Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/17 15:54
From version 190.11
edited by BoYang Xie
on 2025/07/15 16:35
on 2025/07/15 16:35
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -1,10 +1,12 @@ 1 - 1 +(% style="text-align:center" %) 2 +[[image:image-20240915231842-1.png]] 2 2 3 -[[image:image-20241226135550-1.png||data-xwiki-image-style-alignment="center"]] 4 4 5 5 6 6 7 7 8 + 9 + 8 8 (% _mstvisible="1" %) 9 9 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 10 10 ... ... @@ -30,9 +30,6 @@ 30 30 31 31 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 32 32 33 - 34 -**//Note: Due to the current incomplete functionality, it is not recommended to purchase at this time.//** 35 - 36 36 == 1.2 Features == 37 37 38 38 ... ... @@ -143,7 +143,7 @@ 143 143 144 144 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 145 145 146 -[[image:squareline.io_downloads.png ||height="888" width="1294"]]145 +[[image:squareline.io_downloads.png]] 147 147 148 148 149 149 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -157,82 +157,81 @@ 157 157 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 158 158 159 159 160 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**.159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. 161 161 161 +* Select major **LVGL** version: **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 162 162 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 163 163 * Select the **CREATE **button to create the new project with the selected settings. 164 164 165 -[[image: squareline-studio-launcher-screen.png||height="752" width="1415"]]167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 166 166 167 167 168 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below.170 +Next, you need to configure some additional settings for this project. Select** File -> Project Settings** as shown in the image below. 169 169 170 170 [[image:1727229582471-566.png]] 171 171 172 172 173 -In the **PROJECT SETTINGS**dialog box, configure/modify the project settingsas shown in the image below.175 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 174 174 175 -* **UI Files Export Path**: Select a**folder**on your computer to store the**UI files**.177 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 176 176 * **LVGL Include Path**: Set this to **lvgl.h** 177 -* Click on the **APPLY CHANGES**button.179 +* **Click on the APPLY CHANGES button.** 178 178 179 179 [[image:image-20240928105309-4.png||height="526" width="556"]] 180 180 183 + Image 4 Configure/modify project settings 181 181 182 -Now you can start building the user interface. Follow the steps below: 183 183 186 +Now you can start building the sample UI. Follow the steps below: 184 184 188 + 185 185 === **Add widgets** === 186 186 187 187 188 - Aftercreating aproject,a**Screen** willbeautomaticallyadded.Itsname is**Screen1**by default.192 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 189 189 190 - To add awidget,navigatetothe **Widgets** panel, andthen click on the widgetyou wanttoaddto the screen.You can repositionthewidgets inthe screen area by clickingand dragging them. Now add a**Label**, **Button**, and **Image** asshown in the image below. The added widgets are also displayed in the**Hierarchy **panel.194 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 191 191 192 192 [[image:image-20240928111412-6.png||height="526" width="864"]] 193 193 198 + Image 5: Add widgets 194 194 195 -Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 196 196 197 -[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 198 - 199 199 === **Modify widget properties** === 200 200 201 201 202 -The area for modifying widgets is called the **Inspector** panel. The Inspectorpanelconsists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown inthe imagebelow.The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.204 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 203 203 206 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 207 + 204 204 [[image:1727485118799-984.png]] 205 205 210 + Image 6: The button widget's "Inspector" tab 206 206 212 + 207 207 ==== **Changing the Button properties** ==== 208 208 209 209 210 -Click the **Button**you have added to the screen.Under the **Layout** you can change the button's position and size. Use the following settings:216 +Click the Button. 211 211 212 -* **Flex Flow**: No Layout 213 -* **Transform**: 214 -** **X**: 331 px 215 -** **Y**: 203 px 216 -** **Width**: 100 px 217 -** **Height**: 50 px 218 -** **Align**: CENTER 218 +Under the "Layout" you can change the button's position and size. 219 219 220 220 [[image:1727485251053-655.png]] 221 221 222 +Image 7: The button widget's "BUTTON" tab 222 222 224 + 223 223 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 224 224 225 -* Click **ADD EVENT** button. A new section will appear to configure this event. 227 +* Click **ADD EVENT** button. 228 +* Select **CLICKED** under the Trigger. 229 +* Select **Screen2** from **Screen to**. 230 +* Select **FADE ON** from **Fade mode**. 231 +* Enter **500** in the **Speed** text box. 232 +* Finally, click **ADD** button. 226 226 227 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 228 - 229 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 230 - 231 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 232 - 233 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 234 -* Finally, click the **ADD** button. 235 - 236 236 [[image:1727485480434-713.png||height="395" width="290"]] 237 237 238 238 Image 8: Add an event for the button ... ... @@ -241,29 +241,27 @@ 241 241 ==== **Changing the label properties** ==== 242 242 243 243 244 -Click the Labelyou have added to the screen. Under the **Label** section, type "**Clickfor Detail**" in the **Text** textbox.242 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 245 245 246 246 [[image:image-20240928090825-1.png||height="327" width="391"]] 247 247 246 + Image 9: Modify text of label widget 248 248 249 -Once you enter the text, it will immediately appear on the label. 250 250 251 - 252 252 ==== **Changing image properties** ==== 253 253 254 254 255 -To use the **Image**widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.252 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 256 256 257 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 258 - 259 259 [[image:image-20240928113424-9.png||height="355" width="505"]] 260 260 256 + image 10 add image file into SquareLine Studio project 261 261 262 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 263 - 264 264 [[image:image-20240928114139-10.png||height="559" width="810"]] 265 265 260 + image 11 use image widget in SquareLine Studio 266 266 262 + 267 267 ==== **The relationship between widgets** ==== 268 268 269 269 ... ... @@ -270,91 +270,85 @@ 270 270 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 271 271 272 272 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 273 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 274 274 275 275 [[image:1727486567182-334.png||height="318" width="278"]] 276 276 277 277 278 -Move the label,**Label1** to make it a child of **Button1**as shown in theimagebelow.274 +Move **Label1** to make it a child of **Button1**. See Image 13. 279 279 280 280 [[image:image-20240928112001-8.png||height="431" width="796"]] 281 281 278 + Image 13: Move Label1 to make it a child of Button1. 282 282 283 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 284 284 285 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 286 - 287 - 288 288 ==== **Preview the screen** ==== 289 289 290 290 291 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.284 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 292 292 293 293 [[image:1727487368023-281.png]] 294 294 288 + Image 14: Simulating the project 295 295 290 + 296 296 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 297 297 298 298 299 -== 2.4 Integrate UI Code intoanESP-IDF Project ==294 +== 2.4 Integrate UI Code to ESP-IDF Project == 300 300 301 301 302 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.297 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 303 303 304 -On the menubar, click **Export -> Export UI** Files as shown in the image below. 305 - 306 306 [[image:1727229798126-306.png]] 307 307 301 + image 15 export UI file 308 308 309 -The exported UI files can be found in your SquareLine project folder as shown in the image below. 310 - 311 - 312 312 [[image:1727229821582-258.png||height="333" width="662"]] 313 313 305 + image 16 exported UI file 314 314 315 -Create a newfolder named "**ui**"atpath "**basic_prj/app_components/ui/**",the exportedUI code intoitas shownintheimagebelow.307 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 316 316 317 317 [[image:image-20240928144830-11.png]] 318 318 311 + image 17 open CMakeLists.txt 319 319 320 -Open the **CMakeLists.txt** file and edit it as ahown below. 321 - 322 322 [[image:1727229892636-154.png||height="521" width="407"]] 323 323 315 + image 18 modify CMakeLists.txt 324 324 325 - Openthemain.cfileandaddtwo lines of codeas shown inthe belowimages.317 +The last step of integrating is adding two lines of code in main.c file. 326 326 327 -Add **#include "ui.h"** 328 - 329 329 [[image:1727229926561-300.png]] 330 330 321 + image 19 add "ui.h" 331 331 332 -Add **ui_init();** 333 - 334 334 [[image:1727229955611-607.png]] 335 335 325 + image 20 add "ui_init()" 336 336 337 -== 2.5 Brief introduction to the Hello World project == 338 338 328 +== 2.5 Brief introduction of hello world project == 339 339 340 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 341 341 331 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 342 342 333 + 343 343 == 2.6 Test Result == 344 344 345 345 346 -By pressing the button l ocatedat thebottom right, the screen switchesto thenext oneas expected. Thisconfirms that the UI file has been successfully integrated into the project and isfunctioningcorrectly.337 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 347 347 348 -Screen 1: 349 - 350 350 [[image:1727488067077-684.png||height="402" width="574"]] 351 351 341 + image 21 screen1 352 352 353 -Screen 2: 354 - 355 355 [[image:1727488157579-949.png||height="397" width="572"]] 356 356 345 + image 22 screen2 357 357 347 + 358 358 = 3. Example Project 1: LoRa Central Display = 359 359 360 360 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -362,353 +362,138 @@ 362 362 363 363 = 4. Example Project 2: LoRaWAN RS485 Alarm = 364 364 365 -= 5. ExampleProject3: P2P=355 += 5. The way to add a new panel to project = 366 366 367 -The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen. 368 368 369 - Theprojectcanbefoundat [[thislink>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].358 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 370 370 371 -== 5.1 Firmware Flashing == 372 - 373 - 374 -The following software tools are required to flash firmware to the ESP32 and LA66. 375 - 376 -* Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 377 -* Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 378 - 379 -=== 5.1.1 Upload the Firmware to the ESP32 === 380 - 381 -Open //**flash_download_tool.exe**// and follow the steps below. 382 - 383 -* **Chip Type**: ESP32-S3 384 -* **WorkMode**: Develop 385 -* **LoadMode**: UART 386 -* Click on the **OK** button. 387 - 388 -[[image:1738893226894-758.png||height="170" width="176"]] 389 - 390 - 391 -In the **SPIDownload** tab, 392 - 393 -* Select the checkboxes for ESP32_LoRaC-P2P_CommonFW_v1.0.0.bin. 394 -* SPI Flashing Config(default configuration): 395 -** **SPI SPEED**: 40MHz 396 -** **SPI MODE**: DIO 397 -** Check **DoNotChgBin** option. 398 -* **COM**: Select the correct COM port. 399 -* **BAUD**: 1152000 400 -* Click on the **START** button. 401 - 402 -[[image:image-20250505122103-4.png||height="551" width="705"]] 403 - 404 -The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete. 405 - 406 - 407 -=== 5.1.2 Upload the Firmware to the LA66 === 408 - 409 -Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below. 410 - 411 -* Click on the UART Update Firmware tab. 412 -* Select the correct COM port. 413 -* Click on the Upload_File button and select the LA66_P2P_FW_v1.0.0.bin file. 414 -* Click on the Start button. 415 - 416 - 417 - 418 -[[image:image-20250505121328-2.png]] 419 - 420 - 421 -[[image:image-20250505121531-3.png]] 422 - 423 -(% class="wikigeneratedid" %) 424 -The progress bar will indicate the firmware update progress. 425 - 426 - 427 -== 5.2 AT commands and LTS5 Panel Data Formats == 428 - 429 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 430 - 431 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 432 - 433 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 434 - 435 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 436 - 437 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 438 - 439 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 440 - 441 -**LTS5 panel data format**: 442 - 443 -~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 444 - 445 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 446 - 447 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 448 - 449 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 450 - 451 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 452 - 453 - 0x02~-~->Door, 454 - 455 - 0x03~-~->Water Leak, 456 - 457 - 0x04~-~->Occupied, 458 - 459 - 0x05~-~->Button, 460 - 461 - 0x06~-~->Alarm, 462 - 463 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 464 - 465 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 466 - 467 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 468 - 469 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 470 - 471 -2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 472 - 473 -Specific sections of the data share the same function. 474 - 475 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 476 - 477 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 478 - 479 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 480 - 481 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 482 - 483 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 484 - 485 -== 5.3 Usage == 486 - 487 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 488 - 489 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 490 - 491 -[[image:image-20250207143131-11.png||height="527" width="547"]] 492 - 493 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 494 - 495 -[[image:image-20250207144605-12.png||height="634" width="548"]] 496 - 497 -LTS5 receives this message and displays it on its screen as the image below shows. 498 - 499 -[[image:image-20250208181700-8.jpeg||height="528" width="704"]] 500 - 501 -= 6. Example Project 4: LoRaWAN_CLASS_C = 502 - 503 - 504 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 505 - 506 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 507 - 508 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 509 - 510 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 511 - 512 -== 6.1 firmware flashing approach == 513 - 514 -The firmware flashing approach is the same as described in section 5.1. 515 - 516 -== 6.2 flowchart == 517 - 518 -[[image:image-20250207164320-13.png||height="696" width="1344"]] 519 - 520 -== 6.3 Usage == 521 - 522 -This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen. 523 - 524 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 525 - 526 -[[image:image-20250207165702-14.png||height="830" width="563"]] 527 - 528 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 529 - 530 -[[image:image-20250207173212-27.png]] 531 - 532 -[[image:image-20250207172246-20.png]] 533 - 534 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 535 - 536 -[[image:image-20250207172010-19.png]] 537 - 538 -[[image:image-20250207171650-17.png]] 539 - 540 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 541 - 542 -[[image:image-20250207192107-28.png]] 543 - 544 -6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen. 545 - 546 -There is an example for TTN downlink. 547 - 548 -1. downlink DEUI F1A84041000181D4A8 549 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF 550 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data. 551 - 552 -[[image:image-20250208175819-1.png||height="503" width="502"]] 553 - 554 - 555 -[[image:image-20250208175918-2.png||height="505" width="502"]] 556 - 557 - 558 -[[image:image-20250208180010-3.png||height="507" width="503"]] 559 - 560 - 561 -[[image:image-20250208181019-4.jpeg||height="592" width="790"]] 562 - 563 - 564 -[[image:image-20250208181328-7.png||height="505" width="504"]] 565 - 566 - 567 -[[image:image-20250208181139-5.jpeg||height="594" width="792"]] 568 - 569 - 570 -= 7. The method for adding a new type of panel to the project = 571 - 572 -If you don't have this need, then this part of the content can be ignored. 573 - 574 -1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference. 575 - 576 576 [[image:image-20241121113445-1.png||height="584" width="934"]] 577 577 578 - Image7.1:a panel about water_leak362 + image 5.1 a panel about water_leak 579 579 580 580 581 -2. ** Export the UIfile.**365 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 582 582 583 -You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. The method for exporting the UI files of the SquareLine software has been previously described. 584 - 585 -Next, create a new folder named "ui_water_leak" under "app_components/extra_lib/", and then cut all the UI files you just exported into this newly created folder. 586 - 587 -Image 7.2 shows the result of the operation. 588 - 589 589 [[image:image-20241121141120-4.png||height="383" width="795"]] 590 590 591 - Image7.2:ExportedUI files369 + image 5.2 ui files exported 592 592 593 593 594 -3. **Deleteandrename some file.** Here are the steps:372 +**3. Delete or rename some file.** Here are the steps: 595 595 596 - Step :Delete the 'components' directory.597 - Step :Delete 'filelist.txt'.598 - Step :Delete 'ui_helpers.c' and 'ui_helpers.h'.599 - Step :Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.600 - Step :Rename the 'screens' directory to 'styles'.374 + Step1 Delete the 'components' directory. 375 + Step2 Delete 'filelist.txt'. 376 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 377 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 378 + Step5 Rename the 'screens' directory to 'styles'. 601 601 602 602 [[image:image-20241121151934-10.png||height="303" width="792"]] 603 603 604 - image 7.3 rest file (1)382 + image 5.3 rest file (1) 605 605 606 606 [[image:image-20241121142925-7.png||height="141" width="793"]] 607 607 608 - image 7.4 rest file (2)386 + image 5.4 rest file (2) 609 609 610 -4. Open th eproject inVS Code.388 +**4. Open this project in vscode.** 611 611 612 -5. thefile include pathfor**water_leak**in**extra_lib/CMakeLists.txt**,as shown inImages7.5 and7.6. Its format is similar to thatof **tem_hum**or**door**."390 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 613 613 614 614 [[image:image-20241121181957-17.png||height="438" width="516"]] 615 615 616 - image 7.5 extra_lib/CMakeLists.txt before adding394 + image 5.5 extra_lib/CMakeLists.txt before add 617 617 618 618 [[image:image-20241121182239-18.png||height="520" width="518"]] 619 619 620 - image 7.6 extra_lib/CMakeLists.txt after adding398 + image 5.6 extra_lib/CMakeLists.txt after add 621 621 622 -6. **Modifytheheader filesincluded in the fonts and images directories**.400 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 623 623 624 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way. 625 - 626 626 [[image:image-20241121171629-11.png]] 627 627 628 - image 7.7unmodified font file404 + image 5.7 before-modified font file 629 629 630 630 [[image:image-20241121171901-12.png]] 631 631 632 - image 7.8 modified font file408 + image 5.8 modified font file 633 633 634 -Open the **images/ui_img_battery_empty_png.c**file,Image7.9,andchange**#include "../ui.h"**to**#include "../ui_water_leak.h"**.ThemodifiedfileisshowninImage7.10.Other image filesneed to be modified inthesame way.410 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 635 635 636 636 [[image:image-20241121172714-13.png]] 637 637 638 - 7.9unmodified image file414 + image 5.9 before-modified image file 639 639 640 640 [[image:image-20241121172908-14.png]] 641 641 642 - image 7.10 modified image file418 + image 5.10 modified image file 643 643 644 -7. Modify the **ui_water_leak/CMakeLists.txt**.Open this file, and modify itas shownin image7.11(before)andimage7.12(after).420 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 645 645 646 646 [[image:image-20241121180030-15.png]] 647 647 648 - image 7.11 ui_water_leak/CMakeLists.txt before modification424 + image 5.11 ui_water_leak/CMakeLists.txt before modification 649 649 650 650 [[image:image-20241121180517-16.png]] 651 651 652 - image 7.12 ui_water_leak/CMakeLists.txt after modification428 + image 5.12 ui_water_leak/CMakeLists.txt after modification 653 653 430 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 654 654 655 -8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification. 656 - 657 657 [[image:image-20241122094200-23.png]] 658 658 659 - image 7.13 ui_water_leak.h (1) before modification434 + image 5.13 ui_water_leak.h (1) before modification 660 660 661 661 [[image:image-20241122094320-24.png||height="852" width="554"]] 662 662 663 - image 7.14 ui_water_leak.h (2) before modification438 + image 5.14 ui_water_leak.h (2) before modification 664 664 665 665 [[image:image-20241122094600-25.png||height="1078" width="554"]] 666 666 667 - image 7.15 ui_water_leak.h (1) after modification442 + image 5.15 ui_water_leak.h (1) after modification 668 668 669 669 [[image:image-20241122094719-26.png||height="941" width="583"]] 670 670 671 - image 7.16 ui_water_leak.h (2) before modification446 + image 5.16 ui_water_leak.h (2) before modification 672 672 673 -9. **Modify ui_water_leak.c file.** The image7.17,7.18,7.19 show the code before modification, and the image7.20,7.21,7.22 show the code after modification.448 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 674 674 675 675 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 676 676 677 677 [[image:image-20241122102929-27.png||height="619" width="426"]] 678 678 679 - image 7.17 ui_water_leak.c (1) before modification454 + image 5.17 ui_water_leak.c (1) before modification 680 680 681 681 [[image:image-20241122112838-30.png||height="551" width="628"]] 682 682 683 - image 7.18 ui_water_leak.c (2) before modification458 + image 5.18 ui_water_leak.c (2) before modification 684 684 685 685 [[image:image-20241122110815-29.png||height="725" width="712"]] 686 686 687 - image 7.19 ui_water_leak.c (3) before modification462 + image 5.19 ui_water_leak.c (3) before modification 688 688 689 689 [[image:image-20241122113158-31.png||height="872" width="677"]] 690 690 691 - image 7.20 ui_water_leak.c (1) after modification466 + image 5.20 ui_water_leak.c (1) after modification 692 692 693 693 [[image:image-20241122113259-33.png||height="874" width="724"]] 694 694 695 - image 7.21 ui_water_leak.c (2) after modification470 + image 5.21 ui_water_leak.c (2) after modification 696 696 697 697 [[image:image-20241122113359-34.png||height="804" width="746"]] 698 698 699 - image 7.22 ui_water_leak.c (3) after modification474 + image 5.22 ui_water_leak.c (3) after modification 700 700 701 -10. **Modify ui_water_leak_events.h file.** The image7.23 show the code before modification, and the image7.24 show the code after modification.476 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 702 702 703 703 [[image:image-20241122134113-35.png||height="380" width="421"]] 704 704 705 - image 7.23 ui_water_leak_events_.h before modification480 + image 5.23 ui_water_leak_events_.h before modification 706 706 707 707 [[image:image-20241122134420-37.png||height="201" width="283"]] 708 708 709 -image 7.24 ui_water_leak_events_.h after modification484 +image 5.24 ui_water_leak_events_.h after modification 710 710 711 -11. **Modify ui_water_leak_events.c file.** The image7.25 show the code before modification, and the image7.26 show the code after modification.486 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 712 712 713 713 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 714 714 ... ... @@ -722,14 +722,14 @@ 722 722 723 723 [[image:image-20241122135023-38.png||height="358" width="372"]] 724 724 725 - image 7.25 ui_water_leak_events_.c before modification500 + image 5.25 ui_water_leak_events_.c before modification 726 726 727 727 [[image:image-20241122135258-39.png||height="403" width="559"]] 728 728 729 - image 7.26 ui_water_leak_events_.c after modification504 + image 5.26 ui_water_leak_events_.c after modification 730 730 731 731 732 -12. **Modify ui_water_leak_style.c file.**507 +**12. Modify ui_water_leak_style.c file.** 733 733 734 734 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 735 735 ... ... @@ -739,67 +739,66 @@ 739 739 740 740 [[image:image-20241122141536-41.png||height="361" width="612"]] 741 741 742 - image 7.27 ui_water_leak_style.c (1) before modification517 + image 5.27 ui_water_leak_style.c (1) before modification 743 743 744 744 [[image:image-20241122142129-42.png||height="386" width="613"]] 745 745 746 - image 7.28 ui_water_leak_style.c (1) after modification521 + image 5.28 ui_water_leak_style.c (1) after modification 747 747 748 748 749 749 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 750 750 751 - delete code as shown in image 7.29526 + delete code as shown in image 5.29 752 752 753 753 [[image:image-20241122145620-44.png||height="757" width="671"]] 754 754 755 - image 7.29 ui_water_leak_style.c (2)530 + image 5.29 ui_water_leak_style.c (2) 756 756 757 757 758 -Step3. The image 7.30,7.31 show the change.533 +Step3. The image 5.30, 5.31 show the change. 759 759 760 760 [[image:image-20241122152026-45.png||height="277" width="828"]] 761 761 762 - image 7.30 ui_water_leak_style.c (3) before modification537 + image 5.30 ui_water_leak_style.c (3) before modification 763 763 764 764 [[image:image-20241122152542-46.png||height="293" width="830"]] 765 765 766 - image 7.31 ui_water_leak_style.c (3) after modification541 + image 5.31 ui_water_leak_style.c (3) after modification 767 767 768 768 769 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32,7.33).544 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 770 770 771 771 [[image:image-20241122153958-47.png]] 772 772 773 - image 7.32 ui_water_leak_style.c (4)548 + image 5.32 ui_water_leak_style.c (4) 774 774 775 - 776 776 [[image:image-20241122154755-49.png||height="864" width="513"]] 777 777 778 - image 7.33 ui_water_leak_style.c (4)552 + image 5.33 ui_water_leak_style.c (4) 779 779 780 780 781 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).555 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 782 782 783 783 [[image:image-20241122155650-50.png||height="922" width="513"]] 784 784 785 - image 7.34 ui_water_leak_style.c (5)559 + image 5.34 ui_water_leak_style.c (5) 786 786 787 787 788 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.562 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 789 789 790 790 [[image:image-20241122161934-51.png]] 791 791 792 - image 7.35566 + image 5.35 793 793 794 794 795 -Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.569 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 796 796 797 797 [[image:image-20241122162852-53.png||height="330" width="529"]] 798 798 799 - image 7.37573 + image 5.37 800 800 801 801 802 -Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.576 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 803 803 804 804 panel_with_type union_sensor; 805 805 ... ... @@ -813,45 +813,36 @@ 813 813 814 814 return union_sensor; 815 815 816 -[[image:image-202 50122173546-6.png||height="777" width="922"]]590 +[[image:image-20241122171211-54.png||height="635" width="792"]] 817 817 818 - image 7.38592 + image 5.38 819 819 820 820 821 -13. Rest midificationinsort.hfile.595 +**13. Modify sort.c file.** 822 822 823 - Inimage7.39 as below, wecansee"WATER_LEAK_TYPE" at line24 andwaterswitchstatusdefinitionat line32,33,and thesearewhat weneedto add in sort.h.597 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 824 824 825 -[[image:image-202 50122170230-1.png||height="580" width="513"]]599 +[[image:image-20241122173718-56.png||height="378" width="579"]] 826 826 827 - image 7.39 sort.h601 + image 5.39 sort.c (1) 828 828 829 -13. **Modify sort.c file.** 830 - 831 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 832 - 833 -[[image:image-20250122171910-5.png||height="524" width="510"]] 834 - 835 - image 7.40 sort.c (1) 836 - 837 837 There are still some changes need to be done in sort.c, and omit here for the moment. 838 838 839 839 606 += 6. FAQ = 840 840 841 -= 8.FAQ=608 +== 6.1 == 842 842 843 -== 8.1 == 844 844 611 += 7. Order Info = 845 845 846 -= 9.OrderInfo=613 +== 7.1 Part Number == 847 847 848 -== 9.1 Part Number == 849 849 850 - 851 851 Part Number: (% style="color:#4472c4" %)LTS5 852 852 853 853 854 -== 9.2 Packing Info ==619 +== 7.2 Packing Info == 855 855 856 856 857 857 **Package Includes**: ... ... @@ -860,21 +860,20 @@ 860 860 * 5V,2A DC Power Adapter. 861 861 * USB Type C Program Cable 862 862 863 -= 10. Support =628 += 8. Support = 864 864 865 865 866 866 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 867 867 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 868 868 869 -= 11. Reference material =634 += 9. Reference material = 870 870 871 871 872 -* Datasheet: [[https:~~/~~/www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0>>https://www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0]] 873 -* schematic: [[LTS5-V1>>https://www.dropbox.com/scl/fo/grwr5b4x1tk2omyjwg06y/ACleSdi5f7p5zRB2mfPH7CE?rlkey=vhcs83jrj9tkmw8wa9m9wo5rx&st=hkhe3bbj&dl=0]] 874 -* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]] 637 +* Datasheet 638 +* Source Code 875 875 * Mechinical 876 876 877 -= 1 2. FCC Warning =641 += 10. FCC Warning = 878 878 879 879 880 880 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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