Show last authors
1
2
3 (% style="text-align:center" %)
4 [[image:image-20241226135550-1.png]]
5
6
7
8
9 (% _mstvisible="1" %)
10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
11
12 {{toc/}}
13
14
15
16
17
18
19
20
21 = 1.  Introduction =
22
23 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
24
25
26 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
27
28 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
29
30 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
31
32 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
33
34 == 1.2  Features ==
35
36
37 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
38 * Dragino LA66 LoRa Module
39 * Support Private LoRa protocol or LoRaWAN protocol
40 * Support WiFi & BLE wireless protocol
41 * 5.0" HMI touch screen
42 * Support LVGL case. SquareLine program.
43 * Support RS485 Interface
44 * Open Source Project
45 * Wall Attachable.
46 * 5V DC power
47 * IP Rating: IP52
48
49 == 1.3  Specifications ==
50
51
52 **LoRa**:
53
54 * Frequency Range: 870 MHz ~~ 960 MHz
55 * TCXO crystal to ensure RF performance on low temperature
56 * Maximum Power +22 dBm constant RF output
57 * High sensitivity: -148 dBm
58 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
59 * LoRa Rx current: <9 mA
60
61 **WiFi:**
62
63 * 802.11b/g/n
64 * Up to 150 Mbps data rate in 802.11n mode
65 * Support A-MPDU and A-MSDU aggregation
66 * zero point four μ S protection interval
67 * Working channel center frequency range: 2412~~2484 MHz
68
69 **Bluetooth:**
70
71 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
72 * Class-1, Class-2, and Class-3 transmitters.
73 * AFH
74 * CVSD and SBC
75
76 **Display:**
77
78 * 5.0 Inch , 800 x 480
79 * IPS Capacitive Touch SCreen
80 * RGB color.
81 * Display Area: 120.7*75.80 mm
82
83 == 1.4  Power Consumption ==
84
85
86 * External 5V DC power adapter
87
88 == 1.5  Storage & Operation Temperature ==
89
90
91 * Operation Temperature: -20 ~~ 70°C  (No Dew)
92 * Storage Temperature: -30 ~~ 70°C  (No Dew)
93
94 == 1.6  Applications ==
95
96
97 * Smart Buildings & Home Automation
98 * Logistics and Supply Chain Management
99 * Smart Metering
100 * Smart Agriculture
101 * Smart Cities
102 * Smart Factory
103
104 = 2.  Getting Started with 'Hello World' =
105
106 == 2.1  About this demo ==
107
108
109 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
110
111 * Creating a basic UI with a single button.
112 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
113 * Uploading the UI to the LTS5 device.
114
115 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
116
117
118 == 2.2  Install Software Running Environment ==
119
120
121 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
122
123
124 === 2.2.1 Install VS Code and ESP-IDF extension ===
125
126
127 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
128
129 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
130
131
132 [[image:image-20240928110211-5.png||height="508" width="866"]]
133
134 Image 1: ESP-IDF extension install
135
136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
137
138
139 === 2.2.2 Install SquareLine Studio ===
140
141
142 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
143
144 [[image:squareline.io_downloads.png||height="888" width="1294"]]
145
146
147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
148
149 * Max. 10 screens
150 * Max. 150 widgets
151 * Max. 5 global colors
152 * Max. 2 themes
153 * Max. 1 component
154
155 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
156
157
158 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
159
160 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 * Select the **CREATE **button to create the new project with the selected settings.
162
163 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
164
165
166 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
167
168 [[image:1727229582471-566.png]]
169
170
171 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
172
173 * **UI Files Export Root**: Select a folder on your computer to store the UI files.
174 * **LVGL Include Path**: Set this to **lvgl.h**
175 * Click on the **APPLY CHANGES** button.
176
177 [[image:image-20240928105309-4.png||height="526" width="556"]]
178
179
180 Now you can start building the user interface. Follow the steps below:
181
182
183 === **Add widgets** ===
184
185
186 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
187
188 [[image:image-20240928111412-6.png||height="526" width="864"]]
189
190
191 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
192
193 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
194
195 === **Modify widget properties** ===
196
197
198 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
199
200 [[image:1727485118799-984.png]]
201
202
203 ==== **Changing the Button properties** ====
204
205
206 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
207
208 * **Flex Flow**: No Layout
209 * **Transform**:
210 ** **X**: 331 px
211 ** **Y**: 203 px
212 ** **Width**: 100 px
213 ** **Height**: 50 px
214 ** **Align**: CENTER
215
216 [[image:1727485251053-655.png]]
217
218
219 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
220
221 * Click **ADD EVENT** button. A new section will appear to configure this event.
222
223 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
224
225 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
226
227 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
228
229 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
230 * Finally, click the **ADD** button.
231
232 [[image:1727485480434-713.png||height="395" width="290"]]
233
234 Image 8: Add an event for the button
235
236
237 ==== **Changing the label properties** ====
238
239
240 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
241
242 [[image:image-20240928090825-1.png||height="327" width="391"]]
243
244
245 Once you enter the text, it will immediately appear on the label.
246
247
248 ==== **Changing image properties** ====
249
250
251 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
252
253 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
254
255 [[image:image-20240928113424-9.png||height="355" width="505"]]
256
257
258 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
259
260 [[image:image-20240928114139-10.png||height="559" width="810"]]
261
262
263 ==== **The relationship between widgets** ====
264
265
266 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
267
268 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
269 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
270
271 [[image:1727486567182-334.png||height="318" width="278"]]
272
273
274 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
275
276 [[image:image-20240928112001-8.png||height="431" width="796"]]
277
278
279 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
280
281 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
282
283
284 ==== **Preview the screen** ====
285
286
287 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
288
289 [[image:1727487368023-281.png]]
290
291
292 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
293
294
295 == 2.4 Integrate UI Code to ESP-IDF Project ==
296
297
298 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
299
300 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
301
302 [[image:1727229798126-306.png]]
303
304
305 The exported UI files can be found in your SquareLine project folder as shown in the image below.
306
307
308 [[image:1727229821582-258.png||height="333" width="662"]]
309
310
311 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
312
313 [[image:image-20240928144830-11.png]]
314
315
316 Open the **CMakeLists.txt** file and edit it as ahown below.
317
318 [[image:1727229892636-154.png||height="521" width="407"]]
319
320
321 Open the main.c file and  add two lines of code as shown in the below images.
322
323 Add **#include "ui.h"**
324
325 [[image:1727229926561-300.png]]
326
327
328 Add **ui_init();**
329
330 [[image:1727229955611-607.png]]
331
332
333 == 2.5 Brief introduction to the Hello World project ==
334
335
336 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
337
338
339 == 2.6 Test Result ==
340
341
342 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
343
344 Screen 1:
345
346 [[image:1727488067077-684.png||height="402" width="574"]]
347
348
349 Screen 2:
350
351 [[image:1727488157579-949.png||height="397" width="572"]]
352
353
354 = 3. Example Project 1: LoRa Central Display =
355
356 [[image:image-20240916101737-1.png||height="468" width="683"]]
357
358
359 = 4. Example Project 2: LoRaWAN RS485 Alarm =
360
361 = 5. Adding new panel to the project =
362
363
364 **~1. **Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference.
365
366 [[image:image-20241121113445-1.png||height="584" width="934"]]
367
368 Image 5.1: a panel about water_leak
369
370
371 **2. Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2.
372
373 [[image:image-20241121141120-4.png||height="383" width="795"]]
374
375 Image 5.2: Exported UI files
376
377
378 **3. Delete and rename some file.** Here are the steps:
379
380 Step 1: Delete the 'components' directory.
381 Step 2: Delete 'filelist.txt'.
382 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
383 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
384 Step 5: Rename the 'screens' directory to 'styles'.
385
386 [[image:image-20241121151934-10.png||height="303" width="792"]]
387
388 image 5.3 rest file (1)
389
390 [[image:image-20241121142925-7.png||height="141" width="793"]]
391
392 image 5.4 rest file (2)
393
394 4. Open the project in **VS Code**.
395
396 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 5.5 and 5.6. Its format is similar to that of **tem_hum** or **door**."
397
398 [[image:image-20241121181957-17.png||height="438" width="516"]]
399
400 image 5.5 extra_lib/CMakeLists.txt before add
401
402 [[image:image-20241121182239-18.png||height="520" width="518"]]
403
404 image 5.6 extra_lib/CMakeLists.txt after add
405
406 **6. ** **Modify the header files included in the fonts and images directories**.
407
408 Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way.
409
410 [[image:image-20241121171629-11.png]]
411
412 image 5.7 before-modified font file
413
414 [[image:image-20241121171901-12.png]]
415
416 image 5.8 modified font file
417
418 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 5.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.10. Other image files need to be modified in the same way.
419
420 [[image:image-20241121172714-13.png]]
421
422 image 5.9 before-modified image file
423
424 [[image:image-20241121172908-14.png]]
425
426 image 5.10 modified image file
427
428 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 5.11 (before) and image 5.12 (after).
429
430 [[image:image-20241121180030-15.png]]
431
432 image 5.11 ui_water_leak/CMakeLists.txt before modification
433
434 [[image:image-20241121180517-16.png]]
435
436 image 5.12 ui_water_leak/CMakeLists.txt after modification
437
438
439 **8. **Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification.
440
441 [[image:image-20241122094200-23.png]]
442
443 image 5.13 ui_water_leak.h (1) before modification
444
445 [[image:image-20241122094320-24.png||height="852" width="554"]]
446
447 image 5.14 ui_water_leak.h (2) before modification
448
449 [[image:image-20241122094600-25.png||height="1078" width="554"]]
450
451 image 5.15 ui_water_leak.h (1) after modification
452
453 [[image:image-20241122094719-26.png||height="941" width="583"]]
454
455 image 5.16 ui_water_leak.h (2) before modification
456
457 **9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
458
459 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
460
461 [[image:image-20241122102929-27.png||height="619" width="426"]]
462
463 image 5.17 ui_water_leak.c (1) before modification
464
465 [[image:image-20241122112838-30.png||height="551" width="628"]]
466
467 image 5.18 ui_water_leak.c (2) before modification
468
469 [[image:image-20241122110815-29.png||height="725" width="712"]]
470
471 image 5.19 ui_water_leak.c (3) before modification
472
473 [[image:image-20241122113158-31.png||height="872" width="677"]]
474
475 image 5.20 ui_water_leak.c (1) after modification
476
477 [[image:image-20241122113259-33.png||height="874" width="724"]]
478
479 image 5.21 ui_water_leak.c (2) after modification
480
481 [[image:image-20241122113359-34.png||height="804" width="746"]]
482
483 image 5.22 ui_water_leak.c (3) after modification
484
485 **10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
486
487 [[image:image-20241122134113-35.png||height="380" width="421"]]
488
489 image 5.23 ui_water_leak_events_.h before modification
490
491 [[image:image-20241122134420-37.png||height="201" width="283"]]
492
493 image 5.24 ui_water_leak_events_.h after modification
494
495 **11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
496
497 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
498
499 Step2. add code  below in delete_object() function definition.
500
501 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
502
503 size_t index = panel->panel_obj_index;
504
505 deleteElement(&arr, index);
506
507 [[image:image-20241122135023-38.png||height="358" width="372"]]
508
509 image 5.25 ui_water_leak_events_.c before modification
510
511 [[image:image-20241122135258-39.png||height="403" width="559"]]
512
513 image 5.26 ui_water_leak_events_.c after modification
514
515
516 **12. Modify ui_water_leak_style.c file.**
517
518 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
519
520 add '#include "../../sort.h"'
521
522 add '#include "ui.h"'
523
524 [[image:image-20241122141536-41.png||height="361" width="612"]]
525
526 image 5.27 ui_water_leak_style.c (1) before modification
527
528 [[image:image-20241122142129-42.png||height="386" width="613"]]
529
530 image 5.28 ui_water_leak_style.c (1) after modification
531
532
533 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
534
535 delete code as shown in image 5.29
536
537 [[image:image-20241122145620-44.png||height="757" width="671"]]
538
539 image 5.29 ui_water_leak_style.c (2)
540
541
542 Step3. The image 5.30, 5.31 show the change.
543
544 [[image:image-20241122152026-45.png||height="277" width="828"]]
545
546 image 5.30 ui_water_leak_style.c (3) before modification
547
548 [[image:image-20241122152542-46.png||height="293" width="830"]]
549
550 image 5.31 ui_water_leak_style.c (3) after modification
551
552
553 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
554
555 [[image:image-20241122153958-47.png]]
556
557 image 5.32 ui_water_leak_style.c (4)
558
559 [[image:image-20241122154755-49.png||height="864" width="513"]]
560
561 image 5.33 ui_water_leak_style.c (4)
562
563
564 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
565
566 [[image:image-20241122155650-50.png||height="922" width="513"]]
567
568 image 5.34 ui_water_leak_style.c (5)
569
570
571 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
572
573 [[image:image-20241122161934-51.png]]
574
575 image 5.35
576
577
578 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
579
580 [[image:image-20241122162852-53.png||height="330" width="529"]]
581
582 image 5.37
583
584
585 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
586
587 panel_with_type union_sensor;
588
589 union_sensor.panel_type = WATER_LEAK_TYPE;
590
591 ......
592
593 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
594
595 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
596
597 return union_sensor;
598
599 [[image:image-20241122171211-54.png||height="635" width="792"]]
600
601 image 5.38
602
603
604 **13. Modify sort.c file.**
605
606 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
607
608 [[image:image-20241122173718-56.png||height="378" width="579"]]
609
610 image 5.39 sort.c (1)
611
612 There are still some changes need to be done in sort.c, and omit here for the moment.
613
614
615 = 6. FAQ =
616
617 == 6.1 ==
618
619
620 = 7. Order Info =
621
622 == 7.1  Part Number ==
623
624
625 Part Number: (% style="color:#4472c4" %)LTS5
626
627
628 == 7.2  Packing Info ==
629
630
631 **Package Includes**:
632
633 * LTS5 HMI Touch Screen
634 * 5V,2A DC Power Adapter.
635 * USB Type C Program Cable
636
637 = 8. Support =
638
639
640 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
641 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
642
643 = 9.  Reference material =
644
645
646 * Datasheet
647 * Source Code
648 * Mechinical
649
650 = 10. FCC Warning =
651
652
653 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
654
655 (1) This device may not cause harmful interference;
656
657 (2) this device must accept any interference received,including interference that may cause undesired operation.
658
Copyright ©2010-2024 Dragino Technology Co., LTD. All rights reserved
Dragino Wiki v2.0