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10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
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12 {{toc/}}
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19
20
21 = 1.  Introduction =
22
23 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
24
25
26 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
27
28 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
29
30 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
31
32 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
33
34 == 1.2  Features ==
35
36
37 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
38 * Dragino LA66 LoRa Module
39 * Support Private LoRa protocol or LoRaWAN protocol
40 * Support WiFi & BLE wireless protocol
41 * 5.0" HMI touch screen
42 * Support LVGL case. SquareLine program.
43 * Support RS485 Interface
44 * Open Source Project
45 * Wall Attachable.
46 * 5V DC power
47 * IP Rating: IP52
48
49 == 1.3  Specifications ==
50
51
52 **LoRa**:
53
54 * Frequency Range: 870 MHz ~~ 960 MHz
55 * TCXO crystal to ensure RF performance on low temperature
56 * Maximum Power +22 dBm constant RF output
57 * High sensitivity: -148 dBm
58 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
59 * LoRa Rx current: <9 mA
60
61 **WiFi:**
62
63 * 802.11b/g/n
64 * Up to 150 Mbps data rate in 802.11n mode
65 * Support A-MPDU and A-MSDU aggregation
66 * zero point four μ S protection interval
67 * Working channel center frequency range: 2412~~2484 MHz
68
69 **Bluetooth:**
70
71 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
72 * Class-1, Class-2, and Class-3 transmitters.
73 * AFH
74 * CVSD and SBC
75
76 **Display:**
77
78 * 5.0 Inch , 800 x 480
79 * IPS Capacitive Touch SCreen
80 * RGB color.
81 * Display Area: 120.7*75.80 mm
82
83 == 1.4  Power Consumption ==
84
85
86 * External 5V DC power adapter
87
88 == 1.5  Storage & Operation Temperature ==
89
90
91 * Operation Temperature: -20 ~~ 70°C  (No Dew)
92 * Storage Temperature: -30 ~~ 70°C  (No Dew)
93
94 == 1.6  Applications ==
95
96
97 * Smart Buildings & Home Automation
98 * Logistics and Supply Chain Management
99 * Smart Metering
100 * Smart Agriculture
101 * Smart Cities
102 * Smart Factory
103
104 = 2.  Getting Started with 'Hello World' =
105
106 == 2.1  About this demo ==
107
108
109 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
110
111 * Creating a basic UI with a single button.
112 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
113 * Uploading the UI to the LTS5 device.
114
115 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
116
117
118 == 2.2  Install Software Running Environment ==
119
120
121 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
122
123
124 === 2.2.1 Install VS Code and ESP-IDF extension ===
125
126
127 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
128
129 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
130
131
132 [[image:image-20240928110211-5.png||height="508" width="866"]]
133
134 Image 1: ESP-IDF extension install
135
136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
137
138
139 === 2.2.2 Install SquareLine Studio ===
140
141
142 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
143
144 [[image:squareline.io_downloads.png||height="888" width="1294"]]
145
146
147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
148
149 * Max. 10 screens
150 * Max. 150 widgets
151 * Max. 5 global colors
152 * Max. 2 themes
153 * Max. 1 component
154
155 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
156
157
158 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
159
160 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 * Select the **CREATE **button to create the new project with the selected settings.
162
163 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
164
165
166 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
167
168 [[image:1727229582471-566.png]]
169
170
171 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
172
173 * **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
174 * **LVGL Include Path**: Set this to **lvgl.h**
175 * Click on the **APPLY CHANGES** button.
176
177 [[image:image-20240928105309-4.png||height="526" width="556"]]
178
179
180 Now you can start building the user interface. Follow the steps below:
181
182
183 === **Add widgets** ===
184
185
186 After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default.
187
188 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
189
190 [[image:image-20240928111412-6.png||height="526" width="864"]]
191
192
193 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
194
195 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
196
197 === **Modify widget properties** ===
198
199
200 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
201
202 [[image:1727485118799-984.png]]
203
204
205 ==== **Changing the Button properties** ====
206
207
208 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
209
210 * **Flex Flow**: No Layout
211 * **Transform**:
212 ** **X**: 331 px
213 ** **Y**: 203 px
214 ** **Width**: 100 px
215 ** **Height**: 50 px
216 ** **Align**: CENTER
217
218 [[image:1727485251053-655.png]]
219
220
221 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
222
223 * Click **ADD EVENT** button. A new section will appear to configure this event.
224
225 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
226
227 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
228
229 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
230
231 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
232 * Finally, click the **ADD** button.
233
234 [[image:1727485480434-713.png||height="395" width="290"]]
235
236 Image 8: Add an event for the button
237
238
239 ==== **Changing the label properties** ====
240
241
242 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
243
244 [[image:image-20240928090825-1.png||height="327" width="391"]]
245
246
247 Once you enter the text, it will immediately appear on the label.
248
249
250 ==== **Changing image properties** ====
251
252
253 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
254
255 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
256
257 [[image:image-20240928113424-9.png||height="355" width="505"]]
258
259
260 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
261
262 [[image:image-20240928114139-10.png||height="559" width="810"]]
263
264
265 ==== **The relationship between widgets** ====
266
267
268 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
269
270 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
271 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
272
273 [[image:1727486567182-334.png||height="318" width="278"]]
274
275
276 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
277
278 [[image:image-20240928112001-8.png||height="431" width="796"]]
279
280
281 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
282
283 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
284
285
286 ==== **Preview the screen** ====
287
288
289 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
290
291 [[image:1727487368023-281.png]]
292
293
294 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
295
296
297 == 2.4 Integrate UI Code into an ESP-IDF Project ==
298
299
300 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
301
302 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
303
304 [[image:1727229798126-306.png]]
305
306
307 The exported UI files can be found in your SquareLine project folder as shown in the image below.
308
309
310 [[image:1727229821582-258.png||height="333" width="662"]]
311
312
313 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
314
315 [[image:image-20240928144830-11.png]]
316
317
318 Open the **CMakeLists.txt** file and edit it as ahown below.
319
320 [[image:1727229892636-154.png||height="521" width="407"]]
321
322
323 Open the main.c file and  add two lines of code as shown in the below images.
324
325 Add **#include "ui.h"**
326
327 [[image:1727229926561-300.png]]
328
329
330 Add **ui_init();**
331
332 [[image:1727229955611-607.png]]
333
334
335 == 2.5 Brief introduction to the Hello World project ==
336
337
338 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
339
340
341 == 2.6 Test Result ==
342
343
344 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
345
346 Screen 1:
347
348 [[image:1727488067077-684.png||height="402" width="574"]]
349
350
351 Screen 2:
352
353 [[image:1727488157579-949.png||height="397" width="572"]]
354
355
356 = 3. Example Project 1: LoRa Central Display =
357
358 [[image:image-20240916101737-1.png||height="468" width="683"]]
359
360
361 = 4. Example Project 2: LoRaWAN RS485 Alarm =
362
363 = 5. Example Project 3: P2P =
364
365 The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
366
367 The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
368
369 == 5.1 Firmware Flashing ==
370
371
372 The following software tools are required to flash firmware to the ESP32 and LA66.
373
374 * Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
375 * Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
376
377 === 5.1.1 Upload the Firmware to the ESP32 ===
378
379 Open //**flash_download_tool.exe**// and follow the steps below.
380
381 * **Chip Type**: ESP32-S3
382 * **WorkMode**: Develop
383 * **LoadMode**: UART
384 * Click on the **OK** button.
385
386 [[image:1738893226894-758.png||height="170" width="176"]]
387
388
389 In the **SPIDownload** tab,
390
391 * Select the checkboxes for //bootloader.bin, partition-table.bin, ota_data_initial.bin//, and //project.bin//.
392 * SPI Flashing Config:
393 ** **SPI SPEED**: 40MHz
394 ** **SPI MODE**: DIO
395 ** Check **DoNotChgBin** option.
396 * **COM**: Select the correct COM port.
397 * **BAUD**: 1152000
398 * Click on the **START** button.
399
400 [[image:image-20250207100150-7.png||height="476" width="538"]]
401
402
403 The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete.
404
405
406 === 5.1.2 Upload the Firmware to the LA66 ===
407
408 Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below.
409
410 * Click on the UART Update Firmware tab.
411 * Select the correct COM port.
412 * Click on the Upload_File button and select the DRAGINO-LRWAN-AT.bin file.
413 * Click on the Start button.
414
415 [[image:image-20250207101415-8.png||height="522" width="618"]]
416
417
418 [[image:image-20250207101515-9.png||height="522" width="618"]]
419
420
421 (% class="wikigeneratedid" %)
422 The progress bar will indicate the firmware update progress.
423
424
425 == 5.2 AT commands and LTS5 Panel Data Formats ==
426
427 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
428
429 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
430
431 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
432
433 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
434
435 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
436
437 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
438
439 **LTS5 panel data format**:
440
441 ~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
442
443 **01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
444
445 **4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
446
447 **A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
448
449 **01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
450
451 0x02~-~->Door,
452
453 0x03~-~->Water Leak,
454
455 0x04~-~->Occupied,
456
457 0x05~-~->Button,
458
459 0x06~-~->Alarm,
460
461 **A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
462
463 **BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
464
465 **8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
466
467 **5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
468
469 2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
470
471 Specific sections of the data share the same function.
472
473 **00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
474
475 If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
476
477 If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
478
479 If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
480
481 If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
482
483 == 5.3 Usage ==
484
485 After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
486
487 5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
488
489 [[image:image-20250207143131-11.png||height="527" width="547"]]
490
491 5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
492
493 [[image:image-20250207144605-12.png||height="634" width="548"]]
494
495 LTS5 receives this message and displays it on its screen as the image below shows.
496
497 [[image:image-20250208181700-8.jpeg||height="528" width="704"]]
498
499 = 6. Example Project 4: LoRaWAN_CLASS_C =
500
501
502 The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
503
504 The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
505
506 The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
507
508 The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
509
510 == 6.1 firmware flashing approach ==
511
512 The firmware flashing approach is the same as described in section 5.1.
513
514 == 6.2 flowchart ==
515
516 [[image:image-20250207164320-13.png||height="696" width="1344"]]
517
518 == 6.3 Usage ==
519
520 This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
521
522 6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
523
524 [[image:image-20250207165702-14.png||height="830" width="563"]]
525
526 6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
527
528 [[image:image-20250207173212-27.png]]
529
530 [[image:image-20250207172246-20.png]]
531
532 6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
533
534 [[image:image-20250207172010-19.png]]
535
536 [[image:image-20250207171650-17.png]]
537
538 6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
539
540 [[image:image-20250207192107-28.png]]
541
542 6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
543
544 There is an example for TTN downlink.
545
546 1. downlink DEUI F1A84041000181D4A8
547 1. downlink Dev Name F24B69746368656E2D467269676531FFFF
548 1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
549
550 [[image:image-20250208175819-1.png||height="503" width="502"]]
551
552
553 [[image:image-20250208175918-2.png||height="505" width="502"]]
554
555
556 [[image:image-20250208180010-3.png||height="507" width="503"]]
557
558
559 [[image:image-20250208181019-4.jpeg||height="592" width="790"]]
560
561
562 [[image:image-20250208181328-7.png||height="505" width="504"]]
563
564
565 [[image:image-20250208181139-5.jpeg||height="594" width="792"]]
566
567
568 = 7. The method for adding a new type of panel to the project =
569
570 If you don't have this need, then this part of the content can be ignored.
571
572 1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
573
574 [[image:image-20241121113445-1.png||height="584" width="934"]]
575
576 Image 7.1: a panel about water_leak
577
578
579 2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2.
580
581 [[image:image-20241121141120-4.png||height="383" width="795"]]
582
583 Image 7.2: Exported UI files
584
585
586 3. **Delete and rename some file.** Here are the steps:
587
588 Step 1: Delete the 'components' directory.
589 Step 2: Delete 'filelist.txt'.
590 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
591 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
592 Step 5: Rename the 'screens' directory to 'styles'.
593
594 [[image:image-20241121151934-10.png||height="303" width="792"]]
595
596 image 7.3 rest file (1)
597
598 [[image:image-20241121142925-7.png||height="141" width="793"]]
599
600 image 7.4 rest file (2)
601
602 4. Open the project in VS Code.
603
604 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
605
606 [[image:image-20241121181957-17.png||height="438" width="516"]]
607
608 image 7.5 extra_lib/CMakeLists.txt before adding
609
610 [[image:image-20241121182239-18.png||height="520" width="518"]]
611
612 image 7.6 extra_lib/CMakeLists.txt after adding
613
614 6.  **Modify the header files included in the fonts and images directories**.
615
616 Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
617
618 [[image:image-20241121171629-11.png]]
619
620 image 7.7 unmodified font file
621
622 [[image:image-20241121171901-12.png]]
623
624 image 7.8 modified font file
625
626 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
627
628 [[image:image-20241121172714-13.png]]
629
630 image 7.9 unmodified image file
631
632 [[image:image-20241121172908-14.png]]
633
634 image 7.10 modified image file
635
636 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
637
638 [[image:image-20241121180030-15.png]]
639
640 image 7.11 ui_water_leak/CMakeLists.txt before modification
641
642 [[image:image-20241121180517-16.png]]
643
644 image 7.12 ui_water_leak/CMakeLists.txt after modification
645
646
647 8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
648
649 [[image:image-20241122094200-23.png]]
650
651 image 7.13 ui_water_leak.h (1) before modification
652
653 [[image:image-20241122094320-24.png||height="852" width="554"]]
654
655 image 7.14 ui_water_leak.h (2) before modification
656
657 [[image:image-20241122094600-25.png||height="1078" width="554"]]
658
659 image 7.15 ui_water_leak.h (1) after modification
660
661 [[image:image-20241122094719-26.png||height="941" width="583"]]
662
663 image 7.16 ui_water_leak.h (2) before modification
664
665 9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
666
667 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
668
669 [[image:image-20241122102929-27.png||height="619" width="426"]]
670
671 image 7.17 ui_water_leak.c (1) before modification
672
673 [[image:image-20241122112838-30.png||height="551" width="628"]]
674
675 image 7.18 ui_water_leak.c (2) before modification
676
677 [[image:image-20241122110815-29.png||height="725" width="712"]]
678
679 image 7.19 ui_water_leak.c (3) before modification
680
681 [[image:image-20241122113158-31.png||height="872" width="677"]]
682
683 image 7.20 ui_water_leak.c (1) after modification
684
685 [[image:image-20241122113259-33.png||height="874" width="724"]]
686
687 image 7.21 ui_water_leak.c (2) after modification
688
689 [[image:image-20241122113359-34.png||height="804" width="746"]]
690
691 image 7.22 ui_water_leak.c (3) after modification
692
693 10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
694
695 [[image:image-20241122134113-35.png||height="380" width="421"]]
696
697 image 7.23 ui_water_leak_events_.h before modification
698
699 [[image:image-20241122134420-37.png||height="201" width="283"]]
700
701 image 7.24 ui_water_leak_events_.h after modification
702
703 11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
704
705 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
706
707 Step2. add code  below in delete_object() function definition.
708
709 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
710
711 size_t index = panel->panel_obj_index;
712
713 deleteElement(&arr, index);
714
715 [[image:image-20241122135023-38.png||height="358" width="372"]]
716
717 image 7.25 ui_water_leak_events_.c before modification
718
719 [[image:image-20241122135258-39.png||height="403" width="559"]]
720
721 image 7.26 ui_water_leak_events_.c after modification
722
723
724 12. **Modify ui_water_leak_style.c file.**
725
726 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
727
728 add '#include "../../sort.h"'
729
730 add '#include "ui.h"'
731
732 [[image:image-20241122141536-41.png||height="361" width="612"]]
733
734 image 7.27 ui_water_leak_style.c (1) before modification
735
736 [[image:image-20241122142129-42.png||height="386" width="613"]]
737
738 image 7.28 ui_water_leak_style.c (1) after modification
739
740
741 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
742
743 delete code as shown in image 7.29
744
745 [[image:image-20241122145620-44.png||height="757" width="671"]]
746
747 image 7.29 ui_water_leak_style.c (2)
748
749
750 Step3. The image 7.30, 7.31 show the change.
751
752 [[image:image-20241122152026-45.png||height="277" width="828"]]
753
754 image 7.30 ui_water_leak_style.c (3) before modification
755
756 [[image:image-20241122152542-46.png||height="293" width="830"]]
757
758 image 7.31 ui_water_leak_style.c (3) after modification
759
760
761 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
762
763 [[image:image-20241122153958-47.png]]
764
765 image 7.32 ui_water_leak_style.c (4)
766
767
768 [[image:image-20241122154755-49.png||height="864" width="513"]]
769
770 image 7.33 ui_water_leak_style.c (4)
771
772
773 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
774
775 [[image:image-20241122155650-50.png||height="922" width="513"]]
776
777 image 7.34 ui_water_leak_style.c (5)
778
779
780 Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
781
782 [[image:image-20241122161934-51.png]]
783
784 image 7.35
785
786
787 Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
788
789 [[image:image-20241122162852-53.png||height="330" width="529"]]
790
791 image 7.37
792
793
794 Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
795
796 panel_with_type union_sensor;
797
798 union_sensor.panel_type = WATER_LEAK_TYPE;
799
800 ......
801
802 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
803
804 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
805
806 return union_sensor;
807
808 [[image:image-20250122173546-6.png||height="777" width="922"]]
809
810 image 7.38
811
812
813 13. Rest midification in sort.h file.
814
815 In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
816
817 [[image:image-20250122170230-1.png||height="580" width="513"]]
818
819 image 7.39 sort.h
820
821 13. **Modify sort.c file.**
822
823 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
824
825 [[image:image-20250122171910-5.png||height="524" width="510"]]
826
827 image 7.40 sort.c (1)
828
829 There are still some changes need to be done in sort.c, and omit here for the moment.
830
831
832
833 = 8. FAQ =
834
835 == 8.1 ==
836
837
838 = 9. Order Info =
839
840 == 9.1  Part Number ==
841
842
843 Part Number: (% style="color:#4472c4" %)LTS5
844
845
846 == 9.2  Packing Info ==
847
848
849 **Package Includes**:
850
851 * LTS5 HMI Touch Screen
852 * 5V,2A DC Power Adapter.
853 * USB Type C Program Cable
854
855 = 10. Support =
856
857
858 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
859 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
860
861 = 11.  Reference material =
862
863
864 * Datasheet
865 * schematic: [[LTS5-V1>>attach:LTS5-V1.pdf]]
866 * Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
867 * Mechinical
868
869 = 12. FCC Warning =
870
871
872 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
873
874 (1) This device may not cause harmful interference;
875
876 (2) this device must accept any interference received,including interference that may cause undesired operation.
877
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