Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/15 16:41
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... ... @@ -1,11 +3,12 @@ 1 - 2 - 3 3 (% style="text-align:center" %) 4 -[[image:image-202412 26135550-1.png]]2 +[[image:image-20240915231842-1.png]] 5 5 6 6 7 7 8 8 7 + 8 + 9 + 9 9 (% _mstvisible="1" %) 10 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 ... ... @@ -139,9 +139,9 @@ 139 139 === 2.2.2 Install SquareLine Studio === 140 140 141 141 142 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 5.0.See the image below.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 143 143 144 -[[image:squareline.io_downloads.png ||height="888" width="1294"]]145 +[[image:squareline.io_downloads.png]] 145 145 146 146 147 147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -155,204 +155,183 @@ 155 155 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 156 156 157 157 158 - Start theSquareLineStudio. The **launcher screen**appearsas shown in thebelowimage.Youcan create a new projectby clicking **Create** in the top menu. Thenselectthe **Desktop** tab. Select the developmentplatform, **Eclipsewith SDL for developmenton PC**.159 +After launching and logging into the software, create a new project as shown in Image 2. 159 159 160 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 -* Select the **CREATE **button to create the new project with the selected settings. 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 162 162 163 -[[image: squareline-studio-launcher-screen.png||height="752" width="1415"]]167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 164 164 169 + Image 2: Creating a new SquareLine project 165 165 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 167 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 + 174 +* Select** File -> Project Settings** 175 + 168 168 [[image:1727229582471-566.png]] 169 169 178 + Image 3 accessing project settings 170 170 171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 172 173 -* **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**. 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 183 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 174 * **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES**button.185 +* **Click on the APPLY CHANGES button.** 176 176 177 177 [[image:image-20240928105309-4.png||height="526" width="556"]] 178 178 189 + Image 4 Configure/modify project settings 179 179 180 -Now you can start building the user interface. Follow the steps below: 181 181 192 +Now you can start building the sample UI. Follow the steps below: 182 182 183 -=== **Add widgets** === 184 184 195 +=== Add widgets === 185 185 186 - Aftercreating aproject,a**Screen** willbeautomaticallyadded.Itsname is**Screen1**by default.197 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 187 187 188 - To add awidget,navigatetothe **Widgets** panel, andthen click on the widgetyou wanttoaddto the screen.You can repositionthewidgets inthe screen area by clickingand dragging them. Now add a**Label**, **Button**, and **Image** asshown in the image below. The added widgets are also displayed in the**Hierarchy **panel.199 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 189 189 190 190 [[image:image-20240928111412-6.png||height="526" width="864"]] 191 191 203 + Image 5: Add widgets 192 192 193 - Thenclickthe **Screen **widgetto add the second screen. After adding the second screen, it will appearintheScreenspanel as **Screen2**.205 +=== Modify widget properties === 194 194 195 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]207 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 196 196 197 - ===**Modify widget properties**===209 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 198 198 199 - 200 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 201 - 202 202 [[image:1727485118799-984.png]] 203 203 213 + Image 6: The button widget's "Inspector" tab 204 204 205 -==== **Changing the Button properties** ==== 206 206 216 +==== Changing the Button properties ==== 207 207 208 -Click the **Button**you have added to the screen. Under the **Layout**youcanchangethebutton'spositionandsize.Usethefollowing settings:218 +Click the Button. Under the **Label** section, type "Click for details..." in the **Text** textbox. 209 209 210 -* **Flex Flow**: No Layout 211 -* **Transform**: 212 -** **X**: 331 px 213 -** **Y**: 203 px 214 -** **Width**: 100 px 215 -** **Height**: 50 px 216 -** **Align**: CENTER 220 +Under the "Layout" you can 217 217 218 218 [[image:1727485251053-655.png]] 219 219 224 +image 7 the button widget's "BUTTON" tab 220 220 221 -Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 222 222 223 - * Click**ADD EVENT** button.A new sectionwillappeartoconfigurethis event.227 +Third part: It is an area of style setting. 224 224 225 - [[image:Screenshot2024-12-24134937.png||height="80"width="290"]]229 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 226 226 227 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 - 229 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 - 231 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 -* Finally, click the **ADD** button. 233 - 234 234 [[image:1727485480434-713.png||height="395" width="290"]] 235 235 236 - Image 8:Addanevent forthebutton233 + image 8 add event for button 237 237 238 238 239 -==== **Changing the label properties**====236 +==== Changing the label properties ==== 240 240 238 +Click the label. Under the **Label** section, type "Hello World!" in the **Text** textbox. 241 241 242 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 243 243 244 244 [[image:image-20240928090825-1.png||height="327" width="391"]] 245 245 243 + Image 9: Modify text of label widget 246 246 247 -Once you enter the text, it will immediately appear on the label. 248 248 246 +==== 4. Changing image properties ==== 249 249 250 - ====**Changing image properties**====248 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 251 251 252 - 253 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 254 - 255 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 - 257 257 [[image:image-20240928113424-9.png||height="355" width="505"]] 258 258 252 + image 10 add image file into SquareLine Studio project 259 259 260 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 - 262 262 [[image:image-20240928114139-10.png||height="559" width="810"]] 263 263 256 + image 11 use image widget in SquareLine Studio 264 264 265 - ====**The relationship between widgets**====258 +**5. The relationship between widgets** 266 266 260 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 267 267 268 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 269 - 270 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 271 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 272 - 273 273 [[image:1727486567182-334.png||height="318" width="278"]] 274 274 264 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 275 275 276 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 277 - 278 278 [[image:image-20240928112001-8.png||height="431" width="796"]] 279 279 268 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 280 280 281 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 282 282 283 - [[image:Screenshot2024-12-24 144005.png||height="360"width="290"]]271 +**6. Preview the screen** 284 284 273 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. 285 285 286 -==== **Preview the screen** ==== 287 - 288 - 289 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 290 - 291 291 [[image:1727487368023-281.png]] 292 292 277 + image 14 click on the triangle icon to start or end the simulation 293 293 294 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].279 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 295 295 296 296 297 -== 2.4 Integrate UI Code intoanESP-IDF Project ==282 +== 2.4 Integrate UI Code to ESP-IDF Project == 298 298 299 299 300 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.285 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 301 301 302 -On the menubar, click **Export -> Export UI** Files as shown in the image below. 303 - 304 304 [[image:1727229798126-306.png]] 305 305 289 + image 15 export UI file 306 306 307 -The exported UI files can be found in your SquareLine project folder as shown in the image below. 308 - 309 - 310 310 [[image:1727229821582-258.png||height="333" width="662"]] 311 311 293 + image 16 exported UI file 312 312 313 -Create a newfolder named "**ui**"atpath "**basic_prj/app_components/ui/**",the exportedUI code intoitas shownintheimagebelow.295 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 314 314 315 315 [[image:image-20240928144830-11.png]] 316 316 299 + image 17 open CMakeLists.txt 317 317 318 -Open the **CMakeLists.txt** file and edit it as ahown below. 319 - 320 320 [[image:1727229892636-154.png||height="521" width="407"]] 321 321 303 + image 18 modify CMakeLists.txt 322 322 323 - Openthemain.cfileandaddtwo lines of codeas shown inthe belowimages.305 +The last step of integrating is adding two lines of code in main.c file. 324 324 325 -Add **#include "ui.h"** 326 - 327 327 [[image:1727229926561-300.png]] 328 328 309 + image 19 add "ui.h" 329 329 330 -Add **ui_init();** 331 - 332 332 [[image:1727229955611-607.png]] 333 333 313 + image 20 add "ui_init()" 334 334 335 -== 2.5 Brief introduction to the Hello World project == 336 336 316 +== 2.5 Brief introduction of hello world project == 337 337 338 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 339 339 319 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 340 340 321 + 341 341 == 2.6 Test Result == 342 342 343 343 344 -By pressing the button l ocatedat thebottom right, the screen switchesto thenext oneas expected. Thisconfirms that the UI file has been successfully integrated into the project and isfunctioningcorrectly.325 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 345 345 346 -Screen 1: 347 - 348 348 [[image:1727488067077-684.png||height="402" width="574"]] 349 349 329 + image 21 screen1 350 350 351 -Screen 2: 352 - 353 353 [[image:1727488157579-949.png||height="397" width="572"]] 354 354 333 + image 22 screen2 355 355 335 + 356 356 = 3. Example Project 1: LoRa Central Display = 357 357 358 358 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -360,315 +360,135 @@ 360 360 361 361 = 4. Example Project 2: LoRaWAN RS485 Alarm = 362 362 363 -= 5. ExampleProject3: P2P=343 += 5. The way to add a new panel to project = 364 364 365 - Theproject achievesthe functionof receiving LoRaP2P messages and displaying themonthe screen. Theworkflowis as follows: A LA66,runninga P2P program, sendsamessageina particular formatvia anAT command. Then, theLTS5receives the message and displays it on the screen.345 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 366 366 367 -The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]]. 368 - 369 -== 5.1 firmware flashing approach. == 370 - 371 -5.1.1 Download this project 372 - 373 -5.1.2 Download esp32 firmware flash tool in [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 374 - 375 -5.1.3 Download la66 firmware flash tool in [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 376 - 377 -5.1.4 Upload firmware to esp32 378 - 379 -Open flash_download_tool.exe, and then follow the steps below. 380 - 381 -[[image:1738893226894-758.png||height="170" width="176"]] 382 - 383 -[[image:image-20250207100150-7.png||height="476" width="538"]] 384 - 385 -5.1.5 Upload firmware to la66 386 - 387 -Open Dragino_Sensor_Manager_Utility.exe, and then follow the steps below. 388 - 389 -[[image:image-20250207101415-8.png||height="522" width="618"]] 390 - 391 -[[image:image-20250207101515-9.png||height="522" width="618"]] 392 - 393 -== 5.2 AT command and LTS5 panel data format == 394 - 395 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 396 - 397 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 398 - 399 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 400 - 401 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 402 - 403 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 404 - 405 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 406 - 407 -**LTS5 panel data format**: 408 - 409 -~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 410 - 411 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 412 - 413 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 414 - 415 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 416 - 417 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 418 - 419 - 0x02~-~->Door, 420 - 421 - 0x03~-~->Water Leak, 422 - 423 - 0x04~-~->Occupied, 424 - 425 - 0x05~-~->Button, 426 - 427 - 0x06~-~->Alarm, 428 - 429 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 430 - 431 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 432 - 433 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 434 - 435 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 436 - 437 -2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 438 - 439 -Specific sections of the data share the same function. 440 - 441 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 442 - 443 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 444 - 445 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 446 - 447 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 448 - 449 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 450 - 451 -== 5.3 Usage == 452 - 453 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 454 - 455 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 456 - 457 -[[image:image-20250207143131-11.png||height="527" width="547"]] 458 - 459 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 460 - 461 -[[image:image-20250207144605-12.png||height="634" width="548"]] 462 - 463 -LTS5 receives this message and displays it on its screen as the image below shows. 464 - 465 -[[image:image-20250208181700-8.jpeg||height="528" width="704"]] 466 - 467 -= 6. Example Project 4: LoRaWAN_CLASS_C = 468 - 469 - 470 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 471 - 472 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 473 - 474 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 475 - 476 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 477 - 478 -== 6.1 firmware flashing approach == 479 - 480 -The firmware flashing approach is the same as described in section 5.1. 481 - 482 -== 6.2 flowchart == 483 - 484 -[[image:image-20250207164320-13.png||height="696" width="1344"]] 485 - 486 -== 6.3 Usage == 487 - 488 -This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen. 489 - 490 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 491 - 492 -[[image:image-20250207165702-14.png||height="830" width="563"]] 493 - 494 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 495 - 496 -[[image:image-20250207173212-27.png]] 497 - 498 -[[image:image-20250207172246-20.png]] 499 - 500 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 501 - 502 -[[image:image-20250207172010-19.png]] 503 - 504 -[[image:image-20250207171650-17.png]] 505 - 506 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 507 - 508 -[[image:image-20250207192107-28.png]] 509 - 510 -6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen. 511 - 512 -There is an example for TTN downlink. 513 - 514 -1. downlink DEUI F1A84041000181D4A8 515 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF 516 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data. 517 - 518 -[[image:image-20250208175819-1.png||height="503" width="502"]] 519 - 520 - 521 -[[image:image-20250208175918-2.png||height="505" width="502"]] 522 - 523 - 524 -[[image:image-20250208180010-3.png||height="507" width="503"]] 525 - 526 - 527 -[[image:image-20250208181019-4.jpeg||height="592" width="790"]] 528 - 529 - 530 -[[image:image-20250208181328-7.png||height="505" width="504"]] 531 - 532 - 533 -[[image:image-20250208181139-5.jpeg||height="594" width="792"]] 534 - 535 - 536 -= 7. The method for adding a new type of panel to the project = 537 - 538 -If you don't have this need, then this part of the content can be ignored. 539 - 540 -1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference. 541 - 542 542 [[image:image-20241121113445-1.png||height="584" width="934"]] 543 543 544 - Image7.1:a panel about water_leak349 + image 5.1 a panel about water_leak 545 545 351 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 546 546 547 -2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2. 548 - 549 549 [[image:image-20241121141120-4.png||height="383" width="795"]] 550 550 551 - Image7.2:ExportedUI files355 + image 5.2 ui files exported 552 552 357 +**3. Delete or rename some file.** Here are the steps: 553 553 554 -3. **Delete and rename some file.** Here are the steps: 359 + Step1 Delete the 'components' directory. 360 + Step2 Delete 'filelist.txt'. 361 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 362 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 363 + Step5 Rename the 'screens' directory to 'styles'. 555 555 556 - Step 1: Delete the 'components' directory. 557 - Step 2: Delete 'filelist.txt'. 558 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 559 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 560 - Step 5: Rename the 'screens' directory to 'styles'. 561 - 562 562 [[image:image-20241121151934-10.png||height="303" width="792"]] 563 563 564 - image 7.3 rest file (1)367 + image 5.3 rest file (1) 565 565 566 566 [[image:image-20241121142925-7.png||height="141" width="793"]] 567 567 568 - image 7.4 rest file (2)371 + image 5.4 rest file (2) 569 569 570 -4. Open th eproject inVS Code.373 +**4. Open this project in vscode.** 571 571 572 -5. thefile include pathfor**water_leak**in**extra_lib/CMakeLists.txt**,as shown inImages7.5 and7.6. Its format is similar to thatof **tem_hum**or**door**."375 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 573 573 574 574 [[image:image-20241121181957-17.png||height="438" width="516"]] 575 575 576 - image 7.5 extra_lib/CMakeLists.txt before adding379 + image 5.5 extra_lib/CMakeLists.txt before add 577 577 578 578 [[image:image-20241121182239-18.png||height="520" width="518"]] 579 579 580 - image 7.6 extra_lib/CMakeLists.txt after adding383 + image 5.6 extra_lib/CMakeLists.txt after add 581 581 582 -6. **Modifytheheader filesincluded in the fonts and images directories**.385 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 583 583 584 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way. 585 - 586 586 [[image:image-20241121171629-11.png]] 587 587 588 - image 7.7unmodified font file389 + image 5.7 before-modified font file 589 589 590 590 [[image:image-20241121171901-12.png]] 591 591 592 - image 7.8 modified font file393 + image 5.8 modified font file 593 593 594 -Open the **images/ui_img_battery_empty_png.c**file,Image7.9,andchange**#include "../ui.h"**to**#include "../ui_water_leak.h"**.ThemodifiedfileisshowninImage7.10.Other image filesneed to be modified inthesame way.395 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 595 595 596 596 [[image:image-20241121172714-13.png]] 597 597 598 - 7.9unmodified image file399 + image 5.9 before-modified image file 599 599 600 600 [[image:image-20241121172908-14.png]] 601 601 602 - image 7.10 modified image file403 + image 5.10 modified image file 603 603 604 -7. Modify the **ui_water_leak/CMakeLists.txt**.Open this file, and modify itas shownin image7.11(before)andimage7.12(after).405 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 605 605 606 606 [[image:image-20241121180030-15.png]] 607 607 608 - image 7.11 ui_water_leak/CMakeLists.txt before modification409 + image 5.11 ui_water_leak/CMakeLists.txt before modification 609 609 610 610 [[image:image-20241121180517-16.png]] 611 611 612 - image 7.12 ui_water_leak/CMakeLists.txt after modification413 + image 5.12 ui_water_leak/CMakeLists.txt after modification 613 613 415 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 614 614 615 -8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification. 616 - 617 617 [[image:image-20241122094200-23.png]] 618 618 619 - image 7.13 ui_water_leak.h (1) before modification419 + image 5.13 ui_water_leak.h (1) before modification 620 620 621 621 [[image:image-20241122094320-24.png||height="852" width="554"]] 622 622 623 - image 7.14 ui_water_leak.h (2) before modification423 + image 5.14 ui_water_leak.h (2) before modification 624 624 625 625 [[image:image-20241122094600-25.png||height="1078" width="554"]] 626 626 627 - image 7.15 ui_water_leak.h (1) after modification427 + image 5.15 ui_water_leak.h (1) after modification 628 628 629 629 [[image:image-20241122094719-26.png||height="941" width="583"]] 630 630 631 - image 7.16 ui_water_leak.h (2) before modification431 + image 5.16 ui_water_leak.h (2) before modification 632 632 633 -9. **Modify ui_water_leak.c file.** The image7.17,7.18,7.19 show the code before modification, and the image7.20,7.21,7.22 show the code after modification.433 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 634 634 635 635 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 636 636 637 637 [[image:image-20241122102929-27.png||height="619" width="426"]] 638 638 639 - image 7.17 ui_water_leak.c (1) before modification439 + image 5.17 ui_water_leak.c (1) before modification 640 640 641 641 [[image:image-20241122112838-30.png||height="551" width="628"]] 642 642 643 - image 7.18 ui_water_leak.c (2) before modification443 + image 5.18 ui_water_leak.c (2) before modification 644 644 645 645 [[image:image-20241122110815-29.png||height="725" width="712"]] 646 646 647 - image 7.19 ui_water_leak.c (3) before modification447 + image 5.19 ui_water_leak.c (3) before modification 648 648 649 649 [[image:image-20241122113158-31.png||height="872" width="677"]] 650 650 651 - image 7.20 ui_water_leak.c (1) after modification451 + image 5.20 ui_water_leak.c (1) after modification 652 652 653 653 [[image:image-20241122113259-33.png||height="874" width="724"]] 654 654 655 - image 7.21 ui_water_leak.c (2) after modification455 + image 5.21 ui_water_leak.c (2) after modification 656 656 657 657 [[image:image-20241122113359-34.png||height="804" width="746"]] 658 658 659 - image 7.22 ui_water_leak.c (3) after modification459 + image 5.22 ui_water_leak.c (3) after modification 660 660 661 -10. **Modify ui_water_leak_events.h file.** The image7.23 show the code before modification, and the image7.24 show the code after modification.461 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 662 662 663 663 [[image:image-20241122134113-35.png||height="380" width="421"]] 664 664 665 - image 7.23 ui_water_leak_events_.h before modification465 + image 5.23 ui_water_leak_events_.h before modification 666 666 667 667 [[image:image-20241122134420-37.png||height="201" width="283"]] 668 668 669 -image 7.24 ui_water_leak_events_.h after modification469 +image 5.24 ui_water_leak_events_.h after modification 670 670 671 -11. **Modify ui_water_leak_events.c file.** The image7.25 show the code before modification, and the image7.26 show the code after modification.471 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 672 672 673 673 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 674 674 ... ... @@ -682,15 +682,14 @@ 682 682 683 683 [[image:image-20241122135023-38.png||height="358" width="372"]] 684 684 685 - image 7.25 ui_water_leak_events_.c before modification485 + image 5.25 ui_water_leak_events_.c before modification 686 686 687 687 [[image:image-20241122135258-39.png||height="403" width="559"]] 688 688 689 - image 7.26 ui_water_leak_events_.c after modification489 + image 5.26 ui_water_leak_events_.c after modification 690 690 491 +**12. Modify ui_water_leak_style.c file.** 691 691 692 -12. **Modify ui_water_leak_style.c file.** 693 - 694 694 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 695 695 696 696 add '#include "../../sort.h"' ... ... @@ -699,68 +699,60 @@ 699 699 700 700 [[image:image-20241122141536-41.png||height="361" width="612"]] 701 701 702 - image 7.27 ui_water_leak_style.c (1) before modification501 + image 5.27 ui_water_leak_style.c (1) before modification 703 703 704 704 [[image:image-20241122142129-42.png||height="386" width="613"]] 705 705 706 - image 7.28 ui_water_leak_style.c (1) after modification505 + image 5.28 ui_water_leak_style.c (1) after modification 707 707 708 - 709 709 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 710 710 711 - delete code as shown in image 7.29509 + delete code as shown in image 5.29 712 712 713 713 [[image:image-20241122145620-44.png||height="757" width="671"]] 714 714 715 - image 7.29 ui_water_leak_style.c (2)513 + image 5.29 ui_water_leak_style.c (2) 716 716 515 +Step3. The image 5.30, 5.31 show the change. 717 717 718 -Step3. The image 7.30, 7.31 show the change. 719 - 720 720 [[image:image-20241122152026-45.png||height="277" width="828"]] 721 721 722 - image 7.30 ui_water_leak_style.c (3) before modification519 + image 5.30 ui_water_leak_style.c (3) before modification 723 723 724 724 [[image:image-20241122152542-46.png||height="293" width="830"]] 725 725 726 - image 7.31 ui_water_leak_style.c (3) after modification523 + image 5.31 ui_water_leak_style.c (3) after modification 727 727 525 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 728 728 729 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33). 730 - 731 731 [[image:image-20241122153958-47.png]] 732 732 733 - image 7.32 ui_water_leak_style.c (4)529 + image 5.32 ui_water_leak_style.c (4) 734 734 735 - 736 736 [[image:image-20241122154755-49.png||height="864" width="513"]] 737 737 738 - image 7.33 ui_water_leak_style.c (4)533 + image 5.33 ui_water_leak_style.c (4) 739 739 535 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 740 740 741 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34). 742 - 743 743 [[image:image-20241122155650-50.png||height="922" width="513"]] 744 744 745 - image 7.34 ui_water_leak_style.c (5)539 + image 5.34 ui_water_leak_style.c (5) 746 746 541 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 747 747 748 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35. 749 - 750 750 [[image:image-20241122161934-51.png]] 751 751 752 - image 7.35545 + image 5.35 753 753 547 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 754 754 755 -Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36. 756 - 757 757 [[image:image-20241122162852-53.png||height="330" width="529"]] 758 758 759 - image 7.37551 + image 5.37 760 760 553 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 761 761 762 -Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail. 763 - 764 764 panel_with_type union_sensor; 765 765 766 766 union_sensor.panel_type = WATER_LEAK_TYPE; ... ... @@ -773,45 +773,35 @@ 773 773 774 774 return union_sensor; 775 775 776 -[[image:image-202 50122173546-6.png||height="777" width="922"]]567 +[[image:image-20241122171211-54.png||height="635" width="792"]] 777 777 778 - image 7.38569 + image 5.38 779 779 571 +**13. Modify sort.c file.** 780 780 781 - 13.Restmidification insort.hfile.573 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 782 782 783 - Inimage7.39as below, we can see "WATER_LEAK_TYPE" at line24and water leak switch status definition at line 32,33, and these are what we needo add in sort.h.575 +[[image:image-20241122173718-56.png||height="378" width="579"]] 784 784 785 - [[image:image-20250122170230-1.png||height="580"width="513"]]577 + image 5.39 sort.c (1) 786 786 787 - image 7.39 sort.h 788 - 789 -13. **Modify sort.c file.** 790 - 791 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 792 - 793 -[[image:image-20250122171910-5.png||height="524" width="510"]] 794 - 795 - image 7.40 sort.c (1) 796 - 797 797 There are still some changes need to be done in sort.c, and omit here for the moment. 798 798 799 799 582 += 6. FAQ = 800 800 801 -= 8.FAQ=584 +== 6.1 == 802 802 803 -== 8.1 == 804 804 587 += 7. Order Info = 805 805 806 -= 9.OrderInfo=589 +== 7.1 Part Number == 807 807 808 -== 9.1 Part Number == 809 809 810 - 811 811 Part Number: (% style="color:#4472c4" %)LTS5 812 812 813 813 814 -== 9.2 Packing Info ==595 +== 7.2 Packing Info == 815 815 816 816 817 817 **Package Includes**: ... ... @@ -820,21 +820,20 @@ 820 820 * 5V,2A DC Power Adapter. 821 821 * USB Type C Program Cable 822 822 823 -= 10. Support =604 += 8. Support = 824 824 825 825 826 826 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 827 827 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 828 828 829 -= 11. Reference material =610 += 9. Reference material = 830 830 831 831 832 832 * Datasheet 833 -* schematic: [[LTS5-V1>>attach:LTS5-V1.pdf]] 834 -* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]] 614 +* Source Code 835 835 * Mechinical 836 836 837 -= 1 2. FCC Warning =617 += 10. FCC Warning = 838 838 839 839 840 840 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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