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11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
12
13 {{toc/}}
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20
21
22 = 1.  Introduction =
23
24 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
25
26
27 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
28
29 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
30
31 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
32
33 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
34
35 == 1.2  Features ==
36
37
38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 * Dragino LA66 LoRa Module
40 * Support Private LoRa protocol or LoRaWAN protocol
41 * Support WiFi & BLE wireless protocol
42 * 5.0" HMI touch screen
43 * Support LVGL case. SquareLine program.
44 * Support RS485 Interface
45 * Open Source Project
46 * Wall Attachable.
47 * 5V DC power
48 * IP Rating: IP52
49
50 == 1.3  Specifications ==
51
52
53 **LoRa**:
54
55 * Frequency Range: 870 MHz ~~ 960 MHz
56 * TCXO crystal to ensure RF performance on low temperature
57 * Maximum Power +22 dBm constant RF output
58 * High sensitivity: -148 dBm
59 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
60 * LoRa Rx current: <9 mA
61
62 **WiFi:**
63
64 * 802.11b/g/n
65 * Up to 150 Mbps data rate in 802.11n mode
66 * Support A-MPDU and A-MSDU aggregation
67 * zero point four μ S protection interval
68 * Working channel center frequency range: 2412~~2484 MHz
69
70 **Bluetooth:**
71
72 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
73 * Class-1, Class-2, and Class-3 transmitters.
74 * AFH
75 * CVSD and SBC
76
77 **Display:**
78
79 * 5.0 Inch , 800 x 480
80 * IPS Capacitive Touch SCreen
81 * RGB color.
82 * Display Area: 120.7*75.80 mm
83
84 == 1.4  Power Consumption ==
85
86
87 * External 5V DC power adapter
88
89 == 1.5  Storage & Operation Temperature ==
90
91
92 * Operation Temperature: -20 ~~ 70°C  (No Dew)
93 * Storage Temperature: -30 ~~ 70°C  (No Dew)
94
95 == 1.6  Applications ==
96
97
98 * Smart Buildings & Home Automation
99 * Logistics and Supply Chain Management
100 * Smart Metering
101 * Smart Agriculture
102 * Smart Cities
103 * Smart Factory
104
105 = 2.  Getting Started with 'Hello World' =
106
107 == 2.1  About this demo ==
108
109
110 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
111
112 * Creating a basic UI with a single button.
113 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 * Uploading the UI to the LTS5 device.
115
116 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117
118
119 == 2.2  Install Software Running Environment ==
120
121
122 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
123
124
125 === 2.2.1 Install VS Code and ESP-IDF extension ===
126
127
128 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129
130 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131
132
133 [[image:image-20240928110211-5.png||height="508" width="866"]]
134
135 Image 1: ESP-IDF extension install
136
137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
138
139
140 === 2.2.2 Install SquareLine Studio ===
141
142
143 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
144
145 [[image:squareline.io_downloads.png]]
146
147
148 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
149
150 * Max. 10 screens
151 * Max. 150 widgets
152 * Max. 5 global colors
153 * Max. 2 themes
154 * Max. 1 component
155
156 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
157
158
159 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu.
160
161 * Select major **LVGL** version: **8.3**.
162 * Select the **Desktop** tab.
163 * Select  **Eclipse with  SDL for  development on PC**:
164 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
165 * Select the **CREATE **button to create the new project with the selected settings.
166
167 [[image:image-20240928103357-2.png||height="680" width="708"]]
168
169
170 Next, you need to configure some additional settings for this project. Select** File  -> Project Settings** as shown in the image below.
171
172 [[image:1727229582471-566.png]]
173
174
175 In the PROJECT SETTINGS dialog box, configure/modify the project settings:
176
177 * **UI Files Export Root**: Select a folder on your computer to store the UI files.
178 * **LVGL Include Path**: Set this to **lvgl.h**
179 * **Click on the APPLY CHANGES button.**
180
181 [[image:image-20240928105309-4.png||height="526" width="556"]]
182
183 Image 4 Configure/modify project settings
184
185
186 Now you can start building the sample UI. Follow the steps below:
187
188
189 === **Add widgets** ===
190
191
192 To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
193
194 Add a Label, Button, and Image to the screen as shown in **Image 5**.
195
196 [[image:image-20240928111412-6.png||height="526" width="864"]]
197
198 Image 5: Add widgets
199
200
201 === **Modify widget properties** ===
202
203
204 The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
205
206 The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
207
208 [[image:1727485118799-984.png]]
209
210 Image 6: The button widget's "Inspector" tab
211
212
213 ==== **Changing the Button properties** ====
214
215
216 Click the Button.
217
218 Under the "Layout" you can change the button's position and size.
219
220 [[image:1727485251053-655.png]]
221
222 Image 7: The button widget's "BUTTON" tab
223
224
225 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
226
227 * Click **ADD EVENT** button.
228 * Select **CLICKED** under the Trigger.
229 * Select **Screen2** from **Screen to**.
230 * Select **FADE ON** from **Fade mode**.
231 * Enter **500** in the **Speed** text box.
232 * Finally, click **ADD** button.
233
234 [[image:1727485480434-713.png||height="395" width="290"]]
235
236 Image 8: Add an event for the button
237
238
239 ==== **Changing the label properties** ====
240
241
242 Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
243
244 [[image:image-20240928090825-1.png||height="327" width="391"]]
245
246 Image 9:  Modify text of label widget
247
248
249 ==== **Changing image properties** ====
250
251
252 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
253
254 [[image:image-20240928113424-9.png||height="355" width="505"]]
255
256 image 10 add image file into SquareLine Studio project
257
258 [[image:image-20240928114139-10.png||height="559" width="810"]]
259
260 image 11 use image widget in SquareLine Studio
261
262
263 ==== **The relationship between widgets** ====
264
265
266 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
267
268 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
269 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
270
271 [[image:1727486567182-334.png||height="318" width="278"]]
272
273
274 Move **Label1** to make it a child of **Button1**. See Image 13.
275
276 [[image:image-20240928112001-8.png||height="431" width="796"]]
277
278 Image 13: Move Label1 to make it a child of Button1.
279
280
281 ==== **Preview the screen** ====
282
283
284 You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
285
286 [[image:1727487368023-281.png]]
287
288 Image 14: Simulating the project
289
290
291 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
292
293
294 == 2.4 Integrate UI Code to ESP-IDF Project ==
295
296
297 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
298
299 [[image:1727229798126-306.png]]
300
301 image 15 export UI file
302
303 [[image:1727229821582-258.png||height="333" width="662"]]
304
305 image 16 exported UI file
306
307 Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
308
309 [[image:image-20240928144830-11.png]]
310
311 image 17 open CMakeLists.txt
312
313 [[image:1727229892636-154.png||height="521" width="407"]]
314
315 image 18 modify CMakeLists.txt
316
317 The last step of integrating is adding two lines of code in main.c file.
318
319 [[image:1727229926561-300.png]]
320
321 image 19 add "ui.h"
322
323 [[image:1727229955611-607.png]]
324
325 image 20 add "ui_init()"
326
327
328 == 2.5 Brief introduction of hello world project ==
329
330
331 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
332
333
334 == 2.6 Test Result ==
335
336
337 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
338
339 [[image:1727488067077-684.png||height="402" width="574"]]
340
341 image 21 screen1
342
343 [[image:1727488157579-949.png||height="397" width="572"]]
344
345 image 22 screen2
346
347
348 = 3. Example Project 1: LoRa Central Display =
349
350 [[image:image-20240916101737-1.png||height="468" width="683"]]
351
352
353 = 4. Example Project 2: LoRaWAN RS485 Alarm =
354
355 = 5. The way to add a new panel to project =
356
357
358 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
359
360 [[image:image-20241121113445-1.png||height="584" width="934"]]
361
362 image 5.1 a panel about water_leak
363
364
365 **2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
366
367 [[image:image-20241121141120-4.png||height="383" width="795"]]
368
369 image 5.2 ui files exported
370
371
372 **3. Delete or rename some file.** Here are the steps:
373
374 Step1 Delete the 'components' directory.
375 Step2 Delete 'filelist.txt'.
376 Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
377 Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
378 Step5 Rename the 'screens' directory to 'styles'.
379
380 [[image:image-20241121151934-10.png||height="303" width="792"]]
381
382 image 5.3 rest file (1)
383
384 [[image:image-20241121142925-7.png||height="141" width="793"]]
385
386 image 5.4 rest file (2)
387
388 **4. Open this project in vscode.**
389
390 5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
391
392 [[image:image-20241121181957-17.png||height="438" width="516"]]
393
394 image 5.5 extra_lib/CMakeLists.txt before add
395
396 [[image:image-20241121182239-18.png||height="520" width="518"]]
397
398 image 5.6 extra_lib/CMakeLists.txt after add
399
400 **6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
401
402 [[image:image-20241121171629-11.png]]
403
404 image 5.7 before-modified font file
405
406 [[image:image-20241121171901-12.png]]
407
408 image 5.8 modified font file
409
410 Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
411
412 [[image:image-20241121172714-13.png]]
413
414 image 5.9 before-modified image file
415
416 [[image:image-20241121172908-14.png]]
417
418 image 5.10 modified image file
419
420 **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
421
422 [[image:image-20241121180030-15.png]]
423
424 image 5.11 ui_water_leak/CMakeLists.txt before modification
425
426 [[image:image-20241121180517-16.png]]
427
428 image 5.12 ui_water_leak/CMakeLists.txt after modification
429
430 **8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
431
432 [[image:image-20241122094200-23.png]]
433
434 image 5.13 ui_water_leak.h (1) before modification
435
436 [[image:image-20241122094320-24.png||height="852" width="554"]]
437
438 image 5.14 ui_water_leak.h (2) before modification
439
440 [[image:image-20241122094600-25.png||height="1078" width="554"]]
441
442 image 5.15 ui_water_leak.h (1) after modification
443
444 [[image:image-20241122094719-26.png||height="941" width="583"]]
445
446 image 5.16 ui_water_leak.h (2) before modification
447
448 **9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
449
450 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
451
452 [[image:image-20241122102929-27.png||height="619" width="426"]]
453
454 image 5.17 ui_water_leak.c (1) before modification
455
456 [[image:image-20241122112838-30.png||height="551" width="628"]]
457
458 image 5.18 ui_water_leak.c (2) before modification
459
460 [[image:image-20241122110815-29.png||height="725" width="712"]]
461
462 image 5.19 ui_water_leak.c (3) before modification
463
464 [[image:image-20241122113158-31.png||height="872" width="677"]]
465
466 image 5.20 ui_water_leak.c (1) after modification
467
468 [[image:image-20241122113259-33.png||height="874" width="724"]]
469
470 image 5.21 ui_water_leak.c (2) after modification
471
472 [[image:image-20241122113359-34.png||height="804" width="746"]]
473
474 image 5.22 ui_water_leak.c (3) after modification
475
476 **10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
477
478 [[image:image-20241122134113-35.png||height="380" width="421"]]
479
480 image 5.23 ui_water_leak_events_.h before modification
481
482 [[image:image-20241122134420-37.png||height="201" width="283"]]
483
484 image 5.24 ui_water_leak_events_.h after modification
485
486 **11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
487
488 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
489
490 Step2. add code  below in delete_object() function definition.
491
492 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
493
494 size_t index = panel->panel_obj_index;
495
496 deleteElement(&arr, index);
497
498 [[image:image-20241122135023-38.png||height="358" width="372"]]
499
500 image 5.25 ui_water_leak_events_.c before modification
501
502 [[image:image-20241122135258-39.png||height="403" width="559"]]
503
504 image 5.26 ui_water_leak_events_.c after modification
505
506
507 **12. Modify ui_water_leak_style.c file.**
508
509 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
510
511 add '#include "../../sort.h"'
512
513 add '#include "ui.h"'
514
515 [[image:image-20241122141536-41.png||height="361" width="612"]]
516
517 image 5.27 ui_water_leak_style.c (1) before modification
518
519 [[image:image-20241122142129-42.png||height="386" width="613"]]
520
521 image 5.28 ui_water_leak_style.c (1) after modification
522
523
524 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
525
526 delete code as shown in image 5.29
527
528 [[image:image-20241122145620-44.png||height="757" width="671"]]
529
530 image 5.29 ui_water_leak_style.c (2)
531
532
533 Step3. The image 5.30, 5.31 show the change.
534
535 [[image:image-20241122152026-45.png||height="277" width="828"]]
536
537 image 5.30 ui_water_leak_style.c (3) before modification
538
539 [[image:image-20241122152542-46.png||height="293" width="830"]]
540
541 image 5.31 ui_water_leak_style.c (3) after modification
542
543
544 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
545
546 [[image:image-20241122153958-47.png]]
547
548 image 5.32 ui_water_leak_style.c (4)
549
550 [[image:image-20241122154755-49.png||height="864" width="513"]]
551
552 image 5.33 ui_water_leak_style.c (4)
553
554
555 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
556
557 [[image:image-20241122155650-50.png||height="922" width="513"]]
558
559 image 5.34 ui_water_leak_style.c (5)
560
561
562 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
563
564 [[image:image-20241122161934-51.png]]
565
566 image 5.35
567
568
569 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
570
571 [[image:image-20241122162852-53.png||height="330" width="529"]]
572
573 image 5.37
574
575
576 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
577
578 panel_with_type union_sensor;
579
580 union_sensor.panel_type = WATER_LEAK_TYPE;
581
582 ......
583
584 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
585
586 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
587
588 return union_sensor;
589
590 [[image:image-20241122171211-54.png||height="635" width="792"]]
591
592 image 5.38
593
594
595 **13. Modify sort.c file.**
596
597 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
598
599 [[image:image-20241122173718-56.png||height="378" width="579"]]
600
601 image 5.39 sort.c (1)
602
603 There are still some changes need to be done in sort.c, and omit here for the moment.
604
605
606 = 6. FAQ =
607
608 == 6.1 ==
609
610
611 = 7. Order Info =
612
613 == 7.1  Part Number ==
614
615
616 Part Number: (% style="color:#4472c4" %)LTS5
617
618
619 == 7.2  Packing Info ==
620
621
622 **Package Includes**:
623
624 * LTS5 HMI Touch Screen
625 * 5V,2A DC Power Adapter.
626 * USB Type C Program Cable
627
628 = 8. Support =
629
630
631 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
632 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
633
634 = 9.  Reference material =
635
636
637 * Datasheet
638 * Source Code
639 * Mechinical
640
641 = 10. FCC Warning =
642
643
644 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
645
646 (1) This device may not cause harmful interference;
647
648 (2) this device must accept any interference received,including interference that may cause undesired operation.
649
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