Last modified by BoYang Xie on 2025/07/09 11:46

From version 53.1
edited by BoYang Xie
on 2024/09/28 14:48
Change comment: Uploaded new attachment "image-20240928144830-11.png", version {1}
To version 134.1
edited by Xiaoling
on 2024/12/26 14:00
Change comment: There is no comment for this version

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1 -XWiki.xieby
1 +XWiki.Xiaoling
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2 -[[image:image-20240915231842-1.png]]
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3 3  
3 +(% style="text-align:center" %)
4 +[[image:image-20241226135550-1.png]]
4 4  
6 +
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5 5  (% _mstvisible="1" %)
6 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents**
10 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
7 7  
8 8  {{toc/}}
9 9  
... ... @@ -16,20 +16,22 @@
16 16  
17 17  = 1.  Introduction =
18 18  
19 -== 1.1  What is LTS5 LoRa HMI touch screen ==
23 +== 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
20 20  
21 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
22 22  
23 -LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
26 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
24 24  
25 -The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
28 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
26 26  
27 -LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
30 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
28 28  
32 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
29 29  
30 30  == 1.2  Features ==
31 31  
32 -* ESP32-WROOM MCU + Dragino LA66 LoRa Module
36 +
37 +* ESP32-WROOM MCU: 8MB RAM & 16MB ROM
38 +* Dragino LA66 LoRa Module
33 33  * Support Private LoRa protocol or LoRaWAN protocol
34 34  * Support WiFi & BLE wireless protocol
35 35  * 5.0" HMI touch screen
... ... @@ -40,10 +40,17 @@
40 40  * 5V DC power
41 41  * IP Rating: IP52
42 42  
43 -== 1.3  Specification ==
49 +== 1.3  Specifications ==
44 44  
51 +
45 45  **LoRa**:
46 46  
54 +* Frequency Range: 870 MHz ~~ 960 MHz
55 +* TCXO crystal to ensure RF performance on low temperature
56 +* Maximum Power +22 dBm constant RF output
57 +* High sensitivity: -148 dBm
58 +* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
59 +* LoRa Rx current: <9 mA
47 47  
48 48  **WiFi:**
49 49  
... ... @@ -69,15 +69,18 @@
69 69  
70 70  == 1.4  Power Consumption ==
71 71  
85 +
72 72  * External 5V DC power adapter
73 73  
74 74  == 1.5  Storage & Operation Temperature ==
75 75  
90 +
76 76  * Operation Temperature: -20 ~~ 70°C  (No Dew)
77 77  * Storage Temperature: -30 ~~ 70°C  (No Dew)
78 78  
79 79  == 1.6  Applications ==
80 80  
96 +
81 81  * Smart Buildings & Home Automation
82 82  * Logistics and Supply Chain Management
83 83  * Smart Metering
... ... @@ -85,137 +85,202 @@
85 85  * Smart Cities
86 86  * Smart Factory
87 87  
88 -= 2.  Getting Started with Hello World =
104 += 2.  Getting Started with 'Hello World' =
89 89  
90 90  == 2.1  About this demo ==
91 91  
92 -In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
93 93  
109 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
110 +
111 +* Creating a basic UI with a single button.
112 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked.
113 +* Uploading the UI to the LTS5 device.
114 +
115 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
116 +
117 +
94 94  == 2.2  Install Software Running Environment ==
95 95  
96 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
97 97  
98 -=== 2.2.1 Install VSCode and ESP-IDF extension ===
121 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
99 99  
100 -Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
101 101  
102 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
124 +=== 2.2.1 Install VS Code and ESP-IDF extension ===
103 103  
104 104  
127 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
128 +
129 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
130 +
131 +
105 105  [[image:image-20240928110211-5.png||height="508" width="866"]]
106 106  
107 - image 1 ESP-IDF extension install
134 + Image 1: ESP-IDF extension install
108 108  
109 109  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
110 110  
138 +
111 111  === 2.2.2 Install SquareLine Studio ===
112 112  
113 -The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
114 114  
115 -Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
116 116  
117 -== 2.3 Simple usage of SquareLine Studio and export UI code ==
144 +[[image:squareline.io_downloads.png||height="888" width="1294"]]
118 118  
119 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
120 120  
147 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
121 121  
122 -[[image:image-20240928103357-2.png||height="680" width="708"]]
149 +* Max. 10 screens
150 +* Max. 150 widgets
151 +* Max. 5 global colors
152 +* Max. 2 themes
153 +* Max. 1 component
123 123  
124 - image 2 create a SquareLine project
155 +== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
125 125  
126 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
127 127  
158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
159 +
160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 +* Select the **CREATE **button to create the new project with the selected settings.
162 +
163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
164 +
165 +
166 +Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
167 +
128 128  [[image:1727229582471-566.png]]
129 129  
130 - image 3 project settings
131 131  
171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
132 132  
173 +* **UI Files Export Root**: Select a folder on your computer to store the UI files.
174 +* **LVGL Include Path**: Set this to **lvgl.h**
175 +* Click on the **APPLY CHANGES** button.
176 +
133 133  [[image:image-20240928105309-4.png||height="526" width="556"]]
134 134  
135 - image 4 modify project settings
136 136  
137 -Now we can start to use this software. Here are some usage information for this software.
180 +Now you can start building the user interface. Follow the steps below:
138 138  
139 -**1.add widget**
140 140  
141 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
183 +=== **Add widgets** ===
142 142  
185 +
186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
187 +
143 143  [[image:image-20240928111412-6.png||height="526" width="864"]]
144 144  
145 145  
146 - image 5 add widgets
191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
147 147  
148 -**2.modify widget**
193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
149 149  
150 -The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
195 +=== **Modify widget properties** ===
151 151  
197 +
198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
199 +
152 152  [[image:1727485118799-984.png]]
153 153  
154 - image 6 the button widget's "Inspector" tab
155 155  
156 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
203 +==== **Changing the Button properties** ====
157 157  
205 +
206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
207 +
208 +* **Flex Flow**: No Layout
209 +* **Transform**:
210 +** **X**: 331 px
211 +** **Y**: 203 px
212 +** **Width**: 100 px
213 +** **Height**: 50 px
214 +** **Align**: CENTER
215 +
158 158  [[image:1727485251053-655.png]]
159 159  
160 -image 7 the button widget's "BUTTON" tab
161 161  
162 -Third part: It is an area of style setting.
219 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
163 163  
164 -Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added, the current screen will fade into another specified screen, and the switching process will last 500ms.
221 +* Click **ADD EVENT** button. A new section will appear to configure this event.
165 165  
223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
224 +
225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
226 +
227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
228 +
229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
230 +* Finally, click the **ADD** button.
231 +
166 166  [[image:1727485480434-713.png||height="395" width="290"]]
167 167  
234 + Image 8: Add an event for the button
168 168  
169 169  
170 - image 8 add event for button
237 +==== **Changing the label properties** ====
171 171  
172 -**3.change label widget content**
173 173  
174 -Modify the content in text, the text content of label widget will be changed accordingly.
240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
175 175  
176 176  [[image:image-20240928090825-1.png||height="327" width="391"]]
177 177  
178 - image 9 modify text content of label widget
179 179  
180 -**4.Add image into project**
245 +Once you enter the text, it will immediately appear on the label.
181 181  
182 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
183 183  
248 +==== **Changing image properties** ====
249 +
250 +
251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
252 +
253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
254 +
184 184  [[image:image-20240928113424-9.png||height="355" width="505"]]
185 185  
186 - image 10 add image file into SquareLine Studio project
187 187  
258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
259 +
188 188  [[image:image-20240928114139-10.png||height="559" width="810"]]
189 189  
190 - image 11 use image widget in SquareLine Studio
191 191  
192 -**5.The relationship between widgets**
263 +==== **The relationship between widgets** ====
193 193  
194 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
195 195  
266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**.
267 +
268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
270 +
196 196  [[image:1727486567182-334.png||height="318" width="278"]]
197 197  
198 -image 12 move label1 to make label1 widget be a child of button1 widget(1)
199 199  
274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
275 +
200 200  [[image:image-20240928112001-8.png||height="431" width="796"]]
201 201  
202 - image 13 move label1 to make label1 widget be a child of button1 widget(2)
203 203  
204 -**6.Preview the final effect**
279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
205 205  
206 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
207 207  
283 +
284 +==== **Preview the screen** ====
285 +
286 +
287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
288 +
208 208  [[image:1727487368023-281.png]]
209 209  
210 - image 14 click on the triangle icon to start or end the simulation
211 211  
212 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
292 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
213 213  
214 214  
215 215  == 2.4 Integrate UI Code to ESP-IDF Project ==
216 216  
217 -To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
218 218  
298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
299 +
219 219  [[image:1727229798126-306.png]]
220 220  
221 221   image 15 export UI file
... ... @@ -226,7 +226,7 @@
226 226  
227 227  Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
228 228  
229 -[[image:1727229845835-509.png||height="165" width="582"]]
310 +[[image:image-20240928144830-11.png]]
230 230  
231 231   image 17 open CMakeLists.txt
232 232  
... ... @@ -234,6 +234,7 @@
234 234  
235 235   image 18 modify CMakeLists.txt
236 236  
318 +
237 237  The last step of integrating is adding two lines of code in main.c file.
238 238  
239 239  [[image:1727229926561-300.png]]
... ... @@ -244,13 +244,16 @@
244 244  
245 245   image 20 add "ui_init()"
246 246  
329 +
247 247  == 2.5 Brief introduction of hello world project ==
248 248  
332 +
249 249  The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
250 250  
251 -(% class="wikigeneratedid" %)
335 +
252 252  == 2.6 Test Result ==
253 253  
338 +
254 254  By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
255 255  
256 256  [[image:1727488067077-684.png||height="402" width="574"]]
... ... @@ -261,15 +261,265 @@
261 261  
262 262   image 22 screen2
263 263  
349 +
264 264  = 3. Example Project 1: LoRa Central Display =
265 265  
266 266  [[image:image-20240916101737-1.png||height="468" width="683"]]
267 267  
268 268  
269 -
270 270  = 4. Example Project 2: LoRaWAN RS485 Alarm =
271 271  
357 += 5. The way to add a new panel to project =
272 272  
359 +
360 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
361 +
362 +[[image:image-20241121113445-1.png||height="584" width="934"]]
363 +
364 + image 5.1 a panel about water_leak
365 +
366 +
367 +**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
368 +
369 +[[image:image-20241121141120-4.png||height="383" width="795"]]
370 +
371 + image 5.2 ui files exported
372 +
373 +
374 +**3. Delete or rename some file.** Here are the steps:
375 +
376 + Step1 Delete the 'components' directory.
377 + Step2 Delete 'filelist.txt'.
378 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
379 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
380 + Step5 Rename the 'screens' directory to 'styles'.
381 +
382 +[[image:image-20241121151934-10.png||height="303" width="792"]]
383 +
384 + image 5.3 rest file (1)
385 +
386 +[[image:image-20241121142925-7.png||height="141" width="793"]]
387 +
388 + image 5.4 rest file (2)
389 +
390 +**4. Open this project in vscode.**
391 +
392 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
393 +
394 +[[image:image-20241121181957-17.png||height="438" width="516"]]
395 +
396 + image 5.5 extra_lib/CMakeLists.txt before add
397 +
398 +[[image:image-20241121182239-18.png||height="520" width="518"]]
399 +
400 + image 5.6 extra_lib/CMakeLists.txt after add
401 +
402 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
403 +
404 +[[image:image-20241121171629-11.png]]
405 +
406 + image 5.7 before-modified font file
407 +
408 +[[image:image-20241121171901-12.png]]
409 +
410 + image 5.8 modified font file
411 +
412 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
413 +
414 +[[image:image-20241121172714-13.png]]
415 +
416 + image 5.9 before-modified image file
417 +
418 +[[image:image-20241121172908-14.png]]
419 +
420 + image 5.10 modified image file
421 +
422 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
423 +
424 +[[image:image-20241121180030-15.png]]
425 +
426 + image 5.11 ui_water_leak/CMakeLists.txt before modification
427 +
428 +[[image:image-20241121180517-16.png]]
429 +
430 + image 5.12 ui_water_leak/CMakeLists.txt after modification
431 +
432 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
433 +
434 +[[image:image-20241122094200-23.png]]
435 +
436 + image 5.13 ui_water_leak.h (1) before modification
437 +
438 +[[image:image-20241122094320-24.png||height="852" width="554"]]
439 +
440 + image 5.14 ui_water_leak.h (2) before modification
441 +
442 +[[image:image-20241122094600-25.png||height="1078" width="554"]]
443 +
444 + image 5.15 ui_water_leak.h (1) after modification
445 +
446 +[[image:image-20241122094719-26.png||height="941" width="583"]]
447 +
448 + image 5.16 ui_water_leak.h (2) before modification
449 +
450 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
451 +
452 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
453 +
454 +[[image:image-20241122102929-27.png||height="619" width="426"]]
455 +
456 + image 5.17 ui_water_leak.c (1) before modification
457 +
458 +[[image:image-20241122112838-30.png||height="551" width="628"]]
459 +
460 + image 5.18 ui_water_leak.c (2) before modification
461 +
462 +[[image:image-20241122110815-29.png||height="725" width="712"]]
463 +
464 + image 5.19 ui_water_leak.c (3) before modification
465 +
466 +[[image:image-20241122113158-31.png||height="872" width="677"]]
467 +
468 + image 5.20 ui_water_leak.c (1) after modification
469 +
470 +[[image:image-20241122113259-33.png||height="874" width="724"]]
471 +
472 + image 5.21 ui_water_leak.c (2) after modification
473 +
474 +[[image:image-20241122113359-34.png||height="804" width="746"]]
475 +
476 + image 5.22 ui_water_leak.c (3) after modification
477 +
478 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
479 +
480 +[[image:image-20241122134113-35.png||height="380" width="421"]]
481 +
482 + image 5.23 ui_water_leak_events_.h before modification
483 +
484 +[[image:image-20241122134420-37.png||height="201" width="283"]]
485 +
486 +image 5.24 ui_water_leak_events_.h after modification
487 +
488 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
489 +
490 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
491 +
492 +Step2. add code  below in delete_object() function definition.
493 +
494 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
495 +
496 + size_t index = panel->panel_obj_index;
497 +
498 + deleteElement(&arr, index);
499 +
500 +[[image:image-20241122135023-38.png||height="358" width="372"]]
501 +
502 + image 5.25 ui_water_leak_events_.c before modification
503 +
504 +[[image:image-20241122135258-39.png||height="403" width="559"]]
505 +
506 + image 5.26 ui_water_leak_events_.c after modification
507 +
508 +
509 +**12. Modify ui_water_leak_style.c file.**
510 +
511 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
512 +
513 + add '#include "../../sort.h"'
514 +
515 + add '#include "ui.h"'
516 +
517 +[[image:image-20241122141536-41.png||height="361" width="612"]]
518 +
519 + image 5.27 ui_water_leak_style.c (1) before modification
520 +
521 +[[image:image-20241122142129-42.png||height="386" width="613"]]
522 +
523 + image 5.28 ui_water_leak_style.c (1) after modification
524 +
525 +
526 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
527 +
528 + delete code as shown in image 5.29
529 +
530 +[[image:image-20241122145620-44.png||height="757" width="671"]]
531 +
532 + image 5.29 ui_water_leak_style.c (2)
533 +
534 +
535 +Step3. The image 5.30, 5.31 show the change.
536 +
537 +[[image:image-20241122152026-45.png||height="277" width="828"]]
538 +
539 + image 5.30 ui_water_leak_style.c (3) before modification
540 +
541 +[[image:image-20241122152542-46.png||height="293" width="830"]]
542 +
543 + image 5.31 ui_water_leak_style.c (3) after modification
544 +
545 +
546 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
547 +
548 +[[image:image-20241122153958-47.png]]
549 +
550 + image 5.32 ui_water_leak_style.c (4)
551 +
552 +[[image:image-20241122154755-49.png||height="864" width="513"]]
553 +
554 + image 5.33 ui_water_leak_style.c (4)
555 +
556 +
557 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
558 +
559 +[[image:image-20241122155650-50.png||height="922" width="513"]]
560 +
561 + image 5.34 ui_water_leak_style.c (5)
562 +
563 +
564 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
565 +
566 +[[image:image-20241122161934-51.png]]
567 +
568 + image 5.35
569 +
570 +
571 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
572 +
573 +[[image:image-20241122162852-53.png||height="330" width="529"]]
574 +
575 + image 5.37
576 +
577 +
578 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
579 +
580 +panel_with_type union_sensor;
581 +
582 +union_sensor.panel_type = WATER_LEAK_TYPE;
583 +
584 +......
585 +
586 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
587 +
588 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
589 +
590 +return union_sensor;
591 +
592 +[[image:image-20241122171211-54.png||height="635" width="792"]]
593 +
594 + image 5.38
595 +
596 +
597 +**13. Modify sort.c file.**
598 +
599 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
600 +
601 +[[image:image-20241122173718-56.png||height="378" width="579"]]
602 +
603 + image 5.39 sort.c (1)
604 +
605 +There are still some changes need to be done in sort.c, and omit here for the moment.
606 +
607 +
273 273  = 6. FAQ =
274 274  
275 275  == 6.1 ==
... ... @@ -279,11 +279,13 @@
279 279  
280 280  == 7.1  Part Number ==
281 281  
617 +
282 282  Part Number: (% style="color:#4472c4" %)LTS5
283 283  
284 284  
285 285  == 7.2  Packing Info ==
286 286  
623 +
287 287  **Package Includes**:
288 288  
289 289  * LTS5 HMI Touch Screen
... ... @@ -292,11 +292,13 @@
292 292  
293 293  = 8. Support =
294 294  
632 +
295 295  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
296 296  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
297 297  
298 298  = 9.  Reference material =
299 299  
638 +
300 300  * Datasheet
301 301  * Source Code
302 302  * Mechinical
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