<
From version < 122.1 >
edited by Dilisi S
on 2024/12/23 04:44
To version < 72.1 >
edited by BoYang Xie
on 2024/11/21 18:05
>
Change comment: Uploaded new attachment "image-20241121180517-16.png", version {1}

Summary

Details

Page properties
Author
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1 -XWiki.pradeeka
1 +XWiki.xieby
Content
... ... @@ -21,20 +21,20 @@
21 21  
22 22  = 1.  Introduction =
23 23  
24 -== 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
24 +== 1.1  What is LTS5 LoRa HMI touch screen ==
25 25  
26 26  
27 -The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
27 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
28 28  
29 -The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
29 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
30 30  
31 -The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
31 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
32 32  
33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
33 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
34 34  
35 +
35 35  == 1.2  Features ==
36 36  
37 -
38 38  * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 39  * Dragino LA66 LoRa Module
40 40  * Support Private LoRa protocol or LoRaWAN protocol
... ... @@ -47,9 +47,10 @@
47 47  * 5V DC power
48 48  * IP Rating: IP52
49 49  
50 -== 1.3  Specifications ==
51 51  
51 +== 1.3  Specification ==
52 52  
53 +
53 53  **LoRa**:
54 54  
55 55  * Frequency Range: 870 MHz ~~ 960 MHz
... ... @@ -86,6 +86,7 @@
86 86  
87 87  * External 5V DC power adapter
88 88  
90 +
89 89  == 1.5  Storage & Operation Temperature ==
90 90  
91 91  
... ... @@ -92,6 +92,7 @@
92 92  * Operation Temperature: -20 ~~ 70°C  (No Dew)
93 93  * Storage Temperature: -30 ~~ 70°C  (No Dew)
94 94  
97 +
95 95  == 1.6  Applications ==
96 96  
97 97  
... ... @@ -102,37 +102,29 @@
102 102  * Smart Cities
103 103  * Smart Factory
104 104  
105 -= 2.  Getting Started with 'Hello World' =
106 106  
109 += 2.  Getting Started with Hello World =
110 +
107 107  == 2.1  About this demo ==
108 108  
109 109  
110 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
114 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
111 111  
112 -* Creating a basic UI with a single button.
113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 -* Uploading the UI to the LTS5 device.
115 115  
116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117 -
118 -
119 119  == 2.2  Install Software Running Environment ==
120 120  
119 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
121 121  
122 -The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
121 +=== 2.2.1 Install VSCode and ESP-IDF extension ===
123 123  
124 124  
125 -=== 2.2.1 Install VS Code and ESP-IDF extension ===
124 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
126 126  
126 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
127 127  
128 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129 -
130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131 -
132 -
133 133  [[image:image-20240928110211-5.png||height="508" width="866"]]
134 134  
135 - Image 1: ESP-IDF extension install
130 + image 1 ESP-IDF extension install
136 136  
137 137  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
138 138  
... ... @@ -140,90 +140,54 @@
140 140  === 2.2.2 Install SquareLine Studio ===
141 141  
142 142  
143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
138 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
144 144  
145 -[[image:squareline.io_downloads.png]]
140 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
146 146  
147 147  
148 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
143 +== 2.3 Simple usage of SquareLine Studio and export UI code ==
149 149  
150 -* Max. 10 screens
151 -* Max. 150 widgets
152 -* Max. 5 global colors
153 -* Max. 2 themes
154 -* Max. 1 component
155 155  
156 -== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
146 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
157 157  
158 -
159 -After launching and logging into the software, create a new project as shown in Image 2.
160 -
161 -* Select the major **LVGL** version as **8.3**.
162 -* Select the **Desktop** tab.
163 -* Select  **Eclipse with  SDL for  development on PC**:
164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
165 -* Select the **CREATE **button.
166 -
167 167  [[image:image-20240928103357-2.png||height="680" width="708"]]
168 168  
169 - Image 2: Creating a new SquareLine project
150 + image 2 create a SquareLine project
170 170  
152 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
171 171  
172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
173 -
174 -* Select** File  -> Project Settings**
175 -
176 176  [[image:1727229582471-566.png]]
177 177  
178 - Image 3 accessing project settings
156 + image 3 project settings
179 179  
180 -
181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings:
182 -
183 -* **UI Files Export Root**: Select a folder on your computer to store the UI files.
184 -* **LVGL Include Path**: Set this to **lvgl.h**
185 -* **Click on the APPLY CHANGES button.**
186 -
187 187  [[image:image-20240928105309-4.png||height="526" width="556"]]
188 188  
189 - Image 4 Configure/modify project settings
160 + image 4 modify project settings
190 190  
162 +Now we can start to use this software. Here are some usage information for this software.
191 191  
192 -Now you can start building the sample UI. Follow the steps below:
164 +**~1. add widget**
193 193  
166 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
194 194  
195 -=== Add widgets ===
196 -
197 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
198 -
199 -Add a Label, Button, and Image to the screen as shown in **Image 5**.
200 -
201 201  [[image:image-20240928111412-6.png||height="526" width="864"]]
202 202  
203 - Image 5: Add widgets
170 + image 5 add widgets
204 204  
205 -=== Modify widget properties ===
172 +**2. modify widget**
206 206  
207 -The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
174 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
208 208  
209 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
210 -
211 211  [[image:1727485118799-984.png]]
212 212  
213 - Image 6: The button widget's "Inspector" tab
178 + image 6 the button widget's "Inspector" tab
214 214  
180 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
215 215  
216 -==== Changing the Button properties ====
217 -
218 -Click the Button. Under the **Label** section, type "Click for details..." in the **Text** textbox.
219 -
220 -Under the "Layout" you can
221 -
222 222  [[image:1727485251053-655.png]]
223 223  
224 224  image 7 the button widget's "BUTTON" tab
225 225  
226 -
227 227  Third part: It is an area of style setting.
228 228  
229 229  Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
... ... @@ -232,19 +232,16 @@
232 232  
233 233   image 8 add event for button
234 234  
194 +**3. change label widget content**
235 235  
236 -==== Changing the label properties ====
196 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
237 237  
238 -Click the label. Under the **Label** section, type "Hello World!" in the **Text** textbox.
239 -
240 -
241 241  [[image:image-20240928090825-1.png||height="327" width="391"]]
242 242  
243 - Image 9 Modify text of label widget
200 + image 9 modify text content of label widget
244 244  
202 +**4. Add image into project**
245 245  
246 -==== 4. Changing image properties ====
247 -
248 248  To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
249 249  
250 250  [[image:image-20240928113424-9.png||height="355" width="505"]]
... ... @@ -267,11 +267,10 @@
267 267  
268 268   image 13 move label1 to make label1 widget be a child of button1 widget(2)
269 269  
226 +**6. Preview the final effect**
270 270  
271 -**6. Preview the screen**
228 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
272 272  
273 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode.
274 -
275 275  [[image:1727487368023-281.png]]
276 276  
277 277   image 14 click on the triangle icon to start or end the simulation
... ... @@ -340,245 +340,7 @@
340 340  
341 341  = 4. Example Project 2: LoRaWAN RS485 Alarm =
342 342  
343 -= 5.  The way to add a new panel to project =
344 344  
345 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
346 -
347 -[[image:image-20241121113445-1.png||height="584" width="934"]]
348 -
349 - image 5.1 a panel about water_leak
350 -
351 -**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
352 -
353 -[[image:image-20241121141120-4.png||height="383" width="795"]]
354 -
355 - image 5.2 ui files exported
356 -
357 -**3. Delete or rename some file.** Here are the steps:
358 -
359 - Step1 Delete the 'components' directory.
360 - Step2 Delete 'filelist.txt'.
361 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
362 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
363 - Step5 Rename the 'screens' directory to 'styles'.
364 -
365 -[[image:image-20241121151934-10.png||height="303" width="792"]]
366 -
367 - image 5.3 rest file (1)
368 -
369 -[[image:image-20241121142925-7.png||height="141" width="793"]]
370 -
371 - image 5.4 rest file (2)
372 -
373 -**4. Open this project in vscode.**
374 -
375 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
376 -
377 -[[image:image-20241121181957-17.png||height="438" width="516"]]
378 -
379 - image 5.5 extra_lib/CMakeLists.txt before add
380 -
381 -[[image:image-20241121182239-18.png||height="520" width="518"]]
382 -
383 - image 5.6 extra_lib/CMakeLists.txt after add
384 -
385 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
386 -
387 -[[image:image-20241121171629-11.png]]
388 -
389 - image 5.7 before-modified font file
390 -
391 -[[image:image-20241121171901-12.png]]
392 -
393 - image 5.8 modified font file
394 -
395 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
396 -
397 -[[image:image-20241121172714-13.png]]
398 -
399 - image 5.9 before-modified image file
400 -
401 -[[image:image-20241121172908-14.png]]
402 -
403 - image 5.10 modified image file
404 -
405 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
406 -
407 -[[image:image-20241121180030-15.png]]
408 -
409 - image 5.11 ui_water_leak/CMakeLists.txt before modification
410 -
411 -[[image:image-20241121180517-16.png]]
412 -
413 - image 5.12 ui_water_leak/CMakeLists.txt after modification
414 -
415 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
416 -
417 -[[image:image-20241122094200-23.png]]
418 -
419 - image 5.13 ui_water_leak.h (1) before modification
420 -
421 -[[image:image-20241122094320-24.png||height="852" width="554"]]
422 -
423 - image 5.14 ui_water_leak.h (2) before modification
424 -
425 -[[image:image-20241122094600-25.png||height="1078" width="554"]]
426 -
427 - image 5.15 ui_water_leak.h (1) after modification
428 -
429 -[[image:image-20241122094719-26.png||height="941" width="583"]]
430 -
431 - image 5.16 ui_water_leak.h (2) before modification
432 -
433 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
434 -
435 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
436 -
437 -[[image:image-20241122102929-27.png||height="619" width="426"]]
438 -
439 - image 5.17 ui_water_leak.c (1) before modification
440 -
441 -[[image:image-20241122112838-30.png||height="551" width="628"]]
442 -
443 - image 5.18 ui_water_leak.c (2) before modification
444 -
445 -[[image:image-20241122110815-29.png||height="725" width="712"]]
446 -
447 - image 5.19 ui_water_leak.c (3) before modification
448 -
449 -[[image:image-20241122113158-31.png||height="872" width="677"]]
450 -
451 - image 5.20 ui_water_leak.c (1) after modification
452 -
453 -[[image:image-20241122113259-33.png||height="874" width="724"]]
454 -
455 - image 5.21 ui_water_leak.c (2) after modification
456 -
457 -[[image:image-20241122113359-34.png||height="804" width="746"]]
458 -
459 - image 5.22 ui_water_leak.c (3) after modification
460 -
461 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
462 -
463 -[[image:image-20241122134113-35.png||height="380" width="421"]]
464 -
465 - image 5.23 ui_water_leak_events_.h before modification
466 -
467 -[[image:image-20241122134420-37.png||height="201" width="283"]]
468 -
469 -image 5.24 ui_water_leak_events_.h after modification
470 -
471 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
472 -
473 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
474 -
475 -Step2. add code  below in delete_object() function definition.
476 -
477 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
478 -
479 - size_t index = panel->panel_obj_index;
480 -
481 - deleteElement(&arr, index);
482 -
483 -[[image:image-20241122135023-38.png||height="358" width="372"]]
484 -
485 - image 5.25 ui_water_leak_events_.c before modification
486 -
487 -[[image:image-20241122135258-39.png||height="403" width="559"]]
488 -
489 - image 5.26 ui_water_leak_events_.c after modification
490 -
491 -**12. Modify ui_water_leak_style.c file.**
492 -
493 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
494 -
495 - add '#include "../../sort.h"'
496 -
497 - add '#include "ui.h"'
498 -
499 -[[image:image-20241122141536-41.png||height="361" width="612"]]
500 -
501 - image 5.27 ui_water_leak_style.c (1) before modification
502 -
503 -[[image:image-20241122142129-42.png||height="386" width="613"]]
504 -
505 - image 5.28 ui_water_leak_style.c (1) after modification
506 -
507 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
508 -
509 - delete code as shown in image 5.29
510 -
511 -[[image:image-20241122145620-44.png||height="757" width="671"]]
512 -
513 - image 5.29 ui_water_leak_style.c (2)
514 -
515 -Step3. The image 5.30, 5.31 show the change.
516 -
517 -[[image:image-20241122152026-45.png||height="277" width="828"]]
518 -
519 - image 5.30 ui_water_leak_style.c (3) before modification
520 -
521 -[[image:image-20241122152542-46.png||height="293" width="830"]]
522 -
523 - image 5.31 ui_water_leak_style.c (3) after modification
524 -
525 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
526 -
527 -[[image:image-20241122153958-47.png]]
528 -
529 - image 5.32 ui_water_leak_style.c (4)
530 -
531 -[[image:image-20241122154755-49.png||height="864" width="513"]]
532 -
533 - image 5.33 ui_water_leak_style.c (4)
534 -
535 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
536 -
537 -[[image:image-20241122155650-50.png||height="922" width="513"]]
538 -
539 - image 5.34 ui_water_leak_style.c (5)
540 -
541 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
542 -
543 -[[image:image-20241122161934-51.png]]
544 -
545 - image 5.35
546 -
547 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
548 -
549 -[[image:image-20241122162852-53.png||height="330" width="529"]]
550 -
551 - image 5.37
552 -
553 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
554 -
555 -panel_with_type union_sensor;
556 -
557 -union_sensor.panel_type = WATER_LEAK_TYPE;
558 -
559 -......
560 -
561 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
562 -
563 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
564 -
565 -return union_sensor;
566 -
567 -[[image:image-20241122171211-54.png||height="635" width="792"]]
568 -
569 - image 5.38
570 -
571 -**13. Modify sort.c file.**
572 -
573 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
574 -
575 -[[image:image-20241122173718-56.png||height="378" width="579"]]
576 -
577 - image 5.39 sort.c (1)
578 -
579 -There are still some changes need to be done in sort.c, and omit here for the moment.
580 -
581 -
582 582  = 6. FAQ =
583 583  
584 584  == 6.1 ==
... ... @@ -601,6 +601,7 @@
601 601  * 5V,2A DC Power Adapter.
602 602  * USB Type C Program Cable
603 603  
321 +
604 604  = 8. Support =
605 605  
606 606  
... ... @@ -607,6 +607,7 @@
607 607  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
608 608  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
609 609  
328 +
610 610  = 9.  Reference material =
611 611  
612 612  
... ... @@ -614,6 +614,7 @@
614 614  * Source Code
615 615  * Mechinical
616 616  
336 +
617 617  = 10. FCC Warning =
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