Last modified by BoYang Xie on 2025/07/09 11:46

From version 54.1
edited by BoYang Xie
on 2024/09/28 18:56
Change comment: There is no comment for this version
To version 131.1
edited by Dilisi S
on 2024/12/24 21:45
Change comment: Dec 24 edits - part 2

Summary

Details

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1 -XWiki.xieby
1 +XWiki.pradeeka
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2 2  [[image:image-20240915231842-1.png]]
3 3  
4 4  
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6 +
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9 +
5 5  (% _mstvisible="1" %)
6 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents**
11 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
7 7  
8 8  {{toc/}}
9 9  
... ... @@ -16,20 +16,22 @@
16 16  
17 17  = 1.  Introduction =
18 18  
19 -== 1.1  What is LTS5 LoRa HMI touch screen ==
24 +== 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
20 20  
21 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
22 22  
23 -LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
24 24  
25 -The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
26 26  
27 -LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
28 28  
33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
29 29  
30 30  == 1.2  Features ==
31 31  
32 -* ESP32-WROOM MCU + Dragino LA66 LoRa Module
37 +
38 +* ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 +* Dragino LA66 LoRa Module
33 33  * Support Private LoRa protocol or LoRaWAN protocol
34 34  * Support WiFi & BLE wireless protocol
35 35  * 5.0" HMI touch screen
... ... @@ -40,10 +40,17 @@
40 40  * 5V DC power
41 41  * IP Rating: IP52
42 42  
43 -== 1.3  Specification ==
50 +== 1.3  Specifications ==
44 44  
52 +
45 45  **LoRa**:
46 46  
55 +* Frequency Range: 870 MHz ~~ 960 MHz
56 +* TCXO crystal to ensure RF performance on low temperature
57 +* Maximum Power +22 dBm constant RF output
58 +* High sensitivity: -148 dBm
59 +* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
60 +* LoRa Rx current: <9 mA
47 47  
48 48  **WiFi:**
49 49  
... ... @@ -69,15 +69,18 @@
69 69  
70 70  == 1.4  Power Consumption ==
71 71  
86 +
72 72  * External 5V DC power adapter
73 73  
74 74  == 1.5  Storage & Operation Temperature ==
75 75  
91 +
76 76  * Operation Temperature: -20 ~~ 70°C  (No Dew)
77 77  * Storage Temperature: -30 ~~ 70°C  (No Dew)
78 78  
79 79  == 1.6  Applications ==
80 80  
97 +
81 81  * Smart Buildings & Home Automation
82 82  * Logistics and Supply Chain Management
83 83  * Smart Metering
... ... @@ -85,130 +85,204 @@
85 85  * Smart Cities
86 86  * Smart Factory
87 87  
88 -= 2.  Getting Started with Hello World =
105 += 2.  Getting Started with 'Hello World' =
89 89  
90 90  == 2.1  About this demo ==
91 91  
92 -In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
93 93  
110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
111 +
112 +* Creating a basic UI with a single button.
113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 +* Uploading the UI to the LTS5 device.
115 +
116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117 +
118 +
94 94  == 2.2  Install Software Running Environment ==
95 95  
96 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
97 97  
98 -=== 2.2.1 Install VSCode and ESP-IDF extension ===
122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
99 99  
100 -Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
101 101  
102 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
125 +=== 2.2.1 Install VS Code and ESP-IDF extension ===
103 103  
127 +
128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129 +
130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131 +
132 +
104 104  [[image:image-20240928110211-5.png||height="508" width="866"]]
105 105  
106 - image 1 ESP-IDF extension install
135 + Image 1: ESP-IDF extension install
107 107  
108 108  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
109 109  
139 +
110 110  === 2.2.2 Install SquareLine Studio ===
111 111  
112 -The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
113 113  
114 -Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
115 115  
116 -== 2.3 Simple usage of SquareLine Studio and export UI code ==
145 +[[image:squareline.io_downloads.png]]
117 117  
118 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
119 119  
148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
120 120  
121 -[[image:image-20240928103357-2.png||height="680" width="708"]]
150 +* Max. 10 screens
151 +* Max. 150 widgets
152 +* Max. 5 global colors
153 +* Max. 2 themes
154 +* Max. 1 component
122 122  
123 - image 2 create a SquareLine project
156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
124 124  
125 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
126 126  
159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
160 +
161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
162 +* Select the **CREATE **button to create the new project with the selected settings.
163 +
164 +
165 +[[image:squareline-studio-launcher-screen.png]]
166 +
167 +
168 +
169 +Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
170 +
127 127  [[image:1727229582471-566.png]]
128 128  
129 - image 3 project settings
130 130  
174 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
175 +
176 +* **UI Files Export Root**: Select a folder on your computer to store the UI files.
177 +* **LVGL Include Path**: Set this to **lvgl.h**
178 +* Click on the **APPLY CHANGES** button.
179 +
131 131  [[image:image-20240928105309-4.png||height="526" width="556"]]
132 132  
133 - image 4 modify project settings
134 134  
135 -Now we can start to use this software. Here are some usage information for this software.
183 +Now you can start building the user interface. Follow the steps below:
136 136  
137 -**1.add widget**
138 138  
139 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
186 +=== **Add widgets** ===
140 140  
188 +
189 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
190 +
141 141  [[image:image-20240928111412-6.png||height="526" width="864"]]
142 142  
143 - image 5 add widgets
144 144  
145 -**2.modify widget**
194 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
146 146  
147 -The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
196 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
148 148  
198 +=== **Modify widget properties** ===
199 +
200 +
201 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
202 +
149 149  [[image:1727485118799-984.png]]
150 150  
151 - image 6 the button widget's "Inspector" tab
152 152  
153 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
206 +==== **Changing the Button properties** ====
154 154  
208 +
209 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
210 +
211 +* **Flex Flow**: No Layout
212 +* **Transform**:
213 +** **X**: 331 px
214 +** **Y**: 203 px
215 +** **Width**: 100 px
216 +** **Height**: 50 px
217 +** **Align**: CENTER
218 +
155 155  [[image:1727485251053-655.png]]
156 156  
157 -image 7 the button widget's "BUTTON" tab
158 158  
159 -Third part: It is an area of style setting.
222 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
160 160  
161 -Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
224 +* Click **ADD EVENT** button. A new section will appear to configure this event.
162 162  
226 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
227 +
228 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
229 +
230 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
231 +
232 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
233 +* Finally, click the **ADD** button.
234 +
163 163  [[image:1727485480434-713.png||height="395" width="290"]]
164 164  
165 - image 8 add event for button
237 + Image 8: Add an event for the button
166 166  
167 -**3.change label widget content**
168 168  
169 -Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
240 +==== **Changing the label properties** ====
170 170  
242 +
243 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
244 +
171 171  [[image:image-20240928090825-1.png||height="327" width="391"]]
172 172  
173 - image 9 modify text content of label widget
174 174  
175 -**4.Add image into project**
248 +Once you enter the text, it will immediately appear on the label.
176 176  
177 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
178 178  
251 +==== **Changing image properties** ====
252 +
253 +
254 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
255 +
256 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
257 +
179 179  [[image:image-20240928113424-9.png||height="355" width="505"]]
180 180  
181 - image 10 add image file into SquareLine Studio project
182 182  
261 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
262 +
183 183  [[image:image-20240928114139-10.png||height="559" width="810"]]
184 184  
185 - image 11 use image widget in SquareLine Studio
186 186  
187 -**5.The relationship between widgets**
266 +==== **The relationship between widgets** ====
188 188  
189 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
190 190  
269 +Widgets commonly have two types of relationships: **parallel** and **parent-child**.
270 +
271 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
272 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
273 +
191 191  [[image:1727486567182-334.png||height="318" width="278"]]
192 192  
193 -image 12 move label1 to make label1 widget be a child of button1 widget(1)
194 194  
277 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
278 +
195 195  [[image:image-20240928112001-8.png||height="431" width="796"]]
196 196  
197 - image 13 move label1 to make label1 widget be a child of button1 widget(2)
198 198  
199 -**6.Preview the final effect**
282 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
200 200  
201 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
284 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
202 202  
286 +
287 +==== **Preview the screen** ====
288 +
289 +
290 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
291 +
203 203  [[image:1727487368023-281.png]]
204 204  
205 - image 14 click on the triangle icon to start or end the simulation
294 + Image 14: Simulating the project
206 206  
207 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
208 208  
297 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
209 209  
299 +
210 210  == 2.4 Integrate UI Code to ESP-IDF Project ==
211 211  
302 +
212 212  To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
213 213  
214 214  [[image:1727229798126-306.png]]
... ... @@ -239,12 +239,16 @@
239 239  
240 240   image 20 add "ui_init()"
241 241  
333 +
242 242  == 2.5 Brief introduction of hello world project ==
243 243  
336 +
244 244  The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
245 245  
339 +
246 246  == 2.6 Test Result ==
247 247  
342 +
248 248  By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
249 249  
250 250  [[image:1727488067077-684.png||height="402" width="574"]]
... ... @@ -255,15 +255,265 @@
255 255  
256 256   image 22 screen2
257 257  
353 +
258 258  = 3. Example Project 1: LoRa Central Display =
259 259  
260 260  [[image:image-20240916101737-1.png||height="468" width="683"]]
261 261  
262 262  
263 -
264 264  = 4. Example Project 2: LoRaWAN RS485 Alarm =
265 265  
361 += 5. The way to add a new panel to project =
266 266  
363 +
364 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
365 +
366 +[[image:image-20241121113445-1.png||height="584" width="934"]]
367 +
368 + image 5.1 a panel about water_leak
369 +
370 +
371 +**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
372 +
373 +[[image:image-20241121141120-4.png||height="383" width="795"]]
374 +
375 + image 5.2 ui files exported
376 +
377 +
378 +**3. Delete or rename some file.** Here are the steps:
379 +
380 + Step1 Delete the 'components' directory.
381 + Step2 Delete 'filelist.txt'.
382 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
383 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
384 + Step5 Rename the 'screens' directory to 'styles'.
385 +
386 +[[image:image-20241121151934-10.png||height="303" width="792"]]
387 +
388 + image 5.3 rest file (1)
389 +
390 +[[image:image-20241121142925-7.png||height="141" width="793"]]
391 +
392 + image 5.4 rest file (2)
393 +
394 +**4. Open this project in vscode.**
395 +
396 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
397 +
398 +[[image:image-20241121181957-17.png||height="438" width="516"]]
399 +
400 + image 5.5 extra_lib/CMakeLists.txt before add
401 +
402 +[[image:image-20241121182239-18.png||height="520" width="518"]]
403 +
404 + image 5.6 extra_lib/CMakeLists.txt after add
405 +
406 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
407 +
408 +[[image:image-20241121171629-11.png]]
409 +
410 + image 5.7 before-modified font file
411 +
412 +[[image:image-20241121171901-12.png]]
413 +
414 + image 5.8 modified font file
415 +
416 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
417 +
418 +[[image:image-20241121172714-13.png]]
419 +
420 + image 5.9 before-modified image file
421 +
422 +[[image:image-20241121172908-14.png]]
423 +
424 + image 5.10 modified image file
425 +
426 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
427 +
428 +[[image:image-20241121180030-15.png]]
429 +
430 + image 5.11 ui_water_leak/CMakeLists.txt before modification
431 +
432 +[[image:image-20241121180517-16.png]]
433 +
434 + image 5.12 ui_water_leak/CMakeLists.txt after modification
435 +
436 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
437 +
438 +[[image:image-20241122094200-23.png]]
439 +
440 + image 5.13 ui_water_leak.h (1) before modification
441 +
442 +[[image:image-20241122094320-24.png||height="852" width="554"]]
443 +
444 + image 5.14 ui_water_leak.h (2) before modification
445 +
446 +[[image:image-20241122094600-25.png||height="1078" width="554"]]
447 +
448 + image 5.15 ui_water_leak.h (1) after modification
449 +
450 +[[image:image-20241122094719-26.png||height="941" width="583"]]
451 +
452 + image 5.16 ui_water_leak.h (2) before modification
453 +
454 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
455 +
456 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
457 +
458 +[[image:image-20241122102929-27.png||height="619" width="426"]]
459 +
460 + image 5.17 ui_water_leak.c (1) before modification
461 +
462 +[[image:image-20241122112838-30.png||height="551" width="628"]]
463 +
464 + image 5.18 ui_water_leak.c (2) before modification
465 +
466 +[[image:image-20241122110815-29.png||height="725" width="712"]]
467 +
468 + image 5.19 ui_water_leak.c (3) before modification
469 +
470 +[[image:image-20241122113158-31.png||height="872" width="677"]]
471 +
472 + image 5.20 ui_water_leak.c (1) after modification
473 +
474 +[[image:image-20241122113259-33.png||height="874" width="724"]]
475 +
476 + image 5.21 ui_water_leak.c (2) after modification
477 +
478 +[[image:image-20241122113359-34.png||height="804" width="746"]]
479 +
480 + image 5.22 ui_water_leak.c (3) after modification
481 +
482 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
483 +
484 +[[image:image-20241122134113-35.png||height="380" width="421"]]
485 +
486 + image 5.23 ui_water_leak_events_.h before modification
487 +
488 +[[image:image-20241122134420-37.png||height="201" width="283"]]
489 +
490 +image 5.24 ui_water_leak_events_.h after modification
491 +
492 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
493 +
494 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
495 +
496 +Step2. add code  below in delete_object() function definition.
497 +
498 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
499 +
500 + size_t index = panel->panel_obj_index;
501 +
502 + deleteElement(&arr, index);
503 +
504 +[[image:image-20241122135023-38.png||height="358" width="372"]]
505 +
506 + image 5.25 ui_water_leak_events_.c before modification
507 +
508 +[[image:image-20241122135258-39.png||height="403" width="559"]]
509 +
510 + image 5.26 ui_water_leak_events_.c after modification
511 +
512 +
513 +**12. Modify ui_water_leak_style.c file.**
514 +
515 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
516 +
517 + add '#include "../../sort.h"'
518 +
519 + add '#include "ui.h"'
520 +
521 +[[image:image-20241122141536-41.png||height="361" width="612"]]
522 +
523 + image 5.27 ui_water_leak_style.c (1) before modification
524 +
525 +[[image:image-20241122142129-42.png||height="386" width="613"]]
526 +
527 + image 5.28 ui_water_leak_style.c (1) after modification
528 +
529 +
530 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
531 +
532 + delete code as shown in image 5.29
533 +
534 +[[image:image-20241122145620-44.png||height="757" width="671"]]
535 +
536 + image 5.29 ui_water_leak_style.c (2)
537 +
538 +
539 +Step3. The image 5.30, 5.31 show the change.
540 +
541 +[[image:image-20241122152026-45.png||height="277" width="828"]]
542 +
543 + image 5.30 ui_water_leak_style.c (3) before modification
544 +
545 +[[image:image-20241122152542-46.png||height="293" width="830"]]
546 +
547 + image 5.31 ui_water_leak_style.c (3) after modification
548 +
549 +
550 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
551 +
552 +[[image:image-20241122153958-47.png]]
553 +
554 + image 5.32 ui_water_leak_style.c (4)
555 +
556 +[[image:image-20241122154755-49.png||height="864" width="513"]]
557 +
558 + image 5.33 ui_water_leak_style.c (4)
559 +
560 +
561 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
562 +
563 +[[image:image-20241122155650-50.png||height="922" width="513"]]
564 +
565 + image 5.34 ui_water_leak_style.c (5)
566 +
567 +
568 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
569 +
570 +[[image:image-20241122161934-51.png]]
571 +
572 + image 5.35
573 +
574 +
575 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
576 +
577 +[[image:image-20241122162852-53.png||height="330" width="529"]]
578 +
579 + image 5.37
580 +
581 +
582 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
583 +
584 +panel_with_type union_sensor;
585 +
586 +union_sensor.panel_type = WATER_LEAK_TYPE;
587 +
588 +......
589 +
590 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
591 +
592 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
593 +
594 +return union_sensor;
595 +
596 +[[image:image-20241122171211-54.png||height="635" width="792"]]
597 +
598 + image 5.38
599 +
600 +
601 +**13. Modify sort.c file.**
602 +
603 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
604 +
605 +[[image:image-20241122173718-56.png||height="378" width="579"]]
606 +
607 + image 5.39 sort.c (1)
608 +
609 +There are still some changes need to be done in sort.c, and omit here for the moment.
610 +
611 +
267 267  = 6. FAQ =
268 268  
269 269  == 6.1 ==
... ... @@ -273,11 +273,13 @@
273 273  
274 274  == 7.1  Part Number ==
275 275  
621 +
276 276  Part Number: (% style="color:#4472c4" %)LTS5
277 277  
278 278  
279 279  == 7.2  Packing Info ==
280 280  
627 +
281 281  **Package Includes**:
282 282  
283 283  * LTS5 HMI Touch Screen
... ... @@ -286,11 +286,13 @@
286 286  
287 287  = 8. Support =
288 288  
636 +
289 289  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
290 290  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
291 291  
292 292  = 9.  Reference material =
293 293  
642 +
294 294  * Datasheet
295 295  * Source Code
296 296  * Mechinical
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