Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/24 16:47
From version 190.11
edited by BoYang Xie
on 2025/07/15 16:35
on 2025/07/15 16:35
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -1,10 +1,12 @@ 1 - 1 +(% style="text-align:center" %) 2 +[[image:image-20240915231842-1.png]] 2 2 3 -[[image:image-20241226135550-1.png||data-xwiki-image-style-alignment="center"]] 4 4 5 5 6 6 7 7 8 + 9 + 8 8 (% _mstvisible="1" %) 9 9 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 10 10 ... ... @@ -30,9 +30,6 @@ 30 30 31 31 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 32 32 33 - 34 -**//Note: Due to the current incomplete functionality, it is not recommended to purchase at this time.//** 35 - 36 36 == 1.2 Features == 37 37 38 38 ... ... @@ -141,9 +141,9 @@ 141 141 === 2.2.2 Install SquareLine Studio === 142 142 143 143 144 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 5.0.See the image below.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 145 145 146 -[[image:squareline.io_downloads.png ||height="888" width="1294"]]145 +[[image:squareline.io_downloads.png]] 147 147 148 148 149 149 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -157,204 +157,183 @@ 157 157 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 158 158 159 159 160 - Start theSquareLineStudio. The **launcher screen**appearsas shown in thebelowimage.Youcan create a new projectby clicking **Create** in the top menu. Thenselectthe **Desktop** tab. Select the developmentplatform, **Eclipsewith SDL for developmenton PC**.159 +After launching and logging into the software, create a new project as shown in Image 2. 161 161 162 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 163 -* Select the **CREATE **button to create the new project with the selected settings. 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 164 164 165 -[[image: squareline-studio-launcher-screen.png||height="752" width="1415"]]167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 166 166 169 + Image 2: Creating a new SquareLine project 167 167 168 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 169 169 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 + 174 +* Select** File -> Project Settings** 175 + 170 170 [[image:1727229582471-566.png]] 171 171 178 + Image 3 accessing project settings 172 172 173 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 174 174 175 -* **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**. 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 183 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 176 176 * **LVGL Include Path**: Set this to **lvgl.h** 177 -* Click on the **APPLY CHANGES**button.185 +* **Click on the APPLY CHANGES button.** 178 178 179 179 [[image:image-20240928105309-4.png||height="526" width="556"]] 180 180 189 + Image 4 Configure/modify project settings 181 181 182 -Now you can start building the user interface. Follow the steps below: 183 183 192 +Now you can start building the sample UI. Follow the steps below: 184 184 185 -=== **Add widgets** === 186 186 195 +=== Add widgets === 187 187 188 - Aftercreating aproject,a**Screen** willbeautomaticallyadded.Itsname is**Screen1**by default.197 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 189 189 190 - To add awidget,navigatetothe **Widgets** panel, andthen click on the widgetyou wanttoaddto the screen.You can repositionthewidgets inthe screen area by clickingand dragging them. Now add a**Label**, **Button**, and **Image** asshown in the image below. The added widgets are also displayed in the**Hierarchy **panel.199 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 191 191 192 192 [[image:image-20240928111412-6.png||height="526" width="864"]] 193 193 203 + Image 5: Add widgets 194 194 195 - Thenclickthe **Screen **widgetto add the second screen. After adding the second screen, it will appearintheScreenspanel as **Screen2**.205 +=== Modify widget properties === 196 196 197 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]207 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 198 198 199 - ===**Modify widget properties**===209 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 200 200 201 - 202 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 203 - 204 204 [[image:1727485118799-984.png]] 205 205 213 + Image 6: The button widget's "Inspector" tab 206 206 207 -==== **Changing the Button properties** ==== 208 208 216 +==== Changing the Button properties ==== 209 209 210 -Click the **Button**you have added to the screen. Under the **Layout**youcanchangethebutton'spositionandsize.Usethefollowing settings:218 +Click the Button. Under the **Label** section, type "Click for details..." in the **Text** textbox. 211 211 212 -* **Flex Flow**: No Layout 213 -* **Transform**: 214 -** **X**: 331 px 215 -** **Y**: 203 px 216 -** **Width**: 100 px 217 -** **Height**: 50 px 218 -** **Align**: CENTER 220 +Under the "Layout" you can 219 219 220 220 [[image:1727485251053-655.png]] 221 221 224 +image 7 the button widget's "BUTTON" tab 222 222 223 -Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 224 224 225 - * Click**ADD EVENT** button.A new sectionwillappeartoconfigurethis event.227 +Third part: It is an area of style setting. 226 226 227 - [[image:Screenshot2024-12-24134937.png||height="80"width="290"]]229 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 228 228 229 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 230 - 231 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 232 - 233 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 234 -* Finally, click the **ADD** button. 235 - 236 236 [[image:1727485480434-713.png||height="395" width="290"]] 237 237 238 - Image 8:Addanevent forthebutton233 + image 8 add event for button 239 239 240 240 241 -==== **Changing the label properties**====236 +==== Changing the label properties ==== 242 242 238 +Click the label. Under the **Label** section, type "Hello World!" in the **Text** textbox. 243 243 244 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 245 245 246 246 [[image:image-20240928090825-1.png||height="327" width="391"]] 247 247 243 + Image 9: Modify text of label widget 248 248 249 -Once you enter the text, it will immediately appear on the label. 250 250 246 +==== 4. Changing image properties ==== 251 251 252 - ====**Changing image properties**====248 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 253 253 254 - 255 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 256 - 257 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 258 - 259 259 [[image:image-20240928113424-9.png||height="355" width="505"]] 260 260 252 + image 10 add image file into SquareLine Studio project 261 261 262 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 263 - 264 264 [[image:image-20240928114139-10.png||height="559" width="810"]] 265 265 256 + image 11 use image widget in SquareLine Studio 266 266 267 - ====**The relationship between widgets**====258 +**5. The relationship between widgets** 268 268 260 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 269 269 270 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 271 - 272 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 273 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 274 - 275 275 [[image:1727486567182-334.png||height="318" width="278"]] 276 276 264 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 277 277 278 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 279 - 280 280 [[image:image-20240928112001-8.png||height="431" width="796"]] 281 281 268 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 282 282 283 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 284 284 285 - [[image:Screenshot2024-12-24 144005.png||height="360"width="290"]]271 +**6. Preview the screen** 286 286 273 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. 287 287 288 -==== **Preview the screen** ==== 289 - 290 - 291 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 292 - 293 293 [[image:1727487368023-281.png]] 294 294 277 + image 14 click on the triangle icon to start or end the simulation 295 295 296 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].279 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 297 297 298 298 299 -== 2.4 Integrate UI Code intoanESP-IDF Project ==282 +== 2.4 Integrate UI Code to ESP-IDF Project == 300 300 301 301 302 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.285 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 303 303 304 -On the menubar, click **Export -> Export UI** Files as shown in the image below. 305 - 306 306 [[image:1727229798126-306.png]] 307 307 289 + image 15 export UI file 308 308 309 -The exported UI files can be found in your SquareLine project folder as shown in the image below. 310 - 311 - 312 312 [[image:1727229821582-258.png||height="333" width="662"]] 313 313 293 + image 16 exported UI file 314 314 315 -Create a newfolder named "**ui**"atpath "**basic_prj/app_components/ui/**",the exportedUI code intoitas shownintheimagebelow.295 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 316 316 317 317 [[image:image-20240928144830-11.png]] 318 318 299 + image 17 open CMakeLists.txt 319 319 320 -Open the **CMakeLists.txt** file and edit it as ahown below. 321 - 322 322 [[image:1727229892636-154.png||height="521" width="407"]] 323 323 303 + image 18 modify CMakeLists.txt 324 324 325 - Openthemain.cfileandaddtwo lines of codeas shown inthe belowimages.305 +The last step of integrating is adding two lines of code in main.c file. 326 326 327 -Add **#include "ui.h"** 328 - 329 329 [[image:1727229926561-300.png]] 330 330 309 + image 19 add "ui.h" 331 331 332 -Add **ui_init();** 333 - 334 334 [[image:1727229955611-607.png]] 335 335 313 + image 20 add "ui_init()" 336 336 337 -== 2.5 Brief introduction to the Hello World project == 338 338 316 +== 2.5 Brief introduction of hello world project == 339 339 340 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 341 341 319 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 342 342 321 + 343 343 == 2.6 Test Result == 344 344 345 345 346 -By pressing the button l ocatedat thebottom right, the screen switchesto thenext oneas expected. Thisconfirms that the UI file has been successfully integrated into the project and isfunctioningcorrectly.325 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 347 347 348 -Screen 1: 349 - 350 350 [[image:1727488067077-684.png||height="402" width="574"]] 351 351 329 + image 21 screen1 352 352 353 -Screen 2: 354 - 355 355 [[image:1727488157579-949.png||height="397" width="572"]] 356 356 333 + image 22 screen2 357 357 335 + 358 358 = 3. Example Project 1: LoRa Central Display = 359 359 360 360 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -362,353 +362,135 @@ 362 362 363 363 = 4. Example Project 2: LoRaWAN RS485 Alarm = 364 364 365 -= 5. ExampleProject3: P2P=343 += 5. The way to add a new panel to project = 366 366 367 - Theproject achievesthe functionof receiving LoRaP2P messages and displaying themonthe screen. Theworkflowis as follows: A LA66,runninga P2P program, sendsamessageina particular formatvia anAT command. Then, theLTS5receives the message and displays it on the screen.345 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 368 368 369 -The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]]. 370 - 371 -== 5.1 Firmware Flashing == 372 - 373 - 374 -The following software tools are required to flash firmware to the ESP32 and LA66. 375 - 376 -* Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 377 -* Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 378 - 379 -=== 5.1.1 Upload the Firmware to the ESP32 === 380 - 381 -Open //**flash_download_tool.exe**// and follow the steps below. 382 - 383 -* **Chip Type**: ESP32-S3 384 -* **WorkMode**: Develop 385 -* **LoadMode**: UART 386 -* Click on the **OK** button. 387 - 388 -[[image:1738893226894-758.png||height="170" width="176"]] 389 - 390 - 391 -In the **SPIDownload** tab, 392 - 393 -* Select the checkboxes for ESP32_LoRaC-P2P_CommonFW_v1.0.0.bin. 394 -* SPI Flashing Config(default configuration): 395 -** **SPI SPEED**: 40MHz 396 -** **SPI MODE**: DIO 397 -** Check **DoNotChgBin** option. 398 -* **COM**: Select the correct COM port. 399 -* **BAUD**: 1152000 400 -* Click on the **START** button. 401 - 402 -[[image:image-20250505122103-4.png||height="551" width="705"]] 403 - 404 -The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete. 405 - 406 - 407 -=== 5.1.2 Upload the Firmware to the LA66 === 408 - 409 -Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below. 410 - 411 -* Click on the UART Update Firmware tab. 412 -* Select the correct COM port. 413 -* Click on the Upload_File button and select the LA66_P2P_FW_v1.0.0.bin file. 414 -* Click on the Start button. 415 - 416 - 417 - 418 -[[image:image-20250505121328-2.png]] 419 - 420 - 421 -[[image:image-20250505121531-3.png]] 422 - 423 -(% class="wikigeneratedid" %) 424 -The progress bar will indicate the firmware update progress. 425 - 426 - 427 -== 5.2 AT commands and LTS5 Panel Data Formats == 428 - 429 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 430 - 431 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 432 - 433 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 434 - 435 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 436 - 437 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 438 - 439 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 440 - 441 -**LTS5 panel data format**: 442 - 443 -~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 444 - 445 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 446 - 447 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 448 - 449 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 450 - 451 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 452 - 453 - 0x02~-~->Door, 454 - 455 - 0x03~-~->Water Leak, 456 - 457 - 0x04~-~->Occupied, 458 - 459 - 0x05~-~->Button, 460 - 461 - 0x06~-~->Alarm, 462 - 463 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 464 - 465 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 466 - 467 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 468 - 469 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 470 - 471 -2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 472 - 473 -Specific sections of the data share the same function. 474 - 475 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 476 - 477 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 478 - 479 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 480 - 481 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 482 - 483 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 484 - 485 -== 5.3 Usage == 486 - 487 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 488 - 489 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 490 - 491 -[[image:image-20250207143131-11.png||height="527" width="547"]] 492 - 493 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 494 - 495 -[[image:image-20250207144605-12.png||height="634" width="548"]] 496 - 497 -LTS5 receives this message and displays it on its screen as the image below shows. 498 - 499 -[[image:image-20250208181700-8.jpeg||height="528" width="704"]] 500 - 501 -= 6. Example Project 4: LoRaWAN_CLASS_C = 502 - 503 - 504 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 505 - 506 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 507 - 508 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 509 - 510 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 511 - 512 -== 6.1 firmware flashing approach == 513 - 514 -The firmware flashing approach is the same as described in section 5.1. 515 - 516 -== 6.2 flowchart == 517 - 518 -[[image:image-20250207164320-13.png||height="696" width="1344"]] 519 - 520 -== 6.3 Usage == 521 - 522 -This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen. 523 - 524 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 525 - 526 -[[image:image-20250207165702-14.png||height="830" width="563"]] 527 - 528 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 529 - 530 -[[image:image-20250207173212-27.png]] 531 - 532 -[[image:image-20250207172246-20.png]] 533 - 534 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 535 - 536 -[[image:image-20250207172010-19.png]] 537 - 538 -[[image:image-20250207171650-17.png]] 539 - 540 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 541 - 542 -[[image:image-20250207192107-28.png]] 543 - 544 -6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen. 545 - 546 -There is an example for TTN downlink. 547 - 548 -1. downlink DEUI F1A84041000181D4A8 549 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF 550 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data. 551 - 552 -[[image:image-20250208175819-1.png||height="503" width="502"]] 553 - 554 - 555 -[[image:image-20250208175918-2.png||height="505" width="502"]] 556 - 557 - 558 -[[image:image-20250208180010-3.png||height="507" width="503"]] 559 - 560 - 561 -[[image:image-20250208181019-4.jpeg||height="592" width="790"]] 562 - 563 - 564 -[[image:image-20250208181328-7.png||height="505" width="504"]] 565 - 566 - 567 -[[image:image-20250208181139-5.jpeg||height="594" width="792"]] 568 - 569 - 570 -= 7. The method for adding a new type of panel to the project = 571 - 572 -If you don't have this need, then this part of the content can be ignored. 573 - 574 -1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference. 575 - 576 576 [[image:image-20241121113445-1.png||height="584" width="934"]] 577 577 578 - Image7.1:a panel about water_leak349 + image 5.1 a panel about water_leak 579 579 351 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 580 580 581 -2. **Export the UI file. ** 582 - 583 -You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. The method for exporting the UI files of the SquareLine software has been previously described. 584 - 585 -Next, create a new folder named "ui_water_leak" under "app_components/extra_lib/", and then cut all the UI files you just exported into this newly created folder. 586 - 587 -Image 7.2 shows the result of the operation. 588 - 589 589 [[image:image-20241121141120-4.png||height="383" width="795"]] 590 590 591 - Image7.2:ExportedUI files355 + image 5.2 ui files exported 592 592 357 +**3. Delete or rename some file.** Here are the steps: 593 593 594 -3. **Delete and rename some file.** Here are the steps: 359 + Step1 Delete the 'components' directory. 360 + Step2 Delete 'filelist.txt'. 361 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 362 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 363 + Step5 Rename the 'screens' directory to 'styles'. 595 595 596 - Step 1: Delete the 'components' directory. 597 - Step 2: Delete 'filelist.txt'. 598 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 599 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 600 - Step 5: Rename the 'screens' directory to 'styles'. 601 - 602 602 [[image:image-20241121151934-10.png||height="303" width="792"]] 603 603 604 - image 7.3 rest file (1)367 + image 5.3 rest file (1) 605 605 606 606 [[image:image-20241121142925-7.png||height="141" width="793"]] 607 607 608 - image 7.4 rest file (2)371 + image 5.4 rest file (2) 609 609 610 -4. Open th eproject inVS Code.373 +**4. Open this project in vscode.** 611 611 612 -5. thefile include pathfor**water_leak**in**extra_lib/CMakeLists.txt**,as shown inImages7.5 and7.6. Its format is similar to thatof **tem_hum**or**door**."375 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 613 613 614 614 [[image:image-20241121181957-17.png||height="438" width="516"]] 615 615 616 - image 7.5 extra_lib/CMakeLists.txt before adding379 + image 5.5 extra_lib/CMakeLists.txt before add 617 617 618 618 [[image:image-20241121182239-18.png||height="520" width="518"]] 619 619 620 - image 7.6 extra_lib/CMakeLists.txt after adding383 + image 5.6 extra_lib/CMakeLists.txt after add 621 621 622 -6. **Modifytheheader filesincluded in the fonts and images directories**.385 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 623 623 624 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way. 625 - 626 626 [[image:image-20241121171629-11.png]] 627 627 628 - image 7.7unmodified font file389 + image 5.7 before-modified font file 629 629 630 630 [[image:image-20241121171901-12.png]] 631 631 632 - image 7.8 modified font file393 + image 5.8 modified font file 633 633 634 -Open the **images/ui_img_battery_empty_png.c**file,Image7.9,andchange**#include "../ui.h"**to**#include "../ui_water_leak.h"**.ThemodifiedfileisshowninImage7.10.Other image filesneed to be modified inthesame way.395 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 635 635 636 636 [[image:image-20241121172714-13.png]] 637 637 638 - 7.9unmodified image file399 + image 5.9 before-modified image file 639 639 640 640 [[image:image-20241121172908-14.png]] 641 641 642 - image 7.10 modified image file403 + image 5.10 modified image file 643 643 644 -7. Modify the **ui_water_leak/CMakeLists.txt**.Open this file, and modify itas shownin image7.11(before)andimage7.12(after).405 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 645 645 646 646 [[image:image-20241121180030-15.png]] 647 647 648 - image 7.11 ui_water_leak/CMakeLists.txt before modification409 + image 5.11 ui_water_leak/CMakeLists.txt before modification 649 649 650 650 [[image:image-20241121180517-16.png]] 651 651 652 - image 7.12 ui_water_leak/CMakeLists.txt after modification413 + image 5.12 ui_water_leak/CMakeLists.txt after modification 653 653 415 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 654 654 655 -8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification. 656 - 657 657 [[image:image-20241122094200-23.png]] 658 658 659 - image 7.13 ui_water_leak.h (1) before modification419 + image 5.13 ui_water_leak.h (1) before modification 660 660 661 661 [[image:image-20241122094320-24.png||height="852" width="554"]] 662 662 663 - image 7.14 ui_water_leak.h (2) before modification423 + image 5.14 ui_water_leak.h (2) before modification 664 664 665 665 [[image:image-20241122094600-25.png||height="1078" width="554"]] 666 666 667 - image 7.15 ui_water_leak.h (1) after modification427 + image 5.15 ui_water_leak.h (1) after modification 668 668 669 669 [[image:image-20241122094719-26.png||height="941" width="583"]] 670 670 671 - image 7.16 ui_water_leak.h (2) before modification431 + image 5.16 ui_water_leak.h (2) before modification 672 672 673 -9. **Modify ui_water_leak.c file.** The image7.17,7.18,7.19 show the code before modification, and the image7.20,7.21,7.22 show the code after modification.433 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 674 674 675 675 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 676 676 677 677 [[image:image-20241122102929-27.png||height="619" width="426"]] 678 678 679 - image 7.17 ui_water_leak.c (1) before modification439 + image 5.17 ui_water_leak.c (1) before modification 680 680 681 681 [[image:image-20241122112838-30.png||height="551" width="628"]] 682 682 683 - image 7.18 ui_water_leak.c (2) before modification443 + image 5.18 ui_water_leak.c (2) before modification 684 684 685 685 [[image:image-20241122110815-29.png||height="725" width="712"]] 686 686 687 - image 7.19 ui_water_leak.c (3) before modification447 + image 5.19 ui_water_leak.c (3) before modification 688 688 689 689 [[image:image-20241122113158-31.png||height="872" width="677"]] 690 690 691 - image 7.20 ui_water_leak.c (1) after modification451 + image 5.20 ui_water_leak.c (1) after modification 692 692 693 693 [[image:image-20241122113259-33.png||height="874" width="724"]] 694 694 695 - image 7.21 ui_water_leak.c (2) after modification455 + image 5.21 ui_water_leak.c (2) after modification 696 696 697 697 [[image:image-20241122113359-34.png||height="804" width="746"]] 698 698 699 - image 7.22 ui_water_leak.c (3) after modification459 + image 5.22 ui_water_leak.c (3) after modification 700 700 701 -10. **Modify ui_water_leak_events.h file.** The image7.23 show the code before modification, and the image7.24 show the code after modification.461 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 702 702 703 703 [[image:image-20241122134113-35.png||height="380" width="421"]] 704 704 705 - image 7.23 ui_water_leak_events_.h before modification465 + image 5.23 ui_water_leak_events_.h before modification 706 706 707 707 [[image:image-20241122134420-37.png||height="201" width="283"]] 708 708 709 -image 7.24 ui_water_leak_events_.h after modification469 +image 5.24 ui_water_leak_events_.h after modification 710 710 711 -11. **Modify ui_water_leak_events.c file.** The image7.25 show the code before modification, and the image7.26 show the code after modification.471 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 712 712 713 713 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 714 714 ... ... @@ -722,15 +722,14 @@ 722 722 723 723 [[image:image-20241122135023-38.png||height="358" width="372"]] 724 724 725 - image 7.25 ui_water_leak_events_.c before modification485 + image 5.25 ui_water_leak_events_.c before modification 726 726 727 727 [[image:image-20241122135258-39.png||height="403" width="559"]] 728 728 729 - image 7.26 ui_water_leak_events_.c after modification489 + image 5.26 ui_water_leak_events_.c after modification 730 730 491 +**12. Modify ui_water_leak_style.c file.** 731 731 732 -12. **Modify ui_water_leak_style.c file.** 733 - 734 734 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 735 735 736 736 add '#include "../../sort.h"' ... ... @@ -739,68 +739,60 @@ 739 739 740 740 [[image:image-20241122141536-41.png||height="361" width="612"]] 741 741 742 - image 7.27 ui_water_leak_style.c (1) before modification501 + image 5.27 ui_water_leak_style.c (1) before modification 743 743 744 744 [[image:image-20241122142129-42.png||height="386" width="613"]] 745 745 746 - image 7.28 ui_water_leak_style.c (1) after modification505 + image 5.28 ui_water_leak_style.c (1) after modification 747 747 748 - 749 749 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 750 750 751 - delete code as shown in image 7.29509 + delete code as shown in image 5.29 752 752 753 753 [[image:image-20241122145620-44.png||height="757" width="671"]] 754 754 755 - image 7.29 ui_water_leak_style.c (2)513 + image 5.29 ui_water_leak_style.c (2) 756 756 515 +Step3. The image 5.30, 5.31 show the change. 757 757 758 -Step3. The image 7.30, 7.31 show the change. 759 - 760 760 [[image:image-20241122152026-45.png||height="277" width="828"]] 761 761 762 - image 7.30 ui_water_leak_style.c (3) before modification519 + image 5.30 ui_water_leak_style.c (3) before modification 763 763 764 764 [[image:image-20241122152542-46.png||height="293" width="830"]] 765 765 766 - image 7.31 ui_water_leak_style.c (3) after modification523 + image 5.31 ui_water_leak_style.c (3) after modification 767 767 525 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 768 768 769 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33). 770 - 771 771 [[image:image-20241122153958-47.png]] 772 772 773 - image 7.32 ui_water_leak_style.c (4)529 + image 5.32 ui_water_leak_style.c (4) 774 774 775 - 776 776 [[image:image-20241122154755-49.png||height="864" width="513"]] 777 777 778 - image 7.33 ui_water_leak_style.c (4)533 + image 5.33 ui_water_leak_style.c (4) 779 779 535 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 780 780 781 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34). 782 - 783 783 [[image:image-20241122155650-50.png||height="922" width="513"]] 784 784 785 - image 7.34 ui_water_leak_style.c (5)539 + image 5.34 ui_water_leak_style.c (5) 786 786 541 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 787 787 788 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35. 789 - 790 790 [[image:image-20241122161934-51.png]] 791 791 792 - image 7.35545 + image 5.35 793 793 547 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 794 794 795 -Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36. 796 - 797 797 [[image:image-20241122162852-53.png||height="330" width="529"]] 798 798 799 - image 7.37551 + image 5.37 800 800 553 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 801 801 802 -Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail. 803 - 804 804 panel_with_type union_sensor; 805 805 806 806 union_sensor.panel_type = WATER_LEAK_TYPE; ... ... @@ -813,45 +813,35 @@ 813 813 814 814 return union_sensor; 815 815 816 -[[image:image-202 50122173546-6.png||height="777" width="922"]]567 +[[image:image-20241122171211-54.png||height="635" width="792"]] 817 817 818 - image 7.38569 + image 5.38 819 819 571 +**13. Modify sort.c file.** 820 820 821 - 13.Restmidification insort.hfile.573 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 822 822 823 - Inimage7.39as below, we can see "WATER_LEAK_TYPE" at line24and water leak switch status definition at line 32,33, and these are what we needo add in sort.h.575 +[[image:image-20241122173718-56.png||height="378" width="579"]] 824 824 825 - [[image:image-20250122170230-1.png||height="580"width="513"]]577 + image 5.39 sort.c (1) 826 826 827 - image 7.39 sort.h 828 - 829 -13. **Modify sort.c file.** 830 - 831 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 832 - 833 -[[image:image-20250122171910-5.png||height="524" width="510"]] 834 - 835 - image 7.40 sort.c (1) 836 - 837 837 There are still some changes need to be done in sort.c, and omit here for the moment. 838 838 839 839 582 += 6. FAQ = 840 840 841 -= 8.FAQ=584 +== 6.1 == 842 842 843 -== 8.1 == 844 844 587 += 7. Order Info = 845 845 846 -= 9.OrderInfo=589 +== 7.1 Part Number == 847 847 848 -== 9.1 Part Number == 849 849 850 - 851 851 Part Number: (% style="color:#4472c4" %)LTS5 852 852 853 853 854 -== 9.2 Packing Info ==595 +== 7.2 Packing Info == 855 855 856 856 857 857 **Package Includes**: ... ... @@ -860,21 +860,20 @@ 860 860 * 5V,2A DC Power Adapter. 861 861 * USB Type C Program Cable 862 862 863 -= 10. Support =604 += 8. Support = 864 864 865 865 866 866 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 867 867 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 868 868 869 -= 11. Reference material =610 += 9. Reference material = 870 870 871 871 872 -* Datasheet: [[https:~~/~~/www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0>>https://www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0]] 873 -* schematic: [[LTS5-V1>>https://www.dropbox.com/scl/fo/grwr5b4x1tk2omyjwg06y/ACleSdi5f7p5zRB2mfPH7CE?rlkey=vhcs83jrj9tkmw8wa9m9wo5rx&st=hkhe3bbj&dl=0]] 874 -* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]] 613 +* Datasheet 614 +* Source Code 875 875 * Mechinical 876 876 877 -= 1 2. FCC Warning =617 += 10. FCC Warning = 878 878 879 879 880 880 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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