Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
From version 52.1
edited by BoYang Xie
on 2024/09/28 12:15
on 2024/09/28 12:15
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -1,9 +1,14 @@ 1 - 1 +(% style="text-align:center" %) 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 + 6 + 7 + 8 + 9 + 5 5 (% _mstvisible="1" %) 6 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**11 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 7 7 8 8 {{toc/}} 9 9 ... ... @@ -16,20 +16,22 @@ 16 16 17 17 = 1. Introduction = 18 18 19 -== 1.1 What is LTS5 LoRa HMI touchscreen ==24 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 20 20 21 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 22 22 23 -LTS5 is a nOpenSourcesoftwareproject.TheMCU is ESP32andDraginoLA66LoRamodule.There arelotsofdevelopmentsource forESP32whichcangreatlyreducethe developmenttime.27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 24 24 25 -The HMItouchscreenofLTS5 supportsdrap&dropdesign.Developer canuseSquareLinetoeasilycustomize the displayUI for differentapplication.29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 26 26 27 -LTS5 useLA66LoRa module,thismodulecanbeogramto support privateLoRaprotocol orLoRaWAN protocol.31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 28 28 33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 29 29 30 30 == 1.2 Features == 31 31 32 -* ESP32-WROOM MCU + Dragino LA66 LoRa Module 37 + 38 +* ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 +* Dragino LA66 LoRa Module 33 33 * Support Private LoRa protocol or LoRaWAN protocol 34 34 * Support WiFi & BLE wireless protocol 35 35 * 5.0" HMI touch screen ... ... @@ -40,10 +40,17 @@ 40 40 * 5V DC power 41 41 * IP Rating: IP52 42 42 43 -== 1.3 Specification == 50 +== 1.3 Specifications == 44 44 52 + 45 45 **LoRa**: 46 46 55 +* Frequency Range: 870 MHz ~~ 960 MHz 56 +* TCXO crystal to ensure RF performance on low temperature 57 +* Maximum Power +22 dBm constant RF output 58 +* High sensitivity: -148 dBm 59 +* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm 60 +* LoRa Rx current: <9 mA 47 47 48 48 **WiFi:** 49 49 ... ... @@ -69,15 +69,18 @@ 69 69 70 70 == 1.4 Power Consumption == 71 71 86 + 72 72 * External 5V DC power adapter 73 73 74 74 == 1.5 Storage & Operation Temperature == 75 75 91 + 76 76 * Operation Temperature: -20 ~~ 70°C (No Dew) 77 77 * Storage Temperature: -30 ~~ 70°C (No Dew) 78 78 79 79 == 1.6 Applications == 80 80 97 + 81 81 * Smart Buildings & Home Automation 82 82 * Logistics and Supply Chain Management 83 83 * Smart Metering ... ... @@ -85,100 +85,154 @@ 85 85 * Smart Cities 86 86 * Smart Factory 87 87 88 -= 2. Getting Started with Hello World = 105 += 2. Getting Started with 'Hello World' = 89 89 90 90 == 2.1 About this demo == 91 91 92 -In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 93 93 110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 + 112 +* Creating a basic UI with a single button. 113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 +* Uploading the UI to the LTS5 device. 115 + 116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 + 118 + 94 94 == 2.2 Install Software Running Environment == 95 95 96 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 97 97 98 - ===2.2.1InstallVSCodeandESP-IDF extension===122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 99 99 100 -Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 101 101 102 - Next,youneed to installthe ESP-IDF extensionwithin VSCode. The detailed operation steps are illustrated in image 1.125 +=== 2.2.1 Install VS Code and ESP-IDF extension === 103 103 104 104 128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 + 130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 + 132 + 105 105 [[image:image-20240928110211-5.png||height="508" width="866"]] 106 106 107 - image 1 ESP-IDF extension install135 + Image 1: ESP-IDF extension install 108 108 109 109 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 110 110 139 + 111 111 === 2.2.2 Install SquareLine Studio === 112 112 113 -The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 114 114 115 - Pleasenotethatthis softwarenecessitatesheregistration of alicensepriortousage, andvariouscenses comewithdistinctlimitations. For instance, thefreeversionimposesrestrictionssuch as a limitof 1 component, 150 widgets, and 10 screens.However,forfirst-timedownloads,you are grantedunrestrictedaccessfora periodof30 dayswithouttheneed forimmediateregistration.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 116 116 117 - == 2.3 Simple usageof SquareLineStudioandexport UI code ==145 +[[image:squareline.io_downloads.png]] 118 118 119 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 120 120 148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 121 121 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 155 + 156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 + 158 + 159 +After launching and logging into the software, create a new project as shown in Image 2. 160 + 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 166 + 122 122 [[image:image-20240928103357-2.png||height="680" width="708"]] 123 123 124 - image 2createa SquareLine project169 + Image 2: Creating a new SquareLine project 125 125 126 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 127 127 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 + 174 +* Select** File -> Project Settings** 175 + 128 128 [[image:1727229582471-566.png]] 129 129 130 - image 3 project settings178 + Image 3 accessing project settings 131 131 132 132 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 183 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 184 +* **LVGL Include Path**: Set this to **lvgl.h** 185 +* **Click on the APPLY CHANGES button.** 186 + 133 133 [[image:image-20240928105309-4.png||height="526" width="556"]] 134 134 135 - image 4 modify project settings189 + Image 4 Configure/modify project settings 136 136 137 -Now we can start to use this software. Here are some usage information for this software. 138 138 139 - **1.addwidget**192 +Now you can start building the sample UI. Follow the steps below: 140 140 141 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 142 142 195 +=== Add widgets === 196 + 197 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 198 + 199 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 200 + 143 143 [[image:image-20240928111412-6.png||height="526" width="864"]] 144 144 203 + Image 5: Add widgets 145 145 146 - mage5 addwidgets205 +=== Modify widget properties === 147 147 148 - **2.modify widget**207 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 149 149 150 -The area for modifying widgetsiscalled "Inspector".There are fourparts in the "Inspector"tab. Weusethreeofthem more frequently, excluding"COMPONENT". Thesecond partisaimed at adjusting thelayout, size, position, alignment, flags,andstates, etc. ofwidgets.The name of thesecondpartindicatesthetype ofwidgetit isrepresenting, and in image6, itis "BUTTON".209 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 151 151 152 152 [[image:1727485118799-984.png]] 153 153 154 - image 6the button widget's "Inspector" tab213 + Image 6: The button widget's "Inspector" tab 155 155 156 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 157 157 216 +==== Changing the Button properties ==== 217 + 218 +Click the Button. 219 + 220 +Under the "Layout" you can change the button's position and size. 221 + 158 158 [[image:1727485251053-655.png]] 159 159 160 - image 7the button widget's "BUTTON" tab224 +Image 7: The button widget's "BUTTON" tab 161 161 162 -Third part: It is an area of style setting. 163 163 164 - Fourth part: It is an area for adding events. In image 8,it isaddinga click event toabutton.Ifthe button is clicked aftertheclick eventis added,the current screenwill fadeinto anotherspecifiedscreen,and the switchingprocesswilllast 500ms.227 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 165 165 229 +* Click **ADD EVENT** button. 230 +* Select **CLICKED** under the Trigger. 231 +* Select **Screen2** from **Screen to**. 232 +* Select **FADE ON** from **Fade mode**. 233 +* Enter **500** in the **Speed** text box. 234 +* Finally, click **ADD** button. 235 + 166 166 [[image:1727485480434-713.png||height="395" width="290"]] 167 167 238 + Image 8: Add an event for the button 168 168 169 169 170 - image8addeventforbutton241 +==== Changing the label properties ==== 171 171 172 - **3.change labelwidget content**243 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 173 173 174 -Modify the content in text, the text content of label widget will be changed accordingly. 175 175 176 176 [[image:image-20240928090825-1.png||height="327" width="391"]] 177 177 178 - image 9modify textcontent of label widget248 + Image 9: Modify text of label widget 179 179 180 -**4.Add image into project** 181 181 251 +==== 4. Changing image properties ==== 252 + 182 182 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 183 183 184 184 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -189,31 +189,39 @@ 189 189 190 190 image 11 use image widget in SquareLine Studio 191 191 192 -**5.The relationship between widgets** 193 193 194 - Thereare two common relationships between widgets: one is parallel, the other is parent-child. Theparallelrelationshipmeans that widgets' relative position isbased on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore,weneed to adjust the positionof the child object so that it fallswithin the rangeofthe parent object, allowing it to beseenas illustrated in image 13.264 +==== 5. The relationship between widgets ==== 195 195 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 + 196 196 [[image:1727486567182-334.png||height="318" width="278"]] 197 197 198 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 199 199 274 +Move **Label1** to make it a child of **Button1**. See Image 13. 275 + 200 200 [[image:image-20240928112001-8.png||height="431" width="796"]] 201 201 202 - image 13movelabel1 to makelabel1 widgetbea child ofbutton1widget(2)278 + Image 13: Move Label1 to make it a child of Button1. 203 203 204 -**6.Preview the final effect** 205 205 206 - Anadvantage of this kind of softwareis that you can edit the UI with quick previews.In otherwords, it provides a way ofcombining graphical programming with simulation immediately.281 +**6. Preview the screen** 207 207 283 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 284 + 208 208 [[image:1727487368023-281.png]] 209 209 210 - image 14click on thetriangleiconto start or end the simulation287 + Image 14: Simulating the project 211 211 212 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 213 213 290 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 214 214 292 + 215 215 == 2.4 Integrate UI Code to ESP-IDF Project == 216 216 295 + 217 217 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 218 218 219 219 [[image:1727229798126-306.png]] ... ... @@ -226,7 +226,7 @@ 226 226 227 227 Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 228 228 229 -[[image: 1727229845835-509.png||height="165" width="582"]]308 +[[image:image-20240928144830-11.png]] 230 230 231 231 image 17 open CMakeLists.txt 232 232 ... ... @@ -244,13 +244,16 @@ 244 244 245 245 image 20 add "ui_init()" 246 246 326 + 247 247 == 2.5 Brief introduction of hello world project == 248 248 329 + 249 249 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 250 250 251 - (% class="wikigeneratedid" %)332 + 252 252 == 2.6 Test Result == 253 253 335 + 254 254 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 255 255 256 256 [[image:1727488067077-684.png||height="402" width="574"]] ... ... @@ -261,15 +261,253 @@ 261 261 262 262 image 22 screen2 263 263 346 + 264 264 = 3. Example Project 1: LoRa Central Display = 265 265 266 266 [[image:image-20240916101737-1.png||height="468" width="683"]] 267 267 268 268 269 - 270 270 = 4. Example Project 2: LoRaWAN RS485 Alarm = 271 271 354 += 5. The way to add a new panel to project = 272 272 356 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 357 + 358 +[[image:image-20241121113445-1.png||height="584" width="934"]] 359 + 360 + image 5.1 a panel about water_leak 361 + 362 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 363 + 364 +[[image:image-20241121141120-4.png||height="383" width="795"]] 365 + 366 + image 5.2 ui files exported 367 + 368 +**3. Delete or rename some file.** Here are the steps: 369 + 370 + Step1 Delete the 'components' directory. 371 + Step2 Delete 'filelist.txt'. 372 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 373 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 374 + Step5 Rename the 'screens' directory to 'styles'. 375 + 376 +[[image:image-20241121151934-10.png||height="303" width="792"]] 377 + 378 + image 5.3 rest file (1) 379 + 380 +[[image:image-20241121142925-7.png||height="141" width="793"]] 381 + 382 + image 5.4 rest file (2) 383 + 384 +**4. Open this project in vscode.** 385 + 386 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 387 + 388 +[[image:image-20241121181957-17.png||height="438" width="516"]] 389 + 390 + image 5.5 extra_lib/CMakeLists.txt before add 391 + 392 +[[image:image-20241121182239-18.png||height="520" width="518"]] 393 + 394 + image 5.6 extra_lib/CMakeLists.txt after add 395 + 396 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 397 + 398 +[[image:image-20241121171629-11.png]] 399 + 400 + image 5.7 before-modified font file 401 + 402 +[[image:image-20241121171901-12.png]] 403 + 404 + image 5.8 modified font file 405 + 406 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 407 + 408 +[[image:image-20241121172714-13.png]] 409 + 410 + image 5.9 before-modified image file 411 + 412 +[[image:image-20241121172908-14.png]] 413 + 414 + image 5.10 modified image file 415 + 416 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 417 + 418 +[[image:image-20241121180030-15.png]] 419 + 420 + image 5.11 ui_water_leak/CMakeLists.txt before modification 421 + 422 +[[image:image-20241121180517-16.png]] 423 + 424 + image 5.12 ui_water_leak/CMakeLists.txt after modification 425 + 426 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 427 + 428 +[[image:image-20241122094200-23.png]] 429 + 430 + image 5.13 ui_water_leak.h (1) before modification 431 + 432 +[[image:image-20241122094320-24.png||height="852" width="554"]] 433 + 434 + image 5.14 ui_water_leak.h (2) before modification 435 + 436 +[[image:image-20241122094600-25.png||height="1078" width="554"]] 437 + 438 + image 5.15 ui_water_leak.h (1) after modification 439 + 440 +[[image:image-20241122094719-26.png||height="941" width="583"]] 441 + 442 + image 5.16 ui_water_leak.h (2) before modification 443 + 444 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 445 + 446 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 447 + 448 +[[image:image-20241122102929-27.png||height="619" width="426"]] 449 + 450 + image 5.17 ui_water_leak.c (1) before modification 451 + 452 +[[image:image-20241122112838-30.png||height="551" width="628"]] 453 + 454 + image 5.18 ui_water_leak.c (2) before modification 455 + 456 +[[image:image-20241122110815-29.png||height="725" width="712"]] 457 + 458 + image 5.19 ui_water_leak.c (3) before modification 459 + 460 +[[image:image-20241122113158-31.png||height="872" width="677"]] 461 + 462 + image 5.20 ui_water_leak.c (1) after modification 463 + 464 +[[image:image-20241122113259-33.png||height="874" width="724"]] 465 + 466 + image 5.21 ui_water_leak.c (2) after modification 467 + 468 +[[image:image-20241122113359-34.png||height="804" width="746"]] 469 + 470 + image 5.22 ui_water_leak.c (3) after modification 471 + 472 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 473 + 474 +[[image:image-20241122134113-35.png||height="380" width="421"]] 475 + 476 + image 5.23 ui_water_leak_events_.h before modification 477 + 478 +[[image:image-20241122134420-37.png||height="201" width="283"]] 479 + 480 +image 5.24 ui_water_leak_events_.h after modification 481 + 482 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 483 + 484 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 485 + 486 +Step2. add code below in delete_object() function definition. 487 + 488 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 489 + 490 + size_t index = panel->panel_obj_index; 491 + 492 + deleteElement(&arr, index); 493 + 494 +[[image:image-20241122135023-38.png||height="358" width="372"]] 495 + 496 + image 5.25 ui_water_leak_events_.c before modification 497 + 498 +[[image:image-20241122135258-39.png||height="403" width="559"]] 499 + 500 + image 5.26 ui_water_leak_events_.c after modification 501 + 502 +**12. Modify ui_water_leak_style.c file.** 503 + 504 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 505 + 506 + add '#include "../../sort.h"' 507 + 508 + add '#include "ui.h"' 509 + 510 +[[image:image-20241122141536-41.png||height="361" width="612"]] 511 + 512 + image 5.27 ui_water_leak_style.c (1) before modification 513 + 514 +[[image:image-20241122142129-42.png||height="386" width="613"]] 515 + 516 + image 5.28 ui_water_leak_style.c (1) after modification 517 + 518 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 519 + 520 + delete code as shown in image 5.29 521 + 522 +[[image:image-20241122145620-44.png||height="757" width="671"]] 523 + 524 + image 5.29 ui_water_leak_style.c (2) 525 + 526 +Step3. The image 5.30, 5.31 show the change. 527 + 528 +[[image:image-20241122152026-45.png||height="277" width="828"]] 529 + 530 + image 5.30 ui_water_leak_style.c (3) before modification 531 + 532 +[[image:image-20241122152542-46.png||height="293" width="830"]] 533 + 534 + image 5.31 ui_water_leak_style.c (3) after modification 535 + 536 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 537 + 538 +[[image:image-20241122153958-47.png]] 539 + 540 + image 5.32 ui_water_leak_style.c (4) 541 + 542 +[[image:image-20241122154755-49.png||height="864" width="513"]] 543 + 544 + image 5.33 ui_water_leak_style.c (4) 545 + 546 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 547 + 548 +[[image:image-20241122155650-50.png||height="922" width="513"]] 549 + 550 + image 5.34 ui_water_leak_style.c (5) 551 + 552 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 553 + 554 +[[image:image-20241122161934-51.png]] 555 + 556 + image 5.35 557 + 558 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 559 + 560 +[[image:image-20241122162852-53.png||height="330" width="529"]] 561 + 562 + image 5.37 563 + 564 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 565 + 566 +panel_with_type union_sensor; 567 + 568 +union_sensor.panel_type = WATER_LEAK_TYPE; 569 + 570 +...... 571 + 572 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 573 + 574 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 575 + 576 +return union_sensor; 577 + 578 +[[image:image-20241122171211-54.png||height="635" width="792"]] 579 + 580 + image 5.38 581 + 582 +**13. Modify sort.c file.** 583 + 584 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 585 + 586 +[[image:image-20241122173718-56.png||height="378" width="579"]] 587 + 588 + image 5.39 sort.c (1) 589 + 590 +There are still some changes need to be done in sort.c, and omit here for the moment. 591 + 592 + 273 273 = 6. FAQ = 274 274 275 275 == 6.1 == ... ... @@ -279,11 +279,13 @@ 279 279 280 280 == 7.1 Part Number == 281 281 602 + 282 282 Part Number: (% style="color:#4472c4" %)LTS5 283 283 284 284 285 285 == 7.2 Packing Info == 286 286 608 + 287 287 **Package Includes**: 288 288 289 289 * LTS5 HMI Touch Screen ... ... @@ -292,11 +292,13 @@ 292 292 293 293 = 8. Support = 294 294 617 + 295 295 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 296 296 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 297 297 298 298 = 9. Reference material = 299 299 623 + 300 300 * Datasheet 301 301 * Source Code 302 302 * Mechinical
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