Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
From version 55.1
edited by Edwin Chen
on 2024/10/09 10:25
on 2024/10/09 10:25
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. Edwin1 +XWiki.Xiaoling - Content
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... ... @@ -1,9 +1,13 @@ 1 - 2 -[[image:image-20240915231842-1.png]] 1 + 3 3 3 +(% style="text-align:center" %) 4 +[[image:image-20241226135550-1.png]] 4 4 6 + 7 + 8 + 5 5 (% _mstvisible="1" %) 6 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**10 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 7 7 8 8 {{toc/}} 9 9 ... ... @@ -16,19 +16,20 @@ 16 16 17 17 = 1. Introduction = 18 18 19 -== 1.1 What is LTS5 LoRa HMI touchscreen ==23 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 20 20 21 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 22 22 23 -LTS5 is a nOpenSourcesoftwareproject.TheMCU is ESP32andDraginoLA66LoRamodule.There arelotsofdevelopmentsource forESP32whichcangreatlyreducethe developmenttime.26 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 24 24 25 -The HMItouchscreenofLTS5 supportsdrap&dropdesign.Developer canuseSquareLinetoeasilycustomize the displayUI for differentapplication.28 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 26 26 27 -LTS5 useLA66LoRa module,thismodulecanbeogramto support privateLoRaprotocol orLoRaWAN protocol.30 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 28 28 32 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 29 29 30 30 == 1.2 Features == 31 31 36 + 32 32 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 33 33 * Dragino LA66 LoRa Module 34 34 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -41,8 +41,9 @@ 41 41 * 5V DC power 42 42 * IP Rating: IP52 43 43 44 -== 1.3 Specification == 49 +== 1.3 Specifications == 45 45 51 + 46 46 **LoRa**: 47 47 48 48 * Frequency Range: 870 MHz ~~ 960 MHz ... ... @@ -76,15 +76,18 @@ 76 76 77 77 == 1.4 Power Consumption == 78 78 85 + 79 79 * External 5V DC power adapter 80 80 81 81 == 1.5 Storage & Operation Temperature == 82 82 90 + 83 83 * Operation Temperature: -20 ~~ 70°C (No Dew) 84 84 * Storage Temperature: -30 ~~ 70°C (No Dew) 85 85 86 86 == 1.6 Applications == 87 87 96 + 88 88 * Smart Buildings & Home Automation 89 89 * Logistics and Supply Chain Management 90 90 * Smart Metering ... ... @@ -92,132 +92,202 @@ 92 92 * Smart Cities 93 93 * Smart Factory 94 94 95 -= 2. Getting Started with Hello World = 104 += 2. Getting Started with 'Hello World' = 96 96 97 97 == 2.1 About this demo == 98 98 99 -In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 100 100 109 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 110 + 111 +* Creating a basic UI with a single button. 112 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 113 +* Uploading the UI to the LTS5 device. 114 + 115 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 116 + 117 + 101 101 == 2.2 Install Software Running Environment == 102 102 103 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 104 104 105 - ===2.2.1InstallVSCodeandESP-IDF extension===121 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 106 106 107 -Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 108 108 109 - Next,youneed to installthe ESP-IDF extensionwithin VSCode. The detailed operation steps are illustrated in image 1.124 +=== 2.2.1 Install VS Code and ESP-IDF extension === 110 110 126 + 127 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 128 + 129 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 130 + 131 + 111 111 [[image:image-20240928110211-5.png||height="508" width="866"]] 112 112 113 - image 1 ESP-IDF extension install134 + Image 1: ESP-IDF extension install 114 114 115 115 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 116 116 138 + 117 117 === 2.2.2 Install SquareLine Studio === 118 118 119 -The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 120 120 121 - Pleasenotethatthis softwarenecessitatesheregistration of alicensepriortousage, andvariouscenses comewithdistinctlimitations. For instance, thefreeversionimposesrestrictions suchas a limitof 1 component,150 widgets, and10 screens.However, for first-time downloads,youaregrantedunrestrictedaccess fora periodof 30dayswithout theneed forimmediateregistration.142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 122 122 123 - == 2.3 Simple usageof SquareLineStudioandexport UI code ==144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 124 124 125 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 126 126 147 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 127 127 128 -[[image:image-20240928103357-2.png||height="680" width="708"]] 149 +* Max. 10 screens 150 +* Max. 150 widgets 151 +* Max. 5 global colors 152 +* Max. 2 themes 153 +* Max. 1 component 129 129 130 - age2 createaSquareLine project155 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 131 131 132 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 133 133 158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 159 + 160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 +* Select the **CREATE **button to create the new project with the selected settings. 162 + 163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 164 + 165 + 166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 + 134 134 [[image:1727229582471-566.png]] 135 135 136 - image 3 project settings 137 137 171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 + 173 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 +* **LVGL Include Path**: Set this to **lvgl.h** 175 +* Click on the **APPLY CHANGES** button. 176 + 138 138 [[image:image-20240928105309-4.png||height="526" width="556"]] 139 139 140 - image 4 modify project settings 141 141 142 -Now wecan starttouse thissoftware.Here are someusage informationforthissoftware.180 +Now you can start building the user interface. Follow the steps below: 143 143 144 -**1.add widget** 145 145 146 - Toaddawidget, youshouldclick a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.183 +=== **Add widgets** === 147 147 185 + 186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 187 + 148 148 [[image:image-20240928111412-6.png||height="526" width="864"]] 149 149 150 - image 5 add widgets 151 151 152 -** 2.modifywidget**191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 153 153 154 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 155 155 195 +=== **Modify widget properties** === 196 + 197 + 198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 + 156 156 [[image:1727485118799-984.png]] 157 157 158 - image 6 the button widget's "Inspector" tab 159 159 160 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.203 +==== **Changing the Button properties** ==== 161 161 205 + 206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 + 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 215 + 162 162 [[image:1727485251053-655.png]] 163 163 164 -image 7 the button widget's "BUTTON" tab 165 165 166 - Thirdpart:It is anareaofstyle setting.219 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 167 167 168 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 169 169 223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 + 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 170 170 [[image:1727485480434-713.png||height="395" width="290"]] 171 171 172 - image 8add event for button234 + Image 8: Add an event for the button 173 173 174 -**3.change label widget content** 175 175 176 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.237 +==== **Changing the label properties** ==== 177 177 239 + 240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 + 178 178 [[image:image-20240928090825-1.png||height="327" width="391"]] 179 179 180 - image 9 modify text content of label widget 181 181 182 - **4.Addimagentoproject**245 +Once you enter the text, it will immediately appear on the label. 183 183 184 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 185 185 248 +==== **Changing image properties** ==== 249 + 250 + 251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 + 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 186 186 [[image:image-20240928113424-9.png||height="355" width="505"]] 187 187 188 - image 10 add image file into SquareLine Studio project 189 189 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 190 190 [[image:image-20240928114139-10.png||height="559" width="810"]] 191 191 192 - image 11 use image widget in SquareLine Studio 193 193 194 -** 5.The relationship between widgets**263 +==== **The relationship between widgets** ==== 195 195 196 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 197 197 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 + 198 198 [[image:1727486567182-334.png||height="318" width="278"]] 199 199 200 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 201 201 274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 + 202 202 [[image:image-20240928112001-8.png||height="431" width="796"]] 203 203 204 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 205 205 206 -** 6.Preview the final effect**279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 207 207 208 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 209 209 283 + 284 +==== **Preview the screen** ==== 285 + 286 + 287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 + 210 210 [[image:1727487368023-281.png]] 211 211 212 - image 14 click on the triangle icon to start or end the simulation 213 213 214 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].292 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 215 215 216 216 217 217 == 2.4 Integrate UI Code to ESP-IDF Project == 218 218 219 -To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 220 220 298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 299 + 221 221 [[image:1727229798126-306.png]] 222 222 223 223 image 15 export UI file ... ... @@ -236,6 +236,7 @@ 236 236 237 237 image 18 modify CMakeLists.txt 238 238 318 + 239 239 The last step of integrating is adding two lines of code in main.c file. 240 240 241 241 [[image:1727229926561-300.png]] ... ... @@ -246,12 +246,16 @@ 246 246 247 247 image 20 add "ui_init()" 248 248 329 + 249 249 == 2.5 Brief introduction of hello world project == 250 250 332 + 251 251 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 252 252 335 + 253 253 == 2.6 Test Result == 254 254 338 + 255 255 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 256 256 257 257 [[image:1727488067077-684.png||height="402" width="574"]] ... ... @@ -262,15 +262,265 @@ 262 262 263 263 image 22 screen2 264 264 349 + 265 265 = 3. Example Project 1: LoRa Central Display = 266 266 267 267 [[image:image-20240916101737-1.png||height="468" width="683"]] 268 268 269 269 270 - 271 271 = 4. Example Project 2: LoRaWAN RS485 Alarm = 272 272 357 += 5. The way to add a new panel to project = 273 273 359 + 360 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 361 + 362 +[[image:image-20241121113445-1.png||height="584" width="934"]] 363 + 364 + image 5.1 a panel about water_leak 365 + 366 + 367 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 368 + 369 +[[image:image-20241121141120-4.png||height="383" width="795"]] 370 + 371 + image 5.2 ui files exported 372 + 373 + 374 +**3. Delete or rename some file.** Here are the steps: 375 + 376 + Step1 Delete the 'components' directory. 377 + Step2 Delete 'filelist.txt'. 378 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 379 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 380 + Step5 Rename the 'screens' directory to 'styles'. 381 + 382 +[[image:image-20241121151934-10.png||height="303" width="792"]] 383 + 384 + image 5.3 rest file (1) 385 + 386 +[[image:image-20241121142925-7.png||height="141" width="793"]] 387 + 388 + image 5.4 rest file (2) 389 + 390 +**4. Open this project in vscode.** 391 + 392 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 393 + 394 +[[image:image-20241121181957-17.png||height="438" width="516"]] 395 + 396 + image 5.5 extra_lib/CMakeLists.txt before add 397 + 398 +[[image:image-20241121182239-18.png||height="520" width="518"]] 399 + 400 + image 5.6 extra_lib/CMakeLists.txt after add 401 + 402 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 403 + 404 +[[image:image-20241121171629-11.png]] 405 + 406 + image 5.7 before-modified font file 407 + 408 +[[image:image-20241121171901-12.png]] 409 + 410 + image 5.8 modified font file 411 + 412 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 413 + 414 +[[image:image-20241121172714-13.png]] 415 + 416 + image 5.9 before-modified image file 417 + 418 +[[image:image-20241121172908-14.png]] 419 + 420 + image 5.10 modified image file 421 + 422 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 423 + 424 +[[image:image-20241121180030-15.png]] 425 + 426 + image 5.11 ui_water_leak/CMakeLists.txt before modification 427 + 428 +[[image:image-20241121180517-16.png]] 429 + 430 + image 5.12 ui_water_leak/CMakeLists.txt after modification 431 + 432 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 433 + 434 +[[image:image-20241122094200-23.png]] 435 + 436 + image 5.13 ui_water_leak.h (1) before modification 437 + 438 +[[image:image-20241122094320-24.png||height="852" width="554"]] 439 + 440 + image 5.14 ui_water_leak.h (2) before modification 441 + 442 +[[image:image-20241122094600-25.png||height="1078" width="554"]] 443 + 444 + image 5.15 ui_water_leak.h (1) after modification 445 + 446 +[[image:image-20241122094719-26.png||height="941" width="583"]] 447 + 448 + image 5.16 ui_water_leak.h (2) before modification 449 + 450 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 451 + 452 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 453 + 454 +[[image:image-20241122102929-27.png||height="619" width="426"]] 455 + 456 + image 5.17 ui_water_leak.c (1) before modification 457 + 458 +[[image:image-20241122112838-30.png||height="551" width="628"]] 459 + 460 + image 5.18 ui_water_leak.c (2) before modification 461 + 462 +[[image:image-20241122110815-29.png||height="725" width="712"]] 463 + 464 + image 5.19 ui_water_leak.c (3) before modification 465 + 466 +[[image:image-20241122113158-31.png||height="872" width="677"]] 467 + 468 + image 5.20 ui_water_leak.c (1) after modification 469 + 470 +[[image:image-20241122113259-33.png||height="874" width="724"]] 471 + 472 + image 5.21 ui_water_leak.c (2) after modification 473 + 474 +[[image:image-20241122113359-34.png||height="804" width="746"]] 475 + 476 + image 5.22 ui_water_leak.c (3) after modification 477 + 478 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 479 + 480 +[[image:image-20241122134113-35.png||height="380" width="421"]] 481 + 482 + image 5.23 ui_water_leak_events_.h before modification 483 + 484 +[[image:image-20241122134420-37.png||height="201" width="283"]] 485 + 486 +image 5.24 ui_water_leak_events_.h after modification 487 + 488 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 489 + 490 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 491 + 492 +Step2. add code below in delete_object() function definition. 493 + 494 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 495 + 496 + size_t index = panel->panel_obj_index; 497 + 498 + deleteElement(&arr, index); 499 + 500 +[[image:image-20241122135023-38.png||height="358" width="372"]] 501 + 502 + image 5.25 ui_water_leak_events_.c before modification 503 + 504 +[[image:image-20241122135258-39.png||height="403" width="559"]] 505 + 506 + image 5.26 ui_water_leak_events_.c after modification 507 + 508 + 509 +**12. Modify ui_water_leak_style.c file.** 510 + 511 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 512 + 513 + add '#include "../../sort.h"' 514 + 515 + add '#include "ui.h"' 516 + 517 +[[image:image-20241122141536-41.png||height="361" width="612"]] 518 + 519 + image 5.27 ui_water_leak_style.c (1) before modification 520 + 521 +[[image:image-20241122142129-42.png||height="386" width="613"]] 522 + 523 + image 5.28 ui_water_leak_style.c (1) after modification 524 + 525 + 526 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 527 + 528 + delete code as shown in image 5.29 529 + 530 +[[image:image-20241122145620-44.png||height="757" width="671"]] 531 + 532 + image 5.29 ui_water_leak_style.c (2) 533 + 534 + 535 +Step3. The image 5.30, 5.31 show the change. 536 + 537 +[[image:image-20241122152026-45.png||height="277" width="828"]] 538 + 539 + image 5.30 ui_water_leak_style.c (3) before modification 540 + 541 +[[image:image-20241122152542-46.png||height="293" width="830"]] 542 + 543 + image 5.31 ui_water_leak_style.c (3) after modification 544 + 545 + 546 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 547 + 548 +[[image:image-20241122153958-47.png]] 549 + 550 + image 5.32 ui_water_leak_style.c (4) 551 + 552 +[[image:image-20241122154755-49.png||height="864" width="513"]] 553 + 554 + image 5.33 ui_water_leak_style.c (4) 555 + 556 + 557 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 558 + 559 +[[image:image-20241122155650-50.png||height="922" width="513"]] 560 + 561 + image 5.34 ui_water_leak_style.c (5) 562 + 563 + 564 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 565 + 566 +[[image:image-20241122161934-51.png]] 567 + 568 + image 5.35 569 + 570 + 571 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 572 + 573 +[[image:image-20241122162852-53.png||height="330" width="529"]] 574 + 575 + image 5.37 576 + 577 + 578 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 579 + 580 +panel_with_type union_sensor; 581 + 582 +union_sensor.panel_type = WATER_LEAK_TYPE; 583 + 584 +...... 585 + 586 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 587 + 588 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 589 + 590 +return union_sensor; 591 + 592 +[[image:image-20241122171211-54.png||height="635" width="792"]] 593 + 594 + image 5.38 595 + 596 + 597 +**13. Modify sort.c file.** 598 + 599 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 600 + 601 +[[image:image-20241122173718-56.png||height="378" width="579"]] 602 + 603 + image 5.39 sort.c (1) 604 + 605 +There are still some changes need to be done in sort.c, and omit here for the moment. 606 + 607 + 274 274 = 6. FAQ = 275 275 276 276 == 6.1 == ... ... @@ -280,11 +280,13 @@ 280 280 281 281 == 7.1 Part Number == 282 282 617 + 283 283 Part Number: (% style="color:#4472c4" %)LTS5 284 284 285 285 286 286 == 7.2 Packing Info == 287 287 623 + 288 288 **Package Includes**: 289 289 290 290 * LTS5 HMI Touch Screen ... ... @@ -293,11 +293,13 @@ 293 293 294 294 = 8. Support = 295 295 632 + 296 296 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 297 297 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 298 298 299 299 = 9. Reference material = 300 300 638 + 301 301 * Datasheet 302 302 * Source Code 303 303 * Mechinical
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