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1 **~ Contents:**
2
3 {{toc/}}
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5
6 = 1. Introduction =
7
8 (((
9 AllThingsTalk abstracts many different and usually complex IoT concepts into couple of simple to use entities. In this section you will find out more about AllThingsTalk domain model entities and how to use them within Maker web interface.
10 )))
11
12 [[image:image-20220526155728-1.png]]
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14
15 = 2. Create device =
16
17 To create a device
18
19 * Go to the ground in which you want to create it and select the Devices tab on the left
20 * Click the large New device button
21
22 [[image:image-20220526155758-2.png||height="415" width="1289"]]
23
24 * Select the type of device you want to create
25 * Select your LoRaWAN provider
26
27 [[image:image-20220526155847-3.png]]
28
29
30 [[image:image-20220526155937-4.png]]
31
32 * Enter a name for your device
33 * Enter the DEVEUI
34 * Copy network token
35
36 [[image:image-20220526160030-5.png]]
37
38 = 3. Create a device in TTNv3 =
39
40 * Users create devices in TTNv3 and join the network, and then enter integration.
41 * Enter network token
42
43 [[image:https://wiki.dragino.com/images/thumb/c/c0/Allthingstalk-11.png/600px-Allthingstalk-11.png||alt="Allthingstalk-11.png" height="245" width="600"]]
44
45 [[image:https://wiki.dragino.com/images/thumb/c/cf/Allthingstalk-14.png/600px-Allthingstalk-14.png||alt="Allthingstalk-14.png" height="354" width="600"]]
46
47 = 4. Assets =
48
49 (((
50 Assets are active components that hold value about a measure, either in physical or virtual space.
51 )))
52
53 (((
54 Most important physical assets are sensors and actuators.
55 )))
56
57 * Create assets
58
59 [[image:https://wiki.dragino.com/images/thumb/5/53/Allthingstalk-5.png/800px-Allthingstalk-5.png||alt="File:Allthingstalk-5.png" height="304" width="601"]]
60
61 [[image:https://wiki.dragino.com/images/thumb/a/a8/Allthingstalk-6.png/612px-Allthingstalk-6.png||alt="File:Allthingstalk-6.png"]]
62
63 [[image:https://wiki.dragino.com/images/thumb/0/05/Allthingstalk-7.jpg/800px-Allthingstalk-7.jpg||alt="File:Allthingstalk-7.jpg" height="296" width="625"]]
64
65 = 5. Asset payload =
66
67 (((
68 ABCL stands for AllThingsTalk Binary Conversion Language , and it’s a JSON-based, domain specific language, used for encoding and decoding of AllThingsTalk asset data to and from binary payloads. It gives you the freedom to specify your own decoding scheme on a per device level.
69 )))
70
71 [[image:https://wiki.dragino.com/images/thumb/4/4d/Allthingstalk-8.png/800px-Allthingstalk-8.png||alt="File:Allthingstalk-8.png" height="411" width="600"]]
72
73 [[image:https://wiki.dragino.com/images/thumb/5/5d/Allthingstalk-9.png/600px-Allthingstalk-9.png||alt="Allthingstalk-9.png" height="517" width="600"]]
74
75 (((
76 If you want to know more about ABCL language, please click this link: [[https:~~/~~/docs.allthingstalk.com/developers/data/custom-payload-conversion/>>url:https://docs.allthingstalk.com/developers/data/custom-payload-conversion/]]
77 )))
78
79 = 6. Debug device data =
80
81 (((
82 Sometimes devices stop working for one or another reason and you need to know what’s going on. Also, many devices (e.g. Arduino) memory is small enough to discourage an attempt to log errors on the device itself. For that reason AllThingsTalk allows you to know if system successfully receives or encounters a problem with incoming data.
83 )))
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85 (((
86 System logs a debug message whenever:
87 )))
88
89 * (((
90 It receives binary data that has been successfully decoded (lorawan devices only)
91 )))
92 * (((
93 It receives binary data that cannot be decoded due to false conversion definition (lorawan devices only)
94 )))
95
96 [[image:https://wiki.dragino.com/images/thumb/9/92/Allthingstalk-10.png/800px-Allthingstalk-10.png||alt="File:Allthingstalk-10.png" height="298" width="618"]]
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