Last modified by BoYang Xie on 2025/07/24 16:47

From version 193.1
edited by BoYang Xie
on 2025/07/17 15:29
Change comment: Uploaded new attachment "1752737375843-555.png", version {1}
To version 121.1
edited by Dilisi S
on 2024/12/22 21:12
Change comment: Dec 22 edits - part 2

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2 +[[image:image-20240915231842-1.png]]
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8 8  (% _mstvisible="1" %)
9 9  (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
10 10  
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30 30  
31 31  The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
32 32  
33 -
34 -**//Note: Due to the current incomplete functionality, it is not recommended to purchase at this time.//**
35 -
36 36  == 1.2  Features ==
37 37  
38 38  
... ... @@ -103,7 +103,7 @@
103 103  * Smart Cities
104 104  * Smart Factory
105 105  
106 -= 2.  Getting Started with 'Hello World' =
105 += 2.  Getting Started with Hello World =
107 107  
108 108  == 2.1  About this demo ==
109 109  
... ... @@ -141,9 +141,9 @@
141 141  === 2.2.2 Install SquareLine Studio ===
142 142  
143 143  
144 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
145 145  
146 -[[image:squareline.io_downloads.png||height="888" width="1294"]]
145 +[[image:squareline.io_downloads.png]]
147 147  
148 148  
149 149  After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
... ... @@ -154,207 +154,174 @@
154 154  * Max. 2 themes
155 155  * Max. 1 component
156 156  
156 +
157 157  == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
158 158  
159 159  
160 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
160 +After launching and logging into the software, create a new project as shown in Image 2.
161 161  
162 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
163 -* Select the **CREATE **button to create the new project with the selected settings.
162 +* Select the major **LVGL** version as **8.3**.
163 +* Select the **Desktop** tab.
164 +* Select  **Eclipse with  SDL for  development on PC**:
165 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
166 +* Select the **CREATE **button.
164 164  
165 -[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
166 166  
169 +[[image:image-20240928103357-2.png||height="680" width="708"]]
167 167  
168 -Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
171 + Image 2: Creating a new SquareLine project
169 169  
173 +
174 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
175 +
176 +* Select File  -> Project Settings
177 +
170 170  [[image:1727229582471-566.png]]
171 171  
180 + Image 3 accessing project settings
172 172  
173 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
174 174  
175 -* **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
183 +In the PROJECT SETTINGS dialog box, configure/modify the project settings:
184 +
185 +* **UI Files Export Root**: Select a folder on your computer to store the UI files.
176 176  * **LVGL Include Path**: Set this to **lvgl.h**
177 -* Click on the **APPLY CHANGES** button.
187 +* **Click on the APPLY CHANGES button.**
178 178  
179 179  [[image:image-20240928105309-4.png||height="526" width="556"]]
180 180  
191 + Image 4 Configure/modify project settings
181 181  
182 -Now you can start building the user interface. Follow the steps below:
183 183  
194 +Now you can start building the UI. Follow the steps below:
184 184  
185 -=== **Add widgets** ===
186 186  
197 +**~1. add widget**
187 187  
188 -After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default.
199 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
189 189  
190 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
191 -
192 192  [[image:image-20240928111412-6.png||height="526" width="864"]]
193 193  
203 + image 5 add widgets
194 194  
195 -Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
205 +**2. modify widget**
196 196  
197 -[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
207 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
198 198  
199 -=== **Modify widget properties** ===
200 -
201 -
202 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
203 -
204 204  [[image:1727485118799-984.png]]
205 205  
211 + image 6 the button widget's "Inspector" tab
206 206  
207 -==== **Changing the Button properties** ====
213 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
208 208  
209 -
210 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
211 -
212 -* **Flex Flow**: No Layout
213 -* **Transform**:
214 -** **X**: 331 px
215 -** **Y**: 203 px
216 -** **Width**: 100 px
217 -** **Height**: 50 px
218 -** **Align**: CENTER
219 -
220 220  [[image:1727485251053-655.png]]
221 221  
217 +image 7 the button widget's "BUTTON" tab
222 222  
223 -Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
219 +Third part: It is an area of style setting.
224 224  
225 -* Click **ADD EVENT** button. A new section will appear to configure this event.
221 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
226 226  
227 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
228 -
229 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
230 -
231 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
232 -
233 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
234 -* Finally, click the **ADD** button.
235 -
236 236  [[image:1727485480434-713.png||height="395" width="290"]]
237 237  
238 - Image 8: Add an event for the button
225 + image 8 add event for button
239 239  
227 +**3. change label widget content**
240 240  
241 -==== **Changing the label properties** ====
229 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
242 242  
243 -
244 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
245 -
246 246  [[image:image-20240928090825-1.png||height="327" width="391"]]
247 247  
233 + image 9 modify text content of label widget
248 248  
249 -Once you enter the text, it will immediately appear on the label.
235 +**4. Add image into project**
250 250  
237 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
251 251  
252 -==== **Changing image properties** ====
253 -
254 -
255 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
256 -
257 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
258 -
259 259  [[image:image-20240928113424-9.png||height="355" width="505"]]
260 260  
241 + image 10 add image file into SquareLine Studio project
261 261  
262 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
263 -
264 264  [[image:image-20240928114139-10.png||height="559" width="810"]]
265 265  
245 + image 11 use image widget in SquareLine Studio
266 266  
267 -==== **The relationship between widgets** ====
247 +**5. The relationship between widgets**
268 268  
249 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
269 269  
270 -Widgets commonly have two types of relationships: **parallel** and **parent-child**.
271 -
272 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
273 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
274 -
275 275  [[image:1727486567182-334.png||height="318" width="278"]]
276 276  
253 +image 12 move label1 to make label1 widget be a child of button1 widget(1)
277 277  
278 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
279 -
280 280  [[image:image-20240928112001-8.png||height="431" width="796"]]
281 281  
257 + image 13 move label1 to make label1 widget be a child of button1 widget(2)
282 282  
283 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
259 +**6. Preview the final effect**
284 284  
285 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
261 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
286 286  
287 -
288 -==== **Preview the screen** ====
289 -
290 -
291 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
292 -
293 293  [[image:1727487368023-281.png]]
294 294  
265 + image 14 click on the triangle icon to start or end the simulation
295 295  
296 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
267 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
297 297  
298 298  
299 -== 2.4 Integrate UI Code into an ESP-IDF Project ==
270 +== 2.4 Integrate UI Code to ESP-IDF Project ==
300 300  
301 301  
302 -To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
273 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
303 303  
304 -On the  menubar, click **Export -> Export UI** Files as shown in the image below.
305 -
306 306  [[image:1727229798126-306.png]]
307 307  
277 + image 15 export UI file
308 308  
309 -The exported UI files can be found in your SquareLine project folder as shown in the image below.
310 -
311 -
312 312  [[image:1727229821582-258.png||height="333" width="662"]]
313 313  
281 + image 16 exported UI file
314 314  
315 -Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
283 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
316 316  
317 317  [[image:image-20240928144830-11.png]]
318 318  
287 + image 17 open CMakeLists.txt
319 319  
320 -Open the **CMakeLists.txt** file and edit it as ahown below.
321 -
322 322  [[image:1727229892636-154.png||height="521" width="407"]]
323 323  
291 + image 18 modify CMakeLists.txt
324 324  
325 -Open the main.c file and  add two lines of code as shown in the below images.
293 +The last step of integrating is adding two lines of code in main.c file.
326 326  
327 -Add **#include "ui.h"**
328 -
329 329  [[image:1727229926561-300.png]]
330 330  
297 + image 19 add "ui.h"
331 331  
332 -Add **ui_init();**
333 -
334 334  [[image:1727229955611-607.png]]
335 335  
301 + image 20 add "ui_init()"
336 336  
337 -== 2.5 Brief introduction to the Hello World project ==
338 338  
304 +== 2.5 Brief introduction of hello world project ==
339 339  
340 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
341 341  
307 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
342 342  
309 +
343 343  == 2.6 Test Result ==
344 344  
345 345  
346 -By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
313 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
347 347  
348 -Screen 1:
349 -
350 350  [[image:1727488067077-684.png||height="402" width="574"]]
351 351  
317 + image 21 screen1
352 352  
353 -Screen 2:
354 -
355 355  [[image:1727488157579-949.png||height="397" width="572"]]
356 356  
321 + image 22 screen2
357 357  
323 +
358 358  = 3. Example Project 1: LoRa Central Display =
359 359  
360 360  [[image:image-20240916101737-1.png||height="468" width="683"]]
... ... @@ -362,359 +362,135 @@
362 362  
363 363  = 4. Example Project 2: LoRaWAN RS485 Alarm =
364 364  
365 -= 5. Example Project 3: P2P =
331 += 5.  The way to add a new panel to project =
366 366  
367 -The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
333 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
368 368  
369 -The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
370 -
371 -== 5.1 Firmware Flashing ==
372 -
373 -
374 -The following software tools are required to flash firmware to the ESP32 and LA66.
375 -
376 -* Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
377 -* Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
378 -
379 -=== 5.1.1 Upload the Firmware to the ESP32 ===
380 -
381 -Open //**flash_download_tool.exe**// and follow the steps below.
382 -
383 -* **Chip Type**: ESP32-S3
384 -* **WorkMode**: Develop
385 -* **LoadMode**: UART
386 -* Click on the **OK** button.
387 -
388 -[[image:1738893226894-758.png||height="170" width="176"]]
389 -
390 -
391 -In the **SPIDownload** tab,
392 -
393 -* Select the checkboxes for ESP32_LoRaC-P2P_CommonFW_v1.0.0.bin.
394 -* SPI Flashing Config(default configuration):
395 -** **SPI SPEED**: 40MHz
396 -** **SPI MODE**: DIO
397 -** Check **DoNotChgBin** option.
398 -* **COM**: Select the correct COM port.
399 -* **BAUD**: 1152000
400 -* Click on the **START** button.
401 -
402 -[[image:image-20250505122103-4.png||height="551" width="705"]]
403 -
404 -The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete.
405 -
406 -
407 -If you want to compile your own ESP32 project and burn the firmware instead of using the pre-provided firmware in the Firmware folder, please use the following method.
408 -
409 -
410 -[[image:1752737128542-192.png||height="574" width="674"]]
411 -
412 -
413 -=== 5.1.2 Upload the Firmware to the LA66 ===
414 -
415 -Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below.
416 -
417 -* Click on the UART Update Firmware tab.
418 -* Select the correct COM port.
419 -* Click on the Upload_File button and select the LA66_P2P_FW_v1.0.0.bin file.
420 -* Click on the Start button.
421 -
422 -
423 -
424 -[[image:image-20250505121328-2.png]]
425 -
426 -
427 -[[image:image-20250505121531-3.png]]
428 -
429 -(% class="wikigeneratedid" %)
430 -The progress bar will indicate the firmware update progress.
431 -
432 -
433 -== 5.2 AT commands and LTS5 Panel Data Formats ==
434 -
435 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
436 -
437 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
438 -
439 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
440 -
441 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
442 -
443 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
444 -
445 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
446 -
447 -**LTS5 panel data format**:
448 -
449 -~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
450 -
451 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
452 -
453 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
454 -
455 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
456 -
457 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
458 -
459 - 0x02~-~->Door,
460 -
461 - 0x03~-~->Water Leak,
462 -
463 - 0x04~-~->Occupied,
464 -
465 - 0x05~-~->Button,
466 -
467 - 0x06~-~->Alarm,
468 -
469 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
470 -
471 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
472 -
473 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
474 -
475 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
476 -
477 -2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
478 -
479 -Specific sections of the data share the same function.
480 -
481 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
482 -
483 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
484 -
485 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
486 -
487 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
488 -
489 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
490 -
491 -== 5.3 Usage ==
492 -
493 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
494 -
495 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
496 -
497 -[[image:image-20250207143131-11.png||height="527" width="547"]]
498 -
499 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
500 -
501 -[[image:image-20250207144605-12.png||height="634" width="548"]]
502 -
503 -LTS5 receives this message and displays it on its screen as the image below shows.
504 -
505 -[[image:image-20250208181700-8.jpeg||height="528" width="704"]]
506 -
507 -= 6. Example Project 4: LoRaWAN_CLASS_C =
508 -
509 -
510 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
511 -
512 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
513 -
514 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
515 -
516 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
517 -
518 -== 6.1 firmware flashing approach ==
519 -
520 -The firmware flashing approach is the same as described in section 5.1.
521 -
522 -== 6.2 flowchart ==
523 -
524 -[[image:image-20250207164320-13.png||height="696" width="1344"]]
525 -
526 -== 6.3 Usage ==
527 -
528 -This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
529 -
530 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
531 -
532 -[[image:image-20250207165702-14.png||height="830" width="563"]]
533 -
534 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
535 -
536 -[[image:image-20250207173212-27.png]]
537 -
538 -[[image:image-20250207172246-20.png]]
539 -
540 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
541 -
542 -[[image:image-20250207172010-19.png]]
543 -
544 -[[image:image-20250207171650-17.png]]
545 -
546 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
547 -
548 -[[image:image-20250207192107-28.png]]
549 -
550 -6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
551 -
552 -There is an example for TTN downlink.
553 -
554 -1. downlink DEUI F1A84041000181D4A8
555 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF
556 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
557 -
558 -[[image:image-20250208175819-1.png||height="503" width="502"]]
559 -
560 -
561 -[[image:image-20250208175918-2.png||height="505" width="502"]]
562 -
563 -
564 -[[image:image-20250208180010-3.png||height="507" width="503"]]
565 -
566 -
567 -[[image:image-20250208181019-4.jpeg||height="592" width="790"]]
568 -
569 -
570 -[[image:image-20250208181328-7.png||height="505" width="504"]]
571 -
572 -
573 -[[image:image-20250208181139-5.jpeg||height="594" width="792"]]
574 -
575 -
576 -= 7. The method for adding a new type of panel to the project =
577 -
578 -If you don't have this need, then this part of the content can be ignored.
579 -
580 -1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
581 -
582 582  [[image:image-20241121113445-1.png||height="584" width="934"]]
583 583  
584 - Image 7.1: a panel about water_leak
337 + image 5.1 a panel about water_leak
585 585  
339 +**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
586 586  
587 -2. **Export the UI file. **
588 -
589 -You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. The method for exporting UI files using the SquareLine software has already been described earlier.
590 -
591 -Next, create a new folder named "ui_water_leak" under "app_components/extra_lib/", and then cut all the UI files you just exported into this newly created folder.
592 -
593 -Image 7.2 shows the result of the operation.
594 -
595 595  [[image:image-20241121141120-4.png||height="383" width="795"]]
596 596  
597 - Image 7.2: Exported UI files
343 + image 5.2 ui files exported
598 598  
345 +**3. Delete or rename some file.** Here are the steps:
599 599  
600 -3. **Delete and rename some file.** Here are the steps:
347 + Step1 Delete the 'components' directory.
348 + Step2 Delete 'filelist.txt'.
349 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
350 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
351 + Step5 Rename the 'screens' directory to 'styles'.
601 601  
602 - Step 1: Delete the 'components' directory.
603 - Step 2: Delete 'filelist.txt'.
604 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
605 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
606 - Step 5: Rename the 'screens' directory to 'styles'.
607 -
608 608  [[image:image-20241121151934-10.png||height="303" width="792"]]
609 609  
610 - image 7.3 rest file (1)
355 + image 5.3 rest file (1)
611 611  
612 612  [[image:image-20241121142925-7.png||height="141" width="793"]]
613 613  
614 - image 7.4 rest file (2)
359 + image 5.4 rest file (2)
615 615  
616 -4. Open the project in VS Code.
361 +**4. Open this project in vscode.**
617 617  
618 -5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
363 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
619 619  
620 620  [[image:image-20241121181957-17.png||height="438" width="516"]]
621 621  
622 - image 7.5 extra_lib/CMakeLists.txt before adding
367 + image 5.5 extra_lib/CMakeLists.txt before add
623 623  
624 624  [[image:image-20241121182239-18.png||height="520" width="518"]]
625 625  
626 - image 7.6 extra_lib/CMakeLists.txt after adding
371 + image 5.6 extra_lib/CMakeLists.txt after add
627 627  
628 -6.  **Modify the header files included in the fonts and images directories**.
373 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
629 629  
630 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
631 -
632 632  [[image:image-20241121171629-11.png]]
633 633  
634 - image 7.7 unmodified font file
377 + image 5.7 before-modified font file
635 635  
636 636  [[image:image-20241121171901-12.png]]
637 637  
638 - image 7.8 modified font file
381 + image 5.8 modified font file
639 639  
640 -Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
383 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
641 641  
642 642  [[image:image-20241121172714-13.png]]
643 643  
644 - image 7.9 unmodified image file
387 + image 5.9 before-modified image file
645 645  
646 646  [[image:image-20241121172908-14.png]]
647 647  
648 - image 7.10 modified image file
391 + image 5.10 modified image file
649 649  
650 -7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
393 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
651 651  
652 652  [[image:image-20241121180030-15.png]]
653 653  
654 - image 7.11 ui_water_leak/CMakeLists.txt before modification
397 + image 5.11 ui_water_leak/CMakeLists.txt before modification
655 655  
656 656  [[image:image-20241121180517-16.png]]
657 657  
658 - image 7.12 ui_water_leak/CMakeLists.txt after modification
401 + image 5.12 ui_water_leak/CMakeLists.txt after modification
659 659  
403 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
660 660  
661 -8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
662 -
663 663  [[image:image-20241122094200-23.png]]
664 664  
665 - image 7.13 ui_water_leak.h (1) before modification
407 + image 5.13 ui_water_leak.h (1) before modification
666 666  
667 667  [[image:image-20241122094320-24.png||height="852" width="554"]]
668 668  
669 - image 7.14 ui_water_leak.h (2) before modification
411 + image 5.14 ui_water_leak.h (2) before modification
670 670  
671 671  [[image:image-20241122094600-25.png||height="1078" width="554"]]
672 672  
673 - image 7.15 ui_water_leak.h (1) after modification
415 + image 5.15 ui_water_leak.h (1) after modification
674 674  
675 675  [[image:image-20241122094719-26.png||height="941" width="583"]]
676 676  
677 - image 7.16 ui_water_leak.h (2) before modification
419 + image 5.16 ui_water_leak.h (2) before modification
678 678  
679 -9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
421 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
680 680  
681 681  _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
682 682  
683 683  [[image:image-20241122102929-27.png||height="619" width="426"]]
684 684  
685 - image 7.17 ui_water_leak.c (1) before modification
427 + image 5.17 ui_water_leak.c (1) before modification
686 686  
687 687  [[image:image-20241122112838-30.png||height="551" width="628"]]
688 688  
689 - image 7.18 ui_water_leak.c (2) before modification
431 + image 5.18 ui_water_leak.c (2) before modification
690 690  
691 691  [[image:image-20241122110815-29.png||height="725" width="712"]]
692 692  
693 - image 7.19 ui_water_leak.c (3) before modification
435 + image 5.19 ui_water_leak.c (3) before modification
694 694  
695 695  [[image:image-20241122113158-31.png||height="872" width="677"]]
696 696  
697 - image 7.20 ui_water_leak.c (1) after modification
439 + image 5.20 ui_water_leak.c (1) after modification
698 698  
699 699  [[image:image-20241122113259-33.png||height="874" width="724"]]
700 700  
701 - image 7.21 ui_water_leak.c (2) after modification
443 + image 5.21 ui_water_leak.c (2) after modification
702 702  
703 703  [[image:image-20241122113359-34.png||height="804" width="746"]]
704 704  
705 - image 7.22 ui_water_leak.c (3) after modification
447 + image 5.22 ui_water_leak.c (3) after modification
706 706  
707 -10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
449 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
708 708  
709 709  [[image:image-20241122134113-35.png||height="380" width="421"]]
710 710  
711 - image 7.23 ui_water_leak_events_.h before modification
453 + image 5.23 ui_water_leak_events_.h before modification
712 712  
713 713  [[image:image-20241122134420-37.png||height="201" width="283"]]
714 714  
715 -image 7.24 ui_water_leak_events_.h after modification
457 +image 5.24 ui_water_leak_events_.h after modification
716 716  
717 -11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
459 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
718 718  
719 719  Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
720 720  
... ... @@ -728,15 +728,14 @@
728 728  
729 729  [[image:image-20241122135023-38.png||height="358" width="372"]]
730 730  
731 - image 7.25 ui_water_leak_events_.c before modification
473 + image 5.25 ui_water_leak_events_.c before modification
732 732  
733 733  [[image:image-20241122135258-39.png||height="403" width="559"]]
734 734  
735 - image 7.26 ui_water_leak_events_.c after modification
477 + image 5.26 ui_water_leak_events_.c after modification
736 736  
479 +**12. Modify ui_water_leak_style.c file.**
737 737  
738 -12. **Modify ui_water_leak_style.c file.**
739 -
740 740  Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
741 741  
742 742   add '#include "../../sort.h"'
... ... @@ -745,68 +745,60 @@
745 745  
746 746  [[image:image-20241122141536-41.png||height="361" width="612"]]
747 747  
748 - image 7.27 ui_water_leak_style.c (1) before modification
489 + image 5.27 ui_water_leak_style.c (1) before modification
749 749  
750 750  [[image:image-20241122142129-42.png||height="386" width="613"]]
751 751  
752 - image 7.28 ui_water_leak_style.c (1) after modification
493 + image 5.28 ui_water_leak_style.c (1) after modification
753 753  
754 -
755 755  Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
756 756  
757 - delete code as shown in image 7.29
497 + delete code as shown in image 5.29
758 758  
759 759  [[image:image-20241122145620-44.png||height="757" width="671"]]
760 760  
761 - image 7.29 ui_water_leak_style.c (2)
501 + image 5.29 ui_water_leak_style.c (2)
762 762  
503 +Step3. The image 5.30, 5.31 show the change.
763 763  
764 -Step3. The image 7.30, 7.31 show the change.
765 -
766 766  [[image:image-20241122152026-45.png||height="277" width="828"]]
767 767  
768 - image 7.30 ui_water_leak_style.c (3) before modification
507 + image 5.30 ui_water_leak_style.c (3) before modification
769 769  
770 770  [[image:image-20241122152542-46.png||height="293" width="830"]]
771 771  
772 - image 7.31 ui_water_leak_style.c (3) after modification
511 + image 5.31 ui_water_leak_style.c (3) after modification
773 773  
513 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
774 774  
775 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
776 -
777 777  [[image:image-20241122153958-47.png]]
778 778  
779 - image 7.32 ui_water_leak_style.c (4)
517 + image 5.32 ui_water_leak_style.c (4)
780 780  
781 -
782 782  [[image:image-20241122154755-49.png||height="864" width="513"]]
783 783  
784 - image 7.33 ui_water_leak_style.c (4)
521 + image 5.33 ui_water_leak_style.c (4)
785 785  
523 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
786 786  
787 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
788 -
789 789  [[image:image-20241122155650-50.png||height="922" width="513"]]
790 790  
791 - image 7.34 ui_water_leak_style.c (5)
527 + image 5.34 ui_water_leak_style.c (5)
792 792  
529 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
793 793  
794 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
795 -
796 796  [[image:image-20241122161934-51.png]]
797 797  
798 - image 7.35
533 + image 5.35
799 799  
535 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
800 800  
801 -Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
802 -
803 803  [[image:image-20241122162852-53.png||height="330" width="529"]]
804 804  
805 - image 7.37
539 + image 5.37
806 806  
541 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
807 807  
808 -Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
809 -
810 810  panel_with_type union_sensor;
811 811  
812 812  union_sensor.panel_type = WATER_LEAK_TYPE;
... ... @@ -819,45 +819,35 @@
819 819  
820 820  return union_sensor;
821 821  
822 -[[image:image-20250122173546-6.png||height="777" width="922"]]
555 +[[image:image-20241122171211-54.png||height="635" width="792"]]
823 823  
824 - image 7.38
557 + image 5.38
825 825  
559 +**13. Modify sort.c file.**
826 826  
827 -13. Rest midification in sort.h file.
561 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
828 828  
829 -In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
563 +[[image:image-20241122173718-56.png||height="378" width="579"]]
830 830  
831 -[[image:image-20250122170230-1.png||height="580" width="513"]]
565 + image 5.39 sort.c (1)
832 832  
833 - image 7.39 sort.h
834 -
835 -13. **Modify sort.c file.**
836 -
837 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
838 -
839 -[[image:image-20250122171910-5.png||height="524" width="510"]]
840 -
841 - image 7.40 sort.c (1)
842 -
843 843  There are still some changes need to be done in sort.c, and omit here for the moment.
844 844  
845 845  
570 += 6. FAQ =
846 846  
847 -= 8. FAQ =
572 +== 6.1 ==
848 848  
849 -== 8.1 ==
850 850  
575 += 7. Order Info =
851 851  
852 -= 9. Order Info =
577 +== 7. Part Number ==
853 853  
854 -== 9.1  Part Number ==
855 855  
856 -
857 857  Part Number: (% style="color:#4472c4" %)LTS5
858 858  
859 859  
860 -== 9.2  Packing Info ==
583 +== 7.2  Packing Info ==
861 861  
862 862  
863 863  **Package Includes**:
... ... @@ -866,21 +866,20 @@
866 866  * 5V,2A DC Power Adapter.
867 867  * USB Type C Program Cable
868 868  
869 -= 10. Support =
592 += 8. Support =
870 870  
871 871  
872 872  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
873 873  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
874 874  
875 -= 11.  Reference material =
598 += 9.  Reference material =
876 876  
877 877  
878 -* Datasheet: [[https:~~/~~/www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0>>https://www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0]]
879 -* schematic: [[LTS5-V1>>https://www.dropbox.com/scl/fo/grwr5b4x1tk2omyjwg06y/ACleSdi5f7p5zRB2mfPH7CE?rlkey=vhcs83jrj9tkmw8wa9m9wo5rx&st=hkhe3bbj&dl=0]]
880 -* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
601 +* Datasheet
602 +* Source Code
881 881  * Mechinical
882 882  
883 -= 12. FCC Warning =
605 += 10. FCC Warning =
884 884  
885 885  
886 886  This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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