<
From version < 122.1 >
edited by Dilisi S
on 2024/12/23 04:44
To version < 120.1 >
edited by Dilisi S
on 2024/12/22 15:47
>
Change comment: Dec 22 edits - part 1

Summary

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Content
... ... @@ -102,7 +102,7 @@
102 102  * Smart Cities
103 103  * Smart Factory
104 104  
105 -= 2.  Getting Started with 'Hello World' =
105 += 2.  Getting Started with Hello World =
106 106  
107 107  == 2.1  About this demo ==
108 108  
... ... @@ -145,85 +145,55 @@
145 145  [[image:squareline.io_downloads.png]]
146 146  
147 147  
148 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
148 +After installation, you can use SquareLine Studio as a trial version for 30 days without activation. Click **CONTINUE WITH TRIAL** to use the trial version, or click **LOG IN** to activate the software with your license key.
149 149  
150 -* Max. 10 screens
151 -* Max. 150 widgets
152 -* Max. 5 global colors
153 -* Max. 2 themes
154 -* Max. 1 component
150 +[[image:squalreline-trial.png||height="602" width="400"]]
155 155  
156 -== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
152 +The free version restricts usage to 1 component, 150 widgets, and 10 screens.
157 157  
154 +== 2.3 Simple usage of SquareLine Studio and export UI code ==
158 158  
159 -After launching and logging into the software, create a new project as shown in Image 2.
160 160  
161 -* Select the major **LVGL** version as **8.3**.
162 -* Select the **Desktop** tab.
163 -* Select  **Eclipse with  SDL for  development on PC**:
164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
165 -* Select the **CREATE **button.
157 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
166 166  
167 167  [[image:image-20240928103357-2.png||height="680" width="708"]]
168 168  
169 - Image 2: Creating a new SquareLine project
161 + image 2 create a SquareLine project
170 170  
163 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
171 171  
172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
173 -
174 -* Select** File  -> Project Settings**
175 -
176 176  [[image:1727229582471-566.png]]
177 177  
178 - Image 3 accessing project settings
167 + image 3 project settings
179 179  
180 -
181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings:
182 -
183 -* **UI Files Export Root**: Select a folder on your computer to store the UI files.
184 -* **LVGL Include Path**: Set this to **lvgl.h**
185 -* **Click on the APPLY CHANGES button.**
186 -
187 187  [[image:image-20240928105309-4.png||height="526" width="556"]]
188 188  
189 - Image 4 Configure/modify project settings
171 + image 4 modify project settings
190 190  
173 +Now we can start to use this software. Here are some usage information for this software.
191 191  
192 -Now you can start building the sample UI. Follow the steps below:
175 +**~1. add widget**
193 193  
177 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
194 194  
195 -=== Add widgets ===
196 -
197 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
198 -
199 -Add a Label, Button, and Image to the screen as shown in **Image 5**.
200 -
201 201  [[image:image-20240928111412-6.png||height="526" width="864"]]
202 202  
203 - Image 5: Add widgets
181 + image 5 add widgets
204 204  
205 -=== Modify widget properties ===
183 +**2. modify widget**
206 206  
207 -The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
185 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
208 208  
209 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
210 -
211 211  [[image:1727485118799-984.png]]
212 212  
213 - Image 6: The button widget's "Inspector" tab
189 + image 6 the button widget's "Inspector" tab
214 214  
191 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
215 215  
216 -==== Changing the Button properties ====
217 -
218 -Click the Button. Under the **Label** section, type "Click for details..." in the **Text** textbox.
219 -
220 -Under the "Layout" you can
221 -
222 222  [[image:1727485251053-655.png]]
223 223  
224 224  image 7 the button widget's "BUTTON" tab
225 225  
226 -
227 227  Third part: It is an area of style setting.
228 228  
229 229  Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
... ... @@ -232,19 +232,16 @@
232 232  
233 233   image 8 add event for button
234 234  
205 +**3. change label widget content**
235 235  
236 -==== Changing the label properties ====
207 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
237 237  
238 -Click the label. Under the **Label** section, type "Hello World!" in the **Text** textbox.
239 -
240 -
241 241  [[image:image-20240928090825-1.png||height="327" width="391"]]
242 242  
243 - Image 9 Modify text of label widget
211 + image 9 modify text content of label widget
244 244  
213 +**4. Add image into project**
245 245  
246 -==== 4. Changing image properties ====
247 -
248 248  To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
249 249  
250 250  [[image:image-20240928113424-9.png||height="355" width="505"]]
... ... @@ -267,11 +267,10 @@
267 267  
268 268   image 13 move label1 to make label1 widget be a child of button1 widget(2)
269 269  
237 +**6. Preview the final effect**
270 270  
271 -**6. Preview the screen**
239 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
272 272  
273 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode.
274 -
275 275  [[image:1727487368023-281.png]]
276 276  
277 277   image 14 click on the triangle icon to start or end the simulation
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