Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
From version 54.1
edited by BoYang Xie
on 2024/09/28 18:56
on 2024/09/28 18:56
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -1,9 +1,14 @@ 1 - 1 +(% style="text-align:center" %) 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 + 6 + 7 + 8 + 9 + 5 5 (% _mstvisible="1" %) 6 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**11 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 7 7 8 8 {{toc/}} 9 9 ... ... @@ -16,20 +16,22 @@ 16 16 17 17 = 1. Introduction = 18 18 19 -== 1.1 What is LTS5 LoRa HMI touchscreen ==24 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 20 20 21 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 22 22 23 -LTS5 is a nOpenSourcesoftwareproject.TheMCU is ESP32andDraginoLA66LoRamodule.There arelotsofdevelopmentsource forESP32whichcangreatlyreducethe developmenttime.27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 24 24 25 -The HMItouchscreenofLTS5 supportsdrap&dropdesign.Developer canuseSquareLinetoeasilycustomize the displayUI for differentapplication.29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 26 26 27 -LTS5 useLA66LoRa module,thismodulecanbeogramto support privateLoRaprotocol orLoRaWAN protocol.31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 28 28 33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 29 29 30 30 == 1.2 Features == 31 31 32 -* ESP32-WROOM MCU + Dragino LA66 LoRa Module 37 + 38 +* ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 +* Dragino LA66 LoRa Module 33 33 * Support Private LoRa protocol or LoRaWAN protocol 34 34 * Support WiFi & BLE wireless protocol 35 35 * 5.0" HMI touch screen ... ... @@ -40,10 +40,17 @@ 40 40 * 5V DC power 41 41 * IP Rating: IP52 42 42 43 -== 1.3 Specification == 50 +== 1.3 Specifications == 44 44 52 + 45 45 **LoRa**: 46 46 55 +* Frequency Range: 870 MHz ~~ 960 MHz 56 +* TCXO crystal to ensure RF performance on low temperature 57 +* Maximum Power +22 dBm constant RF output 58 +* High sensitivity: -148 dBm 59 +* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm 60 +* LoRa Rx current: <9 mA 47 47 48 48 **WiFi:** 49 49 ... ... @@ -69,15 +69,18 @@ 69 69 70 70 == 1.4 Power Consumption == 71 71 86 + 72 72 * External 5V DC power adapter 73 73 74 74 == 1.5 Storage & Operation Temperature == 75 75 91 + 76 76 * Operation Temperature: -20 ~~ 70°C (No Dew) 77 77 * Storage Temperature: -30 ~~ 70°C (No Dew) 78 78 79 79 == 1.6 Applications == 80 80 97 + 81 81 * Smart Buildings & Home Automation 82 82 * Logistics and Supply Chain Management 83 83 * Smart Metering ... ... @@ -85,95 +85,153 @@ 85 85 * Smart Cities 86 86 * Smart Factory 87 87 88 -= 2. Getting Started with Hello World = 105 += 2. Getting Started with 'Hello World' = 89 89 90 90 == 2.1 About this demo == 91 91 92 -In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 93 93 110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 + 112 +* Creating a basic UI with a single button. 113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 +* Uploading the UI to the LTS5 device. 115 + 116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 + 118 + 94 94 == 2.2 Install Software Running Environment == 95 95 96 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 97 97 98 - ===2.2.1InstallVSCodeandESP-IDF extension===122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 99 99 100 -Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 101 101 102 - Next,youneed to installthe ESP-IDF extensionwithin VSCode. The detailed operation steps are illustrated in image 1.125 +=== 2.2.1 Install VS Code and ESP-IDF extension === 103 103 127 + 128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 + 130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 + 132 + 104 104 [[image:image-20240928110211-5.png||height="508" width="866"]] 105 105 106 - image 1 ESP-IDF extension install135 + Image 1: ESP-IDF extension install 107 107 108 108 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 109 109 139 + 110 110 === 2.2.2 Install SquareLine Studio === 111 111 112 -The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 113 113 114 - Pleasenotethatthis softwarenecessitatesheregistration of alicensepriortousage, andvariouscenses comewithdistinctlimitations. For instance, thefreeversionimposesrestrictions suchas a limitof 1 component,150 widgets, and10 screens.However, for first-time downloads,youaregrantedunrestrictedaccess fora periodof 30dayswithout theneed forimmediateregistration.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 115 115 116 - == 2.3 Simple usageof SquareLineStudioandexport UI code ==145 +[[image:squareline.io_downloads.png]] 117 117 118 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 119 119 148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 120 120 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 155 + 156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 + 158 + 159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. 160 + 161 +* Select major **LVGL** version: **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 165 +* Select the **CREATE **button to create the new project with the selected settings. 166 + 121 121 [[image:image-20240928103357-2.png||height="680" width="708"]] 122 122 123 - image 2 create a SquareLine project 124 124 125 -Next, weneed tomake some settings for this project.By clicking in thespecifiedorderon image3, wecanseethe pageas shown in image4.170 +Next, you need to configure some additional settings for this project. Select** File -> Project Settings** as shown in the image below. 126 126 127 127 [[image:1727229582471-566.png]] 128 128 129 - image 3 project settings 130 130 175 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 176 + 177 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 178 +* **LVGL Include Path**: Set this to **lvgl.h** 179 +* **Click on the APPLY CHANGES button.** 180 + 131 131 [[image:image-20240928105309-4.png||height="526" width="556"]] 132 132 133 - image 4 modify project settings183 + Image 4 Configure/modify project settings 134 134 135 -Now we can start to use this software. Here are some usage information for this software. 136 136 137 - **1.addwidget**186 +Now you can start building the sample UI. Follow the steps below: 138 138 139 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 140 140 189 +=== **Add widgets** === 190 + 191 + 192 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 193 + 194 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 195 + 141 141 [[image:image-20240928111412-6.png||height="526" width="864"]] 142 142 143 - image 5add widgets198 + Image 5: Add widgets 144 144 145 -**2.modify widget** 146 146 147 - Thearea for modifyingwidgetsis called "Inspector". There are fourparts in the"Inspector"tab. We use three of them more frequently, excluding "COMPONENT". Theecondpart is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".201 +=== **Modify widget properties** === 148 148 203 + 204 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 205 + 206 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 207 + 149 149 [[image:1727485118799-984.png]] 150 150 151 - image 6the button widget's "Inspector" tab210 + Image 6: The button widget's "Inspector" tab 152 152 153 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 154 154 213 +==== **Changing the Button properties** ==== 214 + 215 + 216 +Click the Button. 217 + 218 +Under the "Layout" you can change the button's position and size. 219 + 155 155 [[image:1727485251053-655.png]] 156 156 157 - image 7the button widget's "BUTTON" tab222 +Image 7: The button widget's "BUTTON" tab 158 158 159 -Third part: It is an area of style setting. 160 160 161 - Fourth part: It is an area for adding events. In image 8,it isaddinga click event toabutton.Ifthe button is clicked aftertheclick eventisadded as showninimage8,the current screenwill fadeinto anotherspecifiedscreen,and the switchingprocesswilllast 500ms.225 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 162 162 227 +* Click **ADD EVENT** button. 228 +* Select **CLICKED** under the Trigger. 229 +* Select **Screen2** from **Screen to**. 230 +* Select **FADE ON** from **Fade mode**. 231 +* Enter **500** in the **Speed** text box. 232 +* Finally, click **ADD** button. 233 + 163 163 [[image:1727485480434-713.png||height="395" width="290"]] 164 164 165 - image 8add event for button236 + Image 8: Add an event for the button 166 166 167 -**3.change label widget content** 168 168 169 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.239 +==== **Changing the label properties** ==== 170 170 241 + 242 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 243 + 171 171 [[image:image-20240928090825-1.png||height="327" width="391"]] 172 172 173 - image 9modify textcontent of label widget246 + Image 9: Modify text of label widget 174 174 175 -**4.Add image into project** 176 176 249 +==== **Changing image properties** ==== 250 + 251 + 177 177 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 178 178 179 179 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -184,31 +184,41 @@ 184 184 185 185 image 11 use image widget in SquareLine Studio 186 186 187 -**5.The relationship between widgets** 188 188 189 -The rearetwo common relationshipsbetween widgets:one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.263 +==== **The relationship between widgets** ==== 190 190 265 + 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 + 191 191 [[image:1727486567182-334.png||height="318" width="278"]] 192 192 193 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 194 194 274 +Move **Label1** to make it a child of **Button1**. See Image 13. 275 + 195 195 [[image:image-20240928112001-8.png||height="431" width="796"]] 196 196 197 - image 13movelabel1 to makelabel1 widgetbea child ofbutton1widget(2)278 + Image 13: Move Label1 to make it a child of Button1. 198 198 199 -**6.Preview the final effect** 200 200 201 - Anadvantage of this kind of softwareis that you can edit the UI with quick previews.In otherwords, it provides a way ofcombining graphical programming with simulation immediately.281 +==== **Preview the screen** ==== 202 202 283 + 284 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 285 + 203 203 [[image:1727487368023-281.png]] 204 204 205 - image 14click on thetriangleiconto start or end the simulation288 + Image 14: Simulating the project 206 206 207 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 208 208 291 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 209 209 293 + 210 210 == 2.4 Integrate UI Code to ESP-IDF Project == 211 211 296 + 212 212 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 213 213 214 214 [[image:1727229798126-306.png]] ... ... @@ -239,12 +239,16 @@ 239 239 240 240 image 20 add "ui_init()" 241 241 327 + 242 242 == 2.5 Brief introduction of hello world project == 243 243 330 + 244 244 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 245 245 333 + 246 246 == 2.6 Test Result == 247 247 336 + 248 248 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 249 249 250 250 [[image:1727488067077-684.png||height="402" width="574"]] ... ... @@ -255,15 +255,265 @@ 255 255 256 256 image 22 screen2 257 257 347 + 258 258 = 3. Example Project 1: LoRa Central Display = 259 259 260 260 [[image:image-20240916101737-1.png||height="468" width="683"]] 261 261 262 262 263 - 264 264 = 4. Example Project 2: LoRaWAN RS485 Alarm = 265 265 355 += 5. The way to add a new panel to project = 266 266 357 + 358 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 359 + 360 +[[image:image-20241121113445-1.png||height="584" width="934"]] 361 + 362 + image 5.1 a panel about water_leak 363 + 364 + 365 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 366 + 367 +[[image:image-20241121141120-4.png||height="383" width="795"]] 368 + 369 + image 5.2 ui files exported 370 + 371 + 372 +**3. Delete or rename some file.** Here are the steps: 373 + 374 + Step1 Delete the 'components' directory. 375 + Step2 Delete 'filelist.txt'. 376 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 377 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 378 + Step5 Rename the 'screens' directory to 'styles'. 379 + 380 +[[image:image-20241121151934-10.png||height="303" width="792"]] 381 + 382 + image 5.3 rest file (1) 383 + 384 +[[image:image-20241121142925-7.png||height="141" width="793"]] 385 + 386 + image 5.4 rest file (2) 387 + 388 +**4. Open this project in vscode.** 389 + 390 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 391 + 392 +[[image:image-20241121181957-17.png||height="438" width="516"]] 393 + 394 + image 5.5 extra_lib/CMakeLists.txt before add 395 + 396 +[[image:image-20241121182239-18.png||height="520" width="518"]] 397 + 398 + image 5.6 extra_lib/CMakeLists.txt after add 399 + 400 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 401 + 402 +[[image:image-20241121171629-11.png]] 403 + 404 + image 5.7 before-modified font file 405 + 406 +[[image:image-20241121171901-12.png]] 407 + 408 + image 5.8 modified font file 409 + 410 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 411 + 412 +[[image:image-20241121172714-13.png]] 413 + 414 + image 5.9 before-modified image file 415 + 416 +[[image:image-20241121172908-14.png]] 417 + 418 + image 5.10 modified image file 419 + 420 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 421 + 422 +[[image:image-20241121180030-15.png]] 423 + 424 + image 5.11 ui_water_leak/CMakeLists.txt before modification 425 + 426 +[[image:image-20241121180517-16.png]] 427 + 428 + image 5.12 ui_water_leak/CMakeLists.txt after modification 429 + 430 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 431 + 432 +[[image:image-20241122094200-23.png]] 433 + 434 + image 5.13 ui_water_leak.h (1) before modification 435 + 436 +[[image:image-20241122094320-24.png||height="852" width="554"]] 437 + 438 + image 5.14 ui_water_leak.h (2) before modification 439 + 440 +[[image:image-20241122094600-25.png||height="1078" width="554"]] 441 + 442 + image 5.15 ui_water_leak.h (1) after modification 443 + 444 +[[image:image-20241122094719-26.png||height="941" width="583"]] 445 + 446 + image 5.16 ui_water_leak.h (2) before modification 447 + 448 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 449 + 450 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 451 + 452 +[[image:image-20241122102929-27.png||height="619" width="426"]] 453 + 454 + image 5.17 ui_water_leak.c (1) before modification 455 + 456 +[[image:image-20241122112838-30.png||height="551" width="628"]] 457 + 458 + image 5.18 ui_water_leak.c (2) before modification 459 + 460 +[[image:image-20241122110815-29.png||height="725" width="712"]] 461 + 462 + image 5.19 ui_water_leak.c (3) before modification 463 + 464 +[[image:image-20241122113158-31.png||height="872" width="677"]] 465 + 466 + image 5.20 ui_water_leak.c (1) after modification 467 + 468 +[[image:image-20241122113259-33.png||height="874" width="724"]] 469 + 470 + image 5.21 ui_water_leak.c (2) after modification 471 + 472 +[[image:image-20241122113359-34.png||height="804" width="746"]] 473 + 474 + image 5.22 ui_water_leak.c (3) after modification 475 + 476 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 477 + 478 +[[image:image-20241122134113-35.png||height="380" width="421"]] 479 + 480 + image 5.23 ui_water_leak_events_.h before modification 481 + 482 +[[image:image-20241122134420-37.png||height="201" width="283"]] 483 + 484 +image 5.24 ui_water_leak_events_.h after modification 485 + 486 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 487 + 488 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 489 + 490 +Step2. add code below in delete_object() function definition. 491 + 492 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 493 + 494 + size_t index = panel->panel_obj_index; 495 + 496 + deleteElement(&arr, index); 497 + 498 +[[image:image-20241122135023-38.png||height="358" width="372"]] 499 + 500 + image 5.25 ui_water_leak_events_.c before modification 501 + 502 +[[image:image-20241122135258-39.png||height="403" width="559"]] 503 + 504 + image 5.26 ui_water_leak_events_.c after modification 505 + 506 + 507 +**12. Modify ui_water_leak_style.c file.** 508 + 509 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 510 + 511 + add '#include "../../sort.h"' 512 + 513 + add '#include "ui.h"' 514 + 515 +[[image:image-20241122141536-41.png||height="361" width="612"]] 516 + 517 + image 5.27 ui_water_leak_style.c (1) before modification 518 + 519 +[[image:image-20241122142129-42.png||height="386" width="613"]] 520 + 521 + image 5.28 ui_water_leak_style.c (1) after modification 522 + 523 + 524 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 525 + 526 + delete code as shown in image 5.29 527 + 528 +[[image:image-20241122145620-44.png||height="757" width="671"]] 529 + 530 + image 5.29 ui_water_leak_style.c (2) 531 + 532 + 533 +Step3. The image 5.30, 5.31 show the change. 534 + 535 +[[image:image-20241122152026-45.png||height="277" width="828"]] 536 + 537 + image 5.30 ui_water_leak_style.c (3) before modification 538 + 539 +[[image:image-20241122152542-46.png||height="293" width="830"]] 540 + 541 + image 5.31 ui_water_leak_style.c (3) after modification 542 + 543 + 544 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 545 + 546 +[[image:image-20241122153958-47.png]] 547 + 548 + image 5.32 ui_water_leak_style.c (4) 549 + 550 +[[image:image-20241122154755-49.png||height="864" width="513"]] 551 + 552 + image 5.33 ui_water_leak_style.c (4) 553 + 554 + 555 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 556 + 557 +[[image:image-20241122155650-50.png||height="922" width="513"]] 558 + 559 + image 5.34 ui_water_leak_style.c (5) 560 + 561 + 562 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 563 + 564 +[[image:image-20241122161934-51.png]] 565 + 566 + image 5.35 567 + 568 + 569 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 570 + 571 +[[image:image-20241122162852-53.png||height="330" width="529"]] 572 + 573 + image 5.37 574 + 575 + 576 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 577 + 578 +panel_with_type union_sensor; 579 + 580 +union_sensor.panel_type = WATER_LEAK_TYPE; 581 + 582 +...... 583 + 584 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 585 + 586 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 587 + 588 +return union_sensor; 589 + 590 +[[image:image-20241122171211-54.png||height="635" width="792"]] 591 + 592 + image 5.38 593 + 594 + 595 +**13. Modify sort.c file.** 596 + 597 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 598 + 599 +[[image:image-20241122173718-56.png||height="378" width="579"]] 600 + 601 + image 5.39 sort.c (1) 602 + 603 +There are still some changes need to be done in sort.c, and omit here for the moment. 604 + 605 + 267 267 = 6. FAQ = 268 268 269 269 == 6.1 == ... ... @@ -273,11 +273,13 @@ 273 273 274 274 == 7.1 Part Number == 275 275 615 + 276 276 Part Number: (% style="color:#4472c4" %)LTS5 277 277 278 278 279 279 == 7.2 Packing Info == 280 280 621 + 281 281 **Package Includes**: 282 282 283 283 * LTS5 HMI Touch Screen ... ... @@ -286,11 +286,13 @@ 286 286 287 287 = 8. Support = 288 288 630 + 289 289 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 290 290 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 291 291 292 292 = 9. Reference material = 293 293 636 + 294 294 * Datasheet 295 295 * Source Code 296 296 * Mechinical
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