Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/15 16:41
From version 185.1
edited by BoYang Xie
on 2025/05/05 12:13
on 2025/05/05 12:13
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Uploaded new attachment "image-20250505121328-2.png", version {1}
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -1,11 +3,12 @@ 1 - 2 - 3 3 (% style="text-align:center" %) 4 -[[image:image-202412 26135550-1.png]]2 +[[image:image-20240915231842-1.png]] 5 5 6 6 7 7 8 8 7 + 8 + 9 + 9 9 (% _mstvisible="1" %) 10 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 ... ... @@ -101,7 +101,7 @@ 101 101 * Smart Cities 102 102 * Smart Factory 103 103 104 -= 2. Getting Started with 'Hello World'=105 += 2. Getting Started with Hello World = 105 105 106 106 == 2.1 About this demo == 107 107 ... ... @@ -112,6 +112,7 @@ 112 112 * Implementing functionality to navigate the Web UI to a new page when the button is clicked. 113 113 * Uploading the UI to the LTS5 device. 114 114 116 + 115 115 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 116 116 117 117 ... ... @@ -118,20 +118,19 @@ 118 118 == 2.2 Install Software Running Environment == 119 119 120 120 121 -The **ESP MCU** supports development with**ESP-IDF**, **Arduino**, or **MicroPython**.We usefor this project.123 +The **ESP MCU** supports development using **ESP-IDF**, **Arduino**, or **MicroPython**. For this project, we use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment. 122 122 123 123 124 -=== 2.2.1 Install VS 126 +=== 2.2.1 Install VSCode and ESP-IDF extension === 125 125 126 126 127 -First, download and install **VS**for your operating system from theVisualStudio Codewebsite:129 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 128 128 129 -Next, install the **ESP-IDF**extension within**VS**.Detailed stepsforthisprocessareshowninImage 1.131 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 130 130 131 - 132 132 [[image:image-20240928110211-5.png||height="508" width="866"]] 133 133 134 - Image 1:ESP-IDF extension install135 + image 1 ESP-IDF extension install 135 135 136 136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 137 137 ... ... @@ -139,220 +139,159 @@ 139 139 === 2.2.2 Install SquareLine Studio === 140 140 141 141 142 - Downloadand installthe latest version of[[SquareLine Studio>>https://squareline.io/downloads#lastRelease]]on your computer.It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.143 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 143 143 144 - [[image:squareline.io_downloads.png||height="888"width="1294"]]145 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 145 145 146 146 147 - Afterinstallation,youcan use SquareLine Studiowitha**PERSONAL license plan**. Click **LOG IN** andcreate a free account using youremail address. Then activateyourPERSONAL license plan for free. Youdon’t needto provide any credit card information. However, the PERSONAL license plan has the following limitations:148 +== 2.3 Simple usage of SquareLine Studio and export UI code == 148 148 149 -* Max. 10 screens 150 -* Max. 150 widgets 151 -* Max. 5 global colors 152 -* Max. 2 themes 153 -* Max. 1 component 154 154 155 - == 2.3 Simple usageofSquareLineStudio andexportingUIcode==151 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 156 156 153 +[[image:image-20240928103357-2.png||height="680" width="708"]] 157 157 158 - StarttheSquareLineStudio.The**launcherscreen**appearsasshowninthebelowimage.Youcancreateanewprojectbyclicking**Create** inthetopmenu.Thenselectthe**Desktop**tab.Selectthedevelopmentplatform, **EclipsewithSDL fordevelopmenton PC**.155 + image 2 create a SquareLine project 159 159 160 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 -* Select the **CREATE **button to create the new project with the selected settings. 157 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 162 162 163 -[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 164 - 165 - 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 - 168 168 [[image:1727229582471-566.png]] 169 169 161 + image 3 project settings 170 170 171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 - 173 -* **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**. 174 -* **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES** button. 176 - 177 177 [[image:image-20240928105309-4.png||height="526" width="556"]] 178 178 165 + image 4 modify project settings 179 179 180 -Now youcan startbuildingthe userinterface.Followthestepsbelow:167 +Now we can start to use this software. Here are some usage information for this software. 181 181 169 +**~1. add widget** 182 182 183 - ===**Add widgets**===171 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 184 184 185 - 186 -After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default. 187 - 188 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 189 - 190 190 [[image:image-20240928111412-6.png||height="526" width="864"]] 191 191 175 + image 5 add widgets 192 192 193 - Then click the**Screen **widget to add the second screen.After adding the secondscreen,itwill appear inthe Screens panel as**Screen2**.177 +**2. modify widget** 194 194 195 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]179 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 196 196 197 -=== **Modify widget properties** === 198 - 199 - 200 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 201 - 202 202 [[image:1727485118799-984.png]] 203 203 183 + image 6 the button widget's "Inspector" tab 204 204 205 - ====**ChangingtheButtonproperties**====185 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 206 206 207 - 208 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 209 - 210 -* **Flex Flow**: No Layout 211 -* **Transform**: 212 -** **X**: 331 px 213 -** **Y**: 203 px 214 -** **Width**: 100 px 215 -** **Height**: 50 px 216 -** **Align**: CENTER 217 - 218 218 [[image:1727485251053-655.png]] 219 219 189 +image 7 the button widget's "BUTTON" tab 220 220 221 - Next, add a click event to the button. When the buttonis clicked,an event should triggertochangethecurrentscreen(Screen1) toaewscreen (Screen2) witha fadeeffectand thetransition from Screen1to Screen2 shouldtake 500ms.191 +Third part: It is an area of style setting. 222 222 223 - *Click**ADDEVENT**button.Anewsection will appeartoconfigure this event.193 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 224 224 225 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 226 - 227 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 - 229 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 - 231 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 -* Finally, click the **ADD** button. 233 - 234 234 [[image:1727485480434-713.png||height="395" width="290"]] 235 235 236 - Image 8:Addanevent forthebutton197 + image 8 add event for button 237 237 199 +**3. change label widget content** 238 238 239 - ====**Changing the labelproperties**====201 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 240 240 241 - 242 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 243 - 244 244 [[image:image-20240928090825-1.png||height="327" width="391"]] 245 245 205 + image 9 modify text content of label widget 246 246 247 - Onceyouenter the text,it will immediatelyappearn thelabel.207 +**4. Add image into project** 248 248 209 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 249 249 250 -==== **Changing image properties** ==== 251 - 252 - 253 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 254 - 255 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 - 257 257 [[image:image-20240928113424-9.png||height="355" width="505"]] 258 258 213 + image 10 add image file into SquareLine Studio project 259 259 260 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 - 262 262 [[image:image-20240928114139-10.png||height="559" width="810"]] 263 263 217 + image 11 use image widget in SquareLine Studio 264 264 265 - ====**The relationship between widgets**====219 +**5. The relationship between widgets** 266 266 221 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 267 267 268 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 269 - 270 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 271 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 272 - 273 273 [[image:1727486567182-334.png||height="318" width="278"]] 274 274 225 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 275 275 276 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 277 - 278 278 [[image:image-20240928112001-8.png||height="431" width="796"]] 279 279 229 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 280 280 281 - Then set the**X** and **Y** position of the label to **0** as shown in the image below.The label will appearon thebutton. If you move thebuttonon the screen, the labelwill movealong with it as part ofthebutton.231 +**6. Preview the final effect** 282 282 283 - [[image:Screenshot2024-12-24144005.png||height="360"width="290"]]233 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 284 284 285 - 286 -==== **Preview the screen** ==== 287 - 288 - 289 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 290 - 291 291 [[image:1727487368023-281.png]] 292 292 237 + image 14 click on the triangle icon to start or end the simulation 293 293 294 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].239 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 295 295 296 296 297 -== 2.4 Integrate UI Code intoanESP-IDF Project ==242 +== 2.4 Integrate UI Code to ESP-IDF Project == 298 298 299 299 300 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.245 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 301 301 302 -On the menubar, click **Export -> Export UI** Files as shown in the image below. 303 - 304 304 [[image:1727229798126-306.png]] 305 305 249 + image 15 export UI file 306 306 307 -The exported UI files can be found in your SquareLine project folder as shown in the image below. 308 - 309 - 310 310 [[image:1727229821582-258.png||height="333" width="662"]] 311 311 253 + image 16 exported UI file 312 312 313 -Create a newfolder named "**ui**"atpath "**basic_prj/app_components/ui/**",the exportedUI code intoitas shownintheimagebelow.255 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 314 314 315 315 [[image:image-20240928144830-11.png]] 316 316 259 + image 17 open CMakeLists.txt 317 317 318 -Open the **CMakeLists.txt** file and edit it as ahown below. 319 - 320 320 [[image:1727229892636-154.png||height="521" width="407"]] 321 321 263 + image 18 modify CMakeLists.txt 322 322 323 - Openthemain.cfileandaddtwo lines of codeas shown inthe belowimages.265 +The last step of integrating is adding two lines of code in main.c file. 324 324 325 -Add **#include "ui.h"** 326 - 327 327 [[image:1727229926561-300.png]] 328 328 269 + image 19 add "ui.h" 329 329 330 -Add **ui_init();** 331 - 332 332 [[image:1727229955611-607.png]] 333 333 273 + image 20 add "ui_init()" 334 334 335 -== 2.5 Brief introduction to the Hello World project == 336 336 276 +== 2.5 Brief introduction of hello world project == 337 337 338 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 339 339 279 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 340 340 281 + 341 341 == 2.6 Test Result == 342 342 343 343 344 -By pressing the button l ocatedat thebottom right, the screen switchesto thenext oneas expected. Thisconfirms that the UI file has been successfully integrated into the project and isfunctioningcorrectly.285 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 345 345 346 -Screen 1: 347 - 348 348 [[image:1727488067077-684.png||height="402" width="574"]] 349 349 289 + image 21 screen1 350 350 351 -Screen 2: 352 - 353 353 [[image:1727488157579-949.png||height="397" width="572"]] 354 354 293 + image 22 screen2 355 355 295 + 356 356 = 3. Example Project 1: LoRa Central Display = 357 357 358 358 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -360,347 +360,135 @@ 360 360 361 361 = 4. Example Project 2: LoRaWAN RS485 Alarm = 362 362 363 -= 5. ExampleProject3: P2P=303 += 5. The way to add a new panel to project = 364 364 365 - Theproject achievesthe functionof receiving LoRaP2P messages and displaying themonthe screen. Theworkflowis as follows: A LA66,runninga P2P program, sendsamessageina particular formatvia anAT command. Then, theLTS5receives the message and displays it on the screen.305 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 366 366 367 -The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]]. 368 - 369 -== 5.1 Firmware Flashing == 370 - 371 - 372 -The following software tools are required to flash firmware to the ESP32 and LA66. 373 - 374 -* Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 375 -* Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 376 - 377 -=== 5.1.1 Upload the Firmware to the ESP32 === 378 - 379 -Open //**flash_download_tool.exe**// and follow the steps below. 380 - 381 -* **Chip Type**: ESP32-S3 382 -* **WorkMode**: Develop 383 -* **LoadMode**: UART 384 -* Click on the **OK** button. 385 - 386 -[[image:1738893226894-758.png||height="170" width="176"]] 387 - 388 - 389 -In the **SPIDownload** tab, 390 - 391 -* Select the checkboxes for //bootloader.bin, partition-table.bin, ota_data_initial.bin//, and //project.bin//. 392 -* SPI Flashing Config: 393 -** **SPI SPEED**: 40MHz 394 -** **SPI MODE**: DIO 395 -** Check **DoNotChgBin** option. 396 -* **COM**: Select the correct COM port. 397 -* **BAUD**: 1152000 398 -* Click on the **START** button. 399 - 400 -[[image:image-20250207100150-7.png||height="476" width="538"]] 401 - 402 - 403 -The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete. 404 - 405 - 406 -=== 5.1.2 Upload the Firmware to the LA66 === 407 - 408 -Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below. 409 - 410 -* Click on the UART Update Firmware tab. 411 -* Select the correct COM port. 412 -* Click on the Upload_File button and select the DRAGINO-LRWAN-AT.bin file. 413 -* Click on the Start button. 414 - 415 -[[image:image-20250207101415-8.png||height="522" width="618"]] 416 - 417 - 418 -[[image:image-20250207101515-9.png||height="522" width="618"]] 419 - 420 - 421 -(% class="wikigeneratedid" %) 422 -The progress bar will indicate the firmware update progress. 423 - 424 - 425 -== 5.2 AT commands and LTS5 Panel Data Formats == 426 - 427 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 428 - 429 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 430 - 431 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 432 - 433 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 434 - 435 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 436 - 437 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 438 - 439 -**LTS5 panel data format**: 440 - 441 -~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 442 - 443 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 444 - 445 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 446 - 447 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 448 - 449 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 450 - 451 - 0x02~-~->Door, 452 - 453 - 0x03~-~->Water Leak, 454 - 455 - 0x04~-~->Occupied, 456 - 457 - 0x05~-~->Button, 458 - 459 - 0x06~-~->Alarm, 460 - 461 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 462 - 463 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 464 - 465 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 466 - 467 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 468 - 469 -2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 470 - 471 -Specific sections of the data share the same function. 472 - 473 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 474 - 475 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 476 - 477 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 478 - 479 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 480 - 481 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 482 - 483 -== 5.3 Usage == 484 - 485 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 486 - 487 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 488 - 489 -[[image:image-20250207143131-11.png||height="527" width="547"]] 490 - 491 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 492 - 493 -[[image:image-20250207144605-12.png||height="634" width="548"]] 494 - 495 -LTS5 receives this message and displays it on its screen as the image below shows. 496 - 497 -[[image:image-20250208181700-8.jpeg||height="528" width="704"]] 498 - 499 -= 6. Example Project 4: LoRaWAN_CLASS_C = 500 - 501 - 502 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 503 - 504 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 505 - 506 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 507 - 508 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 509 - 510 -== 6.1 firmware flashing approach == 511 - 512 -The firmware flashing approach is the same as described in section 5.1. 513 - 514 -== 6.2 flowchart == 515 - 516 -[[image:image-20250207164320-13.png||height="696" width="1344"]] 517 - 518 -== 6.3 Usage == 519 - 520 -This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen. 521 - 522 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 523 - 524 -[[image:image-20250207165702-14.png||height="830" width="563"]] 525 - 526 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 527 - 528 -[[image:image-20250207173212-27.png]] 529 - 530 -[[image:image-20250207172246-20.png]] 531 - 532 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 533 - 534 -[[image:image-20250207172010-19.png]] 535 - 536 -[[image:image-20250207171650-17.png]] 537 - 538 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 539 - 540 -[[image:image-20250207192107-28.png]] 541 - 542 -6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen. 543 - 544 -There is an example for TTN downlink. 545 - 546 -1. downlink DEUI F1A84041000181D4A8 547 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF 548 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data. 549 - 550 -[[image:image-20250208175819-1.png||height="503" width="502"]] 551 - 552 - 553 -[[image:image-20250208175918-2.png||height="505" width="502"]] 554 - 555 - 556 -[[image:image-20250208180010-3.png||height="507" width="503"]] 557 - 558 - 559 -[[image:image-20250208181019-4.jpeg||height="592" width="790"]] 560 - 561 - 562 -[[image:image-20250208181328-7.png||height="505" width="504"]] 563 - 564 - 565 -[[image:image-20250208181139-5.jpeg||height="594" width="792"]] 566 - 567 - 568 -= 7. The method for adding a new type of panel to the project = 569 - 570 -If you don't have this need, then this part of the content can be ignored. 571 - 572 -1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference. 573 - 574 574 [[image:image-20241121113445-1.png||height="584" width="934"]] 575 575 576 - Image7.1:a panel about water_leak309 + image 5.1 a panel about water_leak 577 577 311 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 578 578 579 -2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2. 580 - 581 581 [[image:image-20241121141120-4.png||height="383" width="795"]] 582 582 583 - Image7.2:ExportedUI files315 + image 5.2 ui files exported 584 584 317 +**3. Delete or rename some file.** Here are the steps: 585 585 586 -3. **Delete and rename some file.** Here are the steps: 319 + Step1 Delete the 'components' directory. 320 + Step2 Delete 'filelist.txt'. 321 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 322 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 323 + Step5 Rename the 'screens' directory to 'styles'. 587 587 588 - Step 1: Delete the 'components' directory. 589 - Step 2: Delete 'filelist.txt'. 590 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 591 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 592 - Step 5: Rename the 'screens' directory to 'styles'. 593 - 594 594 [[image:image-20241121151934-10.png||height="303" width="792"]] 595 595 596 - image 7.3 rest file (1)327 + image 5.3 rest file (1) 597 597 598 598 [[image:image-20241121142925-7.png||height="141" width="793"]] 599 599 600 - image 7.4 rest file (2)331 + image 5.4 rest file (2) 601 601 602 -4. Open th eproject inVS Code.333 +**4. Open this project in vscode.** 603 603 604 -5. thefile include pathfor**water_leak**in**extra_lib/CMakeLists.txt**,as shown inImages7.5 and7.6. Its format is similar to thatof **tem_hum**or**door**."335 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 605 605 606 606 [[image:image-20241121181957-17.png||height="438" width="516"]] 607 607 608 - image 7.5 extra_lib/CMakeLists.txt before adding339 + image 5.5 extra_lib/CMakeLists.txt before add 609 609 610 610 [[image:image-20241121182239-18.png||height="520" width="518"]] 611 611 612 - image 7.6 extra_lib/CMakeLists.txt after adding343 + image 5.6 extra_lib/CMakeLists.txt after add 613 613 614 -6. **Modifytheheader filesincluded in the fonts and images directories**.345 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 615 615 616 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way. 617 - 618 618 [[image:image-20241121171629-11.png]] 619 619 620 - image 7.7unmodified font file349 + image 5.7 before-modified font file 621 621 622 622 [[image:image-20241121171901-12.png]] 623 623 624 - image 7.8 modified font file353 + image 5.8 modified font file 625 625 626 -Open the **images/ui_img_battery_empty_png.c**file,Image7.9,andchange**#include "../ui.h"**to**#include "../ui_water_leak.h"**.ThemodifiedfileisshowninImage7.10.Other image filesneed to be modified inthesame way.355 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 627 627 628 628 [[image:image-20241121172714-13.png]] 629 629 630 - 7.9unmodified image file359 + image 5.9 before-modified image file 631 631 632 632 [[image:image-20241121172908-14.png]] 633 633 634 - image 7.10 modified image file363 + image 5.10 modified image file 635 635 636 -7. Modify the **ui_water_leak/CMakeLists.txt**.Open this file, and modify itas shownin image7.11(before)andimage7.12(after).365 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 637 637 638 638 [[image:image-20241121180030-15.png]] 639 639 640 - image 7.11 ui_water_leak/CMakeLists.txt before modification369 + image 5.11 ui_water_leak/CMakeLists.txt before modification 641 641 642 642 [[image:image-20241121180517-16.png]] 643 643 644 - image 7.12 ui_water_leak/CMakeLists.txt after modification373 + image 5.12 ui_water_leak/CMakeLists.txt after modification 645 645 375 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 646 646 647 -8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification. 648 - 649 649 [[image:image-20241122094200-23.png]] 650 650 651 - image 7.13 ui_water_leak.h (1) before modification379 + image 5.13 ui_water_leak.h (1) before modification 652 652 653 653 [[image:image-20241122094320-24.png||height="852" width="554"]] 654 654 655 - image 7.14 ui_water_leak.h (2) before modification383 + image 5.14 ui_water_leak.h (2) before modification 656 656 657 657 [[image:image-20241122094600-25.png||height="1078" width="554"]] 658 658 659 - image 7.15 ui_water_leak.h (1) after modification387 + image 5.15 ui_water_leak.h (1) after modification 660 660 661 661 [[image:image-20241122094719-26.png||height="941" width="583"]] 662 662 663 - image 7.16 ui_water_leak.h (2) before modification391 + image 5.16 ui_water_leak.h (2) before modification 664 664 665 -9. **Modify ui_water_leak.c file.** The image7.17,7.18,7.19 show the code before modification, and the image7.20,7.21,7.22 show the code after modification.393 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 666 666 667 667 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 668 668 669 669 [[image:image-20241122102929-27.png||height="619" width="426"]] 670 670 671 - image 7.17 ui_water_leak.c (1) before modification399 + image 5.17 ui_water_leak.c (1) before modification 672 672 673 673 [[image:image-20241122112838-30.png||height="551" width="628"]] 674 674 675 - image 7.18 ui_water_leak.c (2) before modification403 + image 5.18 ui_water_leak.c (2) before modification 676 676 677 677 [[image:image-20241122110815-29.png||height="725" width="712"]] 678 678 679 - image 7.19 ui_water_leak.c (3) before modification407 + image 5.19 ui_water_leak.c (3) before modification 680 680 681 681 [[image:image-20241122113158-31.png||height="872" width="677"]] 682 682 683 - image 7.20 ui_water_leak.c (1) after modification411 + image 5.20 ui_water_leak.c (1) after modification 684 684 685 685 [[image:image-20241122113259-33.png||height="874" width="724"]] 686 686 687 - image 7.21 ui_water_leak.c (2) after modification415 + image 5.21 ui_water_leak.c (2) after modification 688 688 689 689 [[image:image-20241122113359-34.png||height="804" width="746"]] 690 690 691 - image 7.22 ui_water_leak.c (3) after modification419 + image 5.22 ui_water_leak.c (3) after modification 692 692 693 -10. **Modify ui_water_leak_events.h file.** The image7.23 show the code before modification, and the image7.24 show the code after modification.421 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 694 694 695 695 [[image:image-20241122134113-35.png||height="380" width="421"]] 696 696 697 - image 7.23 ui_water_leak_events_.h before modification425 + image 5.23 ui_water_leak_events_.h before modification 698 698 699 699 [[image:image-20241122134420-37.png||height="201" width="283"]] 700 700 701 -image 7.24 ui_water_leak_events_.h after modification429 +image 5.24 ui_water_leak_events_.h after modification 702 702 703 -11. **Modify ui_water_leak_events.c file.** The image7.25 show the code before modification, and the image7.26 show the code after modification.431 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 704 704 705 705 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 706 706 ... ... @@ -714,15 +714,14 @@ 714 714 715 715 [[image:image-20241122135023-38.png||height="358" width="372"]] 716 716 717 - image 7.25 ui_water_leak_events_.c before modification445 + image 5.25 ui_water_leak_events_.c before modification 718 718 719 719 [[image:image-20241122135258-39.png||height="403" width="559"]] 720 720 721 - image 7.26 ui_water_leak_events_.c after modification449 + image 5.26 ui_water_leak_events_.c after modification 722 722 451 +**12. Modify ui_water_leak_style.c file.** 723 723 724 -12. **Modify ui_water_leak_style.c file.** 725 - 726 726 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 727 727 728 728 add '#include "../../sort.h"' ... ... @@ -731,68 +731,60 @@ 731 731 732 732 [[image:image-20241122141536-41.png||height="361" width="612"]] 733 733 734 - image 7.27 ui_water_leak_style.c (1) before modification461 + image 5.27 ui_water_leak_style.c (1) before modification 735 735 736 736 [[image:image-20241122142129-42.png||height="386" width="613"]] 737 737 738 - image 7.28 ui_water_leak_style.c (1) after modification465 + image 5.28 ui_water_leak_style.c (1) after modification 739 739 740 - 741 741 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 742 742 743 - delete code as shown in image 7.29469 + delete code as shown in image 5.29 744 744 745 745 [[image:image-20241122145620-44.png||height="757" width="671"]] 746 746 747 - image 7.29 ui_water_leak_style.c (2)473 + image 5.29 ui_water_leak_style.c (2) 748 748 475 +Step3. The image 5.30, 5.31 show the change. 749 749 750 -Step3. The image 7.30, 7.31 show the change. 751 - 752 752 [[image:image-20241122152026-45.png||height="277" width="828"]] 753 753 754 - image 7.30 ui_water_leak_style.c (3) before modification479 + image 5.30 ui_water_leak_style.c (3) before modification 755 755 756 756 [[image:image-20241122152542-46.png||height="293" width="830"]] 757 757 758 - image 7.31 ui_water_leak_style.c (3) after modification483 + image 5.31 ui_water_leak_style.c (3) after modification 759 759 485 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 760 760 761 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33). 762 - 763 763 [[image:image-20241122153958-47.png]] 764 764 765 - image 7.32 ui_water_leak_style.c (4)489 + image 5.32 ui_water_leak_style.c (4) 766 766 767 - 768 768 [[image:image-20241122154755-49.png||height="864" width="513"]] 769 769 770 - image 7.33 ui_water_leak_style.c (4)493 + image 5.33 ui_water_leak_style.c (4) 771 771 495 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 772 772 773 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34). 774 - 775 775 [[image:image-20241122155650-50.png||height="922" width="513"]] 776 776 777 - image 7.34 ui_water_leak_style.c (5)499 + image 5.34 ui_water_leak_style.c (5) 778 778 501 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 779 779 780 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35. 781 - 782 782 [[image:image-20241122161934-51.png]] 783 783 784 - image 7.35505 + image 5.35 785 785 507 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 786 786 787 -Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36. 788 - 789 789 [[image:image-20241122162852-53.png||height="330" width="529"]] 790 790 791 - image 7.37511 + image 5.37 792 792 513 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 793 793 794 -Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail. 795 - 796 796 panel_with_type union_sensor; 797 797 798 798 union_sensor.panel_type = WATER_LEAK_TYPE; ... ... @@ -805,45 +805,35 @@ 805 805 806 806 return union_sensor; 807 807 808 -[[image:image-202 50122173546-6.png||height="777" width="922"]]527 +[[image:image-20241122171211-54.png||height="635" width="792"]] 809 809 810 - image 7.38529 + image 5.38 811 811 531 +**13. Modify sort.c file.** 812 812 813 - 13.Restmidification insort.hfile.533 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 814 814 815 - Inimage7.39as below, we can see "WATER_LEAK_TYPE" at line24and water leak switch status definition at line 32,33, and these are what we needo add in sort.h.535 +[[image:image-20241122173718-56.png||height="378" width="579"]] 816 816 817 - [[image:image-20250122170230-1.png||height="580"width="513"]]537 + image 5.39 sort.c (1) 818 818 819 - image 7.39 sort.h 820 - 821 -13. **Modify sort.c file.** 822 - 823 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 824 - 825 -[[image:image-20250122171910-5.png||height="524" width="510"]] 826 - 827 - image 7.40 sort.c (1) 828 - 829 829 There are still some changes need to be done in sort.c, and omit here for the moment. 830 830 831 831 542 += 6. FAQ = 832 832 833 -= 8.FAQ=544 +== 6.1 == 834 834 835 -== 8.1 == 836 836 547 += 7. Order Info = 837 837 838 -= 9.OrderInfo=549 +== 7.1 Part Number == 839 839 840 -== 9.1 Part Number == 841 841 842 - 843 843 Part Number: (% style="color:#4472c4" %)LTS5 844 844 845 845 846 -== 9.2 Packing Info ==555 +== 7.2 Packing Info == 847 847 848 848 849 849 **Package Includes**: ... ... @@ -852,21 +852,20 @@ 852 852 * 5V,2A DC Power Adapter. 853 853 * USB Type C Program Cable 854 854 855 -= 10. Support =564 += 8. Support = 856 856 857 857 858 858 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 859 859 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 860 860 861 -= 11. Reference material =570 += 9. Reference material = 862 862 863 863 864 864 * Datasheet 865 -* schematic: [[LTS5-V1>>attach:LTS5-V1.pdf]] 866 -* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]] 574 +* Source Code 867 867 * Mechinical 868 868 869 -= 1 2. FCC Warning =577 += 10. FCC Warning = 870 870 871 871 872 872 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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