Wiki source code of LTS5 LoRa HMI Touch Screen

Version 164.1 by BoYang Xie on 2025/02/07 19:21

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10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
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12 {{toc/}}
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20
21 = 1.  Introduction =
22
23 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
24
25
26 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
27
28 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
29
30 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
31
32 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
33
34 == 1.2  Features ==
35
36
37 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
38 * Dragino LA66 LoRa Module
39 * Support Private LoRa protocol or LoRaWAN protocol
40 * Support WiFi & BLE wireless protocol
41 * 5.0" HMI touch screen
42 * Support LVGL case. SquareLine program.
43 * Support RS485 Interface
44 * Open Source Project
45 * Wall Attachable.
46 * 5V DC power
47 * IP Rating: IP52
48
49 == 1.3  Specifications ==
50
51
52 **LoRa**:
53
54 * Frequency Range: 870 MHz ~~ 960 MHz
55 * TCXO crystal to ensure RF performance on low temperature
56 * Maximum Power +22 dBm constant RF output
57 * High sensitivity: -148 dBm
58 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
59 * LoRa Rx current: <9 mA
60
61 **WiFi:**
62
63 * 802.11b/g/n
64 * Up to 150 Mbps data rate in 802.11n mode
65 * Support A-MPDU and A-MSDU aggregation
66 * zero point four μ S protection interval
67 * Working channel center frequency range: 2412~~2484 MHz
68
69 **Bluetooth:**
70
71 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
72 * Class-1, Class-2, and Class-3 transmitters.
73 * AFH
74 * CVSD and SBC
75
76 **Display:**
77
78 * 5.0 Inch , 800 x 480
79 * IPS Capacitive Touch SCreen
80 * RGB color.
81 * Display Area: 120.7*75.80 mm
82
83 == 1.4  Power Consumption ==
84
85
86 * External 5V DC power adapter
87
88 == 1.5  Storage & Operation Temperature ==
89
90
91 * Operation Temperature: -20 ~~ 70°C  (No Dew)
92 * Storage Temperature: -30 ~~ 70°C  (No Dew)
93
94 == 1.6  Applications ==
95
96
97 * Smart Buildings & Home Automation
98 * Logistics and Supply Chain Management
99 * Smart Metering
100 * Smart Agriculture
101 * Smart Cities
102 * Smart Factory
103
104 = 2.  Getting Started with 'Hello World' =
105
106 == 2.1  About this demo ==
107
108
109 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
110
111 * Creating a basic UI with a single button.
112 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
113 * Uploading the UI to the LTS5 device.
114
115 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
116
117
118 == 2.2  Install Software Running Environment ==
119
120
121 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
122
123
124 === 2.2.1 Install VS Code and ESP-IDF extension ===
125
126
127 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
128
129 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
130
131
132 [[image:image-20240928110211-5.png||height="508" width="866"]]
133
134 Image 1: ESP-IDF extension install
135
136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
137
138
139 === 2.2.2 Install SquareLine Studio ===
140
141
142 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
143
144 [[image:squareline.io_downloads.png||height="888" width="1294"]]
145
146
147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
148
149 * Max. 10 screens
150 * Max. 150 widgets
151 * Max. 5 global colors
152 * Max. 2 themes
153 * Max. 1 component
154
155 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
156
157
158 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
159
160 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 * Select the **CREATE **button to create the new project with the selected settings.
162
163 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
164
165
166 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
167
168 [[image:1727229582471-566.png]]
169
170
171 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
172
173 * **UI Files Export Root**: Select a folder on your computer to store the UI files.
174 * **LVGL Include Path**: Set this to **lvgl.h**
175 * Click on the **APPLY CHANGES** button.
176
177 [[image:image-20240928105309-4.png||height="526" width="556"]]
178
179
180 Now you can start building the user interface. Follow the steps below:
181
182
183 === **Add widgets** ===
184
185
186 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
187
188 [[image:image-20240928111412-6.png||height="526" width="864"]]
189
190
191 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
192
193 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
194
195 === **Modify widget properties** ===
196
197
198 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
199
200 [[image:1727485118799-984.png]]
201
202
203 ==== **Changing the Button properties** ====
204
205
206 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
207
208 * **Flex Flow**: No Layout
209 * **Transform**:
210 ** **X**: 331 px
211 ** **Y**: 203 px
212 ** **Width**: 100 px
213 ** **Height**: 50 px
214 ** **Align**: CENTER
215
216 [[image:1727485251053-655.png]]
217
218
219 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
220
221 * Click **ADD EVENT** button. A new section will appear to configure this event.
222
223 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
224
225 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
226
227 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
228
229 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
230 * Finally, click the **ADD** button.
231
232 [[image:1727485480434-713.png||height="395" width="290"]]
233
234 Image 8: Add an event for the button
235
236
237 ==== **Changing the label properties** ====
238
239
240 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
241
242 [[image:image-20240928090825-1.png||height="327" width="391"]]
243
244
245 Once you enter the text, it will immediately appear on the label.
246
247
248 ==== **Changing image properties** ====
249
250
251 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
252
253 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
254
255 [[image:image-20240928113424-9.png||height="355" width="505"]]
256
257
258 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
259
260 [[image:image-20240928114139-10.png||height="559" width="810"]]
261
262
263 ==== **The relationship between widgets** ====
264
265
266 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
267
268 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
269 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
270
271 [[image:1727486567182-334.png||height="318" width="278"]]
272
273
274 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
275
276 [[image:image-20240928112001-8.png||height="431" width="796"]]
277
278
279 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
280
281 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
282
283
284 ==== **Preview the screen** ====
285
286
287 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
288
289 [[image:1727487368023-281.png]]
290
291
292 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
293
294
295 == 2.4 Integrate UI Code to ESP-IDF Project ==
296
297
298 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
299
300 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
301
302 [[image:1727229798126-306.png]]
303
304
305 The exported UI files can be found in your SquareLine project folder as shown in the image below.
306
307
308 [[image:1727229821582-258.png||height="333" width="662"]]
309
310
311 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
312
313 [[image:image-20240928144830-11.png]]
314
315
316 Open the **CMakeLists.txt** file and edit it as ahown below.
317
318 [[image:1727229892636-154.png||height="521" width="407"]]
319
320
321 Open the main.c file and  add two lines of code as shown in the below images.
322
323 Add **#include "ui.h"**
324
325 [[image:1727229926561-300.png]]
326
327
328 Add **ui_init();**
329
330 [[image:1727229955611-607.png]]
331
332
333 == 2.5 Brief introduction to the Hello World project ==
334
335
336 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
337
338
339 == 2.6 Test Result ==
340
341
342 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
343
344 Screen 1:
345
346 [[image:1727488067077-684.png||height="402" width="574"]]
347
348
349 Screen 2:
350
351 [[image:1727488157579-949.png||height="397" width="572"]]
352
353
354 = 3. Example Project 1: LoRa Central Display =
355
356 [[image:image-20240916101737-1.png||height="468" width="683"]]
357
358
359 = 4. Example Project 2: LoRaWAN RS485 Alarm =
360
361 = 5. The method for adding a new type of panel to the project =
362
363 If you don't have this need, then this part of the content can be ignored.
364
365 1. Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference.
366
367 [[image:image-20241121113445-1.png||height="584" width="934"]]
368
369 Image 5.1: a panel about water_leak
370
371
372 2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2.
373
374 [[image:image-20241121141120-4.png||height="383" width="795"]]
375
376 Image 5.2: Exported UI files
377
378
379 3. **Delete and rename some file.** Here are the steps:
380
381 Step 1: Delete the 'components' directory.
382 Step 2: Delete 'filelist.txt'.
383 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
384 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
385 Step 5: Rename the 'screens' directory to 'styles'.
386
387 [[image:image-20241121151934-10.png||height="303" width="792"]]
388
389 image 5.3 rest file (1)
390
391 [[image:image-20241121142925-7.png||height="141" width="793"]]
392
393 image 5.4 rest file (2)
394
395 4. Open the project in **VS Code**.
396
397 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 5.5 and 5.6. Its format is similar to that of **tem_hum** or **door**."
398
399 [[image:image-20241121181957-17.png||height="438" width="516"]]
400
401 image 5.5 extra_lib/CMakeLists.txt before add
402
403 [[image:image-20241121182239-18.png||height="520" width="518"]]
404
405 image 5.6 extra_lib/CMakeLists.txt after add
406
407 6.  **Modify the header files included in the fonts and images directories**.
408
409 Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way.
410
411 [[image:image-20241121171629-11.png]]
412
413 image 5.7 before-modified font file
414
415 [[image:image-20241121171901-12.png]]
416
417 image 5.8 modified font file
418
419 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 5.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.10. Other image files need to be modified in the same way.
420
421 [[image:image-20241121172714-13.png]]
422
423 image 5.9 before-modified image file
424
425 [[image:image-20241121172908-14.png]]
426
427 image 5.10 modified image file
428
429 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 5.11 (before) and image 5.12 (after).
430
431 [[image:image-20241121180030-15.png]]
432
433 image 5.11 ui_water_leak/CMakeLists.txt before modification
434
435 [[image:image-20241121180517-16.png]]
436
437 image 5.12 ui_water_leak/CMakeLists.txt after modification
438
439
440 8. Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification.
441
442 [[image:image-20241122094200-23.png]]
443
444 image 5.13 ui_water_leak.h (1) before modification
445
446 [[image:image-20241122094320-24.png||height="852" width="554"]]
447
448 image 5.14 ui_water_leak.h (2) before modification
449
450 [[image:image-20241122094600-25.png||height="1078" width="554"]]
451
452 image 5.15 ui_water_leak.h (1) after modification
453
454 [[image:image-20241122094719-26.png||height="941" width="583"]]
455
456 image 5.16 ui_water_leak.h (2) before modification
457
458 9. **Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
459
460 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
461
462 [[image:image-20241122102929-27.png||height="619" width="426"]]
463
464 image 5.17 ui_water_leak.c (1) before modification
465
466 [[image:image-20241122112838-30.png||height="551" width="628"]]
467
468 image 5.18 ui_water_leak.c (2) before modification
469
470 [[image:image-20241122110815-29.png||height="725" width="712"]]
471
472 image 5.19 ui_water_leak.c (3) before modification
473
474 [[image:image-20241122113158-31.png||height="872" width="677"]]
475
476 image 5.20 ui_water_leak.c (1) after modification
477
478 [[image:image-20241122113259-33.png||height="874" width="724"]]
479
480 image 5.21 ui_water_leak.c (2) after modification
481
482 [[image:image-20241122113359-34.png||height="804" width="746"]]
483
484 image 5.22 ui_water_leak.c (3) after modification
485
486 10. **Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
487
488 [[image:image-20241122134113-35.png||height="380" width="421"]]
489
490 image 5.23 ui_water_leak_events_.h before modification
491
492 [[image:image-20241122134420-37.png||height="201" width="283"]]
493
494 image 5.24 ui_water_leak_events_.h after modification
495
496 11.** Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
497
498 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
499
500 Step2. add code  below in delete_object() function definition.
501
502 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
503
504 size_t index = panel->panel_obj_index;
505
506 deleteElement(&arr, index);
507
508 [[image:image-20241122135023-38.png||height="358" width="372"]]
509
510 image 5.25 ui_water_leak_events_.c before modification
511
512 [[image:image-20241122135258-39.png||height="403" width="559"]]
513
514 image 5.26 ui_water_leak_events_.c after modification
515
516
517 12. **Modify ui_water_leak_style.c file.**
518
519 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
520
521 add '#include "../../sort.h"'
522
523 add '#include "ui.h"'
524
525 [[image:image-20241122141536-41.png||height="361" width="612"]]
526
527 image 5.27 ui_water_leak_style.c (1) before modification
528
529 [[image:image-20241122142129-42.png||height="386" width="613"]]
530
531 image 5.28 ui_water_leak_style.c (1) after modification
532
533
534 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
535
536 delete code as shown in image 5.29
537
538 [[image:image-20241122145620-44.png||height="757" width="671"]]
539
540 image 5.29 ui_water_leak_style.c (2)
541
542
543 Step3. The image 5.30, 5.31 show the change.
544
545 [[image:image-20241122152026-45.png||height="277" width="828"]]
546
547 image 5.30 ui_water_leak_style.c (3) before modification
548
549 [[image:image-20241122152542-46.png||height="293" width="830"]]
550
551 image 5.31 ui_water_leak_style.c (3) after modification
552
553
554 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
555
556 [[image:image-20241122153958-47.png]]
557
558 image 5.32 ui_water_leak_style.c (4)
559
560
561 [[image:image-20241122154755-49.png||height="864" width="513"]]
562
563 image 5.33 ui_water_leak_style.c (4)
564
565
566 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
567
568 [[image:image-20241122155650-50.png||height="922" width="513"]]
569
570 image 5.34 ui_water_leak_style.c (5)
571
572
573 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
574
575 [[image:image-20241122161934-51.png]]
576
577 image 5.35
578
579
580 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
581
582 [[image:image-20241122162852-53.png||height="330" width="529"]]
583
584 image 5.37
585
586
587 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
588
589 panel_with_type union_sensor;
590
591 union_sensor.panel_type = WATER_LEAK_TYPE;
592
593 ......
594
595 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
596
597 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
598
599 return union_sensor;
600
601 [[image:image-20250122173546-6.png||height="777" width="922"]]
602
603 image 5.38
604
605
606 13. Rest midification in sort.h file.
607
608 In image 5.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.
609
610 [[image:image-20250122170230-1.png||height="580" width="513"]]
611
612 image 5.39 sort.h
613
614 13. **Modify sort.c file.**
615
616 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
617
618 [[image:image-20250122171910-5.png||height="524" width="510"]]
619
620 image 5.40 sort.c (1)
621
622 There are still some changes need to be done in sort.c, and omit here for the moment.
623
624
625
626 = 6. FAQ =
627
628 == 6.1 ==
629
630
631 = 7. Order Info =
632
633 == 7.1  Part Number ==
634
635
636 Part Number: (% style="color:#4472c4" %)LTS5
637
638
639 == 7.2  Packing Info ==
640
641
642 **Package Includes**:
643
644 * LTS5 HMI Touch Screen
645 * 5V,2A DC Power Adapter.
646 * USB Type C Program Cable
647
648 = 8. Support =
649
650
651 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
652 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
653
654 = 9.  Reference material =
655
656
657 * Datasheet
658 * Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
659 * Mechinical
660
661 = 10. FCC Warning =
662
663
664 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
665
666 (1) This device may not cause harmful interference;
667
668 (2) this device must accept any interference received,including interference that may cause undesired operation.
669
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