Wiki source code of LTS5 LoRa HMI Touch Screen

Version 191.2 by BoYang Xie on 2025/07/17 15:23

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9 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
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11 {{toc/}}
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19
20 = 1.  Introduction =
21
22 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
23
24
25 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
26
27 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
28
29 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
30
31 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
32
33
34 **//Note: Due to the current incomplete functionality, it is not recommended to purchase at this time.//**
35
36 == 1.2  Features ==
37
38
39 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
40 * Dragino LA66 LoRa Module
41 * Support Private LoRa protocol or LoRaWAN protocol
42 * Support WiFi & BLE wireless protocol
43 * 5.0" HMI touch screen
44 * Support LVGL case. SquareLine program.
45 * Support RS485 Interface
46 * Open Source Project
47 * Wall Attachable.
48 * 5V DC power
49 * IP Rating: IP52
50
51 == 1.3  Specifications ==
52
53
54 **LoRa**:
55
56 * Frequency Range: 870 MHz ~~ 960 MHz
57 * TCXO crystal to ensure RF performance on low temperature
58 * Maximum Power +22 dBm constant RF output
59 * High sensitivity: -148 dBm
60 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
61 * LoRa Rx current: <9 mA
62
63 **WiFi:**
64
65 * 802.11b/g/n
66 * Up to 150 Mbps data rate in 802.11n mode
67 * Support A-MPDU and A-MSDU aggregation
68 * zero point four μ S protection interval
69 * Working channel center frequency range: 2412~~2484 MHz
70
71 **Bluetooth:**
72
73 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
74 * Class-1, Class-2, and Class-3 transmitters.
75 * AFH
76 * CVSD and SBC
77
78 **Display:**
79
80 * 5.0 Inch , 800 x 480
81 * IPS Capacitive Touch SCreen
82 * RGB color.
83 * Display Area: 120.7*75.80 mm
84
85 == 1.4  Power Consumption ==
86
87
88 * External 5V DC power adapter
89
90 == 1.5  Storage & Operation Temperature ==
91
92
93 * Operation Temperature: -20 ~~ 70°C  (No Dew)
94 * Storage Temperature: -30 ~~ 70°C  (No Dew)
95
96 == 1.6  Applications ==
97
98
99 * Smart Buildings & Home Automation
100 * Logistics and Supply Chain Management
101 * Smart Metering
102 * Smart Agriculture
103 * Smart Cities
104 * Smart Factory
105
106 = 2.  Getting Started with 'Hello World' =
107
108 == 2.1  About this demo ==
109
110
111 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
112
113 * Creating a basic UI with a single button.
114 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
115 * Uploading the UI to the LTS5 device.
116
117 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
118
119
120 == 2.2  Install Software Running Environment ==
121
122
123 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
124
125
126 === 2.2.1 Install VS Code and ESP-IDF extension ===
127
128
129 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
130
131 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
132
133
134 [[image:image-20240928110211-5.png||height="508" width="866"]]
135
136 Image 1: ESP-IDF extension install
137
138 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
139
140
141 === 2.2.2 Install SquareLine Studio ===
142
143
144 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
145
146 [[image:squareline.io_downloads.png||height="888" width="1294"]]
147
148
149 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
150
151 * Max. 10 screens
152 * Max. 150 widgets
153 * Max. 5 global colors
154 * Max. 2 themes
155 * Max. 1 component
156
157 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
158
159
160 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
161
162 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
163 * Select the **CREATE **button to create the new project with the selected settings.
164
165 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
166
167
168 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
169
170 [[image:1727229582471-566.png]]
171
172
173 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
174
175 * **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
176 * **LVGL Include Path**: Set this to **lvgl.h**
177 * Click on the **APPLY CHANGES** button.
178
179 [[image:image-20240928105309-4.png||height="526" width="556"]]
180
181
182 Now you can start building the user interface. Follow the steps below:
183
184
185 === **Add widgets** ===
186
187
188 After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default.
189
190 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
191
192 [[image:image-20240928111412-6.png||height="526" width="864"]]
193
194
195 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
196
197 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
198
199 === **Modify widget properties** ===
200
201
202 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
203
204 [[image:1727485118799-984.png]]
205
206
207 ==== **Changing the Button properties** ====
208
209
210 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
211
212 * **Flex Flow**: No Layout
213 * **Transform**:
214 ** **X**: 331 px
215 ** **Y**: 203 px
216 ** **Width**: 100 px
217 ** **Height**: 50 px
218 ** **Align**: CENTER
219
220 [[image:1727485251053-655.png]]
221
222
223 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
224
225 * Click **ADD EVENT** button. A new section will appear to configure this event.
226
227 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
228
229 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
230
231 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
232
233 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
234 * Finally, click the **ADD** button.
235
236 [[image:1727485480434-713.png||height="395" width="290"]]
237
238 Image 8: Add an event for the button
239
240
241 ==== **Changing the label properties** ====
242
243
244 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
245
246 [[image:image-20240928090825-1.png||height="327" width="391"]]
247
248
249 Once you enter the text, it will immediately appear on the label.
250
251
252 ==== **Changing image properties** ====
253
254
255 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
256
257 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
258
259 [[image:image-20240928113424-9.png||height="355" width="505"]]
260
261
262 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
263
264 [[image:image-20240928114139-10.png||height="559" width="810"]]
265
266
267 ==== **The relationship between widgets** ====
268
269
270 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
271
272 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
273 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
274
275 [[image:1727486567182-334.png||height="318" width="278"]]
276
277
278 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
279
280 [[image:image-20240928112001-8.png||height="431" width="796"]]
281
282
283 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
284
285 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
286
287
288 ==== **Preview the screen** ====
289
290
291 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
292
293 [[image:1727487368023-281.png]]
294
295
296 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
297
298
299 == 2.4 Integrate UI Code into an ESP-IDF Project ==
300
301
302 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
303
304 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
305
306 [[image:1727229798126-306.png]]
307
308
309 The exported UI files can be found in your SquareLine project folder as shown in the image below.
310
311
312 [[image:1727229821582-258.png||height="333" width="662"]]
313
314
315 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
316
317 [[image:image-20240928144830-11.png]]
318
319
320 Open the **CMakeLists.txt** file and edit it as ahown below.
321
322 [[image:1727229892636-154.png||height="521" width="407"]]
323
324
325 Open the main.c file and  add two lines of code as shown in the below images.
326
327 Add **#include "ui.h"**
328
329 [[image:1727229926561-300.png]]
330
331
332 Add **ui_init();**
333
334 [[image:1727229955611-607.png]]
335
336
337 == 2.5 Brief introduction to the Hello World project ==
338
339
340 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
341
342
343 == 2.6 Test Result ==
344
345
346 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
347
348 Screen 1:
349
350 [[image:1727488067077-684.png||height="402" width="574"]]
351
352
353 Screen 2:
354
355 [[image:1727488157579-949.png||height="397" width="572"]]
356
357
358 = 3. Example Project 1: LoRa Central Display =
359
360 [[image:image-20240916101737-1.png||height="468" width="683"]]
361
362
363 = 4. Example Project 2: LoRaWAN RS485 Alarm =
364
365 = 5. Example Project 3: P2P =
366
367 The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
368
369 The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
370
371 == 5.1 Firmware Flashing ==
372
373
374 The following software tools are required to flash firmware to the ESP32 and LA66.
375
376 * Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
377 * Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
378
379 === 5.1.1 Upload the Firmware to the ESP32 ===
380
381 Open //**flash_download_tool.exe**// and follow the steps below.
382
383 * **Chip Type**: ESP32-S3
384 * **WorkMode**: Develop
385 * **LoadMode**: UART
386 * Click on the **OK** button.
387
388 [[image:1738893226894-758.png||height="170" width="176"]]
389
390
391 In the **SPIDownload** tab,
392
393 * Select the checkboxes for ESP32_LoRaC-P2P_CommonFW_v1.0.0.bin.
394 * SPI Flashing Config(default configuration):
395 ** **SPI SPEED**: 40MHz
396 ** **SPI MODE**: DIO
397 ** Check **DoNotChgBin** option.
398 * **COM**: Select the correct COM port.
399 * **BAUD**: 1152000
400 * Click on the **START** button.
401
402 [[image:image-20250505122103-4.png||height="551" width="705"]]
403
404 The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete.
405
406
407 If you want to compile your own ESP32 project and burn the firmware instead of using the pre-provided firmware in the Firmware folder, please use the following method.
408
409
410 === 5.1.2 Upload the Firmware to the LA66 ===
411
412 Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below.
413
414 * Click on the UART Update Firmware tab.
415 * Select the correct COM port.
416 * Click on the Upload_File button and select the LA66_P2P_FW_v1.0.0.bin file.
417 * Click on the Start button.
418
419
420
421 [[image:image-20250505121328-2.png]]
422
423
424 [[image:image-20250505121531-3.png]]
425
426 (% class="wikigeneratedid" %)
427 The progress bar will indicate the firmware update progress.
428
429
430 == 5.2 AT commands and LTS5 Panel Data Formats ==
431
432 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
433
434 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
435
436 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
437
438 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
439
440 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
441
442 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
443
444 **LTS5 panel data format**:
445
446 ~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
447
448 **01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
449
450 **4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
451
452 **A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
453
454 **01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
455
456 0x02~-~->Door,
457
458 0x03~-~->Water Leak,
459
460 0x04~-~->Occupied,
461
462 0x05~-~->Button,
463
464 0x06~-~->Alarm,
465
466 **A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
467
468 **BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
469
470 **8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
471
472 **5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
473
474 2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
475
476 Specific sections of the data share the same function.
477
478 **00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
479
480 If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
481
482 If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
483
484 If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
485
486 If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
487
488 == 5.3 Usage ==
489
490 After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
491
492 5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
493
494 [[image:image-20250207143131-11.png||height="527" width="547"]]
495
496 5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
497
498 [[image:image-20250207144605-12.png||height="634" width="548"]]
499
500 LTS5 receives this message and displays it on its screen as the image below shows.
501
502 [[image:image-20250208181700-8.jpeg||height="528" width="704"]]
503
504 = 6. Example Project 4: LoRaWAN_CLASS_C =
505
506
507 The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
508
509 The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
510
511 The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
512
513 The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
514
515 == 6.1 firmware flashing approach ==
516
517 The firmware flashing approach is the same as described in section 5.1.
518
519 == 6.2 flowchart ==
520
521 [[image:image-20250207164320-13.png||height="696" width="1344"]]
522
523 == 6.3 Usage ==
524
525 This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
526
527 6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
528
529 [[image:image-20250207165702-14.png||height="830" width="563"]]
530
531 6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
532
533 [[image:image-20250207173212-27.png]]
534
535 [[image:image-20250207172246-20.png]]
536
537 6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
538
539 [[image:image-20250207172010-19.png]]
540
541 [[image:image-20250207171650-17.png]]
542
543 6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
544
545 [[image:image-20250207192107-28.png]]
546
547 6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
548
549 There is an example for TTN downlink.
550
551 1. downlink DEUI F1A84041000181D4A8
552 1. downlink Dev Name F24B69746368656E2D467269676531FFFF
553 1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
554
555 [[image:image-20250208175819-1.png||height="503" width="502"]]
556
557
558 [[image:image-20250208175918-2.png||height="505" width="502"]]
559
560
561 [[image:image-20250208180010-3.png||height="507" width="503"]]
562
563
564 [[image:image-20250208181019-4.jpeg||height="592" width="790"]]
565
566
567 [[image:image-20250208181328-7.png||height="505" width="504"]]
568
569
570 [[image:image-20250208181139-5.jpeg||height="594" width="792"]]
571
572
573 = 7. The method for adding a new type of panel to the project =
574
575 If you don't have this need, then this part of the content can be ignored.
576
577 1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
578
579 [[image:image-20241121113445-1.png||height="584" width="934"]]
580
581 Image 7.1: a panel about water_leak
582
583
584 2. **Export the UI file. **
585
586 You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. The method for exporting UI files using the SquareLine software has already been described earlier.
587
588 Next, create a new folder named "ui_water_leak" under "app_components/extra_lib/", and then cut all the UI files you just exported into this newly created folder.
589
590 Image 7.2 shows the result of the operation.
591
592 [[image:image-20241121141120-4.png||height="383" width="795"]]
593
594 Image 7.2: Exported UI files
595
596
597 3. **Delete and rename some file.** Here are the steps:
598
599 Step 1: Delete the 'components' directory.
600 Step 2: Delete 'filelist.txt'.
601 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
602 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
603 Step 5: Rename the 'screens' directory to 'styles'.
604
605 [[image:image-20241121151934-10.png||height="303" width="792"]]
606
607 image 7.3 rest file (1)
608
609 [[image:image-20241121142925-7.png||height="141" width="793"]]
610
611 image 7.4 rest file (2)
612
613 4. Open the project in VS Code.
614
615 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
616
617 [[image:image-20241121181957-17.png||height="438" width="516"]]
618
619 image 7.5 extra_lib/CMakeLists.txt before adding
620
621 [[image:image-20241121182239-18.png||height="520" width="518"]]
622
623 image 7.6 extra_lib/CMakeLists.txt after adding
624
625 6.  **Modify the header files included in the fonts and images directories**.
626
627 Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
628
629 [[image:image-20241121171629-11.png]]
630
631 image 7.7 unmodified font file
632
633 [[image:image-20241121171901-12.png]]
634
635 image 7.8 modified font file
636
637 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
638
639 [[image:image-20241121172714-13.png]]
640
641 image 7.9 unmodified image file
642
643 [[image:image-20241121172908-14.png]]
644
645 image 7.10 modified image file
646
647 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
648
649 [[image:image-20241121180030-15.png]]
650
651 image 7.11 ui_water_leak/CMakeLists.txt before modification
652
653 [[image:image-20241121180517-16.png]]
654
655 image 7.12 ui_water_leak/CMakeLists.txt after modification
656
657
658 8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
659
660 [[image:image-20241122094200-23.png]]
661
662 image 7.13 ui_water_leak.h (1) before modification
663
664 [[image:image-20241122094320-24.png||height="852" width="554"]]
665
666 image 7.14 ui_water_leak.h (2) before modification
667
668 [[image:image-20241122094600-25.png||height="1078" width="554"]]
669
670 image 7.15 ui_water_leak.h (1) after modification
671
672 [[image:image-20241122094719-26.png||height="941" width="583"]]
673
674 image 7.16 ui_water_leak.h (2) before modification
675
676 9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
677
678 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
679
680 [[image:image-20241122102929-27.png||height="619" width="426"]]
681
682 image 7.17 ui_water_leak.c (1) before modification
683
684 [[image:image-20241122112838-30.png||height="551" width="628"]]
685
686 image 7.18 ui_water_leak.c (2) before modification
687
688 [[image:image-20241122110815-29.png||height="725" width="712"]]
689
690 image 7.19 ui_water_leak.c (3) before modification
691
692 [[image:image-20241122113158-31.png||height="872" width="677"]]
693
694 image 7.20 ui_water_leak.c (1) after modification
695
696 [[image:image-20241122113259-33.png||height="874" width="724"]]
697
698 image 7.21 ui_water_leak.c (2) after modification
699
700 [[image:image-20241122113359-34.png||height="804" width="746"]]
701
702 image 7.22 ui_water_leak.c (3) after modification
703
704 10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
705
706 [[image:image-20241122134113-35.png||height="380" width="421"]]
707
708 image 7.23 ui_water_leak_events_.h before modification
709
710 [[image:image-20241122134420-37.png||height="201" width="283"]]
711
712 image 7.24 ui_water_leak_events_.h after modification
713
714 11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
715
716 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
717
718 Step2. add code  below in delete_object() function definition.
719
720 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
721
722 size_t index = panel->panel_obj_index;
723
724 deleteElement(&arr, index);
725
726 [[image:image-20241122135023-38.png||height="358" width="372"]]
727
728 image 7.25 ui_water_leak_events_.c before modification
729
730 [[image:image-20241122135258-39.png||height="403" width="559"]]
731
732 image 7.26 ui_water_leak_events_.c after modification
733
734
735 12. **Modify ui_water_leak_style.c file.**
736
737 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
738
739 add '#include "../../sort.h"'
740
741 add '#include "ui.h"'
742
743 [[image:image-20241122141536-41.png||height="361" width="612"]]
744
745 image 7.27 ui_water_leak_style.c (1) before modification
746
747 [[image:image-20241122142129-42.png||height="386" width="613"]]
748
749 image 7.28 ui_water_leak_style.c (1) after modification
750
751
752 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
753
754 delete code as shown in image 7.29
755
756 [[image:image-20241122145620-44.png||height="757" width="671"]]
757
758 image 7.29 ui_water_leak_style.c (2)
759
760
761 Step3. The image 7.30, 7.31 show the change.
762
763 [[image:image-20241122152026-45.png||height="277" width="828"]]
764
765 image 7.30 ui_water_leak_style.c (3) before modification
766
767 [[image:image-20241122152542-46.png||height="293" width="830"]]
768
769 image 7.31 ui_water_leak_style.c (3) after modification
770
771
772 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
773
774 [[image:image-20241122153958-47.png]]
775
776 image 7.32 ui_water_leak_style.c (4)
777
778
779 [[image:image-20241122154755-49.png||height="864" width="513"]]
780
781 image 7.33 ui_water_leak_style.c (4)
782
783
784 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
785
786 [[image:image-20241122155650-50.png||height="922" width="513"]]
787
788 image 7.34 ui_water_leak_style.c (5)
789
790
791 Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
792
793 [[image:image-20241122161934-51.png]]
794
795 image 7.35
796
797
798 Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
799
800 [[image:image-20241122162852-53.png||height="330" width="529"]]
801
802 image 7.37
803
804
805 Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
806
807 panel_with_type union_sensor;
808
809 union_sensor.panel_type = WATER_LEAK_TYPE;
810
811 ......
812
813 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
814
815 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
816
817 return union_sensor;
818
819 [[image:image-20250122173546-6.png||height="777" width="922"]]
820
821 image 7.38
822
823
824 13. Rest midification in sort.h file.
825
826 In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
827
828 [[image:image-20250122170230-1.png||height="580" width="513"]]
829
830 image 7.39 sort.h
831
832 13. **Modify sort.c file.**
833
834 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
835
836 [[image:image-20250122171910-5.png||height="524" width="510"]]
837
838 image 7.40 sort.c (1)
839
840 There are still some changes need to be done in sort.c, and omit here for the moment.
841
842
843
844 = 8. FAQ =
845
846 == 8.1 ==
847
848
849 = 9. Order Info =
850
851 == 9.1  Part Number ==
852
853
854 Part Number: (% style="color:#4472c4" %)LTS5
855
856
857 == 9.2  Packing Info ==
858
859
860 **Package Includes**:
861
862 * LTS5 HMI Touch Screen
863 * 5V,2A DC Power Adapter.
864 * USB Type C Program Cable
865
866 = 10. Support =
867
868
869 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
870 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
871
872 = 11.  Reference material =
873
874
875 * Datasheet: [[https:~~/~~/www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0>>https://www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0]]
876 * schematic: [[LTS5-V1>>https://www.dropbox.com/scl/fo/grwr5b4x1tk2omyjwg06y/ACleSdi5f7p5zRB2mfPH7CE?rlkey=vhcs83jrj9tkmw8wa9m9wo5rx&st=hkhe3bbj&dl=0]]
877 * Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
878 * Mechinical
879
880 = 12. FCC Warning =
881
882
883 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
884
885 (1) This device may not cause harmful interference;
886
887 (2) this device must accept any interference received,including interference that may cause undesired operation.
888