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11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
12
13 {{toc/}}
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20
21
22 = 1.  Introduction =
23
24 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
25
26
27 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
28
29 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
30
31 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
32
33 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
34
35 == 1.2  Features ==
36
37
38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 * Dragino LA66 LoRa Module
40 * Support Private LoRa protocol or LoRaWAN protocol
41 * Support WiFi & BLE wireless protocol
42 * 5.0" HMI touch screen
43 * Support LVGL case. SquareLine program.
44 * Support RS485 Interface
45 * Open Source Project
46 * Wall Attachable.
47 * 5V DC power
48 * IP Rating: IP52
49
50 == 1.3  Specifications ==
51
52
53 **LoRa**:
54
55 * Frequency Range: 870 MHz ~~ 960 MHz
56 * TCXO crystal to ensure RF performance on low temperature
57 * Maximum Power +22 dBm constant RF output
58 * High sensitivity: -148 dBm
59 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
60 * LoRa Rx current: <9 mA
61
62 **WiFi:**
63
64 * 802.11b/g/n
65 * Up to 150 Mbps data rate in 802.11n mode
66 * Support A-MPDU and A-MSDU aggregation
67 * zero point four μ S protection interval
68 * Working channel center frequency range: 2412~~2484 MHz
69
70 **Bluetooth:**
71
72 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
73 * Class-1, Class-2, and Class-3 transmitters.
74 * AFH
75 * CVSD and SBC
76
77 **Display:**
78
79 * 5.0 Inch , 800 x 480
80 * IPS Capacitive Touch SCreen
81 * RGB color.
82 * Display Area: 120.7*75.80 mm
83
84 == 1.4  Power Consumption ==
85
86
87 * External 5V DC power adapter
88
89 == 1.5  Storage & Operation Temperature ==
90
91
92 * Operation Temperature: -20 ~~ 70°C  (No Dew)
93 * Storage Temperature: -30 ~~ 70°C  (No Dew)
94
95 == 1.6  Applications ==
96
97
98 * Smart Buildings & Home Automation
99 * Logistics and Supply Chain Management
100 * Smart Metering
101 * Smart Agriculture
102 * Smart Cities
103 * Smart Factory
104
105 = 2.  Getting Started with Hello World =
106
107 == 2.1  About this demo ==
108
109
110 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
111
112 * Creating a basic UI with a single button.
113 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 * Uploading the UI to the LTS5 device.
115
116 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117
118
119 == 2.2  Install Software Running Environment ==
120
121
122 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
123
124
125 === 2.2.1 Install VS Code and ESP-IDF extension ===
126
127
128 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129
130 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131
132
133 [[image:image-20240928110211-5.png||height="508" width="866"]]
134
135 Image 1: ESP-IDF extension install
136
137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
138
139
140 === 2.2.2 Install SquareLine Studio ===
141
142
143 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
144
145 [[image:squareline.io_downloads.png]]
146
147
148 After installation, you can use SquareLine Studio as a trial version for 30 days without activation. Click **CONTINUE WITH TRIAL** to use the trial version, or click **LOG IN** to activate the software with your license key.
149
150 [[image:squalreline-trial.png||height="602" width="400"]]
151
152 The free version restricts usage to 1 component, 150 widgets, and 10 screens.
153
154 == 2.3 Simple usage of SquareLine Studio and export UI code ==
155
156
157 After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
158
159 [[image:image-20240928103357-2.png||height="680" width="708"]]
160
161 image 2 create a SquareLine project
162
163 Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
164
165 [[image:1727229582471-566.png]]
166
167 image 3 project settings
168
169 [[image:image-20240928105309-4.png||height="526" width="556"]]
170
171 image 4 modify project settings
172
173 Now we can start to use this software. Here are some usage information for this software.
174
175 **~1. add widget**
176
177 To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
178
179 [[image:image-20240928111412-6.png||height="526" width="864"]]
180
181 image 5 add widgets
182
183 **2. modify widget**
184
185 The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
186
187 [[image:1727485118799-984.png]]
188
189 image 6 the button widget's "Inspector" tab
190
191 Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
192
193 [[image:1727485251053-655.png]]
194
195 image 7 the button widget's "BUTTON" tab
196
197 Third part: It is an area of style setting.
198
199 Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
200
201 [[image:1727485480434-713.png||height="395" width="290"]]
202
203 image 8 add event for button
204
205 **3. change label widget content**
206
207 Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
208
209 [[image:image-20240928090825-1.png||height="327" width="391"]]
210
211 image 9 modify text content of label widget
212
213 **4. Add image into project**
214
215 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
216
217 [[image:image-20240928113424-9.png||height="355" width="505"]]
218
219 image 10 add image file into SquareLine Studio project
220
221 [[image:image-20240928114139-10.png||height="559" width="810"]]
222
223 image 11 use image widget in SquareLine Studio
224
225 **5. The relationship between widgets**
226
227 There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
228
229 [[image:1727486567182-334.png||height="318" width="278"]]
230
231 image 12 move label1 to make label1 widget be a child of button1 widget(1)
232
233 [[image:image-20240928112001-8.png||height="431" width="796"]]
234
235 image 13 move label1 to make label1 widget be a child of button1 widget(2)
236
237 **6. Preview the final effect**
238
239 An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
240
241 [[image:1727487368023-281.png]]
242
243 image 14 click on the triangle icon to start or end the simulation
244
245 For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
246
247
248 == 2.4 Integrate UI Code to ESP-IDF Project ==
249
250
251 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
252
253 [[image:1727229798126-306.png]]
254
255 image 15 export UI file
256
257 [[image:1727229821582-258.png||height="333" width="662"]]
258
259 image 16 exported UI file
260
261 Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
262
263 [[image:image-20240928144830-11.png]]
264
265 image 17 open CMakeLists.txt
266
267 [[image:1727229892636-154.png||height="521" width="407"]]
268
269 image 18 modify CMakeLists.txt
270
271 The last step of integrating is adding two lines of code in main.c file.
272
273 [[image:1727229926561-300.png]]
274
275 image 19 add "ui.h"
276
277 [[image:1727229955611-607.png]]
278
279 image 20 add "ui_init()"
280
281
282 == 2.5 Brief introduction of hello world project ==
283
284
285 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
286
287
288 == 2.6 Test Result ==
289
290
291 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
292
293 [[image:1727488067077-684.png||height="402" width="574"]]
294
295 image 21 screen1
296
297 [[image:1727488157579-949.png||height="397" width="572"]]
298
299 image 22 screen2
300
301
302 = 3. Example Project 1: LoRa Central Display =
303
304 [[image:image-20240916101737-1.png||height="468" width="683"]]
305
306
307 = 4. Example Project 2: LoRaWAN RS485 Alarm =
308
309 = 5.  The way to add a new panel to project =
310
311 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
312
313 [[image:image-20241121113445-1.png||height="584" width="934"]]
314
315 image 5.1 a panel about water_leak
316
317 **2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
318
319 [[image:image-20241121141120-4.png||height="383" width="795"]]
320
321 image 5.2 ui files exported
322
323 **3. Delete or rename some file.** Here are the steps:
324
325 Step1 Delete the 'components' directory.
326 Step2 Delete 'filelist.txt'.
327 Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
328 Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
329 Step5 Rename the 'screens' directory to 'styles'.
330
331 [[image:image-20241121151934-10.png||height="303" width="792"]]
332
333 image 5.3 rest file (1)
334
335 [[image:image-20241121142925-7.png||height="141" width="793"]]
336
337 image 5.4 rest file (2)
338
339 **4. Open this project in vscode.**
340
341 5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
342
343 [[image:image-20241121181957-17.png||height="438" width="516"]]
344
345 image 5.5 extra_lib/CMakeLists.txt before add
346
347 [[image:image-20241121182239-18.png||height="520" width="518"]]
348
349 image 5.6 extra_lib/CMakeLists.txt after add
350
351 **6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
352
353 [[image:image-20241121171629-11.png]]
354
355 image 5.7 before-modified font file
356
357 [[image:image-20241121171901-12.png]]
358
359 image 5.8 modified font file
360
361 Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
362
363 [[image:image-20241121172714-13.png]]
364
365 image 5.9 before-modified image file
366
367 [[image:image-20241121172908-14.png]]
368
369 image 5.10 modified image file
370
371 **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
372
373 [[image:image-20241121180030-15.png]]
374
375 image 5.11 ui_water_leak/CMakeLists.txt before modification
376
377 [[image:image-20241121180517-16.png]]
378
379 image 5.12 ui_water_leak/CMakeLists.txt after modification
380
381 **8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
382
383 [[image:image-20241122094200-23.png]]
384
385 image 5.13 ui_water_leak.h (1) before modification
386
387 [[image:image-20241122094320-24.png||height="852" width="554"]]
388
389 image 5.14 ui_water_leak.h (2) before modification
390
391 [[image:image-20241122094600-25.png||height="1078" width="554"]]
392
393 image 5.15 ui_water_leak.h (1) after modification
394
395 [[image:image-20241122094719-26.png||height="941" width="583"]]
396
397 image 5.16 ui_water_leak.h (2) before modification
398
399 **9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
400
401 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
402
403 [[image:image-20241122102929-27.png||height="619" width="426"]]
404
405 image 5.17 ui_water_leak.c (1) before modification
406
407 [[image:image-20241122112838-30.png||height="551" width="628"]]
408
409 image 5.18 ui_water_leak.c (2) before modification
410
411 [[image:image-20241122110815-29.png||height="725" width="712"]]
412
413 image 5.19 ui_water_leak.c (3) before modification
414
415 [[image:image-20241122113158-31.png||height="872" width="677"]]
416
417 image 5.20 ui_water_leak.c (1) after modification
418
419 [[image:image-20241122113259-33.png||height="874" width="724"]]
420
421 image 5.21 ui_water_leak.c (2) after modification
422
423 [[image:image-20241122113359-34.png||height="804" width="746"]]
424
425 image 5.22 ui_water_leak.c (3) after modification
426
427 **10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
428
429 [[image:image-20241122134113-35.png||height="380" width="421"]]
430
431 image 5.23 ui_water_leak_events_.h before modification
432
433 [[image:image-20241122134420-37.png||height="201" width="283"]]
434
435 image 5.24 ui_water_leak_events_.h after modification
436
437 **11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
438
439 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
440
441 Step2. add code  below in delete_object() function definition.
442
443 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
444
445 size_t index = panel->panel_obj_index;
446
447 deleteElement(&arr, index);
448
449 [[image:image-20241122135023-38.png||height="358" width="372"]]
450
451 image 5.25 ui_water_leak_events_.c before modification
452
453 [[image:image-20241122135258-39.png||height="403" width="559"]]
454
455 image 5.26 ui_water_leak_events_.c after modification
456
457 **12. Modify ui_water_leak_style.c file.**
458
459 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
460
461 add '#include "../../sort.h"'
462
463 add '#include "ui.h"'
464
465 [[image:image-20241122141536-41.png||height="361" width="612"]]
466
467 image 5.27 ui_water_leak_style.c (1) before modification
468
469 [[image:image-20241122142129-42.png||height="386" width="613"]]
470
471 image 5.28 ui_water_leak_style.c (1) after modification
472
473 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
474
475 delete code as shown in image 5.29
476
477 [[image:image-20241122145620-44.png||height="757" width="671"]]
478
479 image 5.29 ui_water_leak_style.c (2)
480
481 Step3. The image 5.30, 5.31 show the change.
482
483 [[image:image-20241122152026-45.png||height="277" width="828"]]
484
485 image 5.30 ui_water_leak_style.c (3) before modification
486
487 [[image:image-20241122152542-46.png||height="293" width="830"]]
488
489 image 5.31 ui_water_leak_style.c (3) after modification
490
491 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
492
493 [[image:image-20241122153958-47.png]]
494
495 image 5.32 ui_water_leak_style.c (4)
496
497 [[image:image-20241122154755-49.png||height="864" width="513"]]
498
499 image 5.33 ui_water_leak_style.c (4)
500
501 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
502
503 [[image:image-20241122155650-50.png||height="922" width="513"]]
504
505 image 5.34 ui_water_leak_style.c (5)
506
507 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
508
509 [[image:image-20241122161934-51.png]]
510
511 image 5.35
512
513 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
514
515 [[image:image-20241122162852-53.png||height="330" width="529"]]
516
517 image 5.37
518
519 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
520
521 panel_with_type union_sensor;
522
523 union_sensor.panel_type = WATER_LEAK_TYPE;
524
525 ......
526
527 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
528
529 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
530
531 return union_sensor;
532
533 [[image:image-20241122171211-54.png||height="635" width="792"]]
534
535 image 5.38
536
537 **13. Modify sort.c file.**
538
539 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
540
541 [[image:image-20241122173718-56.png||height="378" width="579"]]
542
543 image 5.39 sort.c (1)
544
545 There are still some changes need to be done in sort.c, and omit here for the moment.
546
547
548 = 6. FAQ =
549
550 == 6.1 ==
551
552
553 = 7. Order Info =
554
555 == 7.1  Part Number ==
556
557
558 Part Number: (% style="color:#4472c4" %)LTS5
559
560
561 == 7.2  Packing Info ==
562
563
564 **Package Includes**:
565
566 * LTS5 HMI Touch Screen
567 * 5V,2A DC Power Adapter.
568 * USB Type C Program Cable
569
570 = 8. Support =
571
572
573 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
574 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
575
576 = 9.  Reference material =
577
578
579 * Datasheet
580 * Source Code
581 * Mechinical
582
583 = 10. FCC Warning =
584
585
586 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
587
588 (1) This device may not cause harmful interference;
589
590 (2) this device must accept any interference received,including interference that may cause undesired operation.
591
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