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6 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
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17 = 1.  Introduction =
18
19 == 1.1  What is LTS5 LoRa HMI touch screen ==
20
21 LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
22
23 LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
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25 The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
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27 LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
28
29
30 == 1.2  Features ==
31
32 * ESP32-WROOM MCU + Dragino LA66 LoRa Module
33 * Support Private LoRa protocol or LoRaWAN protocol
34 * Support WiFi & BLE wireless protocol
35 * 5.0" HMI touch screen
36 * Support LVGL case. SquareLine program.
37 * Support RS485 Interface
38 * Open Source Project
39 * Wall Attachable.
40 * 5V DC power
41 * IP Rating: IP52
42
43 == 1.3  Specification ==
44
45 **LoRa**:
46
47
48 **WiFi:**
49
50 * 802.11b/g/n
51 * Up to 150 Mbps data rate in 802.11n mode
52 * Support A-MPDU and A-MSDU aggregation
53 * zero point four μ S protection interval
54 * Working channel center frequency range: 2412~~2484 MHz
55
56 **Bluetooth:**
57
58 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
59 * Class-1, Class-2, and Class-3 transmitters.
60 * AFH
61 * CVSD and SBC
62
63 **Display:**
64
65 * 5.0 Inch , 800 x 480
66 * IPS Capacitive Touch SCreen
67 * RGB color.
68 * Display Area: 120.7*75.80 mm
69
70 == 1.4  Power Consumption ==
71
72 * External 5V DC power adapter
73
74 == 1.5  Storage & Operation Temperature ==
75
76 * Operation Temperature: -20 ~~ 70°C  (No Dew)
77 * Storage Temperature: -30 ~~ 70°C  (No Dew)
78
79 == 1.6  Applications ==
80
81 * Smart Buildings & Home Automation
82 * Logistics and Supply Chain Management
83 * Smart Metering
84 * Smart Agriculture
85 * Smart Cities
86 * Smart Factory
87
88 = 2.  Getting Started with Hello World =
89
90 == 2.1  About this demo ==
91
92 In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
93
94 == 2.2  Install Software Running Environment ==
95
96 The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
97
98 === 2.2.1 Install VSCode and ESP-IDF extension ===
99
100 Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
101
102 Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
103
104 [[image:image-20240928110211-5.png||height="508" width="866"]]
105
106 image 1 ESP-IDF extension install
107
108 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
109
110 === 2.2.2 Install SquareLine Studio ===
111
112 The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
113
114 Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
115
116 == 2.3 Simple usage of SquareLine Studio and export UI code ==
117
118 After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
119
120
121 [[image:image-20240928103357-2.png||height="680" width="708"]]
122
123 image 2 create a SquareLine project
124
125 Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
126
127 [[image:1727229582471-566.png]]
128
129 image 3 project settings
130
131 [[image:image-20240928105309-4.png||height="526" width="556"]]
132
133 image 4 modify project settings
134
135 Now we can start to use this software. Here are some usage information for this software.
136
137 **1.add widget**
138
139 To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
140
141 [[image:image-20240928111412-6.png||height="526" width="864"]]
142
143 image 5 add widgets
144
145 **2.modify widget**
146
147 The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
148
149 [[image:1727485118799-984.png]]
150
151 image 6 the button widget's "Inspector" tab
152
153 Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
154
155 [[image:1727485251053-655.png]]
156
157 image 7 the button widget's "BUTTON" tab
158
159 Third part: It is an area of style setting.
160
161 Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
162
163 [[image:1727485480434-713.png||height="395" width="290"]]
164
165 image 8 add event for button
166
167 **3.change label widget content**
168
169 Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
170
171 [[image:image-20240928090825-1.png||height="327" width="391"]]
172
173 image 9 modify text content of label widget
174
175 **4.Add image into project**
176
177 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
178
179 [[image:image-20240928113424-9.png||height="355" width="505"]]
180
181 image 10 add image file into SquareLine Studio project
182
183 [[image:image-20240928114139-10.png||height="559" width="810"]]
184
185 image 11 use image widget in SquareLine Studio
186
187 **5.The relationship between widgets**
188
189 There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
190
191 [[image:1727486567182-334.png||height="318" width="278"]]
192
193 image 12 move label1 to make label1 widget be a child of button1 widget(1)
194
195 [[image:image-20240928112001-8.png||height="431" width="796"]]
196
197 image 13 move label1 to make label1 widget be a child of button1 widget(2)
198
199 **6.Preview the final effect**
200
201 An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
202
203 [[image:1727487368023-281.png]]
204
205 image 14 click on the triangle icon to start or end the simulation
206
207 For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
208
209
210 == 2.4 Integrate UI Code to ESP-IDF Project ==
211
212 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
213
214 [[image:1727229798126-306.png]]
215
216 image 15 export UI file
217
218 [[image:1727229821582-258.png||height="333" width="662"]]
219
220 image 16 exported UI file
221
222 Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
223
224 [[image:image-20240928144830-11.png]]
225
226 image 17 open CMakeLists.txt
227
228 [[image:1727229892636-154.png||height="521" width="407"]]
229
230 image 18 modify CMakeLists.txt
231
232 The last step of integrating is adding two lines of code in main.c file.
233
234 [[image:1727229926561-300.png]]
235
236 image 19 add "ui.h"
237
238 [[image:1727229955611-607.png]]
239
240 image 20 add "ui_init()"
241
242 == 2.5 Brief introduction of hello world project ==
243
244 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
245
246 == 2.6 Test Result ==
247
248 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
249
250 [[image:1727488067077-684.png||height="402" width="574"]]
251
252 image 21 screen1
253
254 [[image:1727488157579-949.png||height="397" width="572"]]
255
256 image 22 screen2
257
258 = 3. Example Project 1: LoRa Central Display =
259
260 [[image:image-20240916101737-1.png||height="468" width="683"]]
261
262
263
264 = 4. Example Project 2: LoRaWAN RS485 Alarm =
265
266
267 = 6. FAQ =
268
269 == 6.1 ==
270
271
272 = 7. Order Info =
273
274 == 7.1  Part Number ==
275
276 Part Number: (% style="color:#4472c4" %)LTS5
277
278
279 == 7.2  Packing Info ==
280
281 **Package Includes**:
282
283 * LTS5 HMI Touch Screen
284 * 5V,2A DC Power Adapter.
285 * USB Type C Program Cable
286
287 = 8. Support =
288
289 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
290 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
291
292 = 9.  Reference material =
293
294 * Datasheet
295 * Source Code
296 * Mechinical
297
298 = 10. FCC Warning =
299
300
301 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
302
303 (1) This device may not cause harmful interference;
304
305 (2) this device must accept any interference received,including interference that may cause undesired operation.
306
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