<
From version < 74.1 >
edited by BoYang Xie
on 2024/11/21 18:22
To version < 131.1 >
edited by Dilisi S
on 2024/12/24 21:45
>
Change comment: Dec 24 edits - part 2

Summary

Details

Page properties
Author
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1 -XWiki.xieby
1 +XWiki.pradeeka
Content
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21 21  
22 22  = 1.  Introduction =
23 23  
24 -== 1.1  What is LTS5 LoRa HMI touch screen ==
24 +== 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
25 25  
26 26  
27 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
28 28  
29 -LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
30 30  
31 -The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
32 32  
33 -LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
34 34  
35 -
36 36  == 1.2  Features ==
37 37  
37 +
38 38  * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 39  * Dragino LA66 LoRa Module
40 40  * Support Private LoRa protocol or LoRaWAN protocol
... ... @@ -47,10 +47,9 @@
47 47  * 5V DC power
48 48  * IP Rating: IP52
49 49  
50 +== 1.3  Specifications ==
50 50  
51 -== 1.3  Specification ==
52 52  
53 -
54 54  **LoRa**:
55 55  
56 56  * Frequency Range: 870 MHz ~~ 960 MHz
... ... @@ -87,7 +87,6 @@
87 87  
88 88  * External 5V DC power adapter
89 89  
90 -
91 91  == 1.5  Storage & Operation Temperature ==
92 92  
93 93  
... ... @@ -94,7 +94,6 @@
94 94  * Operation Temperature: -20 ~~ 70°C  (No Dew)
95 95  * Storage Temperature: -30 ~~ 70°C  (No Dew)
96 96  
97 -
98 98  == 1.6  Applications ==
99 99  
100 100  
... ... @@ -105,29 +105,37 @@
105 105  * Smart Cities
106 106  * Smart Factory
107 107  
105 += 2.  Getting Started with 'Hello World' =
108 108  
109 -= 2.  Getting Started with Hello World =
110 -
111 111  == 2.1  About this demo ==
112 112  
113 113  
114 -In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
115 115  
112 +* Creating a basic UI with a single button.
113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 +* Uploading the UI to the LTS5 device.
116 116  
116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117 +
118 +
117 117  == 2.2  Install Software Running Environment ==
118 118  
119 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
120 120  
121 -=== 2.2.1 Install VSCode and ESP-IDF extension ===
122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
122 122  
123 123  
124 -Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
125 +=== 2.2.1 Install VS Code and ESP-IDF extension ===
125 125  
126 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
127 127  
128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129 +
130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131 +
132 +
128 128  [[image:image-20240928110211-5.png||height="508" width="866"]]
129 129  
130 - image 1 ESP-IDF extension install
135 + Image 1: ESP-IDF extension install
131 131  
132 132  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
133 133  
... ... @@ -135,105 +135,163 @@
135 135  === 2.2.2 Install SquareLine Studio ===
136 136  
137 137  
138 -The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
139 139  
140 -Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
145 +[[image:squareline.io_downloads.png]]
141 141  
142 142  
143 -== 2.3 Simple usage of SquareLine Studio and export UI code ==
148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
144 144  
150 +* Max. 10 screens
151 +* Max. 150 widgets
152 +* Max. 5 global colors
153 +* Max. 2 themes
154 +* Max. 1 component
145 145  
146 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
147 147  
148 -[[image:image-20240928103357-2.png||height="680" width="708"]]
149 149  
150 - image 2 create a SquareLine project
159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
151 151  
152 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
162 +* Select the **CREATE **button to create the new project with the selected settings.
153 153  
164 +
165 +[[image:squareline-studio-launcher-screen.png]]
166 +
167 +
168 +
169 +Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
170 +
154 154  [[image:1727229582471-566.png]]
155 155  
156 - image 3 project settings
157 157  
174 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
175 +
176 +* **UI Files Export Root**: Select a folder on your computer to store the UI files.
177 +* **LVGL Include Path**: Set this to **lvgl.h**
178 +* Click on the **APPLY CHANGES** button.
179 +
158 158  [[image:image-20240928105309-4.png||height="526" width="556"]]
159 159  
160 - image 4 modify project settings
161 161  
162 -Now we can start to use this software. Here are some usage information for this software.
183 +Now you can start building the user interface. Follow the steps below:
163 163  
164 -**~1. add widget**
165 165  
166 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
186 +=== **Add widgets** ===
167 167  
188 +
189 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
190 +
168 168  [[image:image-20240928111412-6.png||height="526" width="864"]]
169 169  
170 - image 5 add widgets
171 171  
172 -**2. modify widget**
194 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
173 173  
174 -The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
196 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
175 175  
198 +=== **Modify widget properties** ===
199 +
200 +
201 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
202 +
176 176  [[image:1727485118799-984.png]]
177 177  
178 - image 6 the button widget's "Inspector" tab
179 179  
180 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
206 +==== **Changing the Button properties** ====
181 181  
208 +
209 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
210 +
211 +* **Flex Flow**: No Layout
212 +* **Transform**:
213 +** **X**: 331 px
214 +** **Y**: 203 px
215 +** **Width**: 100 px
216 +** **Height**: 50 px
217 +** **Align**: CENTER
218 +
182 182  [[image:1727485251053-655.png]]
183 183  
184 -image 7 the button widget's "BUTTON" tab
185 185  
186 -Third part: It is an area of style setting.
222 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
187 187  
188 -Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
224 +* Click **ADD EVENT** button. A new section will appear to configure this event.
189 189  
226 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
227 +
228 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
229 +
230 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
231 +
232 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
233 +* Finally, click the **ADD** button.
234 +
190 190  [[image:1727485480434-713.png||height="395" width="290"]]
191 191  
192 - image 8 add event for button
237 + Image 8: Add an event for the button
193 193  
194 -**3. change label widget content**
195 195  
196 -Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
240 +==== **Changing the label properties** ====
197 197  
242 +
243 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
244 +
198 198  [[image:image-20240928090825-1.png||height="327" width="391"]]
199 199  
200 - image 9 modify text content of label widget
201 201  
202 -**4. Add image into project**
248 +Once you enter the text, it will immediately appear on the label.
203 203  
204 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
205 205  
251 +==== **Changing image properties** ====
252 +
253 +
254 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
255 +
256 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
257 +
206 206  [[image:image-20240928113424-9.png||height="355" width="505"]]
207 207  
208 - image 10 add image file into SquareLine Studio project
209 209  
261 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
262 +
210 210  [[image:image-20240928114139-10.png||height="559" width="810"]]
211 211  
212 - image 11 use image widget in SquareLine Studio
213 213  
214 -**5. The relationship between widgets**
266 +==== **The relationship between widgets** ====
215 215  
216 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
217 217  
269 +Widgets commonly have two types of relationships: **parallel** and **parent-child**.
270 +
271 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
272 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
273 +
218 218  [[image:1727486567182-334.png||height="318" width="278"]]
219 219  
220 -image 12 move label1 to make label1 widget be a child of button1 widget(1)
221 221  
277 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
278 +
222 222  [[image:image-20240928112001-8.png||height="431" width="796"]]
223 223  
224 - image 13 move label1 to make label1 widget be a child of button1 widget(2)
225 225  
226 -**6. Preview the final effect**
282 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
227 227  
228 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
284 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
229 229  
286 +
287 +==== **Preview the screen** ====
288 +
289 +
290 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
291 +
230 230  [[image:1727487368023-281.png]]
231 231  
232 - image 14 click on the triangle icon to start or end the simulation
294 + Image 14: Simulating the project
233 233  
234 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
235 235  
297 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
236 236  
299 +
237 237  == 2.4 Integrate UI Code to ESP-IDF Project ==
238 238  
239 239  
... ... @@ -295,7 +295,257 @@
295 295  
296 296  = 4. Example Project 2: LoRaWAN RS485 Alarm =
297 297  
361 += 5. The way to add a new panel to project =
298 298  
363 +
364 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
365 +
366 +[[image:image-20241121113445-1.png||height="584" width="934"]]
367 +
368 + image 5.1 a panel about water_leak
369 +
370 +
371 +**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
372 +
373 +[[image:image-20241121141120-4.png||height="383" width="795"]]
374 +
375 + image 5.2 ui files exported
376 +
377 +
378 +**3. Delete or rename some file.** Here are the steps:
379 +
380 + Step1 Delete the 'components' directory.
381 + Step2 Delete 'filelist.txt'.
382 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
383 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
384 + Step5 Rename the 'screens' directory to 'styles'.
385 +
386 +[[image:image-20241121151934-10.png||height="303" width="792"]]
387 +
388 + image 5.3 rest file (1)
389 +
390 +[[image:image-20241121142925-7.png||height="141" width="793"]]
391 +
392 + image 5.4 rest file (2)
393 +
394 +**4. Open this project in vscode.**
395 +
396 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
397 +
398 +[[image:image-20241121181957-17.png||height="438" width="516"]]
399 +
400 + image 5.5 extra_lib/CMakeLists.txt before add
401 +
402 +[[image:image-20241121182239-18.png||height="520" width="518"]]
403 +
404 + image 5.6 extra_lib/CMakeLists.txt after add
405 +
406 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
407 +
408 +[[image:image-20241121171629-11.png]]
409 +
410 + image 5.7 before-modified font file
411 +
412 +[[image:image-20241121171901-12.png]]
413 +
414 + image 5.8 modified font file
415 +
416 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
417 +
418 +[[image:image-20241121172714-13.png]]
419 +
420 + image 5.9 before-modified image file
421 +
422 +[[image:image-20241121172908-14.png]]
423 +
424 + image 5.10 modified image file
425 +
426 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
427 +
428 +[[image:image-20241121180030-15.png]]
429 +
430 + image 5.11 ui_water_leak/CMakeLists.txt before modification
431 +
432 +[[image:image-20241121180517-16.png]]
433 +
434 + image 5.12 ui_water_leak/CMakeLists.txt after modification
435 +
436 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
437 +
438 +[[image:image-20241122094200-23.png]]
439 +
440 + image 5.13 ui_water_leak.h (1) before modification
441 +
442 +[[image:image-20241122094320-24.png||height="852" width="554"]]
443 +
444 + image 5.14 ui_water_leak.h (2) before modification
445 +
446 +[[image:image-20241122094600-25.png||height="1078" width="554"]]
447 +
448 + image 5.15 ui_water_leak.h (1) after modification
449 +
450 +[[image:image-20241122094719-26.png||height="941" width="583"]]
451 +
452 + image 5.16 ui_water_leak.h (2) before modification
453 +
454 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
455 +
456 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
457 +
458 +[[image:image-20241122102929-27.png||height="619" width="426"]]
459 +
460 + image 5.17 ui_water_leak.c (1) before modification
461 +
462 +[[image:image-20241122112838-30.png||height="551" width="628"]]
463 +
464 + image 5.18 ui_water_leak.c (2) before modification
465 +
466 +[[image:image-20241122110815-29.png||height="725" width="712"]]
467 +
468 + image 5.19 ui_water_leak.c (3) before modification
469 +
470 +[[image:image-20241122113158-31.png||height="872" width="677"]]
471 +
472 + image 5.20 ui_water_leak.c (1) after modification
473 +
474 +[[image:image-20241122113259-33.png||height="874" width="724"]]
475 +
476 + image 5.21 ui_water_leak.c (2) after modification
477 +
478 +[[image:image-20241122113359-34.png||height="804" width="746"]]
479 +
480 + image 5.22 ui_water_leak.c (3) after modification
481 +
482 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
483 +
484 +[[image:image-20241122134113-35.png||height="380" width="421"]]
485 +
486 + image 5.23 ui_water_leak_events_.h before modification
487 +
488 +[[image:image-20241122134420-37.png||height="201" width="283"]]
489 +
490 +image 5.24 ui_water_leak_events_.h after modification
491 +
492 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
493 +
494 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
495 +
496 +Step2. add code  below in delete_object() function definition.
497 +
498 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
499 +
500 + size_t index = panel->panel_obj_index;
501 +
502 + deleteElement(&arr, index);
503 +
504 +[[image:image-20241122135023-38.png||height="358" width="372"]]
505 +
506 + image 5.25 ui_water_leak_events_.c before modification
507 +
508 +[[image:image-20241122135258-39.png||height="403" width="559"]]
509 +
510 + image 5.26 ui_water_leak_events_.c after modification
511 +
512 +
513 +**12. Modify ui_water_leak_style.c file.**
514 +
515 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
516 +
517 + add '#include "../../sort.h"'
518 +
519 + add '#include "ui.h"'
520 +
521 +[[image:image-20241122141536-41.png||height="361" width="612"]]
522 +
523 + image 5.27 ui_water_leak_style.c (1) before modification
524 +
525 +[[image:image-20241122142129-42.png||height="386" width="613"]]
526 +
527 + image 5.28 ui_water_leak_style.c (1) after modification
528 +
529 +
530 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
531 +
532 + delete code as shown in image 5.29
533 +
534 +[[image:image-20241122145620-44.png||height="757" width="671"]]
535 +
536 + image 5.29 ui_water_leak_style.c (2)
537 +
538 +
539 +Step3. The image 5.30, 5.31 show the change.
540 +
541 +[[image:image-20241122152026-45.png||height="277" width="828"]]
542 +
543 + image 5.30 ui_water_leak_style.c (3) before modification
544 +
545 +[[image:image-20241122152542-46.png||height="293" width="830"]]
546 +
547 + image 5.31 ui_water_leak_style.c (3) after modification
548 +
549 +
550 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
551 +
552 +[[image:image-20241122153958-47.png]]
553 +
554 + image 5.32 ui_water_leak_style.c (4)
555 +
556 +[[image:image-20241122154755-49.png||height="864" width="513"]]
557 +
558 + image 5.33 ui_water_leak_style.c (4)
559 +
560 +
561 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
562 +
563 +[[image:image-20241122155650-50.png||height="922" width="513"]]
564 +
565 + image 5.34 ui_water_leak_style.c (5)
566 +
567 +
568 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
569 +
570 +[[image:image-20241122161934-51.png]]
571 +
572 + image 5.35
573 +
574 +
575 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
576 +
577 +[[image:image-20241122162852-53.png||height="330" width="529"]]
578 +
579 + image 5.37
580 +
581 +
582 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
583 +
584 +panel_with_type union_sensor;
585 +
586 +union_sensor.panel_type = WATER_LEAK_TYPE;
587 +
588 +......
589 +
590 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
591 +
592 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
593 +
594 +return union_sensor;
595 +
596 +[[image:image-20241122171211-54.png||height="635" width="792"]]
597 +
598 + image 5.38
599 +
600 +
601 +**13. Modify sort.c file.**
602 +
603 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
604 +
605 +[[image:image-20241122173718-56.png||height="378" width="579"]]
606 +
607 + image 5.39 sort.c (1)
608 +
609 +There are still some changes need to be done in sort.c, and omit here for the moment.
610 +
611 +
299 299  = 6. FAQ =
300 300  
301 301  == 6.1 ==
... ... @@ -318,7 +318,6 @@
318 318  * 5V,2A DC Power Adapter.
319 319  * USB Type C Program Cable
320 320  
321 -
322 322  = 8. Support =
323 323  
324 324  
... ... @@ -325,7 +325,6 @@
325 325  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
326 326  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
327 327  
328 -
329 329  = 9.  Reference material =
330 330  
331 331  
... ... @@ -333,7 +333,6 @@
333 333  * Source Code
334 334  * Mechinical
335 335  
336 -
337 337  = 10. FCC Warning =
338 338  
339 339  
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