Last modified by Xiaoling on 2025/06/10 18:03

From version 72.1
edited by BoYang Xie
on 2024/11/21 18:05
Change comment: Uploaded new attachment "image-20241121180517-16.png", version {1}
To version 122.1
edited by Dilisi S
on 2024/12/23 04:44
Change comment: Dec 22 edits - part 3

Summary

Details

Page properties
Author
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1 -XWiki.xieby
1 +XWiki.pradeeka
Content
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21 21  
22 22  = 1.  Introduction =
23 23  
24 -== 1.1  What is LTS5 LoRa HMI touch screen ==
24 +== 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
25 25  
26 26  
27 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
28 28  
29 -LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
30 30  
31 -The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
32 32  
33 -LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
34 34  
35 -
36 36  == 1.2  Features ==
37 37  
37 +
38 38  * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 39  * Dragino LA66 LoRa Module
40 40  * Support Private LoRa protocol or LoRaWAN protocol
... ... @@ -47,10 +47,9 @@
47 47  * 5V DC power
48 48  * IP Rating: IP52
49 49  
50 +== 1.3  Specifications ==
50 50  
51 -== 1.3  Specification ==
52 52  
53 -
54 54  **LoRa**:
55 55  
56 56  * Frequency Range: 870 MHz ~~ 960 MHz
... ... @@ -87,7 +87,6 @@
87 87  
88 88  * External 5V DC power adapter
89 89  
90 -
91 91  == 1.5  Storage & Operation Temperature ==
92 92  
93 93  
... ... @@ -94,7 +94,6 @@
94 94  * Operation Temperature: -20 ~~ 70°C  (No Dew)
95 95  * Storage Temperature: -30 ~~ 70°C  (No Dew)
96 96  
97 -
98 98  == 1.6  Applications ==
99 99  
100 100  
... ... @@ -105,29 +105,37 @@
105 105  * Smart Cities
106 106  * Smart Factory
107 107  
105 += 2.  Getting Started with 'Hello World' =
108 108  
109 -= 2.  Getting Started with Hello World =
110 -
111 111  == 2.1  About this demo ==
112 112  
113 113  
114 -In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
115 115  
112 +* Creating a basic UI with a single button.
113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 +* Uploading the UI to the LTS5 device.
116 116  
116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117 +
118 +
117 117  == 2.2  Install Software Running Environment ==
118 118  
119 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
120 120  
121 -=== 2.2.1 Install VSCode and ESP-IDF extension ===
122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
122 122  
123 123  
124 -Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
125 +=== 2.2.1 Install VS Code and ESP-IDF extension ===
125 125  
126 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
127 127  
128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129 +
130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131 +
132 +
128 128  [[image:image-20240928110211-5.png||height="508" width="866"]]
129 129  
130 - image 1 ESP-IDF extension install
135 + Image 1: ESP-IDF extension install
131 131  
132 132  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
133 133  
... ... @@ -135,54 +135,90 @@
135 135  === 2.2.2 Install SquareLine Studio ===
136 136  
137 137  
138 -The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
139 139  
140 -Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
145 +[[image:squareline.io_downloads.png]]
141 141  
142 142  
143 -== 2.3 Simple usage of SquareLine Studio and export UI code ==
148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
144 144  
150 +* Max. 10 screens
151 +* Max. 150 widgets
152 +* Max. 5 global colors
153 +* Max. 2 themes
154 +* Max. 1 component
145 145  
146 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
147 147  
158 +
159 +After launching and logging into the software, create a new project as shown in Image 2.
160 +
161 +* Select the major **LVGL** version as **8.3**.
162 +* Select the **Desktop** tab.
163 +* Select  **Eclipse with  SDL for  development on PC**:
164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
165 +* Select the **CREATE **button.
166 +
148 148  [[image:image-20240928103357-2.png||height="680" width="708"]]
149 149  
150 - image 2 create a SquareLine project
169 + Image 2: Creating a new SquareLine project
151 151  
152 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
153 153  
172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
173 +
174 +* Select** File  -> Project Settings**
175 +
154 154  [[image:1727229582471-566.png]]
155 155  
156 - image 3 project settings
178 + Image 3 accessing project settings
157 157  
180 +
181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings:
182 +
183 +* **UI Files Export Root**: Select a folder on your computer to store the UI files.
184 +* **LVGL Include Path**: Set this to **lvgl.h**
185 +* **Click on the APPLY CHANGES button.**
186 +
158 158  [[image:image-20240928105309-4.png||height="526" width="556"]]
159 159  
160 - image 4 modify project settings
189 + Image 4 Configure/modify project settings
161 161  
162 -Now we can start to use this software. Here are some usage information for this software.
163 163  
164 -**~1. add widget**
192 +Now you can start building the sample UI. Follow the steps below:
165 165  
166 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
167 167  
195 +=== Add widgets ===
196 +
197 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
198 +
199 +Add a Label, Button, and Image to the screen as shown in **Image 5**.
200 +
168 168  [[image:image-20240928111412-6.png||height="526" width="864"]]
169 169  
170 - image 5 add widgets
203 + Image 5: Add widgets
171 171  
172 -**2. modify widget**
205 +=== Modify widget properties ===
173 173  
174 -The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
207 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
175 175  
209 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
210 +
176 176  [[image:1727485118799-984.png]]
177 177  
178 - image 6 the button widget's "Inspector" tab
213 + Image 6: The button widget's "Inspector" tab
179 179  
180 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
181 181  
216 +==== Changing the Button properties ====
217 +
218 +Click the Button. Under the **Label** section, type "Click for details..." in the **Text** textbox.
219 +
220 +Under the "Layout" you can
221 +
182 182  [[image:1727485251053-655.png]]
183 183  
184 184  image 7 the button widget's "BUTTON" tab
185 185  
226 +
186 186  Third part: It is an area of style setting.
187 187  
188 188  Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
... ... @@ -191,16 +191,19 @@
191 191  
192 192   image 8 add event for button
193 193  
194 -**3. change label widget content**
195 195  
196 -Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
236 +==== Changing the label properties ====
197 197  
238 +Click the label. Under the **Label** section, type "Hello World!" in the **Text** textbox.
239 +
240 +
198 198  [[image:image-20240928090825-1.png||height="327" width="391"]]
199 199  
200 - image 9 modify text content of label widget
243 + Image 9 Modify text of label widget
201 201  
202 -**4. Add image into project**
203 203  
246 +==== 4. Changing image properties ====
247 +
204 204  To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
205 205  
206 206  [[image:image-20240928113424-9.png||height="355" width="505"]]
... ... @@ -223,10 +223,11 @@
223 223  
224 224   image 13 move label1 to make label1 widget be a child of button1 widget(2)
225 225  
226 -**6. Preview the final effect**
227 227  
228 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
271 +**6. Preview the screen**
229 229  
273 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode.
274 +
230 230  [[image:1727487368023-281.png]]
231 231  
232 232   image 14 click on the triangle icon to start or end the simulation
... ... @@ -295,7 +295,245 @@
295 295  
296 296  = 4. Example Project 2: LoRaWAN RS485 Alarm =
297 297  
343 += 5.  The way to add a new panel to project =
298 298  
345 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
346 +
347 +[[image:image-20241121113445-1.png||height="584" width="934"]]
348 +
349 + image 5.1 a panel about water_leak
350 +
351 +**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
352 +
353 +[[image:image-20241121141120-4.png||height="383" width="795"]]
354 +
355 + image 5.2 ui files exported
356 +
357 +**3. Delete or rename some file.** Here are the steps:
358 +
359 + Step1 Delete the 'components' directory.
360 + Step2 Delete 'filelist.txt'.
361 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
362 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
363 + Step5 Rename the 'screens' directory to 'styles'.
364 +
365 +[[image:image-20241121151934-10.png||height="303" width="792"]]
366 +
367 + image 5.3 rest file (1)
368 +
369 +[[image:image-20241121142925-7.png||height="141" width="793"]]
370 +
371 + image 5.4 rest file (2)
372 +
373 +**4. Open this project in vscode.**
374 +
375 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
376 +
377 +[[image:image-20241121181957-17.png||height="438" width="516"]]
378 +
379 + image 5.5 extra_lib/CMakeLists.txt before add
380 +
381 +[[image:image-20241121182239-18.png||height="520" width="518"]]
382 +
383 + image 5.6 extra_lib/CMakeLists.txt after add
384 +
385 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
386 +
387 +[[image:image-20241121171629-11.png]]
388 +
389 + image 5.7 before-modified font file
390 +
391 +[[image:image-20241121171901-12.png]]
392 +
393 + image 5.8 modified font file
394 +
395 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
396 +
397 +[[image:image-20241121172714-13.png]]
398 +
399 + image 5.9 before-modified image file
400 +
401 +[[image:image-20241121172908-14.png]]
402 +
403 + image 5.10 modified image file
404 +
405 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
406 +
407 +[[image:image-20241121180030-15.png]]
408 +
409 + image 5.11 ui_water_leak/CMakeLists.txt before modification
410 +
411 +[[image:image-20241121180517-16.png]]
412 +
413 + image 5.12 ui_water_leak/CMakeLists.txt after modification
414 +
415 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
416 +
417 +[[image:image-20241122094200-23.png]]
418 +
419 + image 5.13 ui_water_leak.h (1) before modification
420 +
421 +[[image:image-20241122094320-24.png||height="852" width="554"]]
422 +
423 + image 5.14 ui_water_leak.h (2) before modification
424 +
425 +[[image:image-20241122094600-25.png||height="1078" width="554"]]
426 +
427 + image 5.15 ui_water_leak.h (1) after modification
428 +
429 +[[image:image-20241122094719-26.png||height="941" width="583"]]
430 +
431 + image 5.16 ui_water_leak.h (2) before modification
432 +
433 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
434 +
435 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
436 +
437 +[[image:image-20241122102929-27.png||height="619" width="426"]]
438 +
439 + image 5.17 ui_water_leak.c (1) before modification
440 +
441 +[[image:image-20241122112838-30.png||height="551" width="628"]]
442 +
443 + image 5.18 ui_water_leak.c (2) before modification
444 +
445 +[[image:image-20241122110815-29.png||height="725" width="712"]]
446 +
447 + image 5.19 ui_water_leak.c (3) before modification
448 +
449 +[[image:image-20241122113158-31.png||height="872" width="677"]]
450 +
451 + image 5.20 ui_water_leak.c (1) after modification
452 +
453 +[[image:image-20241122113259-33.png||height="874" width="724"]]
454 +
455 + image 5.21 ui_water_leak.c (2) after modification
456 +
457 +[[image:image-20241122113359-34.png||height="804" width="746"]]
458 +
459 + image 5.22 ui_water_leak.c (3) after modification
460 +
461 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
462 +
463 +[[image:image-20241122134113-35.png||height="380" width="421"]]
464 +
465 + image 5.23 ui_water_leak_events_.h before modification
466 +
467 +[[image:image-20241122134420-37.png||height="201" width="283"]]
468 +
469 +image 5.24 ui_water_leak_events_.h after modification
470 +
471 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
472 +
473 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
474 +
475 +Step2. add code  below in delete_object() function definition.
476 +
477 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
478 +
479 + size_t index = panel->panel_obj_index;
480 +
481 + deleteElement(&arr, index);
482 +
483 +[[image:image-20241122135023-38.png||height="358" width="372"]]
484 +
485 + image 5.25 ui_water_leak_events_.c before modification
486 +
487 +[[image:image-20241122135258-39.png||height="403" width="559"]]
488 +
489 + image 5.26 ui_water_leak_events_.c after modification
490 +
491 +**12. Modify ui_water_leak_style.c file.**
492 +
493 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
494 +
495 + add '#include "../../sort.h"'
496 +
497 + add '#include "ui.h"'
498 +
499 +[[image:image-20241122141536-41.png||height="361" width="612"]]
500 +
501 + image 5.27 ui_water_leak_style.c (1) before modification
502 +
503 +[[image:image-20241122142129-42.png||height="386" width="613"]]
504 +
505 + image 5.28 ui_water_leak_style.c (1) after modification
506 +
507 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
508 +
509 + delete code as shown in image 5.29
510 +
511 +[[image:image-20241122145620-44.png||height="757" width="671"]]
512 +
513 + image 5.29 ui_water_leak_style.c (2)
514 +
515 +Step3. The image 5.30, 5.31 show the change.
516 +
517 +[[image:image-20241122152026-45.png||height="277" width="828"]]
518 +
519 + image 5.30 ui_water_leak_style.c (3) before modification
520 +
521 +[[image:image-20241122152542-46.png||height="293" width="830"]]
522 +
523 + image 5.31 ui_water_leak_style.c (3) after modification
524 +
525 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
526 +
527 +[[image:image-20241122153958-47.png]]
528 +
529 + image 5.32 ui_water_leak_style.c (4)
530 +
531 +[[image:image-20241122154755-49.png||height="864" width="513"]]
532 +
533 + image 5.33 ui_water_leak_style.c (4)
534 +
535 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
536 +
537 +[[image:image-20241122155650-50.png||height="922" width="513"]]
538 +
539 + image 5.34 ui_water_leak_style.c (5)
540 +
541 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
542 +
543 +[[image:image-20241122161934-51.png]]
544 +
545 + image 5.35
546 +
547 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
548 +
549 +[[image:image-20241122162852-53.png||height="330" width="529"]]
550 +
551 + image 5.37
552 +
553 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
554 +
555 +panel_with_type union_sensor;
556 +
557 +union_sensor.panel_type = WATER_LEAK_TYPE;
558 +
559 +......
560 +
561 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
562 +
563 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
564 +
565 +return union_sensor;
566 +
567 +[[image:image-20241122171211-54.png||height="635" width="792"]]
568 +
569 + image 5.38
570 +
571 +**13. Modify sort.c file.**
572 +
573 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
574 +
575 +[[image:image-20241122173718-56.png||height="378" width="579"]]
576 +
577 + image 5.39 sort.c (1)
578 +
579 +There are still some changes need to be done in sort.c, and omit here for the moment.
580 +
581 +
299 299  = 6. FAQ =
300 300  
301 301  == 6.1 ==
... ... @@ -318,7 +318,6 @@
318 318  * 5V,2A DC Power Adapter.
319 319  * USB Type C Program Cable
320 320  
321 -
322 322  = 8. Support =
323 323  
324 324  
... ... @@ -325,7 +325,6 @@
325 325  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
326 326  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
327 327  
328 -
329 329  = 9.  Reference material =
330 330  
331 331  
... ... @@ -333,7 +333,6 @@
333 333  * Source Code
334 334  * Mechinical
335 335  
336 -
337 337  = 10. FCC Warning =
338 338  
339 339  
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