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10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
11
12 {{toc/}}
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19
20
21 = 1.  Introduction =
22
23 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
24
25
26 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
27
28 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
29
30 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
31
32 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
33
34 == 1.2  Features ==
35
36
37 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
38 * Dragino LA66 LoRa Module
39 * Support Private LoRa protocol or LoRaWAN protocol
40 * Support WiFi & BLE wireless protocol
41 * 5.0" HMI touch screen
42 * Support LVGL case. SquareLine program.
43 * Support RS485 Interface
44 * Open Source Project
45 * Wall Attachable.
46 * 5V DC power
47 * IP Rating: IP52
48
49 == 1.3  Specifications ==
50
51
52 **LoRa**:
53
54 * Frequency Range: 870 MHz ~~ 960 MHz
55 * TCXO crystal to ensure RF performance on low temperature
56 * Maximum Power +22 dBm constant RF output
57 * High sensitivity: -148 dBm
58 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
59 * LoRa Rx current: <9 mA
60
61 **WiFi:**
62
63 * 802.11b/g/n
64 * Up to 150 Mbps data rate in 802.11n mode
65 * Support A-MPDU and A-MSDU aggregation
66 * zero point four μ S protection interval
67 * Working channel center frequency range: 2412~~2484 MHz
68
69 **Bluetooth:**
70
71 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
72 * Class-1, Class-2, and Class-3 transmitters.
73 * AFH
74 * CVSD and SBC
75
76 **Display:**
77
78 * 5.0 Inch , 800 x 480
79 * IPS Capacitive Touch SCreen
80 * RGB color.
81 * Display Area: 120.7*75.80 mm
82
83 == 1.4  Power Consumption ==
84
85
86 * External 5V DC power adapter
87
88 == 1.5  Storage & Operation Temperature ==
89
90
91 * Operation Temperature: -20 ~~ 70°C  (No Dew)
92 * Storage Temperature: -30 ~~ 70°C  (No Dew)
93
94 == 1.6  Applications ==
95
96
97 * Smart Buildings & Home Automation
98 * Logistics and Supply Chain Management
99 * Smart Metering
100 * Smart Agriculture
101 * Smart Cities
102 * Smart Factory
103
104 = 2.  Getting Started with 'Hello World' =
105
106 == 2.1  About this demo ==
107
108
109 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
110
111 * Creating a basic UI with a single button.
112 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
113 * Uploading the UI to the LTS5 device.
114
115 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
116
117
118 == 2.2  Install Software Running Environment ==
119
120
121 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
122
123
124 === 2.2.1 Install VS Code and ESP-IDF extension ===
125
126
127 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
128
129 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
130
131
132 [[image:image-20240928110211-5.png||height="508" width="866"]]
133
134 Image 1: ESP-IDF extension install
135
136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
137
138
139 === 2.2.2 Install SquareLine Studio ===
140
141
142 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
143
144 [[image:squareline.io_downloads.png||height="888" width="1294"]]
145
146
147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
148
149 * Max. 10 screens
150 * Max. 150 widgets
151 * Max. 5 global colors
152 * Max. 2 themes
153 * Max. 1 component
154
155 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
156
157
158 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
159
160 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 * Select the **CREATE **button to create the new project with the selected settings.
162
163 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
164
165
166 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
167
168 [[image:1727229582471-566.png]]
169
170
171 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
172
173 * **UI Files Export Root**: Select a folder on your computer to store the UI files.
174 * **LVGL Include Path**: Set this to **lvgl.h**
175 * Click on the **APPLY CHANGES** button.
176
177 [[image:image-20240928105309-4.png||height="526" width="556"]]
178
179
180 Now you can start building the user interface. Follow the steps below:
181
182
183 === **Add widgets** ===
184
185
186 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
187
188 [[image:image-20240928111412-6.png||height="526" width="864"]]
189
190
191 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
192
193 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
194
195 === **Modify widget properties** ===
196
197
198 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
199
200 [[image:1727485118799-984.png]]
201
202
203 ==== **Changing the Button properties** ====
204
205
206 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
207
208 * **Flex Flow**: No Layout
209 * **Transform**:
210 ** **X**: 331 px
211 ** **Y**: 203 px
212 ** **Width**: 100 px
213 ** **Height**: 50 px
214 ** **Align**: CENTER
215
216 [[image:1727485251053-655.png]]
217
218
219 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
220
221 * Click **ADD EVENT** button. A new section will appear to configure this event.
222
223 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
224
225 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
226
227 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
228
229 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
230 * Finally, click the **ADD** button.
231
232 [[image:1727485480434-713.png||height="395" width="290"]]
233
234 Image 8: Add an event for the button
235
236
237 ==== **Changing the label properties** ====
238
239
240 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
241
242 [[image:image-20240928090825-1.png||height="327" width="391"]]
243
244
245 Once you enter the text, it will immediately appear on the label.
246
247
248 ==== **Changing image properties** ====
249
250
251 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
252
253 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
254
255 [[image:image-20240928113424-9.png||height="355" width="505"]]
256
257
258 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
259
260 [[image:image-20240928114139-10.png||height="559" width="810"]]
261
262
263 ==== **The relationship between widgets** ====
264
265
266 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
267
268 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
269 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
270
271 [[image:1727486567182-334.png||height="318" width="278"]]
272
273
274 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
275
276 [[image:image-20240928112001-8.png||height="431" width="796"]]
277
278
279 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
280
281 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
282
283
284 ==== **Preview the screen** ====
285
286
287 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
288
289 [[image:1727487368023-281.png]]
290
291
292 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
293
294
295 == 2.4 Integrate UI Code to ESP-IDF Project ==
296
297
298 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
299
300 [[image:1727229798126-306.png]]
301
302 image 15 export UI file
303
304 [[image:1727229821582-258.png||height="333" width="662"]]
305
306 image 16 exported UI file
307
308 Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
309
310 [[image:image-20240928144830-11.png]]
311
312 image 17 open CMakeLists.txt
313
314 [[image:1727229892636-154.png||height="521" width="407"]]
315
316 image 18 modify CMakeLists.txt
317
318
319 The last step of integrating is adding two lines of code in main.c file.
320
321 [[image:1727229926561-300.png]]
322
323 image 19 add "ui.h"
324
325 [[image:1727229955611-607.png]]
326
327 image 20 add "ui_init()"
328
329
330 == 2.5 Brief introduction of hello world project ==
331
332
333 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
334
335
336 == 2.6 Test Result ==
337
338
339 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
340
341 [[image:1727488067077-684.png||height="402" width="574"]]
342
343 image 21 screen1
344
345 [[image:1727488157579-949.png||height="397" width="572"]]
346
347 image 22 screen2
348
349
350 = 3. Example Project 1: LoRa Central Display =
351
352 [[image:image-20240916101737-1.png||height="468" width="683"]]
353
354
355 = 4. Example Project 2: LoRaWAN RS485 Alarm =
356
357 = 5. The way to add a new panel to project =
358
359
360 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
361
362 [[image:image-20241121113445-1.png||height="584" width="934"]]
363
364 image 5.1 a panel about water_leak
365
366
367 **2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
368
369 [[image:image-20241121141120-4.png||height="383" width="795"]]
370
371 image 5.2 ui files exported
372
373
374 **3. Delete or rename some file.** Here are the steps:
375
376 Step1 Delete the 'components' directory.
377 Step2 Delete 'filelist.txt'.
378 Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
379 Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
380 Step5 Rename the 'screens' directory to 'styles'.
381
382 [[image:image-20241121151934-10.png||height="303" width="792"]]
383
384 image 5.3 rest file (1)
385
386 [[image:image-20241121142925-7.png||height="141" width="793"]]
387
388 image 5.4 rest file (2)
389
390 **4. Open this project in vscode.**
391
392 5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
393
394 [[image:image-20241121181957-17.png||height="438" width="516"]]
395
396 image 5.5 extra_lib/CMakeLists.txt before add
397
398 [[image:image-20241121182239-18.png||height="520" width="518"]]
399
400 image 5.6 extra_lib/CMakeLists.txt after add
401
402 **6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
403
404 [[image:image-20241121171629-11.png]]
405
406 image 5.7 before-modified font file
407
408 [[image:image-20241121171901-12.png]]
409
410 image 5.8 modified font file
411
412 Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
413
414 [[image:image-20241121172714-13.png]]
415
416 image 5.9 before-modified image file
417
418 [[image:image-20241121172908-14.png]]
419
420 image 5.10 modified image file
421
422 **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
423
424 [[image:image-20241121180030-15.png]]
425
426 image 5.11 ui_water_leak/CMakeLists.txt before modification
427
428 [[image:image-20241121180517-16.png]]
429
430 image 5.12 ui_water_leak/CMakeLists.txt after modification
431
432 **8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
433
434 [[image:image-20241122094200-23.png]]
435
436 image 5.13 ui_water_leak.h (1) before modification
437
438 [[image:image-20241122094320-24.png||height="852" width="554"]]
439
440 image 5.14 ui_water_leak.h (2) before modification
441
442 [[image:image-20241122094600-25.png||height="1078" width="554"]]
443
444 image 5.15 ui_water_leak.h (1) after modification
445
446 [[image:image-20241122094719-26.png||height="941" width="583"]]
447
448 image 5.16 ui_water_leak.h (2) before modification
449
450 **9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
451
452 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
453
454 [[image:image-20241122102929-27.png||height="619" width="426"]]
455
456 image 5.17 ui_water_leak.c (1) before modification
457
458 [[image:image-20241122112838-30.png||height="551" width="628"]]
459
460 image 5.18 ui_water_leak.c (2) before modification
461
462 [[image:image-20241122110815-29.png||height="725" width="712"]]
463
464 image 5.19 ui_water_leak.c (3) before modification
465
466 [[image:image-20241122113158-31.png||height="872" width="677"]]
467
468 image 5.20 ui_water_leak.c (1) after modification
469
470 [[image:image-20241122113259-33.png||height="874" width="724"]]
471
472 image 5.21 ui_water_leak.c (2) after modification
473
474 [[image:image-20241122113359-34.png||height="804" width="746"]]
475
476 image 5.22 ui_water_leak.c (3) after modification
477
478 **10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
479
480 [[image:image-20241122134113-35.png||height="380" width="421"]]
481
482 image 5.23 ui_water_leak_events_.h before modification
483
484 [[image:image-20241122134420-37.png||height="201" width="283"]]
485
486 image 5.24 ui_water_leak_events_.h after modification
487
488 **11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
489
490 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
491
492 Step2. add code  below in delete_object() function definition.
493
494 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
495
496 size_t index = panel->panel_obj_index;
497
498 deleteElement(&arr, index);
499
500 [[image:image-20241122135023-38.png||height="358" width="372"]]
501
502 image 5.25 ui_water_leak_events_.c before modification
503
504 [[image:image-20241122135258-39.png||height="403" width="559"]]
505
506 image 5.26 ui_water_leak_events_.c after modification
507
508
509 **12. Modify ui_water_leak_style.c file.**
510
511 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
512
513 add '#include "../../sort.h"'
514
515 add '#include "ui.h"'
516
517 [[image:image-20241122141536-41.png||height="361" width="612"]]
518
519 image 5.27 ui_water_leak_style.c (1) before modification
520
521 [[image:image-20241122142129-42.png||height="386" width="613"]]
522
523 image 5.28 ui_water_leak_style.c (1) after modification
524
525
526 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
527
528 delete code as shown in image 5.29
529
530 [[image:image-20241122145620-44.png||height="757" width="671"]]
531
532 image 5.29 ui_water_leak_style.c (2)
533
534
535 Step3. The image 5.30, 5.31 show the change.
536
537 [[image:image-20241122152026-45.png||height="277" width="828"]]
538
539 image 5.30 ui_water_leak_style.c (3) before modification
540
541 [[image:image-20241122152542-46.png||height="293" width="830"]]
542
543 image 5.31 ui_water_leak_style.c (3) after modification
544
545
546 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
547
548 [[image:image-20241122153958-47.png]]
549
550 image 5.32 ui_water_leak_style.c (4)
551
552 [[image:image-20241122154755-49.png||height="864" width="513"]]
553
554 image 5.33 ui_water_leak_style.c (4)
555
556
557 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
558
559 [[image:image-20241122155650-50.png||height="922" width="513"]]
560
561 image 5.34 ui_water_leak_style.c (5)
562
563
564 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
565
566 [[image:image-20241122161934-51.png]]
567
568 image 5.35
569
570
571 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
572
573 [[image:image-20241122162852-53.png||height="330" width="529"]]
574
575 image 5.37
576
577
578 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
579
580 panel_with_type union_sensor;
581
582 union_sensor.panel_type = WATER_LEAK_TYPE;
583
584 ......
585
586 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
587
588 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
589
590 return union_sensor;
591
592 [[image:image-20241122171211-54.png||height="635" width="792"]]
593
594 image 5.38
595
596
597 **13. Modify sort.c file.**
598
599 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
600
601 [[image:image-20241122173718-56.png||height="378" width="579"]]
602
603 image 5.39 sort.c (1)
604
605 There are still some changes need to be done in sort.c, and omit here for the moment.
606
607
608 = 6. FAQ =
609
610 == 6.1 ==
611
612
613 = 7. Order Info =
614
615 == 7.1  Part Number ==
616
617
618 Part Number: (% style="color:#4472c4" %)LTS5
619
620
621 == 7.2  Packing Info ==
622
623
624 **Package Includes**:
625
626 * LTS5 HMI Touch Screen
627 * 5V,2A DC Power Adapter.
628 * USB Type C Program Cable
629
630 = 8. Support =
631
632
633 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
634 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
635
636 = 9.  Reference material =
637
638
639 * Datasheet
640 * Source Code
641 * Mechinical
642
643 = 10. FCC Warning =
644
645
646 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
647
648 (1) This device may not cause harmful interference;
649
650 (2) this device must accept any interference received,including interference that may cause undesired operation.
651
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