Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -85,11 +85,11 @@ 85 85 * Smart Cities 86 86 * Smart Factory 87 87 88 -= 2. Getting Start with Hello World = 88 += 2. Getting Started with Hello World = 89 89 90 90 == 2.1 About this demo == 91 91 92 -In this Getting Start Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 92 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 93 93 94 94 == 2.2 Install Software Running Environment == 95 95 ... ... @@ -101,8 +101,9 @@ 101 101 102 102 Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 103 103 104 -[[image:1727229396732-319.png]] 105 105 105 +[[image:image-20240928110211-5.png||height="508" width="866"]] 106 + 106 106 image 1 ESP-IDF extension install 107 107 108 108 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] ... ... @@ -117,10 +117,11 @@ 117 117 118 118 After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 119 119 120 -[[image:1727229550717-684.png]] 121 121 122 - 2 createa SquareLineproject122 +[[image:image-20240928103357-2.png||height="680" width="708"]] 123 123 124 + image 2 create a SquareLine project 125 + 124 124 Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 125 125 126 126 [[image:1727229582471-566.png]] ... ... @@ -127,42 +127,89 @@ 127 127 128 128 image 3 project settings 129 129 130 -[[image:1727229618724-758.png]] 131 131 133 +[[image:image-20240928105309-4.png||height="526" width="556"]] 134 + 132 132 image 4 modify project settings 133 133 134 -Now we can start to use this software. The steps forcreatingthisUI areshown in image5-10.137 +Now we can start to use this software. Here are some usage information for this software. 135 135 136 - [[image:1727229653254-680.png]]139 +**1.add widget** 137 137 138 - create a UI(1)141 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 139 139 140 -[[image: 1727231038705-173.png]]143 +[[image:image-20240928111412-6.png||height="526" width="864"]] 141 141 142 - image 6 create a UI(2) 143 143 144 - [[image:1727229682537-381.png]]146 + image 5 add widgets 145 145 146 - mage7 create a UI(3)148 +**2.modify widget** 147 147 148 - We repeat the steps ofscreen1in screen2.Thenwe get screen2as shown in image8.150 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 149 149 150 -[[image:1727 229715361-392.png]]152 +[[image:1727485118799-984.png]] 151 151 152 - 8createaUI(4)154 + image 6 the button widget's "Inspector" tab 153 153 154 - Finally,we addclickevent forscreenchangetobutton1inscreen1(shownin image9)andbutton2inscreen2.156 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 155 155 156 -[[image:1727 229740592-843.png]]158 +[[image:1727485251053-655.png]] 157 157 158 - 9createaUI(5)160 +image 7 the button widget's "BUTTON" tab 159 159 160 -Th e event settingsof button1areasimage 10shown.The eventaddingoperationofbutton2 issimilarto button1.162 +Third part: It is an area of style setting. 161 161 162 - [[image:1727229760857-521.png]]164 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added, the current screen will fade into another specified screen, and the switching process will last 500ms. 163 163 164 - createa UI(6)166 +[[image:1727485480434-713.png||height="395" width="290"]] 165 165 168 + 169 + 170 + image 8 add event for button 171 + 172 +**3.change label widget content** 173 + 174 +Modify the content in text, the text content of label widget will be changed accordingly. 175 + 176 +[[image:image-20240928090825-1.png||height="327" width="391"]] 177 + 178 + image 9 modify text content of label widget 179 + 180 +**4.Add image into project** 181 + 182 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 183 + 184 +[[image:image-20240928113424-9.png||height="355" width="505"]] 185 + 186 + image 10 add image file into SquareLine Studio project 187 + 188 +[[image:image-20240928114139-10.png||height="559" width="810"]] 189 + 190 + image 11 use image widget in SquareLine Studio 191 + 192 +**5.The relationship between widgets** 193 + 194 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 195 + 196 +[[image:1727486567182-334.png||height="318" width="278"]] 197 + 198 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 199 + 200 +[[image:image-20240928112001-8.png||height="431" width="796"]] 201 + 202 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 203 + 204 +**6.Preview the final effect** 205 + 206 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 207 + 208 +[[image:1727487368023-281.png]] 209 + 210 + image 14 click on the triangle icon to start or end the simulation 211 + 212 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 213 + 214 + 166 166 == 2.4 Integrate UI Code to ESP-IDF Project == 167 167 168 168 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. ... ... @@ -169,43 +169,48 @@ 169 169 170 170 [[image:1727229798126-306.png]] 171 171 172 - image 1 1export UI file221 + image 15 export UI file 173 173 174 -[[image:1727229821582-258.png]] 223 +[[image:1727229821582-258.png||height="333" width="662"]] 175 175 176 - 2exported UI file225 + image 16 exported UI file 177 177 178 -Create a empty directory entitled ‘ui’in path“basic_prj/app_components/ui/”, and then copy all UI code exported to this directory.227 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 179 179 180 -[[image:1727229845835-509.png]] 229 +[[image:1727229845835-509.png||height="165" width="582"]] 181 181 182 - 3open CMakeLists.txt231 + image 17 open CMakeLists.txt 183 183 184 -[[image:1727229892636-154.png]] 233 +[[image:1727229892636-154.png||height="521" width="407"]] 185 185 186 - 4modify CMakeLists.txt235 + image 18 modify CMakeLists.txt 187 187 188 188 The last step of integrating is adding two lines of code in main.c file. 189 189 190 190 [[image:1727229926561-300.png]] 191 191 192 - 5add“ui.h”241 + image 19 add "ui.h" 193 193 194 194 [[image:1727229955611-607.png]] 195 195 196 - 16add“ui_init()”245 + image 20 add "ui_init()" 197 197 198 -== 2.5 TestResult ==247 +== 2.5 Brief introduction of hello world project == 199 199 249 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 250 + 251 +(% class="wikigeneratedid" %) 252 +== 2.6 Test Result == 253 + 200 200 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 201 201 202 -[[image:1727 229990795-405.png]]256 +[[image:1727488067077-684.png||height="402" width="574"]] 203 203 204 - 7screen1258 + image 21 screen1 205 205 206 -[[image:1727 230012478-930.png]]260 +[[image:1727488157579-949.png||height="397" width="572"]] 207 207 208 - 18screen2262 + image 22 screen2 209 209 210 210 = 3. Example Project 1: LoRa Central Display = 211 211
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