Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
From version 50.1
edited by BoYang Xie
on 2024/09/28 11:34
on 2024/09/28 11:34
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Uploaded new attachment "image-20240928113424-9.png", version {1}
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -1,9 +1,14 @@ 1 - 1 +(% style="text-align:center" %) 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 + 6 + 7 + 8 + 9 + 5 5 (% _mstvisible="1" %) 6 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**11 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 7 7 8 8 {{toc/}} 9 9 ... ... @@ -16,20 +16,22 @@ 16 16 17 17 = 1. Introduction = 18 18 19 -== 1.1 What is LTS5 LoRa HMI touchscreen ==24 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 20 20 21 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 22 22 23 -LTS5 is a nOpenSourcesoftwareproject.TheMCU is ESP32andDraginoLA66LoRamodule.There arelotsofdevelopmentsource forESP32whichcangreatlyreducethe developmenttime.27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 24 24 25 -The HMItouchscreenofLTS5 supportsdrap&dropdesign.Developer canuseSquareLinetoeasilycustomize the displayUI for differentapplication.29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 26 26 27 -LTS5 useLA66LoRa module,thismodulecanbeogramto support privateLoRaprotocol orLoRaWAN protocol.31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 28 28 33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 29 29 30 30 == 1.2 Features == 31 31 32 -* ESP32-WROOM MCU + Dragino LA66 LoRa Module 37 + 38 +* ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 +* Dragino LA66 LoRa Module 33 33 * Support Private LoRa protocol or LoRaWAN protocol 34 34 * Support WiFi & BLE wireless protocol 35 35 * 5.0" HMI touch screen ... ... @@ -40,10 +40,17 @@ 40 40 * 5V DC power 41 41 * IP Rating: IP52 42 42 43 -== 1.3 Specification == 50 +== 1.3 Specifications == 44 44 52 + 45 45 **LoRa**: 46 46 55 +* Frequency Range: 870 MHz ~~ 960 MHz 56 +* TCXO crystal to ensure RF performance on low temperature 57 +* Maximum Power +22 dBm constant RF output 58 +* High sensitivity: -148 dBm 59 +* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm 60 +* LoRa Rx current: <9 mA 47 47 48 48 **WiFi:** 49 49 ... ... @@ -69,15 +69,18 @@ 69 69 70 70 == 1.4 Power Consumption == 71 71 86 + 72 72 * External 5V DC power adapter 73 73 74 74 == 1.5 Storage & Operation Temperature == 75 75 91 + 76 76 * Operation Temperature: -20 ~~ 70°C (No Dew) 77 77 * Storage Temperature: -30 ~~ 70°C (No Dew) 78 78 79 79 == 1.6 Applications == 80 80 97 + 81 81 * Smart Buildings & Home Automation 82 82 * Logistics and Supply Chain Management 83 83 * Smart Metering ... ... @@ -85,138 +85,511 @@ 85 85 * Smart Cities 86 86 * Smart Factory 87 87 88 -= 2. Getting Start with Hello World = 105 += 2. Getting Started with 'Hello World' = 89 89 90 90 == 2.1 About this demo == 91 91 92 -In this Getting Start Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 93 93 110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 + 112 +* Creating a basic UI with a single button. 113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 +* Uploading the UI to the LTS5 device. 115 + 116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 + 118 + 94 94 == 2.2 Install Software Running Environment == 95 95 96 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 97 97 98 - ===2.2.1InstallVSCodeandESP-IDF extension===122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 99 99 100 -Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 101 101 102 - Next,youneed to installthe ESP-IDF extensionwithin VSCode. The detailed operation steps are illustrated in image 1.125 +=== 2.2.1 Install VS Code and ESP-IDF extension === 103 103 104 -[[image:1727229396732-319.png]] 105 105 106 - mage1 ESP-IDFextension install128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 107 107 130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 + 132 + 133 +[[image:image-20240928110211-5.png||height="508" width="866"]] 134 + 135 + Image 1: ESP-IDF extension install 136 + 108 108 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 109 109 139 + 110 110 === 2.2.2 Install SquareLine Studio === 111 111 112 -The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 113 113 114 - Pleasenotethatthis softwarenecessitatesheregistration of alicensepriortousage, andvariouscenses comewithdistinctlimitations. For instance, thefreeversionimposesrestrictions suchas a limitof 1 component,150 widgets, and10 screens.However, for first-time downloads,youaregrantedunrestrictedaccess fora periodof 30dayswithout theneed forimmediateregistration.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 115 115 116 - == 2.3 Simple usageof SquareLineStudioandexport UI code ==145 +[[image:squareline.io_downloads.png]] 117 117 118 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 119 119 148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 120 120 121 -[[image:1727233636007-933.png]] 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 122 122 123 - age2 createaSquareLine project156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 124 124 125 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 126 126 159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 160 + 161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 +* Select the **CREATE **button to create the new project with the selected settings. 163 + 164 +[[image:squareline-studio-launcher-screen.png]] 165 + 166 + 167 + 168 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 169 + 127 127 [[image:1727229582471-566.png]] 128 128 129 - image 3 project settings 130 130 131 - [[image:1727229618724-758.png]]173 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 132 132 133 - image 4 modify project settings 175 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 176 +* **LVGL Include Path**: Set this to **lvgl.h** 177 +* Click on the **APPLY CHANGES** button. 134 134 135 - Now we can start to usethis software.The steps for creatingthis UI areshownin image5-10.179 +[[image:image-20240928105309-4.png||height="526" width="556"]] 136 136 137 -[[image:1727229653254-680.png]] 138 138 139 - mage5createa UI(1)182 +Now you can start building the user interface. Follow the steps below: 140 140 141 -[[image:1727231038705-173.png]] 142 142 143 - mage6 createa UI(2)185 +=== **Add widgets** === 144 144 145 -[[image:1727229682537-381.png]] 146 146 147 - i mage7create aUI(3)188 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 148 148 149 - We repeat thesteps of screen1in screen2.Thenwegetscreen2as shownin image8.190 +[[image:image-20240928111412-6.png||height="526" width="864"]] 150 150 151 -[[image:1727229715361-392.png]] 152 152 153 - mage8create aUI(4)193 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 154 154 155 - Finally, weaddclick event forscreenchange tobutton1in screen1(shownin image9) and button2 in screen2.195 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 156 156 157 - [[image:1727229740592-843.png]]197 +=== **Modify widget properties** === 158 158 159 - image 9 create a UI(5) 160 160 161 -The e vent settings ofbutton1areas image10 shown. The event adding operationofbutton2is similartobutton1.200 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 162 162 163 -[[image:1727 229760857-521.png]]202 +[[image:1727485118799-984.png]] 164 164 165 - image 10 create a UI(6) 166 166 205 +==== **Changing the Button properties** ==== 206 + 207 + 208 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 209 + 210 +* **Flex Flow**: No Layout 211 +* **Transform**: 212 +** **X**: 331 px 213 +** **Y**: 203 px 214 +** **Width**: 100 px 215 +** **Height**: 50 px 216 +** **Align**: CENTER 217 + 218 +[[image:1727485251053-655.png]] 219 + 220 + 221 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 222 + 223 +* Click **ADD EVENT** button. A new section will appear to configure this event. 224 + 225 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 226 + 227 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 + 229 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 + 231 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 +* Finally, click the **ADD** button. 233 + 234 +[[image:1727485480434-713.png||height="395" width="290"]] 235 + 236 + Image 8: Add an event for the button 237 + 238 + 239 +==== **Changing the label properties** ==== 240 + 241 + 242 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 243 + 244 +[[image:image-20240928090825-1.png||height="327" width="391"]] 245 + 246 + 247 +Once you enter the text, it will immediately appear on the label. 248 + 249 + 250 +==== **Changing image properties** ==== 251 + 252 + 253 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 254 + 255 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 + 257 +[[image:image-20240928113424-9.png||height="355" width="505"]] 258 + 259 + 260 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 + 262 +[[image:image-20240928114139-10.png||height="559" width="810"]] 263 + 264 + 265 +==== **The relationship between widgets** ==== 266 + 267 + 268 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 269 + 270 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 271 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 272 + 273 +[[image:1727486567182-334.png||height="318" width="278"]] 274 + 275 + 276 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 277 + 278 +[[image:image-20240928112001-8.png||height="431" width="796"]] 279 + 280 + 281 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 282 + 283 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 284 + 285 + 286 +==== **Preview the screen** ==== 287 + 288 + 289 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 290 + 291 +[[image:1727487368023-281.png]] 292 + 293 + 294 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 295 + 296 + 167 167 == 2.4 Integrate UI Code to ESP-IDF Project == 168 168 169 -To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 170 170 300 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 301 + 171 171 [[image:1727229798126-306.png]] 172 172 173 - image 1 1export UI file304 + image 15 export UI file 174 174 175 -[[image:1727229821582-258.png]] 306 +[[image:1727229821582-258.png||height="333" width="662"]] 176 176 177 - 2exported UI file308 + image 16 exported UI file 178 178 179 -Create a empty directory entitled ‘ui’in path“basic_prj/app_components/ui/”, and then copy all UI code exported to this directory.310 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 180 180 181 -[[image: 1727229845835-509.png]]312 +[[image:image-20240928144830-11.png]] 182 182 183 - 3open CMakeLists.txt314 + image 17 open CMakeLists.txt 184 184 185 -[[image:1727229892636-154.png]] 316 +[[image:1727229892636-154.png||height="521" width="407"]] 186 186 187 - 4modify CMakeLists.txt318 + image 18 modify CMakeLists.txt 188 188 320 + 189 189 The last step of integrating is adding two lines of code in main.c file. 190 190 191 191 [[image:1727229926561-300.png]] 192 192 193 - 5add“ui.h”325 + image 19 add "ui.h" 194 194 195 195 [[image:1727229955611-607.png]] 196 196 197 - 16add“ui_init()”329 + image 20 add "ui_init()" 198 198 199 -== 2.5 Test Result == 200 200 332 +== 2.5 Brief introduction of hello world project == 333 + 334 + 335 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 336 + 337 + 338 +== 2.6 Test Result == 339 + 340 + 201 201 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 202 202 203 -[[image:1727 229990795-405.png]]343 +[[image:1727488067077-684.png||height="402" width="574"]] 204 204 205 - 7screen1345 + image 21 screen1 206 206 207 -[[image:1727 230012478-930.png]]347 +[[image:1727488157579-949.png||height="397" width="572"]] 208 208 209 - 18screen2349 + image 22 screen2 210 210 351 + 211 211 = 3. Example Project 1: LoRa Central Display = 212 212 213 213 [[image:image-20240916101737-1.png||height="468" width="683"]] 214 214 215 215 216 - 217 217 = 4. Example Project 2: LoRaWAN RS485 Alarm = 218 218 359 += 5. The way to add a new panel to project = 219 219 361 + 362 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 363 + 364 +[[image:image-20241121113445-1.png||height="584" width="934"]] 365 + 366 + image 5.1 a panel about water_leak 367 + 368 + 369 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 370 + 371 +[[image:image-20241121141120-4.png||height="383" width="795"]] 372 + 373 + image 5.2 ui files exported 374 + 375 + 376 +**3. Delete or rename some file.** Here are the steps: 377 + 378 + Step1 Delete the 'components' directory. 379 + Step2 Delete 'filelist.txt'. 380 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 381 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 382 + Step5 Rename the 'screens' directory to 'styles'. 383 + 384 +[[image:image-20241121151934-10.png||height="303" width="792"]] 385 + 386 + image 5.3 rest file (1) 387 + 388 +[[image:image-20241121142925-7.png||height="141" width="793"]] 389 + 390 + image 5.4 rest file (2) 391 + 392 +**4. Open this project in vscode.** 393 + 394 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 395 + 396 +[[image:image-20241121181957-17.png||height="438" width="516"]] 397 + 398 + image 5.5 extra_lib/CMakeLists.txt before add 399 + 400 +[[image:image-20241121182239-18.png||height="520" width="518"]] 401 + 402 + image 5.6 extra_lib/CMakeLists.txt after add 403 + 404 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 405 + 406 +[[image:image-20241121171629-11.png]] 407 + 408 + image 5.7 before-modified font file 409 + 410 +[[image:image-20241121171901-12.png]] 411 + 412 + image 5.8 modified font file 413 + 414 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 415 + 416 +[[image:image-20241121172714-13.png]] 417 + 418 + image 5.9 before-modified image file 419 + 420 +[[image:image-20241121172908-14.png]] 421 + 422 + image 5.10 modified image file 423 + 424 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 425 + 426 +[[image:image-20241121180030-15.png]] 427 + 428 + image 5.11 ui_water_leak/CMakeLists.txt before modification 429 + 430 +[[image:image-20241121180517-16.png]] 431 + 432 + image 5.12 ui_water_leak/CMakeLists.txt after modification 433 + 434 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 435 + 436 +[[image:image-20241122094200-23.png]] 437 + 438 + image 5.13 ui_water_leak.h (1) before modification 439 + 440 +[[image:image-20241122094320-24.png||height="852" width="554"]] 441 + 442 + image 5.14 ui_water_leak.h (2) before modification 443 + 444 +[[image:image-20241122094600-25.png||height="1078" width="554"]] 445 + 446 + image 5.15 ui_water_leak.h (1) after modification 447 + 448 +[[image:image-20241122094719-26.png||height="941" width="583"]] 449 + 450 + image 5.16 ui_water_leak.h (2) before modification 451 + 452 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 453 + 454 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 455 + 456 +[[image:image-20241122102929-27.png||height="619" width="426"]] 457 + 458 + image 5.17 ui_water_leak.c (1) before modification 459 + 460 +[[image:image-20241122112838-30.png||height="551" width="628"]] 461 + 462 + image 5.18 ui_water_leak.c (2) before modification 463 + 464 +[[image:image-20241122110815-29.png||height="725" width="712"]] 465 + 466 + image 5.19 ui_water_leak.c (3) before modification 467 + 468 +[[image:image-20241122113158-31.png||height="872" width="677"]] 469 + 470 + image 5.20 ui_water_leak.c (1) after modification 471 + 472 +[[image:image-20241122113259-33.png||height="874" width="724"]] 473 + 474 + image 5.21 ui_water_leak.c (2) after modification 475 + 476 +[[image:image-20241122113359-34.png||height="804" width="746"]] 477 + 478 + image 5.22 ui_water_leak.c (3) after modification 479 + 480 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 481 + 482 +[[image:image-20241122134113-35.png||height="380" width="421"]] 483 + 484 + image 5.23 ui_water_leak_events_.h before modification 485 + 486 +[[image:image-20241122134420-37.png||height="201" width="283"]] 487 + 488 +image 5.24 ui_water_leak_events_.h after modification 489 + 490 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 491 + 492 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 493 + 494 +Step2. add code below in delete_object() function definition. 495 + 496 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 497 + 498 + size_t index = panel->panel_obj_index; 499 + 500 + deleteElement(&arr, index); 501 + 502 +[[image:image-20241122135023-38.png||height="358" width="372"]] 503 + 504 + image 5.25 ui_water_leak_events_.c before modification 505 + 506 +[[image:image-20241122135258-39.png||height="403" width="559"]] 507 + 508 + image 5.26 ui_water_leak_events_.c after modification 509 + 510 + 511 +**12. Modify ui_water_leak_style.c file.** 512 + 513 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 514 + 515 + add '#include "../../sort.h"' 516 + 517 + add '#include "ui.h"' 518 + 519 +[[image:image-20241122141536-41.png||height="361" width="612"]] 520 + 521 + image 5.27 ui_water_leak_style.c (1) before modification 522 + 523 +[[image:image-20241122142129-42.png||height="386" width="613"]] 524 + 525 + image 5.28 ui_water_leak_style.c (1) after modification 526 + 527 + 528 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 529 + 530 + delete code as shown in image 5.29 531 + 532 +[[image:image-20241122145620-44.png||height="757" width="671"]] 533 + 534 + image 5.29 ui_water_leak_style.c (2) 535 + 536 + 537 +Step3. The image 5.30, 5.31 show the change. 538 + 539 +[[image:image-20241122152026-45.png||height="277" width="828"]] 540 + 541 + image 5.30 ui_water_leak_style.c (3) before modification 542 + 543 +[[image:image-20241122152542-46.png||height="293" width="830"]] 544 + 545 + image 5.31 ui_water_leak_style.c (3) after modification 546 + 547 + 548 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 549 + 550 +[[image:image-20241122153958-47.png]] 551 + 552 + image 5.32 ui_water_leak_style.c (4) 553 + 554 +[[image:image-20241122154755-49.png||height="864" width="513"]] 555 + 556 + image 5.33 ui_water_leak_style.c (4) 557 + 558 + 559 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 560 + 561 +[[image:image-20241122155650-50.png||height="922" width="513"]] 562 + 563 + image 5.34 ui_water_leak_style.c (5) 564 + 565 + 566 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 567 + 568 +[[image:image-20241122161934-51.png]] 569 + 570 + image 5.35 571 + 572 + 573 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 574 + 575 +[[image:image-20241122162852-53.png||height="330" width="529"]] 576 + 577 + image 5.37 578 + 579 + 580 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 581 + 582 +panel_with_type union_sensor; 583 + 584 +union_sensor.panel_type = WATER_LEAK_TYPE; 585 + 586 +...... 587 + 588 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 589 + 590 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 591 + 592 +return union_sensor; 593 + 594 +[[image:image-20241122171211-54.png||height="635" width="792"]] 595 + 596 + image 5.38 597 + 598 + 599 +**13. Modify sort.c file.** 600 + 601 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 602 + 603 +[[image:image-20241122173718-56.png||height="378" width="579"]] 604 + 605 + image 5.39 sort.c (1) 606 + 607 +There are still some changes need to be done in sort.c, and omit here for the moment. 608 + 609 + 220 220 = 6. FAQ = 221 221 222 222 == 6.1 == ... ... @@ -226,11 +226,13 @@ 226 226 227 227 == 7.1 Part Number == 228 228 619 + 229 229 Part Number: (% style="color:#4472c4" %)LTS5 230 230 231 231 232 232 == 7.2 Packing Info == 233 233 625 + 234 234 **Package Includes**: 235 235 236 236 * LTS5 HMI Touch Screen ... ... @@ -239,11 +239,13 @@ 239 239 240 240 = 8. Support = 241 241 634 + 242 242 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 243 243 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 244 244 245 245 = 9. Reference material = 246 246 640 + 247 247 * Datasheet 248 248 * Source Code 249 249 * Mechinical
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