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6 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
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17 = 1.  Introduction =
18
19 == 1.1  What is LTS5 LoRa HMI touch screen ==
20
21 LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
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23 LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
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25 The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
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27 LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
28
29
30 == 1.2  Features ==
31
32 * ESP32-WROOM MCU + Dragino LA66 LoRa Module
33 * Support Private LoRa protocol or LoRaWAN protocol
34 * Support WiFi & BLE wireless protocol
35 * 5.0" HMI touch screen
36 * Support LVGL case. SquareLine program.
37 * Support RS485 Interface
38 * Open Source Project
39 * Wall Attachable.
40 * 5V DC power
41 * IP Rating: IP52
42
43 == 1.3  Specification ==
44
45 **LoRa**:
46
47
48 **WiFi:**
49
50 * 802.11b/g/n
51 * Up to 150 Mbps data rate in 802.11n mode
52 * Support A-MPDU and A-MSDU aggregation
53 * zero point four μ S protection interval
54 * Working channel center frequency range: 2412~~2484 MHz
55
56 **Bluetooth:**
57
58 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
59 * Class-1, Class-2, and Class-3 transmitters.
60 * AFH
61 * CVSD and SBC
62
63 **Display:**
64
65 * 5.0 Inch , 800 x 480
66 * IPS Capacitive Touch SCreen
67 * RGB color.
68 * Display Area: 120.7*75.80 mm
69
70 == 1.4  Power Consumption ==
71
72 * External 5V DC power adapter
73
74 == 1.5  Storage & Operation Temperature ==
75
76 * Operation Temperature: -20 ~~ 70°C  (No Dew)
77 * Storage Temperature: -30 ~~ 70°C  (No Dew)
78
79 == 1.6  Applications ==
80
81 * Smart Buildings & Home Automation
82 * Logistics and Supply Chain Management
83 * Smart Metering
84 * Smart Agriculture
85 * Smart Cities
86 * Smart Factory
87
88 = 2.  Getting Started with Hello World =
89
90 == 2.1  About this demo ==
91
92 In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
93
94 == 2.2  Install Software Running Environment ==
95
96 The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
97
98 === 2.2.1 Install VSCode and ESP-IDF extension ===
99
100 Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
101
102 Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
103
104
105 [[image:image-20240928110211-5.png||height="508" width="866"]]
106
107 image 1 ESP-IDF extension install
108
109 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
110
111 === 2.2.2 Install SquareLine Studio ===
112
113 The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
114
115 Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
116
117 == 2.3 Simple usage of SquareLine Studio and export UI code ==
118
119 After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
120
121
122 [[image:image-20240928103357-2.png||height="680" width="708"]]
123
124 image 2 create a SquareLine project
125
126 Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
127
128 [[image:1727229582471-566.png]]
129
130 image 3 project settings
131
132
133 [[image:image-20240928105309-4.png||height="526" width="556"]]
134
135 image 4 modify project settings
136
137 Now we can start to use this software. Here are some usage information for this software.
138
139 **1.add widget**
140
141 To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
142
143 [[image:image-20240928111412-6.png||height="526" width="864"]]
144
145
146 image 5 add widgets
147
148 **2.modify widget**
149
150 The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
151
152 [[image:1727485118799-984.png]]
153
154 image 6 the button widget's "Inspector" tab
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156 Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
157
158 [[image:1727485251053-655.png]]
159
160 image 7 the button widget's "BUTTON" tab
161
162 Third part: It is an area of style setting.
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164 Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added, the current screen will fade into another specified screen, and the switching process will last 500ms.
165
166 [[image:1727485480434-713.png||height="395" width="290"]]
167
168
169
170 image 8 add event for button
171
172 **3.change label widget content**
173
174 Modify the content in text, the text content of label widget will be changed accordingly.
175
176 [[image:image-20240928090825-1.png||height="327" width="391"]]
177
178 image 9 modify text content of label widget
179
180 **4.Add image into project**
181
182 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
183
184 [[image:image-20240928113424-9.png||height="355" width="505"]]
185
186 image 10 add image file into SquareLine Studio project
187
188 [[image:image-20240928114139-10.png||height="559" width="810"]]
189
190 image 11 use image widget in SquareLine Studio
191
192 **5.The relationship between widgets**
193
194 There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
195
196 [[image:1727486567182-334.png||height="318" width="278"]]
197
198 image 12 move label1 to make label1 widget be a child of button1 widget(1)
199
200 [[image:image-20240928112001-8.png||height="431" width="796"]]
201
202 image 13 move label1 to make label1 widget be a child of button1 widget(2)
203
204 **6.Preview the final effect**
205
206 An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
207
208 [[image:1727487368023-281.png]]
209
210 image 14 click on the triangle icon to start or end the simulation
211
212 For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
213
214
215 == 2.4 Integrate UI Code to ESP-IDF Project ==
216
217 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
218
219 [[image:1727229798126-306.png]]
220
221 image 15 export UI file
222
223 [[image:1727229821582-258.png||height="333" width="662"]]
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225 image 16 exported UI file
226
227 Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
228
229 [[image:1727229845835-509.png||height="165" width="582"]]
230
231 image 17 open CMakeLists.txt
232
233 [[image:1727229892636-154.png||height="521" width="407"]]
234
235 image 18 modify CMakeLists.txt
236
237 The last step of integrating is adding two lines of code in main.c file.
238
239 [[image:1727229926561-300.png]]
240
241 image 19 add "ui.h"
242
243 [[image:1727229955611-607.png]]
244
245 image 20 add "ui_init()"
246
247 == 2.5 Brief introduction of hello world project ==
248
249 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
250
251 (% class="wikigeneratedid" %)
252 == 2.6 Test Result ==
253
254 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
255
256 [[image:1727488067077-684.png||height="402" width="574"]]
257
258 image 21 screen1
259
260 [[image:1727488157579-949.png||height="397" width="572"]]
261
262 image 22 screen2
263
264 = 3. Example Project 1: LoRa Central Display =
265
266 [[image:image-20240916101737-1.png||height="468" width="683"]]
267
268
269
270 = 4. Example Project 2: LoRaWAN RS485 Alarm =
271
272
273 = 6. FAQ =
274
275 == 6.1 ==
276
277
278 = 7. Order Info =
279
280 == 7.1  Part Number ==
281
282 Part Number: (% style="color:#4472c4" %)LTS5
283
284
285 == 7.2  Packing Info ==
286
287 **Package Includes**:
288
289 * LTS5 HMI Touch Screen
290 * 5V,2A DC Power Adapter.
291 * USB Type C Program Cable
292
293 = 8. Support =
294
295 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
296 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
297
298 = 9.  Reference material =
299
300 * Datasheet
301 * Source Code
302 * Mechinical
303
304 = 10. FCC Warning =
305
306
307 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
308
309 (1) This device may not cause harmful interference;
310
311 (2) this device must accept any interference received,including interference that may cause undesired operation.
312
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