Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/05/05 12:26
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Dec 24 edits - part 2
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -21,20 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is LTS5 LoRa HMI touchscreen ==24 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 25 25 26 26 27 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purposeofIoT project. Ithave a 5.0"HMI touch screen,and support WiFi, Bluetooch, LoRa wireless protocol.27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 28 28 29 -LTS5 is an OpenSource software project.TheMCUisESP32 and Dragino LA66 LoRa module. Therearelotsofdevelopment source for ESP32which can greatly reducethedevelopment time.29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 30 30 31 -The HMI touch screen of LTS5supports drap &drop design.Developercanuse SquareLine to easily customize the display UI fordifferentapplication.31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 32 32 33 - LTS5 use LA66 LoRa module,this modulecan be program to support private LoRa protocol or LoRaWAN protocol.33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 - 36 36 == 1.2 Features == 37 37 37 + 38 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 39 * Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -47,10 +47,9 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 +== 1.3 Specifications == 50 50 51 -== 1.3 Specification == 52 52 53 - 54 54 **LoRa**: 55 55 56 56 * Frequency Range: 870 MHz ~~ 960 MHz ... ... @@ -87,7 +87,6 @@ 87 87 88 88 * External 5V DC power adapter 89 89 90 - 91 91 == 1.5 Storage & Operation Temperature == 92 92 93 93 ... ... @@ -94,7 +94,6 @@ 94 94 * Operation Temperature: -20 ~~ 70°C (No Dew) 95 95 * Storage Temperature: -30 ~~ 70°C (No Dew) 96 96 97 - 98 98 == 1.6 Applications == 99 99 100 100 ... ... @@ -105,29 +105,37 @@ 105 105 * Smart Cities 106 106 * Smart Factory 107 107 105 += 2. Getting Started with 'Hello World' = 108 108 109 -= 2. Getting Started with Hello World = 110 - 111 111 == 2.1 About this demo == 112 112 113 113 114 - In thisGettingStartedExample,wewill showhow to design a simpleDisplay UIand uploadittoLTS5.This UI has a button , when user click thebutton. TheWeb UI will jumpto anew page.110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 115 115 112 +* Creating a basic UI with a single button. 113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 +* Uploading the UI to the LTS5 device. 116 116 116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 + 118 + 117 117 == 2.2 Install Software Running Environment == 118 118 119 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 120 120 121 - ===2.2.1InstallVSCodeandESP-IDF extension===122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 122 122 123 123 124 - Firstly,downloadand install VSCodefor your computer's operating system from the official website: [[DownloadVisualStudio Code-Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].125 +=== 2.2.1 Install VS Code and ESP-IDF extension === 125 125 126 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 127 127 128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 + 130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 + 132 + 128 128 [[image:image-20240928110211-5.png||height="508" width="866"]] 129 129 130 - image 1 ESP-IDF extension install135 + Image 1: ESP-IDF extension install 131 131 132 132 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 133 133 ... ... @@ -135,105 +135,163 @@ 135 135 === 2.2.2 Install SquareLine Studio === 136 136 137 137 138 - The versionwe are utilizing for this softwareis 1.4.2. You canownloaditfrom the officialink:[[SquareLineStudio - Downloadthecurrent version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 139 139 140 - Please note that this software necessitates the registration of a license prior tousage, and various licenses come with distinctlimitations.Forinstance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for aperiod of 30 days without theneed for immediate registration.145 +[[image:squareline.io_downloads.png]] 141 141 142 142 143 - ==2.3 SimpleusageofSquareLine Studio and exportUIcode==148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 144 144 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 145 145 146 - Afterlaunchingand loggingin tothis software, createa project as shownin thefollowingimage2. Theversion of LVGL is 8.3.11.156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 147 147 148 -[[image:image-20240928103357-2.png||height="680" width="708"]] 149 149 150 - image2 createaSquareLineproject159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 151 151 152 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 +* Select the **CREATE **button to create the new project with the selected settings. 153 153 164 + 165 +[[image:squareline-studio-launcher-screen.png]] 166 + 167 + 168 + 169 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 170 + 154 154 [[image:1727229582471-566.png]] 155 155 156 - image 3 project settings 157 157 174 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 175 + 176 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 177 +* **LVGL Include Path**: Set this to **lvgl.h** 178 +* Click on the **APPLY CHANGES** button. 179 + 158 158 [[image:image-20240928105309-4.png||height="526" width="556"]] 159 159 160 - image 4 modify project settings 161 161 162 -Now wecan starttouse thissoftware.Here are someusage informationforthissoftware.183 +Now you can start building the user interface. Follow the steps below: 163 163 164 -**~1. add widget** 165 165 166 - Toaddawidget, youshouldclick a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.186 +=== **Add widgets** === 167 167 188 + 189 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 190 + 168 168 [[image:image-20240928111412-6.png||height="526" width="864"]] 169 169 170 - image 5 add widgets 171 171 172 -** 2.modifywidget**194 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 173 173 174 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".196 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 175 175 198 +=== **Modify widget properties** === 199 + 200 + 201 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 202 + 176 176 [[image:1727485118799-984.png]] 177 177 178 - image 6 the button widget's "Inspector" tab 179 179 180 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.206 +==== **Changing the Button properties** ==== 181 181 208 + 209 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 210 + 211 +* **Flex Flow**: No Layout 212 +* **Transform**: 213 +** **X**: 331 px 214 +** **Y**: 203 px 215 +** **Width**: 100 px 216 +** **Height**: 50 px 217 +** **Align**: CENTER 218 + 182 182 [[image:1727485251053-655.png]] 183 183 184 -image 7 the button widget's "BUTTON" tab 185 185 186 - Thirdpart:It is anareaofstyle setting.222 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 187 187 188 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.224 +* Click **ADD EVENT** button. A new section will appear to configure this event. 189 189 226 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 227 + 228 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 229 + 230 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 231 + 232 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 233 +* Finally, click the **ADD** button. 234 + 190 190 [[image:1727485480434-713.png||height="395" width="290"]] 191 191 192 - image 8add event for button237 + Image 8: Add an event for the button 193 193 194 -**3. change label widget content** 195 195 196 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.240 +==== **Changing the label properties** ==== 197 197 242 + 243 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 244 + 198 198 [[image:image-20240928090825-1.png||height="327" width="391"]] 199 199 200 - image 9 modify text content of label widget 201 201 202 - **4.Addimagentoproject**248 +Once you enter the text, it will immediately appear on the label. 203 203 204 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 205 205 251 +==== **Changing image properties** ==== 252 + 253 + 254 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 255 + 256 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 257 + 206 206 [[image:image-20240928113424-9.png||height="355" width="505"]] 207 207 208 - image 10 add image file into SquareLine Studio project 209 209 261 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 262 + 210 210 [[image:image-20240928114139-10.png||height="559" width="810"]] 211 211 212 - image 11 use image widget in SquareLine Studio 213 213 214 -** 5.The relationship between widgets**266 +==== **The relationship between widgets** ==== 215 215 216 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 217 217 269 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 270 + 271 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 272 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 273 + 218 218 [[image:1727486567182-334.png||height="318" width="278"]] 219 219 220 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 221 221 277 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 278 + 222 222 [[image:image-20240928112001-8.png||height="431" width="796"]] 223 223 224 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 225 225 226 -** 6.Preview the final effect**282 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 227 227 228 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.284 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 229 229 286 + 287 +==== **Preview the screen** ==== 288 + 289 + 290 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 291 + 230 230 [[image:1727487368023-281.png]] 231 231 232 - image 14click on thetriangleiconto start or end the simulation294 + Image 14: Simulating the project 233 233 234 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 235 235 297 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 236 236 299 + 237 237 == 2.4 Integrate UI Code to ESP-IDF Project == 238 238 239 239 ... ... @@ -295,7 +295,257 @@ 295 295 296 296 = 4. Example Project 2: LoRaWAN RS485 Alarm = 297 297 361 += 5. The way to add a new panel to project = 298 298 363 + 364 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 365 + 366 +[[image:image-20241121113445-1.png||height="584" width="934"]] 367 + 368 + image 5.1 a panel about water_leak 369 + 370 + 371 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 372 + 373 +[[image:image-20241121141120-4.png||height="383" width="795"]] 374 + 375 + image 5.2 ui files exported 376 + 377 + 378 +**3. Delete or rename some file.** Here are the steps: 379 + 380 + Step1 Delete the 'components' directory. 381 + Step2 Delete 'filelist.txt'. 382 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 383 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 384 + Step5 Rename the 'screens' directory to 'styles'. 385 + 386 +[[image:image-20241121151934-10.png||height="303" width="792"]] 387 + 388 + image 5.3 rest file (1) 389 + 390 +[[image:image-20241121142925-7.png||height="141" width="793"]] 391 + 392 + image 5.4 rest file (2) 393 + 394 +**4. Open this project in vscode.** 395 + 396 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 397 + 398 +[[image:image-20241121181957-17.png||height="438" width="516"]] 399 + 400 + image 5.5 extra_lib/CMakeLists.txt before add 401 + 402 +[[image:image-20241121182239-18.png||height="520" width="518"]] 403 + 404 + image 5.6 extra_lib/CMakeLists.txt after add 405 + 406 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 407 + 408 +[[image:image-20241121171629-11.png]] 409 + 410 + image 5.7 before-modified font file 411 + 412 +[[image:image-20241121171901-12.png]] 413 + 414 + image 5.8 modified font file 415 + 416 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 417 + 418 +[[image:image-20241121172714-13.png]] 419 + 420 + image 5.9 before-modified image file 421 + 422 +[[image:image-20241121172908-14.png]] 423 + 424 + image 5.10 modified image file 425 + 426 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 427 + 428 +[[image:image-20241121180030-15.png]] 429 + 430 + image 5.11 ui_water_leak/CMakeLists.txt before modification 431 + 432 +[[image:image-20241121180517-16.png]] 433 + 434 + image 5.12 ui_water_leak/CMakeLists.txt after modification 435 + 436 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 437 + 438 +[[image:image-20241122094200-23.png]] 439 + 440 + image 5.13 ui_water_leak.h (1) before modification 441 + 442 +[[image:image-20241122094320-24.png||height="852" width="554"]] 443 + 444 + image 5.14 ui_water_leak.h (2) before modification 445 + 446 +[[image:image-20241122094600-25.png||height="1078" width="554"]] 447 + 448 + image 5.15 ui_water_leak.h (1) after modification 449 + 450 +[[image:image-20241122094719-26.png||height="941" width="583"]] 451 + 452 + image 5.16 ui_water_leak.h (2) before modification 453 + 454 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 455 + 456 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 457 + 458 +[[image:image-20241122102929-27.png||height="619" width="426"]] 459 + 460 + image 5.17 ui_water_leak.c (1) before modification 461 + 462 +[[image:image-20241122112838-30.png||height="551" width="628"]] 463 + 464 + image 5.18 ui_water_leak.c (2) before modification 465 + 466 +[[image:image-20241122110815-29.png||height="725" width="712"]] 467 + 468 + image 5.19 ui_water_leak.c (3) before modification 469 + 470 +[[image:image-20241122113158-31.png||height="872" width="677"]] 471 + 472 + image 5.20 ui_water_leak.c (1) after modification 473 + 474 +[[image:image-20241122113259-33.png||height="874" width="724"]] 475 + 476 + image 5.21 ui_water_leak.c (2) after modification 477 + 478 +[[image:image-20241122113359-34.png||height="804" width="746"]] 479 + 480 + image 5.22 ui_water_leak.c (3) after modification 481 + 482 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 483 + 484 +[[image:image-20241122134113-35.png||height="380" width="421"]] 485 + 486 + image 5.23 ui_water_leak_events_.h before modification 487 + 488 +[[image:image-20241122134420-37.png||height="201" width="283"]] 489 + 490 +image 5.24 ui_water_leak_events_.h after modification 491 + 492 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 493 + 494 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 495 + 496 +Step2. add code below in delete_object() function definition. 497 + 498 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 499 + 500 + size_t index = panel->panel_obj_index; 501 + 502 + deleteElement(&arr, index); 503 + 504 +[[image:image-20241122135023-38.png||height="358" width="372"]] 505 + 506 + image 5.25 ui_water_leak_events_.c before modification 507 + 508 +[[image:image-20241122135258-39.png||height="403" width="559"]] 509 + 510 + image 5.26 ui_water_leak_events_.c after modification 511 + 512 + 513 +**12. Modify ui_water_leak_style.c file.** 514 + 515 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 516 + 517 + add '#include "../../sort.h"' 518 + 519 + add '#include "ui.h"' 520 + 521 +[[image:image-20241122141536-41.png||height="361" width="612"]] 522 + 523 + image 5.27 ui_water_leak_style.c (1) before modification 524 + 525 +[[image:image-20241122142129-42.png||height="386" width="613"]] 526 + 527 + image 5.28 ui_water_leak_style.c (1) after modification 528 + 529 + 530 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 531 + 532 + delete code as shown in image 5.29 533 + 534 +[[image:image-20241122145620-44.png||height="757" width="671"]] 535 + 536 + image 5.29 ui_water_leak_style.c (2) 537 + 538 + 539 +Step3. The image 5.30, 5.31 show the change. 540 + 541 +[[image:image-20241122152026-45.png||height="277" width="828"]] 542 + 543 + image 5.30 ui_water_leak_style.c (3) before modification 544 + 545 +[[image:image-20241122152542-46.png||height="293" width="830"]] 546 + 547 + image 5.31 ui_water_leak_style.c (3) after modification 548 + 549 + 550 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 551 + 552 +[[image:image-20241122153958-47.png]] 553 + 554 + image 5.32 ui_water_leak_style.c (4) 555 + 556 +[[image:image-20241122154755-49.png||height="864" width="513"]] 557 + 558 + image 5.33 ui_water_leak_style.c (4) 559 + 560 + 561 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 562 + 563 +[[image:image-20241122155650-50.png||height="922" width="513"]] 564 + 565 + image 5.34 ui_water_leak_style.c (5) 566 + 567 + 568 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 569 + 570 +[[image:image-20241122161934-51.png]] 571 + 572 + image 5.35 573 + 574 + 575 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 576 + 577 +[[image:image-20241122162852-53.png||height="330" width="529"]] 578 + 579 + image 5.37 580 + 581 + 582 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 583 + 584 +panel_with_type union_sensor; 585 + 586 +union_sensor.panel_type = WATER_LEAK_TYPE; 587 + 588 +...... 589 + 590 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 591 + 592 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 593 + 594 +return union_sensor; 595 + 596 +[[image:image-20241122171211-54.png||height="635" width="792"]] 597 + 598 + image 5.38 599 + 600 + 601 +**13. Modify sort.c file.** 602 + 603 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 604 + 605 +[[image:image-20241122173718-56.png||height="378" width="579"]] 606 + 607 + image 5.39 sort.c (1) 608 + 609 +There are still some changes need to be done in sort.c, and omit here for the moment. 610 + 611 + 299 299 = 6. FAQ = 300 300 301 301 == 6.1 == ... ... @@ -318,7 +318,6 @@ 318 318 * 5V,2A DC Power Adapter. 319 319 * USB Type C Program Cable 320 320 321 - 322 322 = 8. Support = 323 323 324 324 ... ... @@ -325,7 +325,6 @@ 325 325 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 326 326 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 327 327 328 - 329 329 = 9. Reference material = 330 330 331 331 ... ... @@ -333,7 +333,6 @@ 333 333 * Source Code 334 334 * Mechinical 335 335 336 - 337 337 = 10. FCC Warning = 338 338 339 339
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