Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -140,7 +140,7 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 5.0.See the image below.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 144 144 145 145 [[image:squareline.io_downloads.png]] 146 146 ... ... @@ -156,22 +156,28 @@ 156 156 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 157 158 158 159 - Start theSquareLineStudio. The **launcher screen**appearsas shown in thebelowimage.Youcan create a new projectbyclicking**Create**inthe topmenu.159 +After launching and logging into the software, create a new project as shown in Image 2. 160 160 161 -* Select major **LVGL** version :**8.3**.161 +* Select the major **LVGL** version as **8.3**. 162 162 * Select the **Desktop** tab. 163 163 * Select **Eclipse with SDL for development on PC**: 164 -* In the **PROJECT SETTINGS**, select **LVGL version as**8.3.11**and **Resolution** as **800** x **480**.165 -* Select the **CREATE **button to create the new project with the selected settings.164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 166 166 167 167 [[image:image-20240928103357-2.png||height="680" width="708"]] 168 168 169 + Image 2: Creating a new SquareLine project 169 169 170 -Next, you need to configure some additional settings for this project. Select** File -> Project Settings** as shown in the image below. 171 171 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 + 174 +* Select** File -> Project Settings** 175 + 172 172 [[image:1727229582471-566.png]] 173 173 178 + Image 3 accessing project settings 174 174 180 + 175 175 In the PROJECT SETTINGS dialog box, configure/modify the project settings: 176 176 177 177 * **UI Files Export Root**: Select a folder on your computer to store the UI files. ... ... @@ -186,9 +186,8 @@ 186 186 Now you can start building the sample UI. Follow the steps below: 187 187 188 188 189 -=== **Add widgets**===195 +=== Add widgets === 190 190 191 - 192 192 To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 193 193 194 194 Add a Label, Button, and Image to the screen as shown in **Image 5**. ... ... @@ -197,10 +197,8 @@ 197 197 198 198 Image 5: Add widgets 199 199 205 +=== Modify widget properties === 200 200 201 -=== **Modify widget properties** === 202 - 203 - 204 204 The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 205 205 206 206 The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. ... ... @@ -210,36 +210,30 @@ 210 210 Image 6: The button widget's "Inspector" tab 211 211 212 212 213 -==== **Changing the Button properties**====216 +==== Changing the Button properties ==== 214 214 218 +Click the Button. Under the **Label** section, type "Click for details..." in the **Text** textbox. 215 215 216 - ClicktheButton.220 +Under the "Layout" you can 217 217 218 -Under the "Layout" you can change the button's position and size. 219 - 220 220 [[image:1727485251053-655.png]] 221 221 222 - Image 7:The button widget's "BUTTON" tab224 +image 7 the button widget's "BUTTON" tab 223 223 224 224 225 - Next, add a click event to the button. When the buttonis clicked,an event should triggertochangethecurrentscreen(Screen1) toaewscreen (Screen2) witha fadeeffectand thetransition from Screen1to Screen2 shouldtake 500ms.227 +Third part: It is an area of style setting. 226 226 227 -* Click **ADD EVENT** button. 228 -* Select **CLICKED** under the Trigger. 229 -* Select **Screen2** from **Screen to**. 230 -* Select **FADE ON** from **Fade mode**. 231 -* Enter **500** in the **Speed** text box. 232 -* Finally, click **ADD** button. 229 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 233 233 234 234 [[image:1727485480434-713.png||height="395" width="290"]] 235 235 236 - Image 8:Addanevent forthebutton233 + image 8 add event for button 237 237 238 238 239 -==== **Changing the label properties**====236 +==== Changing the label properties ==== 240 240 238 +Click the label. Under the **Label** section, type "Hello World!" in the **Text** textbox. 241 241 242 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 243 243 244 244 [[image:image-20240928090825-1.png||height="327" width="391"]] 245 245 ... ... @@ -246,9 +246,8 @@ 246 246 Image 9: Modify text of label widget 247 247 248 248 249 -==== **Changing image properties**====246 +==== 4. Changing image properties ==== 250 250 251 - 252 252 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 253 253 254 254 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -259,38 +259,30 @@ 259 259 260 260 image 11 use image widget in SquareLine Studio 261 261 258 +**5. The relationship between widgets** 262 262 263 - ==== **The relationship between widgets**====260 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 264 264 265 - 266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 - 268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 - 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 264 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 273 273 274 -Move **Label1** to make it a child of **Button1**. See Image 13. 275 - 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 278 - Image 13: MoveLabel1 to make it a child ofButton1.268 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 279 279 280 280 281 - ====**Preview the screen**====271 +**6. Preview the screen** 282 282 273 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. 283 283 284 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 285 - 286 286 [[image:1727487368023-281.png]] 287 287 288 - Image 14:Simulatingtheproject277 + image 14 click on the triangle icon to start or end the simulation 289 289 279 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 290 290 291 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 292 292 293 - 294 294 == 2.4 Integrate UI Code to ESP-IDF Project == 295 295 296 296 ... ... @@ -352,9 +352,8 @@ 352 352 353 353 = 4. Example Project 2: LoRaWAN RS485 Alarm = 354 354 355 -= 5. The way to add a new panel to project = 343 += 5. The way to add a new panel to project = 356 356 357 - 358 358 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 359 359 360 360 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -361,7 +361,6 @@ 361 361 362 362 image 5.1 a panel about water_leak 363 363 364 - 365 365 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 366 366 367 367 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -368,7 +368,6 @@ 368 368 369 369 image 5.2 ui files exported 370 370 371 - 372 372 **3. Delete or rename some file.** Here are the steps: 373 373 374 374 Step1 Delete the 'components' directory. ... ... @@ -503,7 +503,6 @@ 503 503 504 504 image 5.26 ui_water_leak_events_.c after modification 505 505 506 - 507 507 **12. Modify ui_water_leak_style.c file.** 508 508 509 509 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -520,7 +520,6 @@ 520 520 521 521 image 5.28 ui_water_leak_style.c (1) after modification 522 522 523 - 524 524 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 525 525 526 526 delete code as shown in image 5.29 ... ... @@ -529,7 +529,6 @@ 529 529 530 530 image 5.29 ui_water_leak_style.c (2) 531 531 532 - 533 533 Step3. The image 5.30, 5.31 show the change. 534 534 535 535 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -540,7 +540,6 @@ 540 540 541 541 image 5.31 ui_water_leak_style.c (3) after modification 542 542 543 - 544 544 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 545 545 546 546 [[image:image-20241122153958-47.png]] ... ... @@ -551,7 +551,6 @@ 551 551 552 552 image 5.33 ui_water_leak_style.c (4) 553 553 554 - 555 555 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 556 556 557 557 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -558,7 +558,6 @@ 558 558 559 559 image 5.34 ui_water_leak_style.c (5) 560 560 561 - 562 562 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 563 563 564 564 [[image:image-20241122161934-51.png]] ... ... @@ -565,7 +565,6 @@ 565 565 566 566 image 5.35 567 567 568 - 569 569 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 570 570 571 571 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -572,7 +572,6 @@ 572 572 573 573 image 5.37 574 574 575 - 576 576 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 577 577 578 578 panel_with_type union_sensor; ... ... @@ -591,7 +591,6 @@ 591 591 592 592 image 5.38 593 593 594 - 595 595 **13. Modify sort.c file.** 596 596 597 597 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.