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11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
12
13 {{toc/}}
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20
21
22 = 1.  Introduction =
23
24 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
25
26
27 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
28
29 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
30
31 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
32
33 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
34
35 == 1.2  Features ==
36
37
38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 * Dragino LA66 LoRa Module
40 * Support Private LoRa protocol or LoRaWAN protocol
41 * Support WiFi & BLE wireless protocol
42 * 5.0" HMI touch screen
43 * Support LVGL case. SquareLine program.
44 * Support RS485 Interface
45 * Open Source Project
46 * Wall Attachable.
47 * 5V DC power
48 * IP Rating: IP52
49
50 == 1.3  Specifications ==
51
52
53 **LoRa**:
54
55 * Frequency Range: 870 MHz ~~ 960 MHz
56 * TCXO crystal to ensure RF performance on low temperature
57 * Maximum Power +22 dBm constant RF output
58 * High sensitivity: -148 dBm
59 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
60 * LoRa Rx current: <9 mA
61
62 **WiFi:**
63
64 * 802.11b/g/n
65 * Up to 150 Mbps data rate in 802.11n mode
66 * Support A-MPDU and A-MSDU aggregation
67 * zero point four μ S protection interval
68 * Working channel center frequency range: 2412~~2484 MHz
69
70 **Bluetooth:**
71
72 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
73 * Class-1, Class-2, and Class-3 transmitters.
74 * AFH
75 * CVSD and SBC
76
77 **Display:**
78
79 * 5.0 Inch , 800 x 480
80 * IPS Capacitive Touch SCreen
81 * RGB color.
82 * Display Area: 120.7*75.80 mm
83
84 == 1.4  Power Consumption ==
85
86
87 * External 5V DC power adapter
88
89 == 1.5  Storage & Operation Temperature ==
90
91
92 * Operation Temperature: -20 ~~ 70°C  (No Dew)
93 * Storage Temperature: -30 ~~ 70°C  (No Dew)
94
95 == 1.6  Applications ==
96
97
98 * Smart Buildings & Home Automation
99 * Logistics and Supply Chain Management
100 * Smart Metering
101 * Smart Agriculture
102 * Smart Cities
103 * Smart Factory
104
105 = 2.  Getting Started with 'Hello World' =
106
107 == 2.1  About this demo ==
108
109
110 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
111
112 * Creating a basic UI with a single button.
113 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 * Uploading the UI to the LTS5 device.
115
116 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117
118
119 == 2.2  Install Software Running Environment ==
120
121
122 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
123
124
125 === 2.2.1 Install VS Code and ESP-IDF extension ===
126
127
128 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129
130 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131
132
133 [[image:image-20240928110211-5.png||height="508" width="866"]]
134
135 Image 1: ESP-IDF extension install
136
137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
138
139
140 === 2.2.2 Install SquareLine Studio ===
141
142
143 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
144
145 [[image:squareline.io_downloads.png]]
146
147
148 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
149
150 * Max. 10 screens
151 * Max. 150 widgets
152 * Max. 5 global colors
153 * Max. 2 themes
154 * Max. 1 component
155
156 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
157
158
159 After launching and logging into the software, create a new project as shown in Image 2.
160
161 * Select the major **LVGL** version as **8.3**.
162 * Select the **Desktop** tab.
163 * Select  **Eclipse with  SDL for  development on PC**:
164 * In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
165 * Select the **CREATE **button.
166
167 [[image:image-20240928103357-2.png||height="680" width="708"]]
168
169 Image 2: Creating a new SquareLine project
170
171
172 Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
173
174 * Select** File  -> Project Settings**
175
176 [[image:1727229582471-566.png]]
177
178 Image 3 accessing project settings
179
180
181 In the PROJECT SETTINGS dialog box, configure/modify the project settings:
182
183 * **UI Files Export Root**: Select a folder on your computer to store the UI files.
184 * **LVGL Include Path**: Set this to **lvgl.h**
185 * **Click on the APPLY CHANGES button.**
186
187 [[image:image-20240928105309-4.png||height="526" width="556"]]
188
189 Image 4 Configure/modify project settings
190
191
192 Now you can start building the sample UI. Follow the steps below:
193
194
195 === **Add widgets** ===
196
197
198 To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
199
200 Add a Label, Button, and Image to the screen as shown in **Image 5**.
201
202 [[image:image-20240928111412-6.png||height="526" width="864"]]
203
204 Image 5: Add widgets
205
206
207 === **Modify widget properties** ===
208
209
210 The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
211
212 The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
213
214 [[image:1727485118799-984.png]]
215
216 Image 6: The button widget's "Inspector" tab
217
218
219 ==== **Changing the Button properties** ====
220
221
222 Click the Button.
223
224 Under the "Layout" you can change the button's position and size.
225
226 [[image:1727485251053-655.png]]
227
228 Image 7: The button widget's "BUTTON" tab
229
230
231 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
232
233 * Click **ADD EVENT** button.
234 * Select **CLICKED** under the Trigger.
235 * Select **Screen2** from **Screen to**.
236 * Select **FADE ON** from **Fade mode**.
237 * Enter **500** in the **Speed** text box.
238 * Finally, click **ADD** button.
239
240 [[image:1727485480434-713.png||height="395" width="290"]]
241
242 Image 8: Add an event for the button
243
244
245 ==== **Changing the label properties** ====
246
247
248 Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
249
250 [[image:image-20240928090825-1.png||height="327" width="391"]]
251
252 Image 9:  Modify text of label widget
253
254
255 ==== **Changing image properties** ====
256
257
258 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
259
260 [[image:image-20240928113424-9.png||height="355" width="505"]]
261
262 image 10 add image file into SquareLine Studio project
263
264 [[image:image-20240928114139-10.png||height="559" width="810"]]
265
266 image 11 use image widget in SquareLine Studio
267
268
269 ==== **The relationship between widgets** ====
270
271
272 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
273
274 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
275 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
276
277 [[image:1727486567182-334.png||height="318" width="278"]]
278
279
280 Move **Label1** to make it a child of **Button1**. See Image 13.
281
282 [[image:image-20240928112001-8.png||height="431" width="796"]]
283
284 Image 13: Move Label1 to make it a child of Button1.
285
286
287 ==== **Preview the screen** ====
288
289
290 You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
291
292 [[image:1727487368023-281.png]]
293
294 Image 14: Simulating the project
295
296
297 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
298
299
300 == 2.4 Integrate UI Code to ESP-IDF Project ==
301
302
303 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
304
305 [[image:1727229798126-306.png]]
306
307 image 15 export UI file
308
309 [[image:1727229821582-258.png||height="333" width="662"]]
310
311 image 16 exported UI file
312
313 Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
314
315 [[image:image-20240928144830-11.png]]
316
317 image 17 open CMakeLists.txt
318
319 [[image:1727229892636-154.png||height="521" width="407"]]
320
321 image 18 modify CMakeLists.txt
322
323 The last step of integrating is adding two lines of code in main.c file.
324
325 [[image:1727229926561-300.png]]
326
327 image 19 add "ui.h"
328
329 [[image:1727229955611-607.png]]
330
331 image 20 add "ui_init()"
332
333
334 == 2.5 Brief introduction of hello world project ==
335
336
337 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
338
339
340 == 2.6 Test Result ==
341
342
343 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
344
345 [[image:1727488067077-684.png||height="402" width="574"]]
346
347 image 21 screen1
348
349 [[image:1727488157579-949.png||height="397" width="572"]]
350
351 image 22 screen2
352
353
354 = 3. Example Project 1: LoRa Central Display =
355
356 [[image:image-20240916101737-1.png||height="468" width="683"]]
357
358
359 = 4. Example Project 2: LoRaWAN RS485 Alarm =
360
361 = 5. The way to add a new panel to project =
362
363
364 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
365
366 [[image:image-20241121113445-1.png||height="584" width="934"]]
367
368 image 5.1 a panel about water_leak
369
370
371 **2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
372
373 [[image:image-20241121141120-4.png||height="383" width="795"]]
374
375 image 5.2 ui files exported
376
377
378 **3. Delete or rename some file.** Here are the steps:
379
380 Step1 Delete the 'components' directory.
381 Step2 Delete 'filelist.txt'.
382 Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
383 Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
384 Step5 Rename the 'screens' directory to 'styles'.
385
386 [[image:image-20241121151934-10.png||height="303" width="792"]]
387
388 image 5.3 rest file (1)
389
390 [[image:image-20241121142925-7.png||height="141" width="793"]]
391
392 image 5.4 rest file (2)
393
394 **4. Open this project in vscode.**
395
396 5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
397
398 [[image:image-20241121181957-17.png||height="438" width="516"]]
399
400 image 5.5 extra_lib/CMakeLists.txt before add
401
402 [[image:image-20241121182239-18.png||height="520" width="518"]]
403
404 image 5.6 extra_lib/CMakeLists.txt after add
405
406 **6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
407
408 [[image:image-20241121171629-11.png]]
409
410 image 5.7 before-modified font file
411
412 [[image:image-20241121171901-12.png]]
413
414 image 5.8 modified font file
415
416 Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
417
418 [[image:image-20241121172714-13.png]]
419
420 image 5.9 before-modified image file
421
422 [[image:image-20241121172908-14.png]]
423
424 image 5.10 modified image file
425
426 **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
427
428 [[image:image-20241121180030-15.png]]
429
430 image 5.11 ui_water_leak/CMakeLists.txt before modification
431
432 [[image:image-20241121180517-16.png]]
433
434 image 5.12 ui_water_leak/CMakeLists.txt after modification
435
436 **8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
437
438 [[image:image-20241122094200-23.png]]
439
440 image 5.13 ui_water_leak.h (1) before modification
441
442 [[image:image-20241122094320-24.png||height="852" width="554"]]
443
444 image 5.14 ui_water_leak.h (2) before modification
445
446 [[image:image-20241122094600-25.png||height="1078" width="554"]]
447
448 image 5.15 ui_water_leak.h (1) after modification
449
450 [[image:image-20241122094719-26.png||height="941" width="583"]]
451
452 image 5.16 ui_water_leak.h (2) before modification
453
454 **9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
455
456 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
457
458 [[image:image-20241122102929-27.png||height="619" width="426"]]
459
460 image 5.17 ui_water_leak.c (1) before modification
461
462 [[image:image-20241122112838-30.png||height="551" width="628"]]
463
464 image 5.18 ui_water_leak.c (2) before modification
465
466 [[image:image-20241122110815-29.png||height="725" width="712"]]
467
468 image 5.19 ui_water_leak.c (3) before modification
469
470 [[image:image-20241122113158-31.png||height="872" width="677"]]
471
472 image 5.20 ui_water_leak.c (1) after modification
473
474 [[image:image-20241122113259-33.png||height="874" width="724"]]
475
476 image 5.21 ui_water_leak.c (2) after modification
477
478 [[image:image-20241122113359-34.png||height="804" width="746"]]
479
480 image 5.22 ui_water_leak.c (3) after modification
481
482 **10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
483
484 [[image:image-20241122134113-35.png||height="380" width="421"]]
485
486 image 5.23 ui_water_leak_events_.h before modification
487
488 [[image:image-20241122134420-37.png||height="201" width="283"]]
489
490 image 5.24 ui_water_leak_events_.h after modification
491
492 **11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
493
494 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
495
496 Step2. add code  below in delete_object() function definition.
497
498 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
499
500 size_t index = panel->panel_obj_index;
501
502 deleteElement(&arr, index);
503
504 [[image:image-20241122135023-38.png||height="358" width="372"]]
505
506 image 5.25 ui_water_leak_events_.c before modification
507
508 [[image:image-20241122135258-39.png||height="403" width="559"]]
509
510 image 5.26 ui_water_leak_events_.c after modification
511
512
513 **12. Modify ui_water_leak_style.c file.**
514
515 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
516
517 add '#include "../../sort.h"'
518
519 add '#include "ui.h"'
520
521 [[image:image-20241122141536-41.png||height="361" width="612"]]
522
523 image 5.27 ui_water_leak_style.c (1) before modification
524
525 [[image:image-20241122142129-42.png||height="386" width="613"]]
526
527 image 5.28 ui_water_leak_style.c (1) after modification
528
529
530 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
531
532 delete code as shown in image 5.29
533
534 [[image:image-20241122145620-44.png||height="757" width="671"]]
535
536 image 5.29 ui_water_leak_style.c (2)
537
538
539 Step3. The image 5.30, 5.31 show the change.
540
541 [[image:image-20241122152026-45.png||height="277" width="828"]]
542
543 image 5.30 ui_water_leak_style.c (3) before modification
544
545 [[image:image-20241122152542-46.png||height="293" width="830"]]
546
547 image 5.31 ui_water_leak_style.c (3) after modification
548
549
550 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
551
552 [[image:image-20241122153958-47.png]]
553
554 image 5.32 ui_water_leak_style.c (4)
555
556 [[image:image-20241122154755-49.png||height="864" width="513"]]
557
558 image 5.33 ui_water_leak_style.c (4)
559
560
561 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
562
563 [[image:image-20241122155650-50.png||height="922" width="513"]]
564
565 image 5.34 ui_water_leak_style.c (5)
566
567
568 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
569
570 [[image:image-20241122161934-51.png]]
571
572 image 5.35
573
574
575 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
576
577 [[image:image-20241122162852-53.png||height="330" width="529"]]
578
579 image 5.37
580
581
582 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
583
584 panel_with_type union_sensor;
585
586 union_sensor.panel_type = WATER_LEAK_TYPE;
587
588 ......
589
590 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
591
592 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
593
594 return union_sensor;
595
596 [[image:image-20241122171211-54.png||height="635" width="792"]]
597
598 image 5.38
599
600
601 **13. Modify sort.c file.**
602
603 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
604
605 [[image:image-20241122173718-56.png||height="378" width="579"]]
606
607 image 5.39 sort.c (1)
608
609 There are still some changes need to be done in sort.c, and omit here for the moment.
610
611
612 = 6. FAQ =
613
614 == 6.1 ==
615
616
617 = 7. Order Info =
618
619 == 7.1  Part Number ==
620
621
622 Part Number: (% style="color:#4472c4" %)LTS5
623
624
625 == 7.2  Packing Info ==
626
627
628 **Package Includes**:
629
630 * LTS5 HMI Touch Screen
631 * 5V,2A DC Power Adapter.
632 * USB Type C Program Cable
633
634 = 8. Support =
635
636
637 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
638 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
639
640 = 9.  Reference material =
641
642
643 * Datasheet
644 * Source Code
645 * Mechinical
646
647 = 10. FCC Warning =
648
649
650 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
651
652 (1) This device may not cause harmful interference;
653
654 (2) this device must accept any interference received,including interference that may cause undesired operation.
655
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