Show last authors
1
2
3 (% style="text-align:center" %)
4 [[image:image-20241226135550-1.png]]
5
6
7
8
9 (% _mstvisible="1" %)
10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
11
12 {{toc/}}
13
14
15
16
17
18
19
20
21 = 1.  Introduction =
22
23 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
24
25
26 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
27
28 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
29
30 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
31
32 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
33
34 == 1.2  Features ==
35
36
37 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
38 * Dragino LA66 LoRa Module
39 * Support Private LoRa protocol or LoRaWAN protocol
40 * Support WiFi & BLE wireless protocol
41 * 5.0" HMI touch screen
42 * Support LVGL case. SquareLine program.
43 * Support RS485 Interface
44 * Open Source Project
45 * Wall Attachable.
46 * 5V DC power
47 * IP Rating: IP52
48
49 == 1.3  Specifications ==
50
51
52 **LoRa**:
53
54 * Frequency Range: 870 MHz ~~ 960 MHz
55 * TCXO crystal to ensure RF performance on low temperature
56 * Maximum Power +22 dBm constant RF output
57 * High sensitivity: -148 dBm
58 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
59 * LoRa Rx current: <9 mA
60
61 **WiFi:**
62
63 * 802.11b/g/n
64 * Up to 150 Mbps data rate in 802.11n mode
65 * Support A-MPDU and A-MSDU aggregation
66 * zero point four μ S protection interval
67 * Working channel center frequency range: 2412~~2484 MHz
68
69 **Bluetooth:**
70
71 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
72 * Class-1, Class-2, and Class-3 transmitters.
73 * AFH
74 * CVSD and SBC
75
76 **Display:**
77
78 * 5.0 Inch , 800 x 480
79 * IPS Capacitive Touch SCreen
80 * RGB color.
81 * Display Area: 120.7*75.80 mm
82
83 == 1.4  Power Consumption ==
84
85
86 * External 5V DC power adapter
87
88 == 1.5  Storage & Operation Temperature ==
89
90
91 * Operation Temperature: -20 ~~ 70°C  (No Dew)
92 * Storage Temperature: -30 ~~ 70°C  (No Dew)
93
94 == 1.6  Applications ==
95
96
97 * Smart Buildings & Home Automation
98 * Logistics and Supply Chain Management
99 * Smart Metering
100 * Smart Agriculture
101 * Smart Cities
102 * Smart Factory
103
104 = 2.  Getting Started with 'Hello World' =
105
106 == 2.1  About this demo ==
107
108
109 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
110
111 * Creating a basic UI with a single button.
112 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
113 * Uploading the UI to the LTS5 device.
114
115 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
116
117
118 == 2.2  Install Software Running Environment ==
119
120
121 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
122
123
124 === 2.2.1 Install VS Code and ESP-IDF extension ===
125
126
127 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
128
129 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
130
131
132 [[image:image-20240928110211-5.png||height="508" width="866"]]
133
134 Image 1: ESP-IDF extension install
135
136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
137
138
139 === 2.2.2 Install SquareLine Studio ===
140
141
142 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
143
144 [[image:squareline.io_downloads.png||height="888" width="1294"]]
145
146
147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
148
149 * Max. 10 screens
150 * Max. 150 widgets
151 * Max. 5 global colors
152 * Max. 2 themes
153 * Max. 1 component
154
155 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
156
157
158 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
159
160 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 * Select the **CREATE **button to create the new project with the selected settings.
162
163 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
164
165
166 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
167
168 [[image:1727229582471-566.png]]
169
170
171 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
172
173 * **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
174 * **LVGL Include Path**: Set this to **lvgl.h**
175 * Click on the **APPLY CHANGES** button.
176
177 [[image:image-20240928105309-4.png||height="526" width="556"]]
178
179
180 Now you can start building the user interface. Follow the steps below:
181
182
183 === **Add widgets** ===
184
185
186 After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default.
187
188 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
189
190 [[image:image-20240928111412-6.png||height="526" width="864"]]
191
192
193 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
194
195 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
196
197 === **Modify widget properties** ===
198
199
200 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
201
202 [[image:1727485118799-984.png]]
203
204
205 ==== **Changing the Button properties** ====
206
207
208 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
209
210 * **Flex Flow**: No Layout
211 * **Transform**:
212 ** **X**: 331 px
213 ** **Y**: 203 px
214 ** **Width**: 100 px
215 ** **Height**: 50 px
216 ** **Align**: CENTER
217
218 [[image:1727485251053-655.png]]
219
220
221 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
222
223 * Click **ADD EVENT** button. A new section will appear to configure this event.
224
225 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
226
227 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
228
229 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
230
231 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
232 * Finally, click the **ADD** button.
233
234 [[image:1727485480434-713.png||height="395" width="290"]]
235
236 Image 8: Add an event for the button
237
238
239 ==== **Changing the label properties** ====
240
241
242 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
243
244 [[image:image-20240928090825-1.png||height="327" width="391"]]
245
246
247 Once you enter the text, it will immediately appear on the label.
248
249
250 ==== **Changing image properties** ====
251
252
253 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
254
255 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
256
257 [[image:image-20240928113424-9.png||height="355" width="505"]]
258
259
260 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
261
262 [[image:image-20240928114139-10.png||height="559" width="810"]]
263
264
265 ==== **The relationship between widgets** ====
266
267
268 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
269
270 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
271 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
272
273 [[image:1727486567182-334.png||height="318" width="278"]]
274
275
276 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
277
278 [[image:image-20240928112001-8.png||height="431" width="796"]]
279
280
281 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
282
283 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
284
285
286 ==== **Preview the screen** ====
287
288
289 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
290
291 [[image:1727487368023-281.png]]
292
293
294 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
295
296
297 == 2.4 Integrate UI Code to ESP-IDF Project ==
298
299
300 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
301
302 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
303
304 [[image:1727229798126-306.png]]
305
306
307 The exported UI files can be found in your SquareLine project folder as shown in the image below.
308
309
310 [[image:1727229821582-258.png||height="333" width="662"]]
311
312
313 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
314
315 [[image:image-20240928144830-11.png]]
316
317
318 Open the **CMakeLists.txt** file and edit it as ahown below.
319
320 [[image:1727229892636-154.png||height="521" width="407"]]
321
322
323 Open the main.c file and  add two lines of code as shown in the below images.
324
325 Add **#include "ui.h"**
326
327 [[image:1727229926561-300.png]]
328
329
330 Add **ui_init();**
331
332 [[image:1727229955611-607.png]]
333
334
335 == 2.5 Brief introduction to the Hello World project ==
336
337
338 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
339
340
341 == 2.6 Test Result ==
342
343
344 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
345
346 Screen 1:
347
348 [[image:1727488067077-684.png||height="402" width="574"]]
349
350
351 Screen 2:
352
353 [[image:1727488157579-949.png||height="397" width="572"]]
354
355
356 = 3. Example Project 1: LoRa Central Display =
357
358 [[image:image-20240916101737-1.png||height="468" width="683"]]
359
360
361 = 4. Example Project 2: LoRaWAN RS485 Alarm =
362
363 = 5. Example Project 3: P2P =
364
365 The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
366
367 The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
368
369 == 5.1 firmware flashing approach. ==
370
371 5.1.1 Download this project
372
373 5.1.2 Download esp32 firmware flash tool in [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
374
375 5.1.3 Download la66 firmware flash tool in [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
376
377 5.1.4 Upload firmware to esp32
378
379 Open flash_download_tool.exe, and then follow the steps below.
380
381 [[image:1738893226894-758.png||height="170" width="176"]]
382
383 [[image:image-20250207100150-7.png||height="476" width="538"]]
384
385 5.1.5 Upload firmware to la66
386
387 Open Dragino_Sensor_Manager_Utility.exe, and then follow the steps below.
388
389 [[image:image-20250207101415-8.png||height="522" width="618"]]
390
391 [[image:image-20250207101515-9.png||height="522" width="618"]]
392
393 == 5.2 AT command and LTS5 panel data format ==
394
395 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
396
397 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
398
399 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
400
401 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
402
403 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
404
405 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
406
407 **LTS5 panel data format**:
408
409 ~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
410
411 **01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
412
413 **4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
414
415 **A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
416
417 **01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
418
419 0x02~-~->Door,
420
421 0x03~-~->Water Leak,
422
423 0x04~-~->Occupied,
424
425 0x05~-~->Button,
426
427 0x06~-~->Alarm,
428
429 **A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
430
431 **BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
432
433 **8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
434
435 **5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
436
437 2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
438
439 Specific sections of the data share the same function.
440
441 **00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
442
443 If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
444
445 If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
446
447 If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
448
449 If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
450
451 == 5.3 Usage ==
452
453 After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
454
455 5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
456
457 [[image:image-20250207143131-11.png||height="527" width="547"]]
458
459 5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
460
461 [[image:image-20250207144605-12.png||height="634" width="548"]]
462
463 LTS5 receives this message and displays it on its screen as the image below shows.
464
465 [[image:image-20250208181700-8.jpeg||height="528" width="704"]]
466
467 = 6. Example Project 4: LoRaWAN_CLASS_C =
468
469
470 The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
471
472 The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
473
474 The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
475
476 The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
477
478 == 6.1 firmware flashing approach ==
479
480 The firmware flashing approach is the same as described in section 5.1.
481
482 == 6.2 flowchart ==
483
484 [[image:image-20250207164320-13.png||height="696" width="1344"]]
485
486 == 6.3 Usage ==
487
488 This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
489
490 6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
491
492 [[image:image-20250207165702-14.png||height="830" width="563"]]
493
494 6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
495
496 [[image:image-20250207173212-27.png]]
497
498 [[image:image-20250207172246-20.png]]
499
500 6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
501
502 [[image:image-20250207172010-19.png]]
503
504 [[image:image-20250207171650-17.png]]
505
506 6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
507
508 [[image:image-20250207192107-28.png]]
509
510 6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
511
512 There is an example for TTN downlink.
513
514 1. downlink DEUI F1A84041000181D4A8
515 1. downlink Dev Name F24B69746368656E2D467269676531FFFF
516 1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
517
518 [[image:image-20250208175819-1.png||height="503" width="502"]]
519
520
521 [[image:image-20250208175918-2.png||height="505" width="502"]]
522
523
524 [[image:image-20250208180010-3.png||height="507" width="503"]]
525
526
527 [[image:image-20250208181019-4.jpeg||height="592" width="790"]]
528
529
530 [[image:image-20250208181328-7.png||height="505" width="504"]]
531
532
533 [[image:image-20250208181139-5.jpeg||height="594" width="792"]]
534
535
536 = 7. The method for adding a new type of panel to the project =
537
538 If you don't have this need, then this part of the content can be ignored.
539
540 1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
541
542 [[image:image-20241121113445-1.png||height="584" width="934"]]
543
544 Image 7.1: a panel about water_leak
545
546
547 2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2.
548
549 [[image:image-20241121141120-4.png||height="383" width="795"]]
550
551 Image 7.2: Exported UI files
552
553
554 3. **Delete and rename some file.** Here are the steps:
555
556 Step 1: Delete the 'components' directory.
557 Step 2: Delete 'filelist.txt'.
558 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
559 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
560 Step 5: Rename the 'screens' directory to 'styles'.
561
562 [[image:image-20241121151934-10.png||height="303" width="792"]]
563
564 image 7.3 rest file (1)
565
566 [[image:image-20241121142925-7.png||height="141" width="793"]]
567
568 image 7.4 rest file (2)
569
570 4. Open the project in VS Code.
571
572 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
573
574 [[image:image-20241121181957-17.png||height="438" width="516"]]
575
576 image 7.5 extra_lib/CMakeLists.txt before adding
577
578 [[image:image-20241121182239-18.png||height="520" width="518"]]
579
580 image 7.6 extra_lib/CMakeLists.txt after adding
581
582 6.  **Modify the header files included in the fonts and images directories**.
583
584 Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
585
586 [[image:image-20241121171629-11.png]]
587
588 image 7.7 unmodified font file
589
590 [[image:image-20241121171901-12.png]]
591
592 image 7.8 modified font file
593
594 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
595
596 [[image:image-20241121172714-13.png]]
597
598 image 7.9 unmodified image file
599
600 [[image:image-20241121172908-14.png]]
601
602 image 7.10 modified image file
603
604 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
605
606 [[image:image-20241121180030-15.png]]
607
608 image 7.11 ui_water_leak/CMakeLists.txt before modification
609
610 [[image:image-20241121180517-16.png]]
611
612 image 7.12 ui_water_leak/CMakeLists.txt after modification
613
614
615 8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
616
617 [[image:image-20241122094200-23.png]]
618
619 image 7.13 ui_water_leak.h (1) before modification
620
621 [[image:image-20241122094320-24.png||height="852" width="554"]]
622
623 image 7.14 ui_water_leak.h (2) before modification
624
625 [[image:image-20241122094600-25.png||height="1078" width="554"]]
626
627 image 7.15 ui_water_leak.h (1) after modification
628
629 [[image:image-20241122094719-26.png||height="941" width="583"]]
630
631 image 7.16 ui_water_leak.h (2) before modification
632
633 9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
634
635 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
636
637 [[image:image-20241122102929-27.png||height="619" width="426"]]
638
639 image 7.17 ui_water_leak.c (1) before modification
640
641 [[image:image-20241122112838-30.png||height="551" width="628"]]
642
643 image 7.18 ui_water_leak.c (2) before modification
644
645 [[image:image-20241122110815-29.png||height="725" width="712"]]
646
647 image 7.19 ui_water_leak.c (3) before modification
648
649 [[image:image-20241122113158-31.png||height="872" width="677"]]
650
651 image 7.20 ui_water_leak.c (1) after modification
652
653 [[image:image-20241122113259-33.png||height="874" width="724"]]
654
655 image 7.21 ui_water_leak.c (2) after modification
656
657 [[image:image-20241122113359-34.png||height="804" width="746"]]
658
659 image 7.22 ui_water_leak.c (3) after modification
660
661 10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
662
663 [[image:image-20241122134113-35.png||height="380" width="421"]]
664
665 image 7.23 ui_water_leak_events_.h before modification
666
667 [[image:image-20241122134420-37.png||height="201" width="283"]]
668
669 image 7.24 ui_water_leak_events_.h after modification
670
671 11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
672
673 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
674
675 Step2. add code  below in delete_object() function definition.
676
677 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
678
679 size_t index = panel->panel_obj_index;
680
681 deleteElement(&arr, index);
682
683 [[image:image-20241122135023-38.png||height="358" width="372"]]
684
685 image 7.25 ui_water_leak_events_.c before modification
686
687 [[image:image-20241122135258-39.png||height="403" width="559"]]
688
689 image 7.26 ui_water_leak_events_.c after modification
690
691
692 12. **Modify ui_water_leak_style.c file.**
693
694 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
695
696 add '#include "../../sort.h"'
697
698 add '#include "ui.h"'
699
700 [[image:image-20241122141536-41.png||height="361" width="612"]]
701
702 image 7.27 ui_water_leak_style.c (1) before modification
703
704 [[image:image-20241122142129-42.png||height="386" width="613"]]
705
706 image 7.28 ui_water_leak_style.c (1) after modification
707
708
709 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
710
711 delete code as shown in image 7.29
712
713 [[image:image-20241122145620-44.png||height="757" width="671"]]
714
715 image 7.29 ui_water_leak_style.c (2)
716
717
718 Step3. The image 7.30, 7.31 show the change.
719
720 [[image:image-20241122152026-45.png||height="277" width="828"]]
721
722 image 7.30 ui_water_leak_style.c (3) before modification
723
724 [[image:image-20241122152542-46.png||height="293" width="830"]]
725
726 image 7.31 ui_water_leak_style.c (3) after modification
727
728
729 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
730
731 [[image:image-20241122153958-47.png]]
732
733 image 7.32 ui_water_leak_style.c (4)
734
735
736 [[image:image-20241122154755-49.png||height="864" width="513"]]
737
738 image 7.33 ui_water_leak_style.c (4)
739
740
741 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
742
743 [[image:image-20241122155650-50.png||height="922" width="513"]]
744
745 image 7.34 ui_water_leak_style.c (5)
746
747
748 Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
749
750 [[image:image-20241122161934-51.png]]
751
752 image 7.35
753
754
755 Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
756
757 [[image:image-20241122162852-53.png||height="330" width="529"]]
758
759 image 7.37
760
761
762 Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
763
764 panel_with_type union_sensor;
765
766 union_sensor.panel_type = WATER_LEAK_TYPE;
767
768 ......
769
770 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
771
772 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
773
774 return union_sensor;
775
776 [[image:image-20250122173546-6.png||height="777" width="922"]]
777
778 image 7.38
779
780
781 13. Rest midification in sort.h file.
782
783 In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
784
785 [[image:image-20250122170230-1.png||height="580" width="513"]]
786
787 image 7.39 sort.h
788
789 13. **Modify sort.c file.**
790
791 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
792
793 [[image:image-20250122171910-5.png||height="524" width="510"]]
794
795 image 7.40 sort.c (1)
796
797 There are still some changes need to be done in sort.c, and omit here for the moment.
798
799
800
801 = 8. FAQ =
802
803 == 8.1 ==
804
805
806 = 9. Order Info =
807
808 == 9.1  Part Number ==
809
810
811 Part Number: (% style="color:#4472c4" %)LTS5
812
813
814 == 9.2  Packing Info ==
815
816
817 **Package Includes**:
818
819 * LTS5 HMI Touch Screen
820 * 5V,2A DC Power Adapter.
821 * USB Type C Program Cable
822
823 = 10. Support =
824
825
826 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
827 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
828
829 = 11.  Reference material =
830
831
832 * Datasheet
833 * schematic: [[LTS5-V1>>attach:LTS5-V1.pdf]]
834 * Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
835 * Mechinical
836
837 = 12. FCC Warning =
838
839
840 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
841
842 (1) This device may not cause harmful interference;
843
844 (2) this device must accept any interference received,including interference that may cause undesired operation.
845
Copyright ©2010-2024 Dragino Technology Co., LTD. All rights reserved
Dragino Wiki v2.0