Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -1,12 +1,11 @@ 1 + 2 + 1 1 (% style="text-align:center" %) 2 -[[image:image-2024 0915231842-1.png]]4 +[[image:image-20241226135550-1.png]] 3 3 4 4 5 5 6 6 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 ... ... @@ -140,9 +140,9 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 4.2.142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 -[[image:squareline.io_downloads.png]] 144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 146 146 147 147 148 148 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -156,133 +156,147 @@ 156 156 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 157 158 158 159 - After launchingandloggingintothesoftware,create a new project as shown inImage2.158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 160 160 161 -* Select the major **LVGL** version as **8.3**. 162 -* Select the **Desktop** tab. 163 -* Select **Eclipse with SDL for development on PC**: 164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 -* Select the **CREATE **button. 160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 +* Select the **CREATE **button to create the new project with the selected settings. 166 166 167 -[[image: image-20240928103357-2.png||height="680" width="708"]]163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 168 168 169 - Image 2: Creating a new SquareLine project 170 170 166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 171 171 172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 - 174 -* Select** File -> Project Settings** 175 - 176 176 [[image:1727229582471-566.png]] 177 177 178 - Image 3 accessing project settings 179 179 171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 180 180 181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 - 183 183 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 184 184 * **LVGL Include Path**: Set this to **lvgl.h** 185 -* **Click on the APPLY CHANGES button.**175 +* Click on the **APPLY CHANGES** button. 186 186 187 187 [[image:image-20240928105309-4.png||height="526" width="556"]] 188 188 189 - Image 4 Configure/modify project settings 190 190 180 +Now you can start building the user interface. Follow the steps below: 191 191 192 -Now you can start building the sample UI. Follow the steps below: 193 193 183 +=== **Add widgets** === 194 194 195 -=== Add widgets === 196 196 197 -To add widget snavigate to the **Widgets** area, then click on the widgetsyou want to add.The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 198 198 199 -Add a Label, Button, and Image to the screen as shown in **Image 5**. 200 - 201 201 [[image:image-20240928111412-6.png||height="526" width="864"]] 202 202 203 - Image 5: Add widgets 204 204 205 - ===Modifywidgetproperties===191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 206 206 207 - The area for modifyingwidgets iscalled the**Inspector**tab.TheInspector tab consistsof four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and**EVENTS**, as shown in Image 6.193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 208 208 209 - Thesecondsection allowsyouto adjust awidget'slayout, size,position, alignment, flags, states, and more. When you select a widget on the screen,the name of this section changesto match the name of the selected widget.195 +=== **Modify widget properties** === 210 210 197 + 198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 + 211 211 [[image:1727485118799-984.png]] 212 212 213 - Image 6: The button widget's "Inspector" tab 214 214 203 +==== **Changing the Button properties** ==== 215 215 216 -==== Changing the Button properties ==== 217 217 218 -Click the Button. Under the **La bel**section,type"Click fordetails..."inthe**Text**textbox.206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 219 219 220 -Under the "Layout" you can 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 221 221 222 222 [[image:1727485251053-655.png]] 223 223 224 -image 7 the button widget's "BUTTON" tab 225 225 219 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 226 226 227 - Thirdpart:It isan area ofstylesetting.221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 228 228 229 - Fourth part: Itis an area for adding events. In image8, it is adding aclick event to a button. If the button is clicked aftertheclickevent isadded as shown in image 8,thecurrentscreen will fade into another specified screen, and theswitchingprocesswill last500ms.223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 230 230 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 231 231 [[image:1727485480434-713.png||height="395" width="290"]] 232 232 233 - image 8add event for button234 + Image 8: Add an event for the button 234 234 235 235 236 -==== Changing the label properties ==== 237 +==== **Changing the label properties** ==== 237 237 238 -Click the label. Under the **Label** section, type "Hello World!" in the **Text** textbox. 239 239 240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 240 240 241 241 [[image:image-20240928090825-1.png||height="327" width="391"]] 242 242 243 - Image 9: Modify text of label widget 244 244 245 +Once you enter the text, it will immediately appear on the label. 245 245 246 -==== 4. Changing image properties ==== 247 247 248 - Touse the image widget, you should first add animage to your project. Theimage format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an imagefile. One way is tomove your imageinto the folder "…/squarelineproject/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computeroimport. After adding, you canseethe image in the "assets" area in SquareLine Studio, as demonstrated in image 11.248 +==== **Changing image properties** ==== 249 249 250 + 251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 + 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 250 250 [[image:image-20240928113424-9.png||height="355" width="505"]] 251 251 252 - image 10 add image file into SquareLine Studio project 253 253 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 254 254 [[image:image-20240928114139-10.png||height="559" width="810"]] 255 255 256 - image 11 use image widget in SquareLine Studio 257 257 258 -** 5.The relationship between widgets**263 +==== **The relationship between widgets** ==== 259 259 260 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 261 261 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 + 262 262 [[image:1727486567182-334.png||height="318" width="278"]] 263 263 264 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 265 265 274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 + 266 266 [[image:image-20240928112001-8.png||height="431" width="796"]] 267 267 268 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 269 269 279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 270 270 271 - **6. Preview the screen**281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 272 272 273 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. 274 274 284 +==== **Preview the screen** ==== 285 + 286 + 287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 + 275 275 [[image:1727487368023-281.png]] 276 276 277 - image 14 click on the triangle icon to start or end the simulation 278 278 279 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].292 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 280 280 281 281 282 282 == 2.4 Integrate UI Code to ESP-IDF Project == 283 283 284 284 285 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 286 286 287 287 [[image:1727229798126-306.png]] 288 288 ... ... @@ -302,6 +302,7 @@ 302 302 303 303 image 18 modify CMakeLists.txt 304 304 318 + 305 305 The last step of integrating is adding two lines of code in main.c file. 306 306 307 307 [[image:1727229926561-300.png]] ... ... @@ -340,8 +340,9 @@ 340 340 341 341 = 4. Example Project 2: LoRaWAN RS485 Alarm = 342 342 343 -= 5. 357 += 5. The way to add a new panel to project = 344 344 359 + 345 345 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 346 346 347 347 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -348,6 +348,7 @@ 348 348 349 349 image 5.1 a panel about water_leak 350 350 366 + 351 351 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 352 352 353 353 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -354,6 +354,7 @@ 354 354 355 355 image 5.2 ui files exported 356 356 373 + 357 357 **3. Delete or rename some file.** Here are the steps: 358 358 359 359 Step1 Delete the 'components' directory. ... ... @@ -488,6 +488,7 @@ 488 488 489 489 image 5.26 ui_water_leak_events_.c after modification 490 490 508 + 491 491 **12. Modify ui_water_leak_style.c file.** 492 492 493 493 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -504,6 +504,7 @@ 504 504 505 505 image 5.28 ui_water_leak_style.c (1) after modification 506 506 525 + 507 507 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 508 508 509 509 delete code as shown in image 5.29 ... ... @@ -512,6 +512,7 @@ 512 512 513 513 image 5.29 ui_water_leak_style.c (2) 514 514 534 + 515 515 Step3. The image 5.30, 5.31 show the change. 516 516 517 517 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -522,6 +522,7 @@ 522 522 523 523 image 5.31 ui_water_leak_style.c (3) after modification 524 524 545 + 525 525 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 526 526 527 527 [[image:image-20241122153958-47.png]] ... ... @@ -532,6 +532,7 @@ 532 532 533 533 image 5.33 ui_water_leak_style.c (4) 534 534 556 + 535 535 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 536 536 537 537 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -538,6 +538,7 @@ 538 538 539 539 image 5.34 ui_water_leak_style.c (5) 540 540 563 + 541 541 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 542 542 543 543 [[image:image-20241122161934-51.png]] ... ... @@ -544,6 +544,7 @@ 544 544 545 545 image 5.35 546 546 570 + 547 547 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 548 548 549 549 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -550,6 +550,7 @@ 550 550 551 551 image 5.37 552 552 577 + 553 553 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 554 554 555 555 panel_with_type union_sensor; ... ... @@ -568,6 +568,7 @@ 568 568 569 569 image 5.38 570 570 596 + 571 571 **13. Modify sort.c file.** 572 572 573 573 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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