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11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
12
13 {{toc/}}
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20
21
22 = 1.  Introduction =
23
24 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
25
26
27 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
28
29 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
30
31 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
32
33 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
34
35 == 1.2  Features ==
36
37
38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 * Dragino LA66 LoRa Module
40 * Support Private LoRa protocol or LoRaWAN protocol
41 * Support WiFi & BLE wireless protocol
42 * 5.0" HMI touch screen
43 * Support LVGL case. SquareLine program.
44 * Support RS485 Interface
45 * Open Source Project
46 * Wall Attachable.
47 * 5V DC power
48 * IP Rating: IP52
49
50 == 1.3  Specifications ==
51
52
53 **LoRa**:
54
55 * Frequency Range: 870 MHz ~~ 960 MHz
56 * TCXO crystal to ensure RF performance on low temperature
57 * Maximum Power +22 dBm constant RF output
58 * High sensitivity: -148 dBm
59 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
60 * LoRa Rx current: <9 mA
61
62 **WiFi:**
63
64 * 802.11b/g/n
65 * Up to 150 Mbps data rate in 802.11n mode
66 * Support A-MPDU and A-MSDU aggregation
67 * zero point four μ S protection interval
68 * Working channel center frequency range: 2412~~2484 MHz
69
70 **Bluetooth:**
71
72 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
73 * Class-1, Class-2, and Class-3 transmitters.
74 * AFH
75 * CVSD and SBC
76
77 **Display:**
78
79 * 5.0 Inch , 800 x 480
80 * IPS Capacitive Touch SCreen
81 * RGB color.
82 * Display Area: 120.7*75.80 mm
83
84 == 1.4  Power Consumption ==
85
86
87 * External 5V DC power adapter
88
89 == 1.5  Storage & Operation Temperature ==
90
91
92 * Operation Temperature: -20 ~~ 70°C  (No Dew)
93 * Storage Temperature: -30 ~~ 70°C  (No Dew)
94
95 == 1.6  Applications ==
96
97
98 * Smart Buildings & Home Automation
99 * Logistics and Supply Chain Management
100 * Smart Metering
101 * Smart Agriculture
102 * Smart Cities
103 * Smart Factory
104
105 = 2.  Getting Started with Hello World =
106
107 == 2.1  About this demo ==
108
109
110 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
111
112 * Creating a basic UI with a single button.
113 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 * Uploading the UI to the LTS5 device.
115
116 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117
118
119 == 2.2  Install Software Running Environment ==
120
121
122 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
123
124
125 === 2.2.1 Install VS Code and ESP-IDF extension ===
126
127
128 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129
130 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131
132
133 [[image:image-20240928110211-5.png||height="508" width="866"]]
134
135 Image 1: ESP-IDF extension install
136
137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
138
139
140 === 2.2.2 Install SquareLine Studio ===
141
142
143 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
144
145 [[image:squareline.io_downloads.png]]
146
147
148 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
149
150 * Max. 10 screens
151 * Max. 150 widgets
152 * Max. 5 global colors
153 * Max. 2 themes
154 * Max. 1 component
155
156
157 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
158
159
160 After launching and logging into the software, create a new project as shown in Image 2.
161
162 * Select the major **LVGL** version as **8.3**.
163 * Select the **Desktop** tab.
164 * Select  **Eclipse with  SDL for  development on PC**:
165 * In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
166 * Select the **CREATE **button.
167
168
169 [[image:image-20240928103357-2.png||height="680" width="708"]]
170
171 Image 2: Creating a new SquareLine project
172
173
174 Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
175
176 * Select File  -> Project Settings
177
178 [[image:1727229582471-566.png]]
179
180 Image 3 accessing project settings
181
182
183 In the PROJECT SETTINGS dialog box, configure/modify the project settings:
184
185 * **UI Files Export Root**: Select a folder on your computer to store the UI files.
186 * **LVGL Include Path**: Set this to **lvgl.h**
187 * **Click on the APPLY CHANGES button.**
188
189 [[image:image-20240928105309-4.png||height="526" width="556"]]
190
191 Image 4 Configure/modify project settings
192
193
194 Now you can start building the UI. Follow the steps below:
195
196
197 **~1. add widget**
198
199 To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
200
201 [[image:image-20240928111412-6.png||height="526" width="864"]]
202
203 image 5 add widgets
204
205 **2. modify widget**
206
207 The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
208
209 [[image:1727485118799-984.png]]
210
211 image 6 the button widget's "Inspector" tab
212
213 Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
214
215 [[image:1727485251053-655.png]]
216
217 image 7 the button widget's "BUTTON" tab
218
219 Third part: It is an area of style setting.
220
221 Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
222
223 [[image:1727485480434-713.png||height="395" width="290"]]
224
225 image 8 add event for button
226
227 **3. change label widget content**
228
229 Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
230
231 [[image:image-20240928090825-1.png||height="327" width="391"]]
232
233 image 9 modify text content of label widget
234
235 **4. Add image into project**
236
237 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
238
239 [[image:image-20240928113424-9.png||height="355" width="505"]]
240
241 image 10 add image file into SquareLine Studio project
242
243 [[image:image-20240928114139-10.png||height="559" width="810"]]
244
245 image 11 use image widget in SquareLine Studio
246
247 **5. The relationship between widgets**
248
249 There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
250
251 [[image:1727486567182-334.png||height="318" width="278"]]
252
253 image 12 move label1 to make label1 widget be a child of button1 widget(1)
254
255 [[image:image-20240928112001-8.png||height="431" width="796"]]
256
257 image 13 move label1 to make label1 widget be a child of button1 widget(2)
258
259 **6. Preview the final effect**
260
261 An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
262
263 [[image:1727487368023-281.png]]
264
265 image 14 click on the triangle icon to start or end the simulation
266
267 For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
268
269
270 == 2.4 Integrate UI Code to ESP-IDF Project ==
271
272
273 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
274
275 [[image:1727229798126-306.png]]
276
277 image 15 export UI file
278
279 [[image:1727229821582-258.png||height="333" width="662"]]
280
281 image 16 exported UI file
282
283 Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
284
285 [[image:image-20240928144830-11.png]]
286
287 image 17 open CMakeLists.txt
288
289 [[image:1727229892636-154.png||height="521" width="407"]]
290
291 image 18 modify CMakeLists.txt
292
293 The last step of integrating is adding two lines of code in main.c file.
294
295 [[image:1727229926561-300.png]]
296
297 image 19 add "ui.h"
298
299 [[image:1727229955611-607.png]]
300
301 image 20 add "ui_init()"
302
303
304 == 2.5 Brief introduction of hello world project ==
305
306
307 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
308
309
310 == 2.6 Test Result ==
311
312
313 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
314
315 [[image:1727488067077-684.png||height="402" width="574"]]
316
317 image 21 screen1
318
319 [[image:1727488157579-949.png||height="397" width="572"]]
320
321 image 22 screen2
322
323
324 = 3. Example Project 1: LoRa Central Display =
325
326 [[image:image-20240916101737-1.png||height="468" width="683"]]
327
328
329 = 4. Example Project 2: LoRaWAN RS485 Alarm =
330
331 = 5.  The way to add a new panel to project =
332
333 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
334
335 [[image:image-20241121113445-1.png||height="584" width="934"]]
336
337 image 5.1 a panel about water_leak
338
339 **2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
340
341 [[image:image-20241121141120-4.png||height="383" width="795"]]
342
343 image 5.2 ui files exported
344
345 **3. Delete or rename some file.** Here are the steps:
346
347 Step1 Delete the 'components' directory.
348 Step2 Delete 'filelist.txt'.
349 Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
350 Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
351 Step5 Rename the 'screens' directory to 'styles'.
352
353 [[image:image-20241121151934-10.png||height="303" width="792"]]
354
355 image 5.3 rest file (1)
356
357 [[image:image-20241121142925-7.png||height="141" width="793"]]
358
359 image 5.4 rest file (2)
360
361 **4. Open this project in vscode.**
362
363 5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
364
365 [[image:image-20241121181957-17.png||height="438" width="516"]]
366
367 image 5.5 extra_lib/CMakeLists.txt before add
368
369 [[image:image-20241121182239-18.png||height="520" width="518"]]
370
371 image 5.6 extra_lib/CMakeLists.txt after add
372
373 **6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
374
375 [[image:image-20241121171629-11.png]]
376
377 image 5.7 before-modified font file
378
379 [[image:image-20241121171901-12.png]]
380
381 image 5.8 modified font file
382
383 Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
384
385 [[image:image-20241121172714-13.png]]
386
387 image 5.9 before-modified image file
388
389 [[image:image-20241121172908-14.png]]
390
391 image 5.10 modified image file
392
393 **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
394
395 [[image:image-20241121180030-15.png]]
396
397 image 5.11 ui_water_leak/CMakeLists.txt before modification
398
399 [[image:image-20241121180517-16.png]]
400
401 image 5.12 ui_water_leak/CMakeLists.txt after modification
402
403 **8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
404
405 [[image:image-20241122094200-23.png]]
406
407 image 5.13 ui_water_leak.h (1) before modification
408
409 [[image:image-20241122094320-24.png||height="852" width="554"]]
410
411 image 5.14 ui_water_leak.h (2) before modification
412
413 [[image:image-20241122094600-25.png||height="1078" width="554"]]
414
415 image 5.15 ui_water_leak.h (1) after modification
416
417 [[image:image-20241122094719-26.png||height="941" width="583"]]
418
419 image 5.16 ui_water_leak.h (2) before modification
420
421 **9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
422
423 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
424
425 [[image:image-20241122102929-27.png||height="619" width="426"]]
426
427 image 5.17 ui_water_leak.c (1) before modification
428
429 [[image:image-20241122112838-30.png||height="551" width="628"]]
430
431 image 5.18 ui_water_leak.c (2) before modification
432
433 [[image:image-20241122110815-29.png||height="725" width="712"]]
434
435 image 5.19 ui_water_leak.c (3) before modification
436
437 [[image:image-20241122113158-31.png||height="872" width="677"]]
438
439 image 5.20 ui_water_leak.c (1) after modification
440
441 [[image:image-20241122113259-33.png||height="874" width="724"]]
442
443 image 5.21 ui_water_leak.c (2) after modification
444
445 [[image:image-20241122113359-34.png||height="804" width="746"]]
446
447 image 5.22 ui_water_leak.c (3) after modification
448
449 **10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
450
451 [[image:image-20241122134113-35.png||height="380" width="421"]]
452
453 image 5.23 ui_water_leak_events_.h before modification
454
455 [[image:image-20241122134420-37.png||height="201" width="283"]]
456
457 image 5.24 ui_water_leak_events_.h after modification
458
459 **11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
460
461 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
462
463 Step2. add code  below in delete_object() function definition.
464
465 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
466
467 size_t index = panel->panel_obj_index;
468
469 deleteElement(&arr, index);
470
471 [[image:image-20241122135023-38.png||height="358" width="372"]]
472
473 image 5.25 ui_water_leak_events_.c before modification
474
475 [[image:image-20241122135258-39.png||height="403" width="559"]]
476
477 image 5.26 ui_water_leak_events_.c after modification
478
479 **12. Modify ui_water_leak_style.c file.**
480
481 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
482
483 add '#include "../../sort.h"'
484
485 add '#include "ui.h"'
486
487 [[image:image-20241122141536-41.png||height="361" width="612"]]
488
489 image 5.27 ui_water_leak_style.c (1) before modification
490
491 [[image:image-20241122142129-42.png||height="386" width="613"]]
492
493 image 5.28 ui_water_leak_style.c (1) after modification
494
495 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
496
497 delete code as shown in image 5.29
498
499 [[image:image-20241122145620-44.png||height="757" width="671"]]
500
501 image 5.29 ui_water_leak_style.c (2)
502
503 Step3. The image 5.30, 5.31 show the change.
504
505 [[image:image-20241122152026-45.png||height="277" width="828"]]
506
507 image 5.30 ui_water_leak_style.c (3) before modification
508
509 [[image:image-20241122152542-46.png||height="293" width="830"]]
510
511 image 5.31 ui_water_leak_style.c (3) after modification
512
513 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
514
515 [[image:image-20241122153958-47.png]]
516
517 image 5.32 ui_water_leak_style.c (4)
518
519 [[image:image-20241122154755-49.png||height="864" width="513"]]
520
521 image 5.33 ui_water_leak_style.c (4)
522
523 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
524
525 [[image:image-20241122155650-50.png||height="922" width="513"]]
526
527 image 5.34 ui_water_leak_style.c (5)
528
529 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
530
531 [[image:image-20241122161934-51.png]]
532
533 image 5.35
534
535 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
536
537 [[image:image-20241122162852-53.png||height="330" width="529"]]
538
539 image 5.37
540
541 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
542
543 panel_with_type union_sensor;
544
545 union_sensor.panel_type = WATER_LEAK_TYPE;
546
547 ......
548
549 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
550
551 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
552
553 return union_sensor;
554
555 [[image:image-20241122171211-54.png||height="635" width="792"]]
556
557 image 5.38
558
559 **13. Modify sort.c file.**
560
561 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
562
563 [[image:image-20241122173718-56.png||height="378" width="579"]]
564
565 image 5.39 sort.c (1)
566
567 There are still some changes need to be done in sort.c, and omit here for the moment.
568
569
570 = 6. FAQ =
571
572 == 6.1 ==
573
574
575 = 7. Order Info =
576
577 == 7.1  Part Number ==
578
579
580 Part Number: (% style="color:#4472c4" %)LTS5
581
582
583 == 7.2  Packing Info ==
584
585
586 **Package Includes**:
587
588 * LTS5 HMI Touch Screen
589 * 5V,2A DC Power Adapter.
590 * USB Type C Program Cable
591
592 = 8. Support =
593
594
595 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
596 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
597
598 = 9.  Reference material =
599
600
601 * Datasheet
602 * Source Code
603 * Mechinical
604
605 = 10. FCC Warning =
606
607
608 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
609
610 (1) This device may not cause harmful interference;
611
612 (2) this device must accept any interference received,including interference that may cause undesired operation.
613
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