Last modified by BoYang Xie on 2025/07/09 11:46

From version 188.1
edited by BoYang Xie
on 2025/05/05 12:26
Change comment: There is no comment for this version
To version 130.1
edited by Dilisi S
on 2024/12/24 21:40
Change comment: Uploaded new attachment "Screenshot 2024-12-24 144005.png", version {1}

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -XWiki.xieby
1 +XWiki.pradeeka
Content
... ... @@ -1,11 +3,12 @@
1 -
2 -
3 3  (% style="text-align:center" %)
4 -[[image:image-20241226135550-1.png]]
2 +[[image:image-20240915231842-1.png]]
5 5  
6 6  
7 7  
8 8  
7 +
8 +
9 +
9 9  (% _mstvisible="1" %)
10 10  (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
11 11  
... ... @@ -141,7 +141,7 @@
141 141  
142 142  Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
143 143  
144 -[[image:squareline.io_downloads.png||height="888" width="1294"]]
145 +[[image:squareline.io_downloads.png]]
145 145  
146 146  
147 147  After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
... ... @@ -155,82 +155,81 @@
155 155  == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
156 156  
157 157  
158 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu.
159 159  
161 +* Select major **LVGL** version: **8.3**.
162 +* Select the **Desktop** tab.
163 +* Select  **Eclipse with  SDL for  development on PC**:
160 160  * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 161  * Select the **CREATE **button to create the new project with the selected settings.
162 162  
163 -[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
167 +[[image:image-20240928103357-2.png||height="680" width="708"]]
164 164  
165 165  
166 -Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
170 +Next, you need to configure some additional settings for this project. Select** File  -> Project Settings** as shown in the image below.
167 167  
168 168  [[image:1727229582471-566.png]]
169 169  
170 170  
171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
175 +In the PROJECT SETTINGS dialog box, configure/modify the project settings:
172 172  
173 -* **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
177 +* **UI Files Export Root**: Select a folder on your computer to store the UI files.
174 174  * **LVGL Include Path**: Set this to **lvgl.h**
175 -* Click on the **APPLY CHANGES** button.
179 +* **Click on the APPLY CHANGES button.**
176 176  
177 177  [[image:image-20240928105309-4.png||height="526" width="556"]]
178 178  
183 + Image 4 Configure/modify project settings
179 179  
180 -Now you can start building the user interface. Follow the steps below:
181 181  
186 +Now you can start building the sample UI. Follow the steps below:
182 182  
188 +
183 183  === **Add widgets** ===
184 184  
185 185  
186 -After creating a project, **Screen** will be automatically added. Its name is **Screen1** by default.
192 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
187 187  
188 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
194 +Add a Label, Button, and Image to the screen as shown in **Image 5**.
189 189  
190 190  [[image:image-20240928111412-6.png||height="526" width="864"]]
191 191  
198 + Image 5: Add widgets
192 192  
193 -Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
194 194  
195 -[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
196 -
197 197  === **Modify widget properties** ===
198 198  
199 199  
200 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
204 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
201 201  
206 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
207 +
202 202  [[image:1727485118799-984.png]]
203 203  
210 + Image 6: The button widget's "Inspector" tab
204 204  
212 +
205 205  ==== **Changing the Button properties** ====
206 206  
207 207  
208 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
216 +Click the Button.
209 209  
210 -* **Flex Flow**: No Layout
211 -* **Transform**:
212 -** **X**: 331 px
213 -** **Y**: 203 px
214 -** **Width**: 100 px
215 -** **Height**: 50 px
216 -** **Align**: CENTER
218 +Under the "Layout" you can change the button's position and size.
217 217  
218 218  [[image:1727485251053-655.png]]
219 219  
222 +Image 7: The button widget's "BUTTON" tab
220 220  
224 +
221 221  Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
222 222  
223 -* Click **ADD EVENT** button. A new section will appear to configure this event.
227 +* Click **ADD EVENT** button.
228 +* Select **CLICKED** under the Trigger.
229 +* Select **Screen2** from **Screen to**.
230 +* Select **FADE ON** from **Fade mode**.
231 +* Enter **500** in the **Speed** text box.
232 +* Finally, click **ADD** button.
224 224  
225 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
226 -
227 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
228 -
229 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
230 -
231 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
232 -* Finally, click the **ADD** button.
233 -
234 234  [[image:1727485480434-713.png||height="395" width="290"]]
235 235  
236 236   Image 8: Add an event for the button
... ... @@ -239,29 +239,27 @@
239 239  ==== **Changing the label properties** ====
240 240  
241 241  
242 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
242 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
243 243  
244 244  [[image:image-20240928090825-1.png||height="327" width="391"]]
245 245  
246 + Image 9:  Modify text of label widget
246 246  
247 -Once you enter the text, it will immediately appear on the label.
248 248  
249 -
250 250  ==== **Changing image properties** ====
251 251  
252 252  
253 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
252 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
254 254  
255 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
256 -
257 257  [[image:image-20240928113424-9.png||height="355" width="505"]]
258 258  
256 + image 10 add image file into SquareLine Studio project
259 259  
260 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
261 -
262 262  [[image:image-20240928114139-10.png||height="559" width="810"]]
263 263  
260 + image 11 use image widget in SquareLine Studio
264 264  
262 +
265 265  ==== **The relationship between widgets** ====
266 266  
267 267  
... ... @@ -268,91 +268,85 @@
268 268  Widgets commonly have two types of relationships: **parallel** and **parent-child**.
269 269  
270 270  * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
271 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
272 272  
273 273  [[image:1727486567182-334.png||height="318" width="278"]]
274 274  
275 275  
276 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
274 +Move **Label1** to make it a child of **Button1**. See Image 13.
277 277  
278 278  [[image:image-20240928112001-8.png||height="431" width="796"]]
279 279  
278 + Image 13: Move Label1 to make it a child of Button1.
280 280  
281 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
282 282  
283 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
284 -
285 -
286 286  ==== **Preview the screen** ====
287 287  
288 288  
289 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
284 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
290 290  
291 291  [[image:1727487368023-281.png]]
292 292  
288 + Image 14: Simulating the project
293 293  
290 +
294 294  For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
295 295  
296 296  
297 -== 2.4 Integrate UI Code into an ESP-IDF Project ==
294 +== 2.4 Integrate UI Code to ESP-IDF Project ==
298 298  
299 299  
300 -To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
297 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
301 301  
302 -On the  menubar, click **Export -> Export UI** Files as shown in the image below.
303 -
304 304  [[image:1727229798126-306.png]]
305 305  
301 + image 15 export UI file
306 306  
307 -The exported UI files can be found in your SquareLine project folder as shown in the image below.
308 -
309 -
310 310  [[image:1727229821582-258.png||height="333" width="662"]]
311 311  
305 + image 16 exported UI file
312 312  
313 -Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
307 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
314 314  
315 315  [[image:image-20240928144830-11.png]]
316 316  
311 + image 17 open CMakeLists.txt
317 317  
318 -Open the **CMakeLists.txt** file and edit it as ahown below.
319 -
320 320  [[image:1727229892636-154.png||height="521" width="407"]]
321 321  
315 + image 18 modify CMakeLists.txt
322 322  
323 -Open the main.c file and  add two lines of code as shown in the below images.
317 +The last step of integrating is adding two lines of code in main.c file.
324 324  
325 -Add **#include "ui.h"**
326 -
327 327  [[image:1727229926561-300.png]]
328 328  
321 + image 19 add "ui.h"
329 329  
330 -Add **ui_init();**
331 -
332 332  [[image:1727229955611-607.png]]
333 333  
325 + image 20 add "ui_init()"
334 334  
335 -== 2.5 Brief introduction to the Hello World project ==
336 336  
328 +== 2.5 Brief introduction of hello world project ==
337 337  
338 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
339 339  
331 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
340 340  
333 +
341 341  == 2.6 Test Result ==
342 342  
343 343  
344 -By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
337 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
345 345  
346 -Screen 1:
347 -
348 348  [[image:1727488067077-684.png||height="402" width="574"]]
349 349  
341 + image 21 screen1
350 350  
351 -Screen 2:
352 -
353 353  [[image:1727488157579-949.png||height="397" width="572"]]
354 354  
345 + image 22 screen2
355 355  
347 +
356 356  = 3. Example Project 1: LoRa Central Display =
357 357  
358 358  [[image:image-20240916101737-1.png||height="468" width="683"]]
... ... @@ -360,348 +360,138 @@
360 360  
361 361  = 4. Example Project 2: LoRaWAN RS485 Alarm =
362 362  
363 -= 5. Example Project 3: P2P =
355 += 5. The way to add a new panel to project =
364 364  
365 -The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
366 366  
367 -The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
358 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
368 368  
369 -== 5.1 Firmware Flashing ==
370 -
371 -
372 -The following software tools are required to flash firmware to the ESP32 and LA66.
373 -
374 -* Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
375 -* Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
376 -
377 -=== 5.1.1 Upload the Firmware to the ESP32 ===
378 -
379 -Open //**flash_download_tool.exe**// and follow the steps below.
380 -
381 -* **Chip Type**: ESP32-S3
382 -* **WorkMode**: Develop
383 -* **LoadMode**: UART
384 -* Click on the **OK** button.
385 -
386 -[[image:1738893226894-758.png||height="170" width="176"]]
387 -
388 -
389 -In the **SPIDownload** tab,
390 -
391 -* Select the checkboxes for ESP32_LoRaC-P2P_CommonFW_v1.0.0.bin.
392 -* SPI Flashing Config(default configuration):
393 -** **SPI SPEED**: 40MHz
394 -** **SPI MODE**: DIO
395 -** Check **DoNotChgBin** option.
396 -* **COM**: Select the correct COM port.
397 -* **BAUD**: 1152000
398 -* Click on the **START** button.
399 -
400 -
401 -[[image:image-20250505122103-4.png||height="551" width="705"]]
402 -
403 -The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete.
404 -
405 -
406 -=== 5.1.2 Upload the Firmware to the LA66 ===
407 -
408 -Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below.
409 -
410 -* Click on the UART Update Firmware tab.
411 -* Select the correct COM port.
412 -* Click on the Upload_File button and select the LA66_P2P_FW_v1.0.0.bin file.
413 -* Click on the Start button.
414 -
415 -
416 -
417 -[[image:image-20250505121328-2.png]]
418 -
419 -
420 -[[image:image-20250505121531-3.png]]
421 -
422 -(% class="wikigeneratedid" %)
423 -The progress bar will indicate the firmware update progress.
424 -
425 -
426 -== 5.2 AT commands and LTS5 Panel Data Formats ==
427 -
428 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
429 -
430 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
431 -
432 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
433 -
434 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
435 -
436 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
437 -
438 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
439 -
440 -**LTS5 panel data format**:
441 -
442 -~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
443 -
444 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
445 -
446 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
447 -
448 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
449 -
450 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
451 -
452 - 0x02~-~->Door,
453 -
454 - 0x03~-~->Water Leak,
455 -
456 - 0x04~-~->Occupied,
457 -
458 - 0x05~-~->Button,
459 -
460 - 0x06~-~->Alarm,
461 -
462 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
463 -
464 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
465 -
466 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
467 -
468 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
469 -
470 -2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
471 -
472 -Specific sections of the data share the same function.
473 -
474 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
475 -
476 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
477 -
478 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
479 -
480 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
481 -
482 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
483 -
484 -== 5.3 Usage ==
485 -
486 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
487 -
488 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
489 -
490 -[[image:image-20250207143131-11.png||height="527" width="547"]]
491 -
492 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
493 -
494 -[[image:image-20250207144605-12.png||height="634" width="548"]]
495 -
496 -LTS5 receives this message and displays it on its screen as the image below shows.
497 -
498 -[[image:image-20250208181700-8.jpeg||height="528" width="704"]]
499 -
500 -= 6. Example Project 4: LoRaWAN_CLASS_C =
501 -
502 -
503 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
504 -
505 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
506 -
507 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
508 -
509 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
510 -
511 -== 6.1 firmware flashing approach ==
512 -
513 -The firmware flashing approach is the same as described in section 5.1.
514 -
515 -== 6.2 flowchart ==
516 -
517 -[[image:image-20250207164320-13.png||height="696" width="1344"]]
518 -
519 -== 6.3 Usage ==
520 -
521 -This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
522 -
523 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
524 -
525 -[[image:image-20250207165702-14.png||height="830" width="563"]]
526 -
527 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
528 -
529 -[[image:image-20250207173212-27.png]]
530 -
531 -[[image:image-20250207172246-20.png]]
532 -
533 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
534 -
535 -[[image:image-20250207172010-19.png]]
536 -
537 -[[image:image-20250207171650-17.png]]
538 -
539 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
540 -
541 -[[image:image-20250207192107-28.png]]
542 -
543 -6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
544 -
545 -There is an example for TTN downlink.
546 -
547 -1. downlink DEUI F1A84041000181D4A8
548 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF
549 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
550 -
551 -[[image:image-20250208175819-1.png||height="503" width="502"]]
552 -
553 -
554 -[[image:image-20250208175918-2.png||height="505" width="502"]]
555 -
556 -
557 -[[image:image-20250208180010-3.png||height="507" width="503"]]
558 -
559 -
560 -[[image:image-20250208181019-4.jpeg||height="592" width="790"]]
561 -
562 -
563 -[[image:image-20250208181328-7.png||height="505" width="504"]]
564 -
565 -
566 -[[image:image-20250208181139-5.jpeg||height="594" width="792"]]
567 -
568 -
569 -= 7. The method for adding a new type of panel to the project =
570 -
571 -If you don't have this need, then this part of the content can be ignored.
572 -
573 -1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
574 -
575 575  [[image:image-20241121113445-1.png||height="584" width="934"]]
576 576  
577 - Image 7.1: a panel about water_leak
362 + image 5.1 a panel about water_leak
578 578  
579 579  
580 -2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2.
365 +**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
581 581  
582 582  [[image:image-20241121141120-4.png||height="383" width="795"]]
583 583  
584 - Image 7.2: Exported UI files
369 + image 5.2 ui files exported
585 585  
586 586  
587 -3. **Delete and rename some file.** Here are the steps:
372 +**3. Delete or rename some file.** Here are the steps:
588 588  
589 - Step 1: Delete the 'components' directory.
590 - Step 2: Delete 'filelist.txt'.
591 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
592 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
593 - Step 5: Rename the 'screens' directory to 'styles'.
374 + Step1 Delete the 'components' directory.
375 + Step2 Delete 'filelist.txt'.
376 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
377 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
378 + Step5 Rename the 'screens' directory to 'styles'.
594 594  
595 595  [[image:image-20241121151934-10.png||height="303" width="792"]]
596 596  
597 - image 7.3 rest file (1)
382 + image 5.3 rest file (1)
598 598  
599 599  [[image:image-20241121142925-7.png||height="141" width="793"]]
600 600  
601 - image 7.4 rest file (2)
386 + image 5.4 rest file (2)
602 602  
603 -4. Open the project in VS Code.
388 +**4. Open this project in vscode.**
604 604  
605 -5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
390 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
606 606  
607 607  [[image:image-20241121181957-17.png||height="438" width="516"]]
608 608  
609 - image 7.5 extra_lib/CMakeLists.txt before adding
394 + image 5.5 extra_lib/CMakeLists.txt before add
610 610  
611 611  [[image:image-20241121182239-18.png||height="520" width="518"]]
612 612  
613 - image 7.6 extra_lib/CMakeLists.txt after adding
398 + image 5.6 extra_lib/CMakeLists.txt after add
614 614  
615 -6.  **Modify the header files included in the fonts and images directories**.
400 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
616 616  
617 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
618 -
619 619  [[image:image-20241121171629-11.png]]
620 620  
621 - image 7.7 unmodified font file
404 + image 5.7 before-modified font file
622 622  
623 623  [[image:image-20241121171901-12.png]]
624 624  
625 - image 7.8 modified font file
408 + image 5.8 modified font file
626 626  
627 -Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
410 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
628 628  
629 629  [[image:image-20241121172714-13.png]]
630 630  
631 - image 7.9 unmodified image file
414 + image 5.9 before-modified image file
632 632  
633 633  [[image:image-20241121172908-14.png]]
634 634  
635 - image 7.10 modified image file
418 + image 5.10 modified image file
636 636  
637 -7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
420 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
638 638  
639 639  [[image:image-20241121180030-15.png]]
640 640  
641 - image 7.11 ui_water_leak/CMakeLists.txt before modification
424 + image 5.11 ui_water_leak/CMakeLists.txt before modification
642 642  
643 643  [[image:image-20241121180517-16.png]]
644 644  
645 - image 7.12 ui_water_leak/CMakeLists.txt after modification
428 + image 5.12 ui_water_leak/CMakeLists.txt after modification
646 646  
430 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
647 647  
648 -8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
649 -
650 650  [[image:image-20241122094200-23.png]]
651 651  
652 - image 7.13 ui_water_leak.h (1) before modification
434 + image 5.13 ui_water_leak.h (1) before modification
653 653  
654 654  [[image:image-20241122094320-24.png||height="852" width="554"]]
655 655  
656 - image 7.14 ui_water_leak.h (2) before modification
438 + image 5.14 ui_water_leak.h (2) before modification
657 657  
658 658  [[image:image-20241122094600-25.png||height="1078" width="554"]]
659 659  
660 - image 7.15 ui_water_leak.h (1) after modification
442 + image 5.15 ui_water_leak.h (1) after modification
661 661  
662 662  [[image:image-20241122094719-26.png||height="941" width="583"]]
663 663  
664 - image 7.16 ui_water_leak.h (2) before modification
446 + image 5.16 ui_water_leak.h (2) before modification
665 665  
666 -9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
448 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
667 667  
668 668  _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
669 669  
670 670  [[image:image-20241122102929-27.png||height="619" width="426"]]
671 671  
672 - image 7.17 ui_water_leak.c (1) before modification
454 + image 5.17 ui_water_leak.c (1) before modification
673 673  
674 674  [[image:image-20241122112838-30.png||height="551" width="628"]]
675 675  
676 - image 7.18 ui_water_leak.c (2) before modification
458 + image 5.18 ui_water_leak.c (2) before modification
677 677  
678 678  [[image:image-20241122110815-29.png||height="725" width="712"]]
679 679  
680 - image 7.19 ui_water_leak.c (3) before modification
462 + image 5.19 ui_water_leak.c (3) before modification
681 681  
682 682  [[image:image-20241122113158-31.png||height="872" width="677"]]
683 683  
684 - image 7.20 ui_water_leak.c (1) after modification
466 + image 5.20 ui_water_leak.c (1) after modification
685 685  
686 686  [[image:image-20241122113259-33.png||height="874" width="724"]]
687 687  
688 - image 7.21 ui_water_leak.c (2) after modification
470 + image 5.21 ui_water_leak.c (2) after modification
689 689  
690 690  [[image:image-20241122113359-34.png||height="804" width="746"]]
691 691  
692 - image 7.22 ui_water_leak.c (3) after modification
474 + image 5.22 ui_water_leak.c (3) after modification
693 693  
694 -10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
476 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
695 695  
696 696  [[image:image-20241122134113-35.png||height="380" width="421"]]
697 697  
698 - image 7.23 ui_water_leak_events_.h before modification
480 + image 5.23 ui_water_leak_events_.h before modification
699 699  
700 700  [[image:image-20241122134420-37.png||height="201" width="283"]]
701 701  
702 -image 7.24 ui_water_leak_events_.h after modification
484 +image 5.24 ui_water_leak_events_.h after modification
703 703  
704 -11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
486 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
705 705  
706 706  Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
707 707  
... ... @@ -715,14 +715,14 @@
715 715  
716 716  [[image:image-20241122135023-38.png||height="358" width="372"]]
717 717  
718 - image 7.25 ui_water_leak_events_.c before modification
500 + image 5.25 ui_water_leak_events_.c before modification
719 719  
720 720  [[image:image-20241122135258-39.png||height="403" width="559"]]
721 721  
722 - image 7.26 ui_water_leak_events_.c after modification
504 + image 5.26 ui_water_leak_events_.c after modification
723 723  
724 724  
725 -12. **Modify ui_water_leak_style.c file.**
507 +**12. Modify ui_water_leak_style.c file.**
726 726  
727 727  Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
728 728  
... ... @@ -732,67 +732,66 @@
732 732  
733 733  [[image:image-20241122141536-41.png||height="361" width="612"]]
734 734  
735 - image 7.27 ui_water_leak_style.c (1) before modification
517 + image 5.27 ui_water_leak_style.c (1) before modification
736 736  
737 737  [[image:image-20241122142129-42.png||height="386" width="613"]]
738 738  
739 - image 7.28 ui_water_leak_style.c (1) after modification
521 + image 5.28 ui_water_leak_style.c (1) after modification
740 740  
741 741  
742 742  Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
743 743  
744 - delete code as shown in image 7.29
526 + delete code as shown in image 5.29
745 745  
746 746  [[image:image-20241122145620-44.png||height="757" width="671"]]
747 747  
748 - image 7.29 ui_water_leak_style.c (2)
530 + image 5.29 ui_water_leak_style.c (2)
749 749  
750 750  
751 -Step3. The image 7.30, 7.31 show the change.
533 +Step3. The image 5.30, 5.31 show the change.
752 752  
753 753  [[image:image-20241122152026-45.png||height="277" width="828"]]
754 754  
755 - image 7.30 ui_water_leak_style.c (3) before modification
537 + image 5.30 ui_water_leak_style.c (3) before modification
756 756  
757 757  [[image:image-20241122152542-46.png||height="293" width="830"]]
758 758  
759 - image 7.31 ui_water_leak_style.c (3) after modification
541 + image 5.31 ui_water_leak_style.c (3) after modification
760 760  
761 761  
762 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
544 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
763 763  
764 764  [[image:image-20241122153958-47.png]]
765 765  
766 - image 7.32 ui_water_leak_style.c (4)
548 + image 5.32 ui_water_leak_style.c (4)
767 767  
768 -
769 769  [[image:image-20241122154755-49.png||height="864" width="513"]]
770 770  
771 - image 7.33 ui_water_leak_style.c (4)
552 + image 5.33 ui_water_leak_style.c (4)
772 772  
773 773  
774 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
555 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
775 775  
776 776  [[image:image-20241122155650-50.png||height="922" width="513"]]
777 777  
778 - image 7.34 ui_water_leak_style.c (5)
559 + image 5.34 ui_water_leak_style.c (5)
779 779  
780 780  
781 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
562 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
782 782  
783 783  [[image:image-20241122161934-51.png]]
784 784  
785 - image 7.35
566 + image 5.35
786 786  
787 787  
788 -Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
569 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
789 789  
790 790  [[image:image-20241122162852-53.png||height="330" width="529"]]
791 791  
792 - image 7.37
573 + image 5.37
793 793  
794 794  
795 -Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
576 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
796 796  
797 797  panel_with_type union_sensor;
798 798  
... ... @@ -806,45 +806,36 @@
806 806  
807 807  return union_sensor;
808 808  
809 -[[image:image-20250122173546-6.png||height="777" width="922"]]
590 +[[image:image-20241122171211-54.png||height="635" width="792"]]
810 810  
811 - image 7.38
592 + image 5.38
812 812  
813 813  
814 -13. Rest midification in sort.h file.
595 +**13. Modify sort.c file.**
815 815  
816 -In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
597 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
817 817  
818 -[[image:image-20250122170230-1.png||height="580" width="513"]]
599 +[[image:image-20241122173718-56.png||height="378" width="579"]]
819 819  
820 - image 7.39 sort.h
601 + image 5.39 sort.c (1)
821 821  
822 -13. **Modify sort.c file.**
823 -
824 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
825 -
826 -[[image:image-20250122171910-5.png||height="524" width="510"]]
827 -
828 - image 7.40 sort.c (1)
829 -
830 830  There are still some changes need to be done in sort.c, and omit here for the moment.
831 831  
832 832  
606 += 6. FAQ =
833 833  
834 -= 8. FAQ =
608 +== 6.1 ==
835 835  
836 -== 8.1 ==
837 837  
611 += 7. Order Info =
838 838  
839 -= 9. Order Info =
613 +== 7. Part Number ==
840 840  
841 -== 9.1  Part Number ==
842 842  
843 -
844 844  Part Number: (% style="color:#4472c4" %)LTS5
845 845  
846 846  
847 -== 9.2  Packing Info ==
619 +== 7.2  Packing Info ==
848 848  
849 849  
850 850  **Package Includes**:
... ... @@ -853,21 +853,20 @@
853 853  * 5V,2A DC Power Adapter.
854 854  * USB Type C Program Cable
855 855  
856 -= 10. Support =
628 += 8. Support =
857 857  
858 858  
859 859  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
860 860  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
861 861  
862 -= 11.  Reference material =
634 += 9.  Reference material =
863 863  
864 864  
865 865  * Datasheet
866 -* schematic: [[LTS5-V1>>attach:LTS5-V1.pdf]]
867 -* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
638 +* Source Code
868 868  * Mechinical
869 869  
870 -= 12. FCC Warning =
641 += 10. FCC Warning =
871 871  
872 872  
873 873  This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
1738893226894-758.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -25.6 KB
Content
LTS5-V1.pdf
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -661.6 KB
Content
image-20241226135550-1.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.Xiaoling
Size
... ... @@ -1,1 +1,0 @@
1 -293.3 KB
Content
image-20250122170230-1.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -77.3 KB
Content
image-20250122171809-2.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -51.1 KB
Content
image-20250122171825-3.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -51.1 KB
Content
image-20250122171832-4.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -51.1 KB
Content
image-20250122171910-5.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -51.1 KB
Content
image-20250122173546-6.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -200.4 KB
Content
image-20250207100150-7.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -54.1 KB
Content
image-20250207101415-8.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -17.6 KB
Content
image-20250207101515-9.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -24.1 KB
Content
image-20250207142334-10.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -62.0 KB
Content
image-20250207143131-11.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -48.7 KB
Content
image-20250207144605-12.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -58.1 KB
Content
image-20250207164320-13.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -194.5 KB
Content
image-20250207165702-14.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -78.1 KB
Content
image-20250207170215-15.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -2.6 KB
Content
image-20250207170307-16.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -2.2 KB
Content
image-20250207171650-17.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -11.0 KB
Content
image-20250207171851-18.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -2.5 KB
Content
image-20250207172010-19.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -2.5 KB
Content
image-20250207172246-20.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -2.5 KB
Content
image-20250207172443-21.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -3.9 KB
Content
image-20250207172821-22.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -0 bytes
Content
image-20250207172834-23.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -0 bytes
Content
image-20250207173152-24.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -3.9 KB
Content
image-20250207173159-25.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -3.9 KB
Content
image-20250207173206-26.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -3.9 KB
Content
image-20250207173212-27.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -3.9 KB
Content
image-20250207192107-28.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -14.3 KB
Content
image-20250208170737-1.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -36.9 KB
Content
image-20250208170758-2.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -36.9 KB
Content
image-20250208175819-1.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -36.3 KB
Content
image-20250208175918-2.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -37.8 KB
Content
image-20250208180010-3.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -36.7 KB
Content
image-20250208181019-4.jpeg
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -546.8 KB
Content
image-20250208181139-5.jpeg
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -320.5 KB
Content
image-20250208181317-6.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -34.8 KB
Content
image-20250208181328-7.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -34.8 KB
Content
image-20250208181700-8.jpeg
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -526.4 KB
Content
image-20250505112032-1.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -43.9 KB
Content
image-20250505121328-2.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -12.2 KB
Content
image-20250505121531-3.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -21.3 KB
Content
image-20250505122103-4.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.xieby
Size
... ... @@ -1,1 +1,0 @@
1 -46.1 KB
Content