Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -29,8 +29,7 @@ 29 29 30 30 == 1.2 Features == 31 31 32 -* ESP32-WROOM MCU: 8MB RAM & 16MB ROM 33 -* Dragino LA66 LoRa Module 32 +* ESP32-WROOM MCU + Dragino LA66 LoRa Module 34 34 * Support Private LoRa protocol or LoRaWAN protocol 35 35 * Support WiFi & BLE wireless protocol 36 36 * 5.0" HMI touch screen ... ... @@ -45,12 +45,6 @@ 45 45 46 46 **LoRa**: 47 47 48 -* Frequency Range: 870 MHz ~~ 960 MHz 49 -* TCXO crystal to ensure RF performance on low temperature 50 -* Maximum Power +22 dBm constant RF output 51 -* High sensitivity: -148 dBm 52 -* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm 53 -* LoRa Rx current: <9 mA 54 54 55 55 **WiFi:** 56 56 ... ... @@ -92,11 +92,11 @@ 92 92 * Smart Cities 93 93 * Smart Factory 94 94 95 -= 2. Getting Start edwith Hello World =88 += 2. Getting Start with Hello World = 96 96 97 97 == 2.1 About this demo == 98 98 99 -In this Getting Start edExample, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page.92 +In this Getting Start Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 100 100 101 101 == 2.2 Install Software Running Environment == 102 102 ... ... @@ -108,7 +108,7 @@ 108 108 109 109 Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 110 110 111 -[[image: image-20240928110211-5.png||height="508" width="866"]]104 +[[image:1727229396732-319.png]] 112 112 113 113 image 1 ESP-IDF extension install 114 114 ... ... @@ -125,9 +125,9 @@ 125 125 After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 126 126 127 127 128 -[[image: image-20240928103357-2.png||height="680" width="708"]]121 +[[image:1727233636007-933.png]] 129 129 130 - image 2 create a SquareLine project 123 + image 2 create a SquareLine project 131 131 132 132 Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 133 133 ... ... @@ -135,85 +135,42 @@ 135 135 136 136 image 3 project settings 137 137 138 -[[image: image-20240928105309-4.png||height="526" width="556"]]131 +[[image:1727229618724-758.png]] 139 139 140 140 image 4 modify project settings 141 141 142 -Now we can start to use this software. Herearesomeusageinformationforthis software.135 +Now we can start to use this software. The steps for creating this UI are shown in image 5-10. 143 143 144 - **1.add widget**137 +[[image:1727229653254-680.png]] 145 145 146 - Toaddawidget,youshouldclickawidgetyouwanttoaddattheareaentitled“Widgets”.Inimage,demonstrateaaddprocessoflabel,button,andimage 5.139 + image 5 create a UI(1) 147 147 148 -[[image: image-20240928111412-6.png||height="526" width="864"]]141 +[[image:1727231038705-173.png]] 149 149 150 - image 5add widgets143 + image 6 create a UI(2) 151 151 152 - **2.modify widget**145 +[[image:1727229682537-381.png]] 153 153 154 - Theareaformodifyingwidgetsiscalled"Inspector".Therearefourpartsinthe"Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimedat adjustingthelayout,size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond partindicates the type of widget it is representing, and in image 6, it is "BUTTON".147 + image 7 create a UI(3) 155 155 156 - [[image:1727485118799-984.png]]149 +We repeat the steps of screen1 in screen2. Then we get screen2 as shown in image 8. 157 157 158 - the buttonwidget's "Inspector" tab151 +[[image:1727229715361-392.png]] 159 159 160 - Secondpart:"Layout"meansaautoposition-managementforwidgetscontainedintheparentwidget."Transform"includessize,positionandalignmodification.153 + image 8 create a UI(4) 161 161 162 - [[image:1727485251053-655.png]]155 +Finally, we add click event for screen change to button1 in screen1(shown in image 9) and button2 in screen2. 163 163 164 -image the buttonwidget's "BUTTON" tab157 +[[image:1727229740592-843.png]] 165 165 166 - Thirdpart:Itisanareaofstylesetting.159 + image 9 create a UI(5) 167 167 168 - Fourthpart: It is an areafor addingevents.In image8, its addinga click event toa button. Ifthebuttonis clickedaftertheclick event is addedasshownin image 8, thecurrentscreen will fadeintoanother specified screen,andtheswitchingprocesswill last500ms.161 +The event settings of button1 are as image 10 shown. The event adding operation of button2 is similar to button1. 169 169 170 -[[image:1727 485480434-713.png||height="395" width="290"]]163 +[[image:1727229760857-521.png]] 171 171 172 - image 8addeventforbutton165 + image 10 create a UI(6) 173 173 174 -**3.change label widget content** 175 - 176 -Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 177 - 178 -[[image:image-20240928090825-1.png||height="327" width="391"]] 179 - 180 - image 9 modify text content of label widget 181 - 182 -**4.Add image into project** 183 - 184 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 185 - 186 -[[image:image-20240928113424-9.png||height="355" width="505"]] 187 - 188 - image 10 add image file into SquareLine Studio project 189 - 190 -[[image:image-20240928114139-10.png||height="559" width="810"]] 191 - 192 - image 11 use image widget in SquareLine Studio 193 - 194 -**5.The relationship between widgets** 195 - 196 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 197 - 198 -[[image:1727486567182-334.png||height="318" width="278"]] 199 - 200 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 201 - 202 -[[image:image-20240928112001-8.png||height="431" width="796"]] 203 - 204 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 205 - 206 -**6.Preview the final effect** 207 - 208 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 209 - 210 -[[image:1727487368023-281.png]] 211 - 212 - image 14 click on the triangle icon to start or end the simulation 213 - 214 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 215 - 216 - 217 217 == 2.4 Integrate UI Code to ESP-IDF Project == 218 218 219 219 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. ... ... @@ -220,47 +220,43 @@ 220 220 221 221 [[image:1727229798126-306.png]] 222 222 223 - image 1 5export UI file173 + image 11 export UI file 224 224 225 -[[image:1727229821582-258.png ||height="333" width="662"]]175 +[[image:1727229821582-258.png]] 226 226 227 - image 1 6exported UI file177 + image 12 exported UI file 228 228 229 -Create a empty directory entitled "ui"in path"basic_prj/app_components/ui/", and then copy all UI code exported to this directory.179 +Create a empty directory entitled ‘ui’ in path “basic_prj/app_components/ui/”, and then copy all UI code exported to this directory. 230 230 231 -[[image: image-20240928144830-11.png]]181 +[[image:1727229845835-509.png]] 232 232 233 - image 1 7open CMakeLists.txt183 + image 13 open CMakeLists.txt 234 234 235 -[[image:1727229892636-154.png ||height="521" width="407"]]185 +[[image:1727229892636-154.png]] 236 236 237 - image 1 8modify CMakeLists.txt187 + image 14 modify CMakeLists.txt 238 238 239 239 The last step of integrating is adding two lines of code in main.c file. 240 240 241 241 [[image:1727229926561-300.png]] 242 242 243 - image 1 9add"ui.h"193 + image 15 add “ui.h” 244 244 245 245 [[image:1727229955611-607.png]] 246 246 247 - image 20add"ui_init()"197 + image 16 add “ui_init()” 248 248 249 -== 2.5 Brief introductionof hello world project ==199 +== 2.5 Test Result == 250 250 251 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 252 - 253 -== 2.6 Test Result == 254 - 255 255 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 256 256 257 -[[image:1727 488067077-684.png||height="402" width="574"]]203 +[[image:1727229990795-405.png]] 258 258 259 - image 21 screen1205 + image 17 screen1 260 260 261 -[[image:1727 488157579-949.png||height="397" width="572"]]207 +[[image:1727230012478-930.png]] 262 262 263 - image 22screen2209 + image 18 screen2 264 264 265 265 = 3. Example Project 1: LoRa Central Display = 266 266
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