Wiki source code of LTS5 LoRa HMI Touch Screen

Version 193.6 by BoYang Xie on 2025/07/17 15:43

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9 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
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11 {{toc/}}
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19
20 = 1.  Introduction =
21
22 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
23
24
25 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
26
27 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
28
29 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
30
31 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
32
33
34 **//Note: Due to the current incomplete functionality, it is not recommended to purchase at this time.//**
35
36 == 1.2  Features ==
37
38
39 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
40 * Dragino LA66 LoRa Module
41 * Support Private LoRa protocol or LoRaWAN protocol
42 * Support WiFi & BLE wireless protocol
43 * 5.0" HMI touch screen
44 * Support LVGL case. SquareLine program.
45 * Support RS485 Interface
46 * Open Source Project
47 * Wall Attachable.
48 * 5V DC power
49 * IP Rating: IP52
50
51 == 1.3  Specifications ==
52
53
54 **LoRa**:
55
56 * Frequency Range: 870 MHz ~~ 960 MHz
57 * TCXO crystal to ensure RF performance on low temperature
58 * Maximum Power +22 dBm constant RF output
59 * High sensitivity: -148 dBm
60 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
61 * LoRa Rx current: <9 mA
62
63 **WiFi:**
64
65 * 802.11b/g/n
66 * Up to 150 Mbps data rate in 802.11n mode
67 * Support A-MPDU and A-MSDU aggregation
68 * zero point four μ S protection interval
69 * Working channel center frequency range: 2412~~2484 MHz
70
71 **Bluetooth:**
72
73 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
74 * Class-1, Class-2, and Class-3 transmitters.
75 * AFH
76 * CVSD and SBC
77
78 **Display:**
79
80 * 5.0 Inch , 800 x 480
81 * IPS Capacitive Touch SCreen
82 * RGB color.
83 * Display Area: 120.7*75.80 mm
84
85 == 1.4  Power Consumption ==
86
87
88 * External 5V DC power adapter
89
90 == 1.5  Storage & Operation Temperature ==
91
92
93 * Operation Temperature: -20 ~~ 70°C  (No Dew)
94 * Storage Temperature: -30 ~~ 70°C  (No Dew)
95
96 == 1.6  Applications ==
97
98
99 * Smart Buildings & Home Automation
100 * Logistics and Supply Chain Management
101 * Smart Metering
102 * Smart Agriculture
103 * Smart Cities
104 * Smart Factory
105
106 = 2.  Getting Started with 'Hello World' =
107
108 == 2.1  About this demo ==
109
110
111 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
112
113 * Creating a basic UI with a single button.
114 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
115 * Uploading the UI to the LTS5 device.
116
117 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
118
119
120 == 2.2  Install Software Running Environment ==
121
122
123 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
124
125
126 === 2.2.1 Install VS Code and ESP-IDF extension ===
127
128
129 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
130
131 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
132
133
134 [[image:image-20240928110211-5.png||height="508" width="866"]]
135
136 Image 1: ESP-IDF extension install
137
138 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
139
140
141 === 2.2.2 Install SquareLine Studio ===
142
143
144 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
145
146 [[image:squareline.io_downloads.png||height="888" width="1294"]]
147
148
149 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
150
151 * Max. 10 screens
152 * Max. 150 widgets
153 * Max. 5 global colors
154 * Max. 2 themes
155 * Max. 1 component
156
157 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
158
159
160 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
161
162 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
163 * Select the **CREATE **button to create the new project with the selected settings.
164
165 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
166
167
168 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
169
170 [[image:1727229582471-566.png]]
171
172
173 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
174
175 * **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
176 * **LVGL Include Path**: Set this to **lvgl.h**
177 * Click on the **APPLY CHANGES** button.
178
179 [[image:image-20240928105309-4.png||height="526" width="556"]]
180
181
182 Now you can start building the user interface. Follow the steps below:
183
184
185 === **Add widgets** ===
186
187
188 After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default.
189
190 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
191
192 [[image:image-20240928111412-6.png||height="526" width="864"]]
193
194
195 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
196
197 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
198
199 === **Modify widget properties** ===
200
201
202 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
203
204 [[image:1727485118799-984.png]]
205
206
207 ==== **Changing the Button properties** ====
208
209
210 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
211
212 * **Flex Flow**: No Layout
213 * **Transform**:
214 ** **X**: 331 px
215 ** **Y**: 203 px
216 ** **Width**: 100 px
217 ** **Height**: 50 px
218 ** **Align**: CENTER
219
220 [[image:1727485251053-655.png]]
221
222
223 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
224
225 * Click **ADD EVENT** button. A new section will appear to configure this event.
226
227 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
228
229 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
230
231 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
232
233 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
234 * Finally, click the **ADD** button.
235
236 [[image:1727485480434-713.png||height="395" width="290"]]
237
238 Image 8: Add an event for the button
239
240
241 ==== **Changing the label properties** ====
242
243
244 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
245
246 [[image:image-20240928090825-1.png||height="327" width="391"]]
247
248
249 Once you enter the text, it will immediately appear on the label.
250
251
252 ==== **Changing image properties** ====
253
254
255 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
256
257 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
258
259 [[image:image-20240928113424-9.png||height="355" width="505"]]
260
261
262 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
263
264 [[image:image-20240928114139-10.png||height="559" width="810"]]
265
266
267 ==== **The relationship between widgets** ====
268
269
270 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
271
272 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
273 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
274
275 [[image:1727486567182-334.png||height="318" width="278"]]
276
277
278 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
279
280 [[image:image-20240928112001-8.png||height="431" width="796"]]
281
282
283 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
284
285 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
286
287
288 ==== **Preview the screen** ====
289
290
291 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
292
293 [[image:1727487368023-281.png]]
294
295
296 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
297
298
299 == 2.4 Integrate UI Code into an ESP-IDF Project ==
300
301
302 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
303
304 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
305
306 [[image:1727229798126-306.png]]
307
308
309 The exported UI files can be found in your SquareLine project folder as shown in the image below.
310
311
312 [[image:1727229821582-258.png||height="333" width="662"]]
313
314
315 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
316
317 [[image:image-20240928144830-11.png]]
318
319
320 Open the **CMakeLists.txt** file and edit it as ahown below.
321
322 [[image:1727229892636-154.png||height="521" width="407"]]
323
324
325 Open the main.c file and  add two lines of code as shown in the below images.
326
327 Add **#include "ui.h"**
328
329 [[image:1727229926561-300.png]]
330
331
332 Add **ui_init();**
333
334 [[image:1727229955611-607.png]]
335
336
337 == 2.5 Brief introduction to the Hello World project ==
338
339
340 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
341
342
343 == 2.6 Test Result ==
344
345
346 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
347
348 Screen 1:
349
350 [[image:1727488067077-684.png||height="402" width="574"]]
351
352
353 Screen 2:
354
355 [[image:1727488157579-949.png||height="397" width="572"]]
356
357
358 = 3. Example Project 1: LoRa Central Display =
359
360 [[image:image-20240916101737-1.png||height="468" width="683"]]
361
362
363 = 4. Example Project 2: LoRaWAN RS485 Alarm =
364
365 = 5. Example Project 3: P2P =
366
367 The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
368
369 The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
370
371 == 5.1 Firmware Flashing ==
372
373
374 The following software tools are required to flash firmware to the ESP32 and LA66.
375
376 * Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
377 * Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
378
379 === 5.1.1 Upload the Firmware to the ESP32 ===
380
381 Open //**flash_download_tool.exe**// and follow the steps below.
382
383 * **Chip Type**: ESP32-S3
384 * **WorkMode**: Develop
385 * **LoadMode**: UART
386 * Click on the **OK** button.
387
388 [[image:1738893226894-758.png||height="170" width="176"]]
389
390
391 In the **SPIDownload** tab,
392
393 * Select the checkboxes for ESP32_LoRaC-P2P_CommonFW_v1.0.0.bin.
394 * SPI Flashing Config(default configuration):
395 ** **SPI SPEED**: 40MHz
396 ** **SPI MODE**: DIO
397 ** Check **DoNotChgBin** option.
398 * **COM**: Select the correct COM port.
399 * **BAUD**: 1152000
400 * Click on the **START** button.
401
402 [[image:image-20250505122103-4.png||height="551" width="705"]]
403
404 The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete.
405
406
407 If you want to compile your own ESP32 project and burn the firmware instead of using the pre-provided firmware in the Firmware folder, please use the following method.
408
409 ~1. The first method is to use the IDF plugin in VSCode for flashing. Just click the button circled in red in the picture.
410
411 [[image:1752737375843-555.png]]
412
413 2. The second method is to use the FLASH DOWNLOAD TOOL. Select the 4 bin files under the build folder in the project as shown in the following figure.
414
415 Click the "CombineBin" button in the figure below to combine the selected firmware. The combined firmware can be found in the "flash_download_tool_3.9.7/combine/" directory of this software.
416
417 [[image:1752737128542-192.png||height="574" width="674"]]
418
419
420 === 5.1.2 Upload the Firmware to the LA66 ===
421
422 Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below.
423
424 * Click on the UART Update Firmware tab.
425 * Select the correct COM port.
426 * Click on the Upload_File button and select the LA66_P2P_FW_v1.0.0.bin file.
427 * Click on the Start button.
428
429
430
431 [[image:image-20250505121328-2.png]]
432
433
434 [[image:image-20250505121531-3.png]]
435
436 (% class="wikigeneratedid" %)
437 The progress bar will indicate the firmware update progress.
438
439
440 == 5.2 AT commands and LTS5 Panel Data Formats ==
441
442 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
443
444 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
445
446 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
447
448 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
449
450 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
451
452 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
453
454 **LTS5 panel data format**:
455
456 ~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
457
458 **01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
459
460 **4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
461
462 **A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
463
464 **01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
465
466 0x02~-~->Door,
467
468 0x03~-~->Water Leak,
469
470 0x04~-~->Occupied,
471
472 0x05~-~->Button,
473
474 0x06~-~->Alarm,
475
476 **A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
477
478 **BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
479
480 **8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
481
482 **5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
483
484 2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
485
486 Specific sections of the data share the same function.
487
488 **00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
489
490 If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
491
492 If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
493
494 If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
495
496 If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
497
498 == 5.3 Usage ==
499
500 After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
501
502 5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
503
504 [[image:image-20250207143131-11.png||height="527" width="547"]]
505
506 5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
507
508 [[image:image-20250207144605-12.png||height="634" width="548"]]
509
510 LTS5 receives this message and displays it on its screen as the image below shows.
511
512 [[image:image-20250208181700-8.jpeg||height="528" width="704"]]
513
514 = 6. Example Project 4: LoRaWAN_CLASS_C =
515
516
517 The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
518
519 The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
520
521 The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
522
523 The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
524
525 == 6.1 firmware flashing approach ==
526
527 The firmware flashing approach is the same as described in section 5.1.
528
529 == 6.2 flowchart ==
530
531 [[image:image-20250207164320-13.png||height="696" width="1344"]]
532
533 == 6.3 Usage ==
534
535 This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
536
537 6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
538
539 [[image:image-20250207165702-14.png||height="830" width="563"]]
540
541 6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
542
543 [[image:image-20250207173212-27.png]]
544
545 [[image:image-20250207172246-20.png]]
546
547 6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
548
549 [[image:image-20250207172010-19.png]]
550
551 [[image:image-20250207171650-17.png]]
552
553 6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
554
555 [[image:image-20250207192107-28.png]]
556
557 6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
558
559 There is an example for TTN downlink.
560
561 1. downlink DEUI F1A84041000181D4A8
562 1. downlink Dev Name F24B69746368656E2D467269676531FFFF
563 1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
564
565 [[image:image-20250208175819-1.png||height="503" width="502"]]
566
567
568 [[image:image-20250208175918-2.png||height="505" width="502"]]
569
570
571 [[image:image-20250208180010-3.png||height="507" width="503"]]
572
573
574 [[image:image-20250208181019-4.jpeg||height="592" width="790"]]
575
576
577 [[image:image-20250208181328-7.png||height="505" width="504"]]
578
579
580 [[image:image-20250208181139-5.jpeg||height="594" width="792"]]
581
582
583 = 7. The method for adding a new type of panel to the project =
584
585 If you don't have this need, then this part of the content can be ignored.
586
587 1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
588
589 [[image:image-20241121113445-1.png||height="584" width="934"]]
590
591 Image 7.1: a panel about water_leak
592
593
594 2. **Export the UI file. **
595
596 You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. The method for exporting UI files using the SquareLine software has already been described earlier.
597
598 Next, create a new folder named "ui_water_leak" under "app_components/extra_lib/", and then cut all the UI files you just exported into this newly created folder.
599
600 Image 7.2 shows the result of the operation.
601
602 [[image:image-20241121141120-4.png||height="383" width="795"]]
603
604 Image 7.2: Exported UI files
605
606
607 3. **Delete and rename some file.** Here are the steps:
608
609 Step 1: Delete the 'components' directory.
610 Step 2: Delete 'filelist.txt'.
611 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
612 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
613 Step 5: Rename the 'screens' directory to 'styles'.
614
615 [[image:image-20241121151934-10.png||height="303" width="792"]]
616
617 image 7.3 rest file (1)
618
619 [[image:image-20241121142925-7.png||height="141" width="793"]]
620
621 image 7.4 rest file (2)
622
623 4. Open the project in VS Code.
624
625 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
626
627 [[image:image-20241121181957-17.png||height="438" width="516"]]
628
629 image 7.5 extra_lib/CMakeLists.txt before adding
630
631 [[image:image-20241121182239-18.png||height="520" width="518"]]
632
633 image 7.6 extra_lib/CMakeLists.txt after adding
634
635 6.  **Modify the header files included in the fonts and images directories**.
636
637 Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
638
639 [[image:image-20241121171629-11.png]]
640
641 image 7.7 unmodified font file
642
643 [[image:image-20241121171901-12.png]]
644
645 image 7.8 modified font file
646
647 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
648
649 [[image:image-20241121172714-13.png]]
650
651 image 7.9 unmodified image file
652
653 [[image:image-20241121172908-14.png]]
654
655 image 7.10 modified image file
656
657 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
658
659 [[image:image-20241121180030-15.png]]
660
661 image 7.11 ui_water_leak/CMakeLists.txt before modification
662
663 [[image:image-20241121180517-16.png]]
664
665 image 7.12 ui_water_leak/CMakeLists.txt after modification
666
667
668 8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
669
670 [[image:image-20241122094200-23.png]]
671
672 image 7.13 ui_water_leak.h (1) before modification
673
674 [[image:image-20241122094320-24.png||height="852" width="554"]]
675
676 image 7.14 ui_water_leak.h (2) before modification
677
678 [[image:image-20241122094600-25.png||height="1078" width="554"]]
679
680 image 7.15 ui_water_leak.h (1) after modification
681
682 [[image:image-20241122094719-26.png||height="941" width="583"]]
683
684 image 7.16 ui_water_leak.h (2) before modification
685
686 9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
687
688 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
689
690 [[image:image-20241122102929-27.png||height="619" width="426"]]
691
692 image 7.17 ui_water_leak.c (1) before modification
693
694 [[image:image-20241122112838-30.png||height="551" width="628"]]
695
696 image 7.18 ui_water_leak.c (2) before modification
697
698 [[image:image-20241122110815-29.png||height="725" width="712"]]
699
700 image 7.19 ui_water_leak.c (3) before modification
701
702 [[image:image-20241122113158-31.png||height="872" width="677"]]
703
704 image 7.20 ui_water_leak.c (1) after modification
705
706 [[image:image-20241122113259-33.png||height="874" width="724"]]
707
708 image 7.21 ui_water_leak.c (2) after modification
709
710 [[image:image-20241122113359-34.png||height="804" width="746"]]
711
712 image 7.22 ui_water_leak.c (3) after modification
713
714 10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
715
716 [[image:image-20241122134113-35.png||height="380" width="421"]]
717
718 image 7.23 ui_water_leak_events_.h before modification
719
720 [[image:image-20241122134420-37.png||height="201" width="283"]]
721
722 image 7.24 ui_water_leak_events_.h after modification
723
724 11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
725
726 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
727
728 Step2. add code  below in delete_object() function definition.
729
730 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
731
732 size_t index = panel->panel_obj_index;
733
734 deleteElement(&arr, index);
735
736 [[image:image-20241122135023-38.png||height="358" width="372"]]
737
738 image 7.25 ui_water_leak_events_.c before modification
739
740 [[image:image-20241122135258-39.png||height="403" width="559"]]
741
742 image 7.26 ui_water_leak_events_.c after modification
743
744
745 12. **Modify ui_water_leak_style.c file.**
746
747 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
748
749 add '#include "../../sort.h"'
750
751 add '#include "ui.h"'
752
753 [[image:image-20241122141536-41.png||height="361" width="612"]]
754
755 image 7.27 ui_water_leak_style.c (1) before modification
756
757 [[image:image-20241122142129-42.png||height="386" width="613"]]
758
759 image 7.28 ui_water_leak_style.c (1) after modification
760
761
762 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
763
764 delete code as shown in image 7.29
765
766 [[image:image-20241122145620-44.png||height="757" width="671"]]
767
768 image 7.29 ui_water_leak_style.c (2)
769
770
771 Step3. The image 7.30, 7.31 show the change.
772
773 [[image:image-20241122152026-45.png||height="277" width="828"]]
774
775 image 7.30 ui_water_leak_style.c (3) before modification
776
777 [[image:image-20241122152542-46.png||height="293" width="830"]]
778
779 image 7.31 ui_water_leak_style.c (3) after modification
780
781
782 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
783
784 [[image:image-20241122153958-47.png]]
785
786 image 7.32 ui_water_leak_style.c (4)
787
788
789 [[image:image-20241122154755-49.png||height="864" width="513"]]
790
791 image 7.33 ui_water_leak_style.c (4)
792
793
794 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
795
796 [[image:image-20241122155650-50.png||height="922" width="513"]]
797
798 image 7.34 ui_water_leak_style.c (5)
799
800
801 Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
802
803 [[image:image-20241122161934-51.png]]
804
805 image 7.35
806
807
808 Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
809
810 [[image:image-20241122162852-53.png||height="330" width="529"]]
811
812 image 7.37
813
814
815 Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
816
817 panel_with_type union_sensor;
818
819 union_sensor.panel_type = WATER_LEAK_TYPE;
820
821 ......
822
823 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
824
825 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
826
827 return union_sensor;
828
829 [[image:image-20250122173546-6.png||height="777" width="922"]]
830
831 image 7.38
832
833
834 13. Rest midification in sort.h file.
835
836 In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
837
838 [[image:image-20250122170230-1.png||height="580" width="513"]]
839
840 image 7.39 sort.h
841
842 13. **Modify sort.c file.**
843
844 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
845
846 [[image:image-20250122171910-5.png||height="524" width="510"]]
847
848 image 7.40 sort.c (1)
849
850 There are still some changes need to be done in sort.c, and omit here for the moment.
851
852
853
854 = 8. FAQ =
855
856 == 8.1 ==
857
858
859 = 9. Order Info =
860
861 == 9.1  Part Number ==
862
863
864 Part Number: (% style="color:#4472c4" %)LTS5
865
866
867 == 9.2  Packing Info ==
868
869
870 **Package Includes**:
871
872 * LTS5 HMI Touch Screen
873 * 5V,2A DC Power Adapter.
874 * USB Type C Program Cable
875
876 = 10. Support =
877
878
879 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
880 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
881
882 = 11.  Reference material =
883
884
885 * Datasheet: [[https:~~/~~/www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0>>https://www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0]]
886 * schematic: [[LTS5-V1>>https://www.dropbox.com/scl/fo/grwr5b4x1tk2omyjwg06y/ACleSdi5f7p5zRB2mfPH7CE?rlkey=vhcs83jrj9tkmw8wa9m9wo5rx&st=hkhe3bbj&dl=0]]
887 * Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
888 * Mechinical
889
890 = 12. FCC Warning =
891
892
893 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
894
895 (1) This device may not cause harmful interference;
896
897 (2) this device must accept any interference received,including interference that may cause undesired operation.
898