Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/05/05 12:26
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Dec 22 edits - part 3
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -1,11 +3,12 @@ 1 - 2 - 3 3 (% style="text-align:center" %) 4 -[[image:image-202412 26135550-1.png]]2 +[[image:image-20240915231842-1.png]] 5 5 6 6 7 7 8 8 7 + 8 + 9 + 9 9 (% _mstvisible="1" %) 10 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 ... ... @@ -139,9 +139,9 @@ 139 139 === 2.2.2 Install SquareLine Studio === 140 140 141 141 142 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 5.0.See the image below.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 143 143 144 -[[image:squareline.io_downloads.png ||height="888" width="1294"]]145 +[[image:squareline.io_downloads.png]] 145 145 146 146 147 147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -155,202 +155,183 @@ 155 155 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 156 156 157 157 158 - Start theSquareLineStudio. The **launcher screen**appearsas shown in thebelowimage.Youcan create a new projectby clicking **Create** in the top menu. Thenselectthe **Desktop** tab. Select the developmentplatform, **Eclipsewith SDL for developmenton PC**.159 +After launching and logging into the software, create a new project as shown in Image 2. 159 159 160 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 -* Select the **CREATE **button to create the new project with the selected settings. 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 162 162 163 -[[image: squareline-studio-launcher-screen.png||height="752" width="1415"]]167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 164 164 169 + Image 2: Creating a new SquareLine project 165 165 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 167 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 + 174 +* Select** File -> Project Settings** 175 + 168 168 [[image:1727229582471-566.png]] 169 169 178 + Image 3 accessing project settings 170 170 171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 172 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 173 173 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 174 * **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES**button.185 +* **Click on the APPLY CHANGES button.** 176 176 177 177 [[image:image-20240928105309-4.png||height="526" width="556"]] 178 178 189 + Image 4 Configure/modify project settings 179 179 180 -Now you can start building the user interface. Follow the steps below: 181 181 192 +Now you can start building the sample UI. Follow the steps below: 182 182 183 -=== **Add widgets** === 184 184 195 +=== Add widgets === 185 185 186 -To add awidget,navigate to the **Widgets**panel,andthen click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them.Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.197 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 187 187 199 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 200 + 188 188 [[image:image-20240928111412-6.png||height="526" width="864"]] 189 189 203 + Image 5: Add widgets 190 190 191 - Thenclickthe **Screen **widgetto add the second screen. After adding the second screen, it will appearintheScreenspanel as **Screen2**.205 +=== Modify widget properties === 192 192 193 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]207 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 194 194 195 - ===**Modify widget properties**===209 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 196 196 197 - 198 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 - 200 200 [[image:1727485118799-984.png]] 201 201 213 + Image 6: The button widget's "Inspector" tab 202 202 203 -==== **Changing the Button properties** ==== 204 204 216 +==== Changing the Button properties ==== 205 205 206 -Click the **Button**you have added to the screen. Under the **Layout**youcanchangethebutton'spositionandsize.Usethefollowing settings:218 +Click the Button. Under the **Label** section, type "Click for details..." in the **Text** textbox. 207 207 208 -* **Flex Flow**: No Layout 209 -* **Transform**: 210 -** **X**: 331 px 211 -** **Y**: 203 px 212 -** **Width**: 100 px 213 -** **Height**: 50 px 214 -** **Align**: CENTER 220 +Under the "Layout" you can 215 215 216 216 [[image:1727485251053-655.png]] 217 217 224 +image 7 the button widget's "BUTTON" tab 218 218 219 -Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 220 220 221 - * Click**ADD EVENT** button.A new sectionwillappeartoconfigurethis event.227 +Third part: It is an area of style setting. 222 222 223 - [[image:Screenshot2024-12-24134937.png||height="80"width="290"]]229 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 224 224 225 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 - 227 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 - 229 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 -* Finally, click the **ADD** button. 231 - 232 232 [[image:1727485480434-713.png||height="395" width="290"]] 233 233 234 - Image 8:Addanevent forthebutton233 + image 8 add event for button 235 235 236 236 237 -==== **Changing the label properties**====236 +==== Changing the label properties ==== 238 238 238 +Click the label. Under the **Label** section, type "Hello World!" in the **Text** textbox. 239 239 240 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 241 242 242 [[image:image-20240928090825-1.png||height="327" width="391"]] 243 243 243 + Image 9: Modify text of label widget 244 244 245 -Once you enter the text, it will immediately appear on the label. 246 246 246 +==== 4. Changing image properties ==== 247 247 248 - ====**Changing image properties**====248 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 249 249 250 - 251 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 - 253 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 - 255 255 [[image:image-20240928113424-9.png||height="355" width="505"]] 256 256 252 + image 10 add image file into SquareLine Studio project 257 257 258 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 - 260 260 [[image:image-20240928114139-10.png||height="559" width="810"]] 261 261 256 + image 11 use image widget in SquareLine Studio 262 262 263 - ====**The relationship between widgets**====258 +**5. The relationship between widgets** 264 264 260 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 265 265 266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 - 268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 - 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 264 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 273 273 274 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 - 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 268 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 278 278 279 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 280 280 281 - [[image:Screenshot2024-12-24 144005.png||height="360"width="290"]]271 +**6. Preview the screen** 282 282 273 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. 283 283 284 -==== **Preview the screen** ==== 285 - 286 - 287 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 - 289 289 [[image:1727487368023-281.png]] 290 290 277 + image 14 click on the triangle icon to start or end the simulation 291 291 292 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].279 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 293 293 294 294 295 295 == 2.4 Integrate UI Code to ESP-IDF Project == 296 296 297 297 298 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.285 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 299 299 300 -On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 - 302 302 [[image:1727229798126-306.png]] 303 303 289 + image 15 export UI file 304 304 305 -The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 - 307 - 308 308 [[image:1727229821582-258.png||height="333" width="662"]] 309 309 293 + image 16 exported UI file 310 310 311 -Create a newfolder named "**ui**"atpath "**basic_prj/app_components/ui/**",the exportedUI code intoitas shownintheimagebelow.295 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 312 312 313 313 [[image:image-20240928144830-11.png]] 314 314 299 + image 17 open CMakeLists.txt 315 315 316 -Open the **CMakeLists.txt** file and edit it as ahown below. 317 - 318 318 [[image:1727229892636-154.png||height="521" width="407"]] 319 319 303 + image 18 modify CMakeLists.txt 320 320 321 - Openthemain.cfileandaddtwo lines of codeas shown inthe belowimages.305 +The last step of integrating is adding two lines of code in main.c file. 322 322 323 -Add **#include "ui.h"** 324 - 325 325 [[image:1727229926561-300.png]] 326 326 309 + image 19 add "ui.h" 327 327 328 -Add **ui_init();** 329 - 330 330 [[image:1727229955611-607.png]] 331 331 313 + image 20 add "ui_init()" 332 332 333 -== 2.5 Brief introduction to the Hello World project == 334 334 316 +== 2.5 Brief introduction of hello world project == 335 335 336 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 337 337 319 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 338 338 321 + 339 339 == 2.6 Test Result == 340 340 341 341 342 -By pressing the button l ocatedat thebottom right, the screen switchesto thenext oneas expected. Thisconfirms that the UI file has been successfully integrated into the project and isfunctioningcorrectly.325 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 343 343 344 -Screen 1: 345 - 346 346 [[image:1727488067077-684.png||height="402" width="574"]] 347 347 329 + image 21 screen1 348 348 349 -Screen 2: 350 - 351 351 [[image:1727488157579-949.png||height="397" width="572"]] 352 352 333 + image 22 screen2 353 353 335 + 354 354 = 3. Example Project 1: LoRa Central Display = 355 355 356 356 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -358,293 +358,135 @@ 358 358 359 359 = 4. Example Project 2: LoRaWAN RS485 Alarm = 360 360 361 -= 5. ExampleProject3: P2P=343 += 5. The way to add a new panel to project = 362 362 363 - Theproject achievesthe functionof receiving LoRaP2P messages and displaying themonthe screen. Theworkflowis as follows: A LA66,runninga P2P program, sendsamessageina particular formatvia anAT command. Then, theLTS5receives the message and displays it on the screen.345 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 364 364 365 -The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]]. 366 - 367 -== 5.1 firmware flashing approach. == 368 - 369 -5.1.1 Download this project 370 - 371 -5.1.2 Download esp32 firmware flash tool in [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 372 - 373 -5.1.3 Download la66 firmware flash tool in [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 374 - 375 -5.1.4 Upload firmware to esp32 376 - 377 -Open flash_download_tool.exe, and then follow the steps below. 378 - 379 -[[image:1738893226894-758.png||height="170" width="176"]] 380 - 381 -[[image:image-20250207100150-7.png||height="476" width="538"]] 382 - 383 -5.1.5 Upload firmware to la66 384 - 385 -Open Dragino_Sensor_Manager_Utility.exe, and then follow the steps below. 386 - 387 -[[image:image-20250207101415-8.png||height="522" width="618"]] 388 - 389 -[[image:image-20250207101515-9.png||height="522" width="618"]] 390 - 391 -== 5.2 AT command and P2P data format == 392 - 393 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 394 - 395 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 396 - 397 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 398 - 399 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 400 - 401 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 402 - 403 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 404 - 405 -**Data format**: 406 - 407 -~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 408 - 409 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 410 - 411 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 412 - 413 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 414 - 415 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 416 - 417 - 0x02~-~->Door, 418 - 419 - 0x03~-~->Water Leak, 420 - 421 - 0x04~-~->Occupied, 422 - 423 - 0x05~-~->Button, 424 - 425 - 0x06~-~->Alarm, 426 - 427 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 428 - 429 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 430 - 431 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 432 - 433 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 434 - 435 -2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 436 - 437 -Specific sections of the data share the same function. 438 - 439 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 440 - 441 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 442 - 443 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 444 - 445 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 446 - 447 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 448 - 449 -== 5.3 Usage == 450 - 451 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 452 - 453 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 454 - 455 -[[image:image-20250207143131-11.png||height="527" width="547"]] 456 - 457 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 458 - 459 -[[image:image-20250207144605-12.png||height="634" width="548"]] 460 - 461 -= 6. Example Project 4: LoRaWAN_CLASS_C = 462 - 463 - 464 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 465 - 466 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 467 - 468 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 469 - 470 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 471 - 472 -== 6.1 firmware flashing approach == 473 - 474 -The firmware flashing approach is the same as described in section 5.1. 475 - 476 -== 6.2 flowchart == 477 - 478 -[[image:image-20250207164320-13.png||height="696" width="1344"]] 479 - 480 -== 6.3 Usage == 481 - 482 -This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen. 483 - 484 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 485 - 486 -[[image:image-20250207165702-14.png||height="830" width="563"]] 487 - 488 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 489 - 490 -[[image:image-20250207173212-27.png]] 491 - 492 -[[image:image-20250207172246-20.png]] 493 - 494 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 495 - 496 -[[image:image-20250207172010-19.png]] 497 - 498 -[[image:image-20250207171650-17.png]] 499 - 500 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 501 - 502 -[[image:image-20250207192107-28.png]] 503 - 504 -6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen. 505 - 506 -There is an example for TTN downlink. 507 - 508 -1. downlink DEUI F1A84041000181D4A8 509 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF 510 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data. 511 - 512 -= 7. The method for adding a new type of panel to the project = 513 - 514 -If you don't have this need, then this part of the content can be ignored. 515 - 516 -1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference. 517 - 518 518 [[image:image-20241121113445-1.png||height="584" width="934"]] 519 519 520 - Image7.1:a panel about water_leak349 + image 5.1 a panel about water_leak 521 521 351 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 522 522 523 -2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2. 524 - 525 525 [[image:image-20241121141120-4.png||height="383" width="795"]] 526 526 527 - Image7.2:ExportedUI files355 + image 5.2 ui files exported 528 528 357 +**3. Delete or rename some file.** Here are the steps: 529 529 530 -3. **Delete and rename some file.** Here are the steps: 359 + Step1 Delete the 'components' directory. 360 + Step2 Delete 'filelist.txt'. 361 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 362 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 363 + Step5 Rename the 'screens' directory to 'styles'. 531 531 532 - Step 1: Delete the 'components' directory. 533 - Step 2: Delete 'filelist.txt'. 534 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 535 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 536 - Step 5: Rename the 'screens' directory to 'styles'. 537 - 538 538 [[image:image-20241121151934-10.png||height="303" width="792"]] 539 539 540 - image 7.3 rest file (1)367 + image 5.3 rest file (1) 541 541 542 542 [[image:image-20241121142925-7.png||height="141" width="793"]] 543 543 544 - image 7.4 rest file (2)371 + image 5.4 rest file (2) 545 545 546 -4. Open th eproject inVS Code.373 +**4. Open this project in vscode.** 547 547 548 -5. thefile include pathfor**water_leak**in**extra_lib/CMakeLists.txt**,as shown inImages7.5 and7.6. Its format is similar to thatof **tem_hum**or**door**."375 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 549 549 550 550 [[image:image-20241121181957-17.png||height="438" width="516"]] 551 551 552 - image 7.5 extra_lib/CMakeLists.txt before adding379 + image 5.5 extra_lib/CMakeLists.txt before add 553 553 554 554 [[image:image-20241121182239-18.png||height="520" width="518"]] 555 555 556 - image 7.6 extra_lib/CMakeLists.txt after adding383 + image 5.6 extra_lib/CMakeLists.txt after add 557 557 558 -6. **Modifytheheader filesincluded in the fonts and images directories**.385 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 559 559 560 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way. 561 - 562 562 [[image:image-20241121171629-11.png]] 563 563 564 - image 7.7unmodified font file389 + image 5.7 before-modified font file 565 565 566 566 [[image:image-20241121171901-12.png]] 567 567 568 - image 7.8 modified font file393 + image 5.8 modified font file 569 569 570 -Open the **images/ui_img_battery_empty_png.c**file,Image7.9,andchange**#include "../ui.h"**to**#include "../ui_water_leak.h"**.ThemodifiedfileisshowninImage7.10.Other image filesneed to be modified inthesame way.395 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 571 571 572 572 [[image:image-20241121172714-13.png]] 573 573 574 - 7.9unmodified image file399 + image 5.9 before-modified image file 575 575 576 576 [[image:image-20241121172908-14.png]] 577 577 578 - image 7.10 modified image file403 + image 5.10 modified image file 579 579 580 -7. Modify the **ui_water_leak/CMakeLists.txt**.Open this file, and modify itas shownin image7.11(before)andimage7.12(after).405 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 581 581 582 582 [[image:image-20241121180030-15.png]] 583 583 584 - image 7.11 ui_water_leak/CMakeLists.txt before modification409 + image 5.11 ui_water_leak/CMakeLists.txt before modification 585 585 586 586 [[image:image-20241121180517-16.png]] 587 587 588 - image 7.12 ui_water_leak/CMakeLists.txt after modification413 + image 5.12 ui_water_leak/CMakeLists.txt after modification 589 589 415 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 590 590 591 -8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification. 592 - 593 593 [[image:image-20241122094200-23.png]] 594 594 595 - image 7.13 ui_water_leak.h (1) before modification419 + image 5.13 ui_water_leak.h (1) before modification 596 596 597 597 [[image:image-20241122094320-24.png||height="852" width="554"]] 598 598 599 - image 7.14 ui_water_leak.h (2) before modification423 + image 5.14 ui_water_leak.h (2) before modification 600 600 601 601 [[image:image-20241122094600-25.png||height="1078" width="554"]] 602 602 603 - image 7.15 ui_water_leak.h (1) after modification427 + image 5.15 ui_water_leak.h (1) after modification 604 604 605 605 [[image:image-20241122094719-26.png||height="941" width="583"]] 606 606 607 - image 7.16 ui_water_leak.h (2) before modification431 + image 5.16 ui_water_leak.h (2) before modification 608 608 609 -9. **Modify ui_water_leak.c file.** The image7.17,7.18,7.19 show the code before modification, and the image7.20,7.21,7.22 show the code after modification.433 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 610 610 611 611 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 612 612 613 613 [[image:image-20241122102929-27.png||height="619" width="426"]] 614 614 615 - image 7.17 ui_water_leak.c (1) before modification439 + image 5.17 ui_water_leak.c (1) before modification 616 616 617 617 [[image:image-20241122112838-30.png||height="551" width="628"]] 618 618 619 - image 7.18 ui_water_leak.c (2) before modification443 + image 5.18 ui_water_leak.c (2) before modification 620 620 621 621 [[image:image-20241122110815-29.png||height="725" width="712"]] 622 622 623 - image 7.19 ui_water_leak.c (3) before modification447 + image 5.19 ui_water_leak.c (3) before modification 624 624 625 625 [[image:image-20241122113158-31.png||height="872" width="677"]] 626 626 627 - image 7.20 ui_water_leak.c (1) after modification451 + image 5.20 ui_water_leak.c (1) after modification 628 628 629 629 [[image:image-20241122113259-33.png||height="874" width="724"]] 630 630 631 - image 7.21 ui_water_leak.c (2) after modification455 + image 5.21 ui_water_leak.c (2) after modification 632 632 633 633 [[image:image-20241122113359-34.png||height="804" width="746"]] 634 634 635 - image 7.22 ui_water_leak.c (3) after modification459 + image 5.22 ui_water_leak.c (3) after modification 636 636 637 -10. **Modify ui_water_leak_events.h file.** The image7.23 show the code before modification, and the image7.24 show the code after modification.461 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 638 638 639 639 [[image:image-20241122134113-35.png||height="380" width="421"]] 640 640 641 - image 7.23 ui_water_leak_events_.h before modification465 + image 5.23 ui_water_leak_events_.h before modification 642 642 643 643 [[image:image-20241122134420-37.png||height="201" width="283"]] 644 644 645 -image 7.24 ui_water_leak_events_.h after modification469 +image 5.24 ui_water_leak_events_.h after modification 646 646 647 -11. **Modify ui_water_leak_events.c file.** The image7.25 show the code before modification, and the image7.26 show the code after modification.471 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 648 648 649 649 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 650 650 ... ... @@ -658,15 +658,14 @@ 658 658 659 659 [[image:image-20241122135023-38.png||height="358" width="372"]] 660 660 661 - image 7.25 ui_water_leak_events_.c before modification485 + image 5.25 ui_water_leak_events_.c before modification 662 662 663 663 [[image:image-20241122135258-39.png||height="403" width="559"]] 664 664 665 - image 7.26 ui_water_leak_events_.c after modification489 + image 5.26 ui_water_leak_events_.c after modification 666 666 491 +**12. Modify ui_water_leak_style.c file.** 667 667 668 -12. **Modify ui_water_leak_style.c file.** 669 - 670 670 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 671 671 672 672 add '#include "../../sort.h"' ... ... @@ -675,68 +675,60 @@ 675 675 676 676 [[image:image-20241122141536-41.png||height="361" width="612"]] 677 677 678 - image 7.27 ui_water_leak_style.c (1) before modification501 + image 5.27 ui_water_leak_style.c (1) before modification 679 679 680 680 [[image:image-20241122142129-42.png||height="386" width="613"]] 681 681 682 - image 7.28 ui_water_leak_style.c (1) after modification505 + image 5.28 ui_water_leak_style.c (1) after modification 683 683 684 - 685 685 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 686 686 687 - delete code as shown in image 7.29509 + delete code as shown in image 5.29 688 688 689 689 [[image:image-20241122145620-44.png||height="757" width="671"]] 690 690 691 - image 7.29 ui_water_leak_style.c (2)513 + image 5.29 ui_water_leak_style.c (2) 692 692 515 +Step3. The image 5.30, 5.31 show the change. 693 693 694 -Step3. The image 7.30, 7.31 show the change. 695 - 696 696 [[image:image-20241122152026-45.png||height="277" width="828"]] 697 697 698 - image 7.30 ui_water_leak_style.c (3) before modification519 + image 5.30 ui_water_leak_style.c (3) before modification 699 699 700 700 [[image:image-20241122152542-46.png||height="293" width="830"]] 701 701 702 - image 7.31 ui_water_leak_style.c (3) after modification523 + image 5.31 ui_water_leak_style.c (3) after modification 703 703 525 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 704 704 705 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33). 706 - 707 707 [[image:image-20241122153958-47.png]] 708 708 709 - image 7.32 ui_water_leak_style.c (4)529 + image 5.32 ui_water_leak_style.c (4) 710 710 711 - 712 712 [[image:image-20241122154755-49.png||height="864" width="513"]] 713 713 714 - image 7.33 ui_water_leak_style.c (4)533 + image 5.33 ui_water_leak_style.c (4) 715 715 535 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 716 716 717 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34). 718 - 719 719 [[image:image-20241122155650-50.png||height="922" width="513"]] 720 720 721 - image 7.34 ui_water_leak_style.c (5)539 + image 5.34 ui_water_leak_style.c (5) 722 722 541 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 723 723 724 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35. 725 - 726 726 [[image:image-20241122161934-51.png]] 727 727 728 - image 7.35545 + image 5.35 729 729 547 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 730 730 731 -Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36. 732 - 733 733 [[image:image-20241122162852-53.png||height="330" width="529"]] 734 734 735 - image 7.37551 + image 5.37 736 736 553 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 737 737 738 -Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail. 739 - 740 740 panel_with_type union_sensor; 741 741 742 742 union_sensor.panel_type = WATER_LEAK_TYPE; ... ... @@ -749,45 +749,35 @@ 749 749 750 750 return union_sensor; 751 751 752 -[[image:image-202 50122173546-6.png||height="777" width="922"]]567 +[[image:image-20241122171211-54.png||height="635" width="792"]] 753 753 754 - image 7.38569 + image 5.38 755 755 571 +**13. Modify sort.c file.** 756 756 757 - 13.Restmidification insort.hfile.573 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 758 758 759 - Inimage7.39as below, we can see "WATER_LEAK_TYPE" at line24and water leak switch status definition at line 32,33, and these are what we needo add in sort.h.575 +[[image:image-20241122173718-56.png||height="378" width="579"]] 760 760 761 - [[image:image-20250122170230-1.png||height="580"width="513"]]577 + image 5.39 sort.c (1) 762 762 763 - image 7.39 sort.h 764 - 765 -13. **Modify sort.c file.** 766 - 767 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 768 - 769 -[[image:image-20250122171910-5.png||height="524" width="510"]] 770 - 771 - image 7.40 sort.c (1) 772 - 773 773 There are still some changes need to be done in sort.c, and omit here for the moment. 774 774 775 775 582 += 6. FAQ = 776 776 777 -= 8.FAQ=584 +== 6.1 == 778 778 779 -== 8.1 == 780 780 587 += 7. Order Info = 781 781 782 -= 9.OrderInfo=589 +== 7.1 Part Number == 783 783 784 -== 9.1 Part Number == 785 785 786 - 787 787 Part Number: (% style="color:#4472c4" %)LTS5 788 788 789 789 790 -== 9.2 Packing Info ==595 +== 7.2 Packing Info == 791 791 792 792 793 793 **Package Includes**: ... ... @@ -796,20 +796,20 @@ 796 796 * 5V,2A DC Power Adapter. 797 797 * USB Type C Program Cable 798 798 799 -= 10. Support =604 += 8. Support = 800 800 801 801 802 802 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 803 803 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 804 804 805 -= 11. Reference material =610 += 9. Reference material = 806 806 807 807 808 808 * Datasheet 809 -* Source Code : [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]614 +* Source Code 810 810 * Mechinical 811 811 812 -= 1 2. FCC Warning =617 += 10. FCC Warning = 813 813 814 814 815 815 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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