Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
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edited by BoYang Xie
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -1,11 +3,12 @@ 1 - 2 - 3 3 (% style="text-align:center" %) 4 -[[image:image-202412 26135550-1.png]]2 +[[image:image-20240915231842-1.png]] 5 5 6 6 7 7 8 8 7 + 8 + 9 + 9 9 (% _mstvisible="1" %) 10 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 ... ... @@ -139,9 +139,9 @@ 139 139 === 2.2.2 Install SquareLine Studio === 140 140 141 141 142 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 5.0.See the image below.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 143 143 144 -[[image:squareline.io_downloads.png ||height="888" width="1294"]]145 +[[image:squareline.io_downloads.png]] 145 145 146 146 147 147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -155,204 +155,194 @@ 155 155 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 156 156 157 157 158 - Start theSquareLineStudio. The **launcher screen**appearsas shown in thebelowimage.Youcan create a new projectby clicking **Create** in the top menu. Thenselectthe **Desktop** tab. Select the developmentplatform, **Eclipsewith SDL for developmenton PC**.159 +After launching and logging into the software, create a new project as shown in Image 2. 159 159 160 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 -* Select the **CREATE **button to create the new project with the selected settings. 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 162 162 163 -[[image: squareline-studio-launcher-screen.png||height="752" width="1415"]]167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 164 164 169 + Image 2: Creating a new SquareLine project 165 165 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 167 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 + 174 +* Select** File -> Project Settings** 175 + 168 168 [[image:1727229582471-566.png]] 169 169 178 + Image 3 accessing project settings 170 170 171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 172 173 -* **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**. 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 183 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 174 * **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES**button.185 +* **Click on the APPLY CHANGES button.** 176 176 177 177 [[image:image-20240928105309-4.png||height="526" width="556"]] 178 178 189 + Image 4 Configure/modify project settings 179 179 180 -Now you can start building the user interface. Follow the steps below: 181 181 192 +Now you can start building the sample UI. Follow the steps below: 182 182 183 -=== **Add widgets** === 184 184 195 +=== Add widgets === 185 185 186 - Aftercreating aproject,a**Screen** willbeautomaticallyadded.Itsname is**Screen1**by default.197 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 187 187 188 - To add awidget,navigatetothe **Widgets** panel, andthen click on the widgetyou wanttoaddto the screen.You can repositionthewidgets inthe screen area by clickingand dragging them. Now add a**Label**, **Button**, and **Image** asshown in the image below. The added widgets are also displayed in the**Hierarchy **panel.199 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 189 189 190 190 [[image:image-20240928111412-6.png||height="526" width="864"]] 191 191 203 + Image 5: Add widgets 192 192 193 - Thenclickthe **Screen **widgetto add the second screen. After adding the second screen, it will appearintheScreenspanel as **Screen2**.205 +=== Modify widget properties === 194 194 195 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]207 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 196 196 197 - ===**Modify widget properties**===209 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 198 198 199 - 200 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 201 - 202 202 [[image:1727485118799-984.png]] 203 203 213 + Image 6: The button widget's "Inspector" tab 204 204 205 -==== **Changing the Button properties** ==== 206 206 216 +==== Changing the Button properties ==== 207 207 208 -Click the **Button**you have added to the screen.Under the **Layout** you can change the button's position and size. Use the following settings:218 +Click the Button. 209 209 210 -* **Flex Flow**: No Layout 211 -* **Transform**: 212 -** **X**: 331 px 213 -** **Y**: 203 px 214 -** **Width**: 100 px 215 -** **Height**: 50 px 216 -** **Align**: CENTER 220 +Under the "Layout" you can change the button's position and size. 217 217 218 218 [[image:1727485251053-655.png]] 219 219 224 +Image 7: The button widget's "BUTTON" tab 220 220 226 + 221 221 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 222 222 223 -* Click **ADD EVENT** button. A new section will appear to configure this event. 229 +* Click **ADD EVENT** button. 230 +* Select **CLICKED** under the Trigger. 231 +* Select **Screen2** from **Screen to**. 232 +* Select **FADE ON** from **Fade mode**. 233 +* Enter **500** in the **Speed** text box. 234 +* Finally, click **ADD** button. 224 224 225 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 226 - 227 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 - 229 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 - 231 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 -* Finally, click the **ADD** button. 233 - 234 234 [[image:1727485480434-713.png||height="395" width="290"]] 235 235 236 - Image 8: Add an event for the button 238 + Image 8: Add an event for the button 237 237 238 238 239 -==== **Changing the label properties**====241 +==== Changing the label properties ==== 240 240 243 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 241 241 242 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 243 243 244 244 [[image:image-20240928090825-1.png||height="327" width="391"]] 245 245 248 + Image 9: Modify text of label widget 246 246 247 -Once you enter the text, it will immediately appear on the label. 248 248 251 +==== 4. Changing image properties ==== 249 249 250 - ====**Changing image properties**====253 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 251 251 252 - 253 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 254 - 255 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 - 257 257 [[image:image-20240928113424-9.png||height="355" width="505"]] 258 258 257 + image 10 add image file into SquareLine Studio project 259 259 260 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 - 262 262 [[image:image-20240928114139-10.png||height="559" width="810"]] 263 263 261 + image 11 use image widget in SquareLine Studio 264 264 265 -==== **The relationship between widgets** ==== 266 266 264 +==== 5. The relationship between widgets ==== 267 267 268 268 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 269 269 270 270 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 271 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 272 272 273 273 [[image:1727486567182-334.png||height="318" width="278"]] 274 274 275 275 276 -Move the label,**Label1** to make it a child of **Button1**as shown in theimagebelow.274 +Move **Label1** to make it a child of **Button1**. See Image 13. 277 277 278 278 [[image:image-20240928112001-8.png||height="431" width="796"]] 279 279 278 + Image 13: Move Label1 to make it a child of Button1. 280 280 281 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 282 282 283 - [[image:Screenshot2024-12-24 144005.png||height="360"width="290"]]281 +**6. Preview the screen** 284 284 283 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 285 285 286 -==== **Preview the screen** ==== 287 - 288 - 289 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 290 - 291 291 [[image:1727487368023-281.png]] 292 292 287 + Image 14: Simulating the project 293 293 289 + 294 294 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 295 295 296 296 297 -== 2.4 Integrate UI Code intoanESP-IDF Project ==293 +== 2.4 Integrate UI Code to ESP-IDF Project == 298 298 299 299 300 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.296 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 301 301 302 -On the menubar, click **Export -> Export UI** Files as shown in the image below. 303 - 304 304 [[image:1727229798126-306.png]] 305 305 300 + image 15 export UI file 306 306 307 -The exported UI files can be found in your SquareLine project folder as shown in the image below. 308 - 309 - 310 310 [[image:1727229821582-258.png||height="333" width="662"]] 311 311 304 + image 16 exported UI file 312 312 313 -Create a newfolder named "**ui**"atpath "**basic_prj/app_components/ui/**",the exportedUI code intoitas shownintheimagebelow.306 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 314 314 315 315 [[image:image-20240928144830-11.png]] 316 316 310 + image 17 open CMakeLists.txt 317 317 318 -Open the **CMakeLists.txt** file and edit it as ahown below. 319 - 320 320 [[image:1727229892636-154.png||height="521" width="407"]] 321 321 314 + image 18 modify CMakeLists.txt 322 322 323 - Openthemain.cfileandaddtwo lines of codeas shown inthe belowimages.316 +The last step of integrating is adding two lines of code in main.c file. 324 324 325 -Add **#include "ui.h"** 326 - 327 327 [[image:1727229926561-300.png]] 328 328 320 + image 19 add "ui.h" 329 329 330 -Add **ui_init();** 331 - 332 332 [[image:1727229955611-607.png]] 333 333 324 + image 20 add "ui_init()" 334 334 335 -== 2.5 Brief introduction to the Hello World project == 336 336 327 +== 2.5 Brief introduction of hello world project == 337 337 338 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 339 339 330 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 340 340 332 + 341 341 == 2.6 Test Result == 342 342 343 343 344 -By pressing the button l ocatedat thebottom right, the screen switchesto thenext oneas expected. Thisconfirms that the UI file has been successfully integrated into the project and isfunctioningcorrectly.336 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 345 345 346 -Screen 1: 347 - 348 348 [[image:1727488067077-684.png||height="402" width="574"]] 349 349 340 + image 21 screen1 350 350 351 -Screen 2: 352 - 353 353 [[image:1727488157579-949.png||height="397" width="572"]] 354 354 344 + image 22 screen2 355 355 346 + 356 356 = 3. Example Project 1: LoRa Central Display = 357 357 358 358 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -360,347 +360,135 @@ 360 360 361 361 = 4. Example Project 2: LoRaWAN RS485 Alarm = 362 362 363 -= 5. ExampleProject3: P2P=354 += 5. The way to add a new panel to project = 364 364 365 - Theproject achievesthe functionof receiving LoRaP2P messages and displaying themonthe screen. Theworkflowis as follows: A LA66,runninga P2P program, sendsamessageina particular formatvia anAT command. Then, theLTS5receives the message and displays it on the screen.356 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 366 366 367 -The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]]. 368 - 369 -== 5.1 Firmware Flashing == 370 - 371 - 372 -The following software tools are required to flash firmware to the ESP32 and LA66. 373 - 374 -* Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 375 -* Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 376 - 377 -=== 5.1.1 Upload the Firmware to the ESP32 === 378 - 379 -Open //**flash_download_tool.exe**// and follow the steps below. 380 - 381 -* **Chip Type**: ESP32-S3 382 -* **WorkMode**: Develop 383 -* **LoadMode**: UART 384 -* Click on the **OK** button. 385 - 386 -[[image:1738893226894-758.png||height="170" width="176"]] 387 - 388 - 389 -In the **SPIDownload** tab, 390 - 391 -* Select the checkboxes for //bootloader.bin, partition-table.bin, ota_data_initial.bin//, and //project.bin//. 392 -* SPI Flashing Config: 393 -** **SPI SPEED**: 40MHz 394 -** **SPI MODE**: DIO 395 -** Check **DoNotChgBin** option. 396 -* **COM**: Select the correct COM port. 397 -* **BAUD**: 1152000 398 -* Click on the **START** button. 399 - 400 -[[image:image-20250207100150-7.png||height="476" width="538"]] 401 - 402 - 403 -The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete. 404 - 405 - 406 -=== 5.1.2 Upload the Firmware to the LA66 === 407 - 408 -Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below. 409 - 410 -* Click on the UART Update Firmware tab. 411 -* Select the correct COM port. 412 -* Click on the Upload_File button and select the DRAGINO-LRWAN-AT.bin file. 413 -* Click on the Start button. 414 - 415 -[[image:image-20250207101415-8.png||height="522" width="618"]] 416 - 417 - 418 -[[image:image-20250207101515-9.png||height="522" width="618"]] 419 - 420 - 421 -(% class="wikigeneratedid" %) 422 -The progress bar will indicate the firmware update progress. 423 - 424 - 425 -== 5.2 AT commands and LTS5 Panel Data Formats == 426 - 427 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 428 - 429 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 430 - 431 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 432 - 433 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 434 - 435 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 436 - 437 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 438 - 439 -**LTS5 panel data format**: 440 - 441 -~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 442 - 443 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 444 - 445 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 446 - 447 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 448 - 449 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 450 - 451 - 0x02~-~->Door, 452 - 453 - 0x03~-~->Water Leak, 454 - 455 - 0x04~-~->Occupied, 456 - 457 - 0x05~-~->Button, 458 - 459 - 0x06~-~->Alarm, 460 - 461 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 462 - 463 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 464 - 465 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 466 - 467 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 468 - 469 -2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 470 - 471 -Specific sections of the data share the same function. 472 - 473 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 474 - 475 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 476 - 477 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 478 - 479 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 480 - 481 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 482 - 483 -== 5.3 Usage == 484 - 485 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 486 - 487 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 488 - 489 -[[image:image-20250207143131-11.png||height="527" width="547"]] 490 - 491 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 492 - 493 -[[image:image-20250207144605-12.png||height="634" width="548"]] 494 - 495 -LTS5 receives this message and displays it on its screen as the image below shows. 496 - 497 -[[image:image-20250208181700-8.jpeg||height="528" width="704"]] 498 - 499 -= 6. Example Project 4: LoRaWAN_CLASS_C = 500 - 501 - 502 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 503 - 504 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 505 - 506 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 507 - 508 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 509 - 510 -== 6.1 firmware flashing approach == 511 - 512 -The firmware flashing approach is the same as described in section 5.1. 513 - 514 -== 6.2 flowchart == 515 - 516 -[[image:image-20250207164320-13.png||height="696" width="1344"]] 517 - 518 -== 6.3 Usage == 519 - 520 -This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen. 521 - 522 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 523 - 524 -[[image:image-20250207165702-14.png||height="830" width="563"]] 525 - 526 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 527 - 528 -[[image:image-20250207173212-27.png]] 529 - 530 -[[image:image-20250207172246-20.png]] 531 - 532 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 533 - 534 -[[image:image-20250207172010-19.png]] 535 - 536 -[[image:image-20250207171650-17.png]] 537 - 538 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 539 - 540 -[[image:image-20250207192107-28.png]] 541 - 542 -6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen. 543 - 544 -There is an example for TTN downlink. 545 - 546 -1. downlink DEUI F1A84041000181D4A8 547 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF 548 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data. 549 - 550 -[[image:image-20250208175819-1.png||height="503" width="502"]] 551 - 552 - 553 -[[image:image-20250208175918-2.png||height="505" width="502"]] 554 - 555 - 556 -[[image:image-20250208180010-3.png||height="507" width="503"]] 557 - 558 - 559 -[[image:image-20250208181019-4.jpeg||height="592" width="790"]] 560 - 561 - 562 -[[image:image-20250208181328-7.png||height="505" width="504"]] 563 - 564 - 565 -[[image:image-20250208181139-5.jpeg||height="594" width="792"]] 566 - 567 - 568 -= 7. The method for adding a new type of panel to the project = 569 - 570 -If you don't have this need, then this part of the content can be ignored. 571 - 572 -1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference. 573 - 574 574 [[image:image-20241121113445-1.png||height="584" width="934"]] 575 575 576 - Image7.1:a panel about water_leak360 + image 5.1 a panel about water_leak 577 577 362 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 578 578 579 -2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2. 580 - 581 581 [[image:image-20241121141120-4.png||height="383" width="795"]] 582 582 583 - Image7.2:ExportedUI files366 + image 5.2 ui files exported 584 584 368 +**3. Delete or rename some file.** Here are the steps: 585 585 586 -3. **Delete and rename some file.** Here are the steps: 370 + Step1 Delete the 'components' directory. 371 + Step2 Delete 'filelist.txt'. 372 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 373 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 374 + Step5 Rename the 'screens' directory to 'styles'. 587 587 588 - Step 1: Delete the 'components' directory. 589 - Step 2: Delete 'filelist.txt'. 590 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 591 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 592 - Step 5: Rename the 'screens' directory to 'styles'. 593 - 594 594 [[image:image-20241121151934-10.png||height="303" width="792"]] 595 595 596 - image 7.3 rest file (1)378 + image 5.3 rest file (1) 597 597 598 598 [[image:image-20241121142925-7.png||height="141" width="793"]] 599 599 600 - image 7.4 rest file (2)382 + image 5.4 rest file (2) 601 601 602 -4. Open th eproject inVS Code.384 +**4. Open this project in vscode.** 603 603 604 -5. thefile include pathfor**water_leak**in**extra_lib/CMakeLists.txt**,as shown inImages7.5 and7.6. Its format is similar to thatof **tem_hum**or**door**."386 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 605 605 606 606 [[image:image-20241121181957-17.png||height="438" width="516"]] 607 607 608 - image 7.5 extra_lib/CMakeLists.txt before adding390 + image 5.5 extra_lib/CMakeLists.txt before add 609 609 610 610 [[image:image-20241121182239-18.png||height="520" width="518"]] 611 611 612 - image 7.6 extra_lib/CMakeLists.txt after adding394 + image 5.6 extra_lib/CMakeLists.txt after add 613 613 614 -6. **Modifytheheader filesincluded in the fonts and images directories**.396 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 615 615 616 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way. 617 - 618 618 [[image:image-20241121171629-11.png]] 619 619 620 - image 7.7unmodified font file400 + image 5.7 before-modified font file 621 621 622 622 [[image:image-20241121171901-12.png]] 623 623 624 - image 7.8 modified font file404 + image 5.8 modified font file 625 625 626 -Open the **images/ui_img_battery_empty_png.c**file,Image7.9,andchange**#include "../ui.h"**to**#include "../ui_water_leak.h"**.ThemodifiedfileisshowninImage7.10.Other image filesneed to be modified inthesame way.406 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 627 627 628 628 [[image:image-20241121172714-13.png]] 629 629 630 - 7.9unmodified image file410 + image 5.9 before-modified image file 631 631 632 632 [[image:image-20241121172908-14.png]] 633 633 634 - image 7.10 modified image file414 + image 5.10 modified image file 635 635 636 -7. Modify the **ui_water_leak/CMakeLists.txt**.Open this file, and modify itas shownin image7.11(before)andimage7.12(after).416 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 637 637 638 638 [[image:image-20241121180030-15.png]] 639 639 640 - image 7.11 ui_water_leak/CMakeLists.txt before modification420 + image 5.11 ui_water_leak/CMakeLists.txt before modification 641 641 642 642 [[image:image-20241121180517-16.png]] 643 643 644 - image 7.12 ui_water_leak/CMakeLists.txt after modification424 + image 5.12 ui_water_leak/CMakeLists.txt after modification 645 645 426 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 646 646 647 -8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification. 648 - 649 649 [[image:image-20241122094200-23.png]] 650 650 651 - image 7.13 ui_water_leak.h (1) before modification430 + image 5.13 ui_water_leak.h (1) before modification 652 652 653 653 [[image:image-20241122094320-24.png||height="852" width="554"]] 654 654 655 - image 7.14 ui_water_leak.h (2) before modification434 + image 5.14 ui_water_leak.h (2) before modification 656 656 657 657 [[image:image-20241122094600-25.png||height="1078" width="554"]] 658 658 659 - image 7.15 ui_water_leak.h (1) after modification438 + image 5.15 ui_water_leak.h (1) after modification 660 660 661 661 [[image:image-20241122094719-26.png||height="941" width="583"]] 662 662 663 - image 7.16 ui_water_leak.h (2) before modification442 + image 5.16 ui_water_leak.h (2) before modification 664 664 665 -9. **Modify ui_water_leak.c file.** The image7.17,7.18,7.19 show the code before modification, and the image7.20,7.21,7.22 show the code after modification.444 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 666 666 667 667 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 668 668 669 669 [[image:image-20241122102929-27.png||height="619" width="426"]] 670 670 671 - image 7.17 ui_water_leak.c (1) before modification450 + image 5.17 ui_water_leak.c (1) before modification 672 672 673 673 [[image:image-20241122112838-30.png||height="551" width="628"]] 674 674 675 - image 7.18 ui_water_leak.c (2) before modification454 + image 5.18 ui_water_leak.c (2) before modification 676 676 677 677 [[image:image-20241122110815-29.png||height="725" width="712"]] 678 678 679 - image 7.19 ui_water_leak.c (3) before modification458 + image 5.19 ui_water_leak.c (3) before modification 680 680 681 681 [[image:image-20241122113158-31.png||height="872" width="677"]] 682 682 683 - image 7.20 ui_water_leak.c (1) after modification462 + image 5.20 ui_water_leak.c (1) after modification 684 684 685 685 [[image:image-20241122113259-33.png||height="874" width="724"]] 686 686 687 - image 7.21 ui_water_leak.c (2) after modification466 + image 5.21 ui_water_leak.c (2) after modification 688 688 689 689 [[image:image-20241122113359-34.png||height="804" width="746"]] 690 690 691 - image 7.22 ui_water_leak.c (3) after modification470 + image 5.22 ui_water_leak.c (3) after modification 692 692 693 -10. **Modify ui_water_leak_events.h file.** The image7.23 show the code before modification, and the image7.24 show the code after modification.472 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 694 694 695 695 [[image:image-20241122134113-35.png||height="380" width="421"]] 696 696 697 - image 7.23 ui_water_leak_events_.h before modification476 + image 5.23 ui_water_leak_events_.h before modification 698 698 699 699 [[image:image-20241122134420-37.png||height="201" width="283"]] 700 700 701 -image 7.24 ui_water_leak_events_.h after modification480 +image 5.24 ui_water_leak_events_.h after modification 702 702 703 -11. **Modify ui_water_leak_events.c file.** The image7.25 show the code before modification, and the image7.26 show the code after modification.482 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 704 704 705 705 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 706 706 ... ... @@ -714,15 +714,14 @@ 714 714 715 715 [[image:image-20241122135023-38.png||height="358" width="372"]] 716 716 717 - image 7.25 ui_water_leak_events_.c before modification496 + image 5.25 ui_water_leak_events_.c before modification 718 718 719 719 [[image:image-20241122135258-39.png||height="403" width="559"]] 720 720 721 - image 7.26 ui_water_leak_events_.c after modification500 + image 5.26 ui_water_leak_events_.c after modification 722 722 502 +**12. Modify ui_water_leak_style.c file.** 723 723 724 -12. **Modify ui_water_leak_style.c file.** 725 - 726 726 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 727 727 728 728 add '#include "../../sort.h"' ... ... @@ -731,68 +731,60 @@ 731 731 732 732 [[image:image-20241122141536-41.png||height="361" width="612"]] 733 733 734 - image 7.27 ui_water_leak_style.c (1) before modification512 + image 5.27 ui_water_leak_style.c (1) before modification 735 735 736 736 [[image:image-20241122142129-42.png||height="386" width="613"]] 737 737 738 - image 7.28 ui_water_leak_style.c (1) after modification516 + image 5.28 ui_water_leak_style.c (1) after modification 739 739 740 - 741 741 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 742 742 743 - delete code as shown in image 7.29520 + delete code as shown in image 5.29 744 744 745 745 [[image:image-20241122145620-44.png||height="757" width="671"]] 746 746 747 - image 7.29 ui_water_leak_style.c (2)524 + image 5.29 ui_water_leak_style.c (2) 748 748 526 +Step3. The image 5.30, 5.31 show the change. 749 749 750 -Step3. The image 7.30, 7.31 show the change. 751 - 752 752 [[image:image-20241122152026-45.png||height="277" width="828"]] 753 753 754 - image 7.30 ui_water_leak_style.c (3) before modification530 + image 5.30 ui_water_leak_style.c (3) before modification 755 755 756 756 [[image:image-20241122152542-46.png||height="293" width="830"]] 757 757 758 - image 7.31 ui_water_leak_style.c (3) after modification534 + image 5.31 ui_water_leak_style.c (3) after modification 759 759 536 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 760 760 761 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33). 762 - 763 763 [[image:image-20241122153958-47.png]] 764 764 765 - image 7.32 ui_water_leak_style.c (4)540 + image 5.32 ui_water_leak_style.c (4) 766 766 767 - 768 768 [[image:image-20241122154755-49.png||height="864" width="513"]] 769 769 770 - image 7.33 ui_water_leak_style.c (4)544 + image 5.33 ui_water_leak_style.c (4) 771 771 546 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 772 772 773 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34). 774 - 775 775 [[image:image-20241122155650-50.png||height="922" width="513"]] 776 776 777 - image 7.34 ui_water_leak_style.c (5)550 + image 5.34 ui_water_leak_style.c (5) 778 778 552 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 779 779 780 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35. 781 - 782 782 [[image:image-20241122161934-51.png]] 783 783 784 - image 7.35556 + image 5.35 785 785 558 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 786 786 787 -Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36. 788 - 789 789 [[image:image-20241122162852-53.png||height="330" width="529"]] 790 790 791 - image 7.37562 + image 5.37 792 792 564 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 793 793 794 -Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail. 795 - 796 796 panel_with_type union_sensor; 797 797 798 798 union_sensor.panel_type = WATER_LEAK_TYPE; ... ... @@ -805,45 +805,35 @@ 805 805 806 806 return union_sensor; 807 807 808 -[[image:image-202 50122173546-6.png||height="777" width="922"]]578 +[[image:image-20241122171211-54.png||height="635" width="792"]] 809 809 810 - image 7.38580 + image 5.38 811 811 582 +**13. Modify sort.c file.** 812 812 813 - 13.Restmidification insort.hfile.584 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 814 814 815 - Inimage7.39as below, we can see "WATER_LEAK_TYPE" at line24and water leak switch status definition at line 32,33, and these are what we needo add in sort.h.586 +[[image:image-20241122173718-56.png||height="378" width="579"]] 816 816 817 - [[image:image-20250122170230-1.png||height="580"width="513"]]588 + image 5.39 sort.c (1) 818 818 819 - image 7.39 sort.h 820 - 821 -13. **Modify sort.c file.** 822 - 823 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 824 - 825 -[[image:image-20250122171910-5.png||height="524" width="510"]] 826 - 827 - image 7.40 sort.c (1) 828 - 829 829 There are still some changes need to be done in sort.c, and omit here for the moment. 830 830 831 831 593 += 6. FAQ = 832 832 833 -= 8.FAQ=595 +== 6.1 == 834 834 835 -== 8.1 == 836 836 598 += 7. Order Info = 837 837 838 -= 9.OrderInfo=600 +== 7.1 Part Number == 839 839 840 -== 9.1 Part Number == 841 841 842 - 843 843 Part Number: (% style="color:#4472c4" %)LTS5 844 844 845 845 846 -== 9.2 Packing Info ==606 +== 7.2 Packing Info == 847 847 848 848 849 849 **Package Includes**: ... ... @@ -852,21 +852,20 @@ 852 852 * 5V,2A DC Power Adapter. 853 853 * USB Type C Program Cable 854 854 855 -= 10. Support =615 += 8. Support = 856 856 857 857 858 858 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 859 859 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 860 860 861 -= 11. Reference material =621 += 9. Reference material = 862 862 863 863 864 864 * Datasheet 865 -* schematic: [[LTS5-V1>>attach:LTS5-V1.pdf]] 866 -* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]] 625 +* Source Code 867 867 * Mechinical 868 868 869 -= 1 2. FCC Warning =628 += 10. FCC Warning = 870 870 871 871 872 872 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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