Wiki source code of LTS5 LoRa HMI Touch Screen

Version 188.2 by Xiaoling on 2025/06/10 17:55

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9 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
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11 {{toc/}}
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20 = 1.  Introduction =
21
22 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
23
24
25 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
26
27 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
28
29 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
30
31 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
32
33 == 1.2  Features ==
34
35
36 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
37 * Dragino LA66 LoRa Module
38 * Support Private LoRa protocol or LoRaWAN protocol
39 * Support WiFi & BLE wireless protocol
40 * 5.0" HMI touch screen
41 * Support LVGL case. SquareLine program.
42 * Support RS485 Interface
43 * Open Source Project
44 * Wall Attachable.
45 * 5V DC power
46 * IP Rating: IP52
47
48 == 1.3  Specifications ==
49
50
51 **LoRa**:
52
53 * Frequency Range: 870 MHz ~~ 960 MHz
54 * TCXO crystal to ensure RF performance on low temperature
55 * Maximum Power +22 dBm constant RF output
56 * High sensitivity: -148 dBm
57 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
58 * LoRa Rx current: <9 mA
59
60 **WiFi:**
61
62 * 802.11b/g/n
63 * Up to 150 Mbps data rate in 802.11n mode
64 * Support A-MPDU and A-MSDU aggregation
65 * zero point four μ S protection interval
66 * Working channel center frequency range: 2412~~2484 MHz
67
68 **Bluetooth:**
69
70 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
71 * Class-1, Class-2, and Class-3 transmitters.
72 * AFH
73 * CVSD and SBC
74
75 **Display:**
76
77 * 5.0 Inch , 800 x 480
78 * IPS Capacitive Touch SCreen
79 * RGB color.
80 * Display Area: 120.7*75.80 mm
81
82 == 1.4  Power Consumption ==
83
84
85 * External 5V DC power adapter
86
87 == 1.5  Storage & Operation Temperature ==
88
89
90 * Operation Temperature: -20 ~~ 70°C  (No Dew)
91 * Storage Temperature: -30 ~~ 70°C  (No Dew)
92
93 == 1.6  Applications ==
94
95
96 * Smart Buildings & Home Automation
97 * Logistics and Supply Chain Management
98 * Smart Metering
99 * Smart Agriculture
100 * Smart Cities
101 * Smart Factory
102
103 = 2.  Getting Started with 'Hello World' =
104
105 == 2.1  About this demo ==
106
107
108 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
109
110 * Creating a basic UI with a single button.
111 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
112 * Uploading the UI to the LTS5 device.
113
114 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
115
116
117 == 2.2  Install Software Running Environment ==
118
119
120 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
121
122
123 === 2.2.1 Install VS Code and ESP-IDF extension ===
124
125
126 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
127
128 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
129
130
131 [[image:image-20240928110211-5.png||height="508" width="866"]]
132
133 Image 1: ESP-IDF extension install
134
135 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
136
137
138 === 2.2.2 Install SquareLine Studio ===
139
140
141 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
142
143 [[image:squareline.io_downloads.png||height="888" width="1294"]]
144
145
146 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
147
148 * Max. 10 screens
149 * Max. 150 widgets
150 * Max. 5 global colors
151 * Max. 2 themes
152 * Max. 1 component
153
154 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
155
156
157 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
158
159 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
160 * Select the **CREATE **button to create the new project with the selected settings.
161
162 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
163
164
165 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
166
167 [[image:1727229582471-566.png]]
168
169
170 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
171
172 * **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
173 * **LVGL Include Path**: Set this to **lvgl.h**
174 * Click on the **APPLY CHANGES** button.
175
176 [[image:image-20240928105309-4.png||height="526" width="556"]]
177
178
179 Now you can start building the user interface. Follow the steps below:
180
181
182 === **Add widgets** ===
183
184
185 After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default.
186
187 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
188
189 [[image:image-20240928111412-6.png||height="526" width="864"]]
190
191
192 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
193
194 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
195
196 === **Modify widget properties** ===
197
198
199 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
200
201 [[image:1727485118799-984.png]]
202
203
204 ==== **Changing the Button properties** ====
205
206
207 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
208
209 * **Flex Flow**: No Layout
210 * **Transform**:
211 ** **X**: 331 px
212 ** **Y**: 203 px
213 ** **Width**: 100 px
214 ** **Height**: 50 px
215 ** **Align**: CENTER
216
217 [[image:1727485251053-655.png]]
218
219
220 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
221
222 * Click **ADD EVENT** button. A new section will appear to configure this event.
223
224 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
225
226 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
227
228 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
229
230 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
231 * Finally, click the **ADD** button.
232
233 [[image:1727485480434-713.png||height="395" width="290"]]
234
235 Image 8: Add an event for the button
236
237
238 ==== **Changing the label properties** ====
239
240
241 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
242
243 [[image:image-20240928090825-1.png||height="327" width="391"]]
244
245
246 Once you enter the text, it will immediately appear on the label.
247
248
249 ==== **Changing image properties** ====
250
251
252 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
253
254 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
255
256 [[image:image-20240928113424-9.png||height="355" width="505"]]
257
258
259 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
260
261 [[image:image-20240928114139-10.png||height="559" width="810"]]
262
263
264 ==== **The relationship between widgets** ====
265
266
267 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
268
269 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
270 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
271
272 [[image:1727486567182-334.png||height="318" width="278"]]
273
274
275 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
276
277 [[image:image-20240928112001-8.png||height="431" width="796"]]
278
279
280 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
281
282 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
283
284
285 ==== **Preview the screen** ====
286
287
288 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
289
290 [[image:1727487368023-281.png]]
291
292
293 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
294
295
296 == 2.4 Integrate UI Code into an ESP-IDF Project ==
297
298
299 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
300
301 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
302
303 [[image:1727229798126-306.png]]
304
305
306 The exported UI files can be found in your SquareLine project folder as shown in the image below.
307
308
309 [[image:1727229821582-258.png||height="333" width="662"]]
310
311
312 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
313
314 [[image:image-20240928144830-11.png]]
315
316
317 Open the **CMakeLists.txt** file and edit it as ahown below.
318
319 [[image:1727229892636-154.png||height="521" width="407"]]
320
321
322 Open the main.c file and  add two lines of code as shown in the below images.
323
324 Add **#include "ui.h"**
325
326 [[image:1727229926561-300.png]]
327
328
329 Add **ui_init();**
330
331 [[image:1727229955611-607.png]]
332
333
334 == 2.5 Brief introduction to the Hello World project ==
335
336
337 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
338
339
340 == 2.6 Test Result ==
341
342
343 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
344
345 Screen 1:
346
347 [[image:1727488067077-684.png||height="402" width="574"]]
348
349
350 Screen 2:
351
352 [[image:1727488157579-949.png||height="397" width="572"]]
353
354
355 = 3. Example Project 1: LoRa Central Display =
356
357 [[image:image-20240916101737-1.png||height="468" width="683"]]
358
359
360 = 4. Example Project 2: LoRaWAN RS485 Alarm =
361
362 = 5. Example Project 3: P2P =
363
364 The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
365
366 The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
367
368 == 5.1 Firmware Flashing ==
369
370
371 The following software tools are required to flash firmware to the ESP32 and LA66.
372
373 * Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
374 * Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
375
376 === 5.1.1 Upload the Firmware to the ESP32 ===
377
378 Open //**flash_download_tool.exe**// and follow the steps below.
379
380 * **Chip Type**: ESP32-S3
381 * **WorkMode**: Develop
382 * **LoadMode**: UART
383 * Click on the **OK** button.
384
385 [[image:1738893226894-758.png||height="170" width="176"]]
386
387
388 In the **SPIDownload** tab,
389
390 * Select the checkboxes for ESP32_LoRaC-P2P_CommonFW_v1.0.0.bin.
391 * SPI Flashing Config(default configuration):
392 ** **SPI SPEED**: 40MHz
393 ** **SPI MODE**: DIO
394 ** Check **DoNotChgBin** option.
395 * **COM**: Select the correct COM port.
396 * **BAUD**: 1152000
397 * Click on the **START** button.
398
399 [[image:image-20250505122103-4.png||height="551" width="705"]]
400
401 The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete.
402
403
404 === 5.1.2 Upload the Firmware to the LA66 ===
405
406 Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below.
407
408 * Click on the UART Update Firmware tab.
409 * Select the correct COM port.
410 * Click on the Upload_File button and select the LA66_P2P_FW_v1.0.0.bin file.
411 * Click on the Start button.
412
413
414
415 [[image:image-20250505121328-2.png]]
416
417
418 [[image:image-20250505121531-3.png]]
419
420 (% class="wikigeneratedid" %)
421 The progress bar will indicate the firmware update progress.
422
423
424 == 5.2 AT commands and LTS5 Panel Data Formats ==
425
426 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
427
428 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
429
430 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
431
432 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
433
434 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
435
436 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
437
438 **LTS5 panel data format**:
439
440 ~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
441
442 **01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
443
444 **4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
445
446 **A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
447
448 **01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
449
450 0x02~-~->Door,
451
452 0x03~-~->Water Leak,
453
454 0x04~-~->Occupied,
455
456 0x05~-~->Button,
457
458 0x06~-~->Alarm,
459
460 **A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
461
462 **BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
463
464 **8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
465
466 **5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
467
468 2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
469
470 Specific sections of the data share the same function.
471
472 **00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
473
474 If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
475
476 If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
477
478 If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
479
480 If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
481
482 == 5.3 Usage ==
483
484 After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
485
486 5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
487
488 [[image:image-20250207143131-11.png||height="527" width="547"]]
489
490 5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
491
492 [[image:image-20250207144605-12.png||height="634" width="548"]]
493
494 LTS5 receives this message and displays it on its screen as the image below shows.
495
496 [[image:image-20250208181700-8.jpeg||height="528" width="704"]]
497
498 = 6. Example Project 4: LoRaWAN_CLASS_C =
499
500
501 The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
502
503 The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
504
505 The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
506
507 The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
508
509 == 6.1 firmware flashing approach ==
510
511 The firmware flashing approach is the same as described in section 5.1.
512
513 == 6.2 flowchart ==
514
515 [[image:image-20250207164320-13.png||height="696" width="1344"]]
516
517 == 6.3 Usage ==
518
519 This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
520
521 6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
522
523 [[image:image-20250207165702-14.png||height="830" width="563"]]
524
525 6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
526
527 [[image:image-20250207173212-27.png]]
528
529 [[image:image-20250207172246-20.png]]
530
531 6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
532
533 [[image:image-20250207172010-19.png]]
534
535 [[image:image-20250207171650-17.png]]
536
537 6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
538
539 [[image:image-20250207192107-28.png]]
540
541 6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
542
543 There is an example for TTN downlink.
544
545 1. downlink DEUI F1A84041000181D4A8
546 1. downlink Dev Name F24B69746368656E2D467269676531FFFF
547 1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
548
549 [[image:image-20250208175819-1.png||height="503" width="502"]]
550
551
552 [[image:image-20250208175918-2.png||height="505" width="502"]]
553
554
555 [[image:image-20250208180010-3.png||height="507" width="503"]]
556
557
558 [[image:image-20250208181019-4.jpeg||height="592" width="790"]]
559
560
561 [[image:image-20250208181328-7.png||height="505" width="504"]]
562
563
564 [[image:image-20250208181139-5.jpeg||height="594" width="792"]]
565
566
567 = 7. The method for adding a new type of panel to the project =
568
569 If you don't have this need, then this part of the content can be ignored.
570
571 1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
572
573 [[image:image-20241121113445-1.png||height="584" width="934"]]
574
575 Image 7.1: a panel about water_leak
576
577
578 2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2.
579
580 [[image:image-20241121141120-4.png||height="383" width="795"]]
581
582 Image 7.2: Exported UI files
583
584
585 3. **Delete and rename some file.** Here are the steps:
586
587 Step 1: Delete the 'components' directory.
588 Step 2: Delete 'filelist.txt'.
589 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
590 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
591 Step 5: Rename the 'screens' directory to 'styles'.
592
593 [[image:image-20241121151934-10.png||height="303" width="792"]]
594
595 image 7.3 rest file (1)
596
597 [[image:image-20241121142925-7.png||height="141" width="793"]]
598
599 image 7.4 rest file (2)
600
601 4. Open the project in VS Code.
602
603 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
604
605 [[image:image-20241121181957-17.png||height="438" width="516"]]
606
607 image 7.5 extra_lib/CMakeLists.txt before adding
608
609 [[image:image-20241121182239-18.png||height="520" width="518"]]
610
611 image 7.6 extra_lib/CMakeLists.txt after adding
612
613 6.  **Modify the header files included in the fonts and images directories**.
614
615 Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
616
617 [[image:image-20241121171629-11.png]]
618
619 image 7.7 unmodified font file
620
621 [[image:image-20241121171901-12.png]]
622
623 image 7.8 modified font file
624
625 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
626
627 [[image:image-20241121172714-13.png]]
628
629 image 7.9 unmodified image file
630
631 [[image:image-20241121172908-14.png]]
632
633 image 7.10 modified image file
634
635 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
636
637 [[image:image-20241121180030-15.png]]
638
639 image 7.11 ui_water_leak/CMakeLists.txt before modification
640
641 [[image:image-20241121180517-16.png]]
642
643 image 7.12 ui_water_leak/CMakeLists.txt after modification
644
645
646 8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
647
648 [[image:image-20241122094200-23.png]]
649
650 image 7.13 ui_water_leak.h (1) before modification
651
652 [[image:image-20241122094320-24.png||height="852" width="554"]]
653
654 image 7.14 ui_water_leak.h (2) before modification
655
656 [[image:image-20241122094600-25.png||height="1078" width="554"]]
657
658 image 7.15 ui_water_leak.h (1) after modification
659
660 [[image:image-20241122094719-26.png||height="941" width="583"]]
661
662 image 7.16 ui_water_leak.h (2) before modification
663
664 9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
665
666 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
667
668 [[image:image-20241122102929-27.png||height="619" width="426"]]
669
670 image 7.17 ui_water_leak.c (1) before modification
671
672 [[image:image-20241122112838-30.png||height="551" width="628"]]
673
674 image 7.18 ui_water_leak.c (2) before modification
675
676 [[image:image-20241122110815-29.png||height="725" width="712"]]
677
678 image 7.19 ui_water_leak.c (3) before modification
679
680 [[image:image-20241122113158-31.png||height="872" width="677"]]
681
682 image 7.20 ui_water_leak.c (1) after modification
683
684 [[image:image-20241122113259-33.png||height="874" width="724"]]
685
686 image 7.21 ui_water_leak.c (2) after modification
687
688 [[image:image-20241122113359-34.png||height="804" width="746"]]
689
690 image 7.22 ui_water_leak.c (3) after modification
691
692 10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
693
694 [[image:image-20241122134113-35.png||height="380" width="421"]]
695
696 image 7.23 ui_water_leak_events_.h before modification
697
698 [[image:image-20241122134420-37.png||height="201" width="283"]]
699
700 image 7.24 ui_water_leak_events_.h after modification
701
702 11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
703
704 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
705
706 Step2. add code  below in delete_object() function definition.
707
708 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
709
710 size_t index = panel->panel_obj_index;
711
712 deleteElement(&arr, index);
713
714 [[image:image-20241122135023-38.png||height="358" width="372"]]
715
716 image 7.25 ui_water_leak_events_.c before modification
717
718 [[image:image-20241122135258-39.png||height="403" width="559"]]
719
720 image 7.26 ui_water_leak_events_.c after modification
721
722
723 12. **Modify ui_water_leak_style.c file.**
724
725 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
726
727 add '#include "../../sort.h"'
728
729 add '#include "ui.h"'
730
731 [[image:image-20241122141536-41.png||height="361" width="612"]]
732
733 image 7.27 ui_water_leak_style.c (1) before modification
734
735 [[image:image-20241122142129-42.png||height="386" width="613"]]
736
737 image 7.28 ui_water_leak_style.c (1) after modification
738
739
740 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
741
742 delete code as shown in image 7.29
743
744 [[image:image-20241122145620-44.png||height="757" width="671"]]
745
746 image 7.29 ui_water_leak_style.c (2)
747
748
749 Step3. The image 7.30, 7.31 show the change.
750
751 [[image:image-20241122152026-45.png||height="277" width="828"]]
752
753 image 7.30 ui_water_leak_style.c (3) before modification
754
755 [[image:image-20241122152542-46.png||height="293" width="830"]]
756
757 image 7.31 ui_water_leak_style.c (3) after modification
758
759
760 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
761
762 [[image:image-20241122153958-47.png]]
763
764 image 7.32 ui_water_leak_style.c (4)
765
766
767 [[image:image-20241122154755-49.png||height="864" width="513"]]
768
769 image 7.33 ui_water_leak_style.c (4)
770
771
772 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
773
774 [[image:image-20241122155650-50.png||height="922" width="513"]]
775
776 image 7.34 ui_water_leak_style.c (5)
777
778
779 Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
780
781 [[image:image-20241122161934-51.png]]
782
783 image 7.35
784
785
786 Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
787
788 [[image:image-20241122162852-53.png||height="330" width="529"]]
789
790 image 7.37
791
792
793 Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
794
795 panel_with_type union_sensor;
796
797 union_sensor.panel_type = WATER_LEAK_TYPE;
798
799 ......
800
801 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
802
803 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
804
805 return union_sensor;
806
807 [[image:image-20250122173546-6.png||height="777" width="922"]]
808
809 image 7.38
810
811
812 13. Rest midification in sort.h file.
813
814 In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
815
816 [[image:image-20250122170230-1.png||height="580" width="513"]]
817
818 image 7.39 sort.h
819
820 13. **Modify sort.c file.**
821
822 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
823
824 [[image:image-20250122171910-5.png||height="524" width="510"]]
825
826 image 7.40 sort.c (1)
827
828 There are still some changes need to be done in sort.c, and omit here for the moment.
829
830
831
832 = 8. FAQ =
833
834 == 8.1 ==
835
836
837 = 9. Order Info =
838
839 == 9.1  Part Number ==
840
841
842 Part Number: (% style="color:#4472c4" %)LTS5
843
844
845 == 9.2  Packing Info ==
846
847
848 **Package Includes**:
849
850 * LTS5 HMI Touch Screen
851 * 5V,2A DC Power Adapter.
852 * USB Type C Program Cable
853
854 = 10. Support =
855
856
857 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
858 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
859
860 = 11.  Reference material =
861
862
863 * Datasheet: [[https:~~/~~/www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0>>https://www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0]]
864 * schematic: [[LTS5-V1>>attach:LTS5-V1.pdf]]
865 * Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
866 * Mechinical
867
868 = 12. FCC Warning =
869
870
871 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
872
873 (1) This device may not cause harmful interference;
874
875 (2) this device must accept any interference received,including interference that may cause undesired operation.
876