Last modified by BoYang Xie on 2025/07/09 11:46

From version 182.1
edited by Dilisi S
on 2025/02/25 04:42
Change comment: Feb 24 edits
To version 129.1
edited by Dilisi S
on 2024/12/24 21:05
Change comment: Uploaded new attachment "Screenshot 2024-12-24 140459.png", version {1}

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9 9  (% _mstvisible="1" %)
10 10  (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
11 11  
... ... @@ -141,7 +141,7 @@
141 141  
142 142  Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
143 143  
144 -[[image:squareline.io_downloads.png||height="888" width="1294"]]
145 +[[image:squareline.io_downloads.png]]
145 145  
146 146  
147 147  After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
... ... @@ -155,82 +155,81 @@
155 155  == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
156 156  
157 157  
158 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu.
159 159  
161 +* Select major **LVGL** version: **8.3**.
162 +* Select the **Desktop** tab.
163 +* Select  **Eclipse with  SDL for  development on PC**:
160 160  * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 161  * Select the **CREATE **button to create the new project with the selected settings.
162 162  
163 -[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
167 +[[image:image-20240928103357-2.png||height="680" width="708"]]
164 164  
165 165  
166 -Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
170 +Next, you need to configure some additional settings for this project. Select** File  -> Project Settings** as shown in the image below.
167 167  
168 168  [[image:1727229582471-566.png]]
169 169  
170 170  
171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
175 +In the PROJECT SETTINGS dialog box, configure/modify the project settings:
172 172  
173 -* **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
177 +* **UI Files Export Root**: Select a folder on your computer to store the UI files.
174 174  * **LVGL Include Path**: Set this to **lvgl.h**
175 -* Click on the **APPLY CHANGES** button.
179 +* **Click on the APPLY CHANGES button.**
176 176  
177 177  [[image:image-20240928105309-4.png||height="526" width="556"]]
178 178  
183 + Image 4 Configure/modify project settings
179 179  
180 -Now you can start building the user interface. Follow the steps below:
181 181  
186 +Now you can start building the sample UI. Follow the steps below:
182 182  
188 +
183 183  === **Add widgets** ===
184 184  
185 185  
186 -After creating a project, **Screen** will be automatically added. Its name is **Screen1** by default.
192 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
187 187  
188 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
194 +Add a Label, Button, and Image to the screen as shown in **Image 5**.
189 189  
190 190  [[image:image-20240928111412-6.png||height="526" width="864"]]
191 191  
198 + Image 5: Add widgets
192 192  
193 -Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
194 194  
195 -[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
196 -
197 197  === **Modify widget properties** ===
198 198  
199 199  
200 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
204 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
201 201  
206 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
207 +
202 202  [[image:1727485118799-984.png]]
203 203  
210 + Image 6: The button widget's "Inspector" tab
204 204  
212 +
205 205  ==== **Changing the Button properties** ====
206 206  
207 207  
208 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
216 +Click the Button.
209 209  
210 -* **Flex Flow**: No Layout
211 -* **Transform**:
212 -** **X**: 331 px
213 -** **Y**: 203 px
214 -** **Width**: 100 px
215 -** **Height**: 50 px
216 -** **Align**: CENTER
218 +Under the "Layout" you can change the button's position and size.
217 217  
218 218  [[image:1727485251053-655.png]]
219 219  
222 +Image 7: The button widget's "BUTTON" tab
220 220  
224 +
221 221  Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
222 222  
223 -* Click **ADD EVENT** button. A new section will appear to configure this event.
227 +* Click **ADD EVENT** button.
228 +* Select **CLICKED** under the Trigger.
229 +* Select **Screen2** from **Screen to**.
230 +* Select **FADE ON** from **Fade mode**.
231 +* Enter **500** in the **Speed** text box.
232 +* Finally, click **ADD** button.
224 224  
225 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
226 -
227 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
228 -
229 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
230 -
231 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
232 -* Finally, click the **ADD** button.
233 -
234 234  [[image:1727485480434-713.png||height="395" width="290"]]
235 235  
236 236   Image 8: Add an event for the button
... ... @@ -239,29 +239,27 @@
239 239  ==== **Changing the label properties** ====
240 240  
241 241  
242 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
242 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
243 243  
244 244  [[image:image-20240928090825-1.png||height="327" width="391"]]
245 245  
246 + Image 9:  Modify text of label widget
246 246  
247 -Once you enter the text, it will immediately appear on the label.
248 248  
249 -
250 250  ==== **Changing image properties** ====
251 251  
252 252  
253 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
252 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
254 254  
255 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
256 -
257 257  [[image:image-20240928113424-9.png||height="355" width="505"]]
258 258  
256 + image 10 add image file into SquareLine Studio project
259 259  
260 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
261 -
262 262  [[image:image-20240928114139-10.png||height="559" width="810"]]
263 263  
260 + image 11 use image widget in SquareLine Studio
264 264  
262 +
265 265  ==== **The relationship between widgets** ====
266 266  
267 267  
... ... @@ -268,91 +268,85 @@
268 268  Widgets commonly have two types of relationships: **parallel** and **parent-child**.
269 269  
270 270  * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
271 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
272 272  
273 273  [[image:1727486567182-334.png||height="318" width="278"]]
274 274  
275 275  
276 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
274 +Move **Label1** to make it a child of **Button1**. See Image 13.
277 277  
278 278  [[image:image-20240928112001-8.png||height="431" width="796"]]
279 279  
278 + Image 13: Move Label1 to make it a child of Button1.
280 280  
281 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
282 282  
283 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
284 -
285 -
286 286  ==== **Preview the screen** ====
287 287  
288 288  
289 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
284 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
290 290  
291 291  [[image:1727487368023-281.png]]
292 292  
288 + Image 14: Simulating the project
293 293  
290 +
294 294  For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
295 295  
296 296  
297 -== 2.4 Integrate UI Code into an ESP-IDF Project ==
294 +== 2.4 Integrate UI Code to ESP-IDF Project ==
298 298  
299 299  
300 -To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
297 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
301 301  
302 -On the  menubar, click **Export -> Export UI** Files as shown in the image below.
303 -
304 304  [[image:1727229798126-306.png]]
305 305  
301 + image 15 export UI file
306 306  
307 -The exported UI files can be found in your SquareLine project folder as shown in the image below.
308 -
309 -
310 310  [[image:1727229821582-258.png||height="333" width="662"]]
311 311  
305 + image 16 exported UI file
312 312  
313 -Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
307 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
314 314  
315 315  [[image:image-20240928144830-11.png]]
316 316  
311 + image 17 open CMakeLists.txt
317 317  
318 -Open the **CMakeLists.txt** file and edit it as ahown below.
319 -
320 320  [[image:1727229892636-154.png||height="521" width="407"]]
321 321  
315 + image 18 modify CMakeLists.txt
322 322  
323 -Open the main.c file and  add two lines of code as shown in the below images.
317 +The last step of integrating is adding two lines of code in main.c file.
324 324  
325 -Add **#include "ui.h"**
326 -
327 327  [[image:1727229926561-300.png]]
328 328  
321 + image 19 add "ui.h"
329 329  
330 -Add **ui_init();**
331 -
332 332  [[image:1727229955611-607.png]]
333 333  
325 + image 20 add "ui_init()"
334 334  
335 -== 2.5 Brief introduction to the Hello World project ==
336 336  
328 +== 2.5 Brief introduction of hello world project ==
337 337  
338 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
339 339  
331 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
340 340  
333 +
341 341  == 2.6 Test Result ==
342 342  
343 343  
344 -By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
337 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
345 345  
346 -Screen 1:
347 -
348 348  [[image:1727488067077-684.png||height="402" width="574"]]
349 349  
341 + image 21 screen1
350 350  
351 -Screen 2:
352 -
353 353  [[image:1727488157579-949.png||height="397" width="572"]]
354 354  
345 + image 22 screen2
355 355  
347 +
356 356  = 3. Example Project 1: LoRa Central Display =
357 357  
358 358  [[image:image-20240916101737-1.png||height="468" width="683"]]
... ... @@ -360,349 +360,138 @@
360 360  
361 361  = 4. Example Project 2: LoRaWAN RS485 Alarm =
362 362  
363 -= 5. Example Project 3: P2P =
355 += 5. The way to add a new panel to project =
364 364  
365 -The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
366 366  
367 -The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
358 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
368 368  
369 -== 5.1 Firmware Flashing ==
370 -
371 -
372 -The following software tools are required to flash firmware to the ESP32 and LA66.
373 -
374 -* Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
375 -* Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
376 -
377 -
378 -=== 5.1.1 Upload the Firmware to the ESP32 ===
379 -
380 -Open //**flash_download_tool.exe**// and follow the steps below.
381 -
382 -* **Chip Type**: ESP32-S3
383 -* **WorkMode**: Develop
384 -* **LoadMode**: UART
385 -* Click on the **OK** button.
386 -
387 -[[image:1738893226894-758.png||height="170" width="176"]]
388 -
389 -
390 -In the **SPIDownload** tab,
391 -
392 -* Select the checkboxes for //bootloader.bin, partition-table.bin, ota_data_initial.bin//, and //project.bin//.
393 -* SPI Flashing Config:
394 -** **SPI SPEED**: 40MHz
395 -** **SPI MODE**: DIO
396 -** Check **DoNotChgBin** option.
397 -* **COM**: Select the correct COM port.
398 -* **BAUD**: 1152000
399 -* Click on the **START** button.
400 -
401 -
402 -[[image:image-20250207100150-7.png||height="476" width="538"]]
403 -
404 -
405 -The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete.
406 -
407 -
408 -=== 5.1.2 Upload the Firmware to the LA66 ===
409 -
410 -Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below.
411 -
412 -* Click on the UART Update Firmware tab.
413 -* Select the correct COM port.
414 -* Click on the Upload_File button and select the DRAGINO-LRWAN-AT.bin file.
415 -* Click on the Start button.
416 -
417 -[[image:image-20250207101415-8.png||height="522" width="618"]]
418 -
419 -
420 -[[image:image-20250207101515-9.png||height="522" width="618"]]
421 -
422 -
423 -(% class="wikigeneratedid" %)
424 -The progress bar will indicate the firmware update progress.
425 -
426 -
427 -== 5.2 AT command and LTS5 panel data format ==
428 -
429 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
430 -
431 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
432 -
433 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
434 -
435 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
436 -
437 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
438 -
439 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
440 -
441 -**LTS5 panel data format**:
442 -
443 -~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
444 -
445 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
446 -
447 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
448 -
449 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
450 -
451 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
452 -
453 - 0x02~-~->Door,
454 -
455 - 0x03~-~->Water Leak,
456 -
457 - 0x04~-~->Occupied,
458 -
459 - 0x05~-~->Button,
460 -
461 - 0x06~-~->Alarm,
462 -
463 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
464 -
465 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
466 -
467 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
468 -
469 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
470 -
471 -2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
472 -
473 -Specific sections of the data share the same function.
474 -
475 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
476 -
477 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
478 -
479 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
480 -
481 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
482 -
483 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
484 -
485 -== 5.3 Usage ==
486 -
487 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
488 -
489 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
490 -
491 -[[image:image-20250207143131-11.png||height="527" width="547"]]
492 -
493 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
494 -
495 -[[image:image-20250207144605-12.png||height="634" width="548"]]
496 -
497 -LTS5 receives this message and displays it on its screen as the image below shows.
498 -
499 -[[image:image-20250208181700-8.jpeg||height="528" width="704"]]
500 -
501 -= 6. Example Project 4: LoRaWAN_CLASS_C =
502 -
503 -
504 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
505 -
506 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
507 -
508 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
509 -
510 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
511 -
512 -== 6.1 firmware flashing approach ==
513 -
514 -The firmware flashing approach is the same as described in section 5.1.
515 -
516 -== 6.2 flowchart ==
517 -
518 -[[image:image-20250207164320-13.png||height="696" width="1344"]]
519 -
520 -== 6.3 Usage ==
521 -
522 -This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
523 -
524 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
525 -
526 -[[image:image-20250207165702-14.png||height="830" width="563"]]
527 -
528 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
529 -
530 -[[image:image-20250207173212-27.png]]
531 -
532 -[[image:image-20250207172246-20.png]]
533 -
534 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
535 -
536 -[[image:image-20250207172010-19.png]]
537 -
538 -[[image:image-20250207171650-17.png]]
539 -
540 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
541 -
542 -[[image:image-20250207192107-28.png]]
543 -
544 -6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
545 -
546 -There is an example for TTN downlink.
547 -
548 -1. downlink DEUI F1A84041000181D4A8
549 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF
550 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
551 -
552 -[[image:image-20250208175819-1.png||height="503" width="502"]]
553 -
554 -
555 -[[image:image-20250208175918-2.png||height="505" width="502"]]
556 -
557 -
558 -[[image:image-20250208180010-3.png||height="507" width="503"]]
559 -
560 -
561 -[[image:image-20250208181019-4.jpeg||height="592" width="790"]]
562 -
563 -
564 -[[image:image-20250208181328-7.png||height="505" width="504"]]
565 -
566 -
567 -[[image:image-20250208181139-5.jpeg||height="594" width="792"]]
568 -
569 -
570 -= 7. The method for adding a new type of panel to the project =
571 -
572 -If you don't have this need, then this part of the content can be ignored.
573 -
574 -1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
575 -
576 576  [[image:image-20241121113445-1.png||height="584" width="934"]]
577 577  
578 - Image 7.1: a panel about water_leak
362 + image 5.1 a panel about water_leak
579 579  
580 580  
581 -2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2.
365 +**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
582 582  
583 583  [[image:image-20241121141120-4.png||height="383" width="795"]]
584 584  
585 - Image 7.2: Exported UI files
369 + image 5.2 ui files exported
586 586  
587 587  
588 -3. **Delete and rename some file.** Here are the steps:
372 +**3. Delete or rename some file.** Here are the steps:
589 589  
590 - Step 1: Delete the 'components' directory.
591 - Step 2: Delete 'filelist.txt'.
592 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
593 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
594 - Step 5: Rename the 'screens' directory to 'styles'.
374 + Step1 Delete the 'components' directory.
375 + Step2 Delete 'filelist.txt'.
376 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
377 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
378 + Step5 Rename the 'screens' directory to 'styles'.
595 595  
596 596  [[image:image-20241121151934-10.png||height="303" width="792"]]
597 597  
598 - image 7.3 rest file (1)
382 + image 5.3 rest file (1)
599 599  
600 600  [[image:image-20241121142925-7.png||height="141" width="793"]]
601 601  
602 - image 7.4 rest file (2)
386 + image 5.4 rest file (2)
603 603  
604 -4. Open the project in VS Code.
388 +**4. Open this project in vscode.**
605 605  
606 -5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
390 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
607 607  
608 608  [[image:image-20241121181957-17.png||height="438" width="516"]]
609 609  
610 - image 7.5 extra_lib/CMakeLists.txt before adding
394 + image 5.5 extra_lib/CMakeLists.txt before add
611 611  
612 612  [[image:image-20241121182239-18.png||height="520" width="518"]]
613 613  
614 - image 7.6 extra_lib/CMakeLists.txt after adding
398 + image 5.6 extra_lib/CMakeLists.txt after add
615 615  
616 -6.  **Modify the header files included in the fonts and images directories**.
400 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
617 617  
618 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
619 -
620 620  [[image:image-20241121171629-11.png]]
621 621  
622 - image 7.7 unmodified font file
404 + image 5.7 before-modified font file
623 623  
624 624  [[image:image-20241121171901-12.png]]
625 625  
626 - image 7.8 modified font file
408 + image 5.8 modified font file
627 627  
628 -Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
410 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
629 629  
630 630  [[image:image-20241121172714-13.png]]
631 631  
632 - image 7.9 unmodified image file
414 + image 5.9 before-modified image file
633 633  
634 634  [[image:image-20241121172908-14.png]]
635 635  
636 - image 7.10 modified image file
418 + image 5.10 modified image file
637 637  
638 -7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
420 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
639 639  
640 640  [[image:image-20241121180030-15.png]]
641 641  
642 - image 7.11 ui_water_leak/CMakeLists.txt before modification
424 + image 5.11 ui_water_leak/CMakeLists.txt before modification
643 643  
644 644  [[image:image-20241121180517-16.png]]
645 645  
646 - image 7.12 ui_water_leak/CMakeLists.txt after modification
428 + image 5.12 ui_water_leak/CMakeLists.txt after modification
647 647  
430 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
648 648  
649 -8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
650 -
651 651  [[image:image-20241122094200-23.png]]
652 652  
653 - image 7.13 ui_water_leak.h (1) before modification
434 + image 5.13 ui_water_leak.h (1) before modification
654 654  
655 655  [[image:image-20241122094320-24.png||height="852" width="554"]]
656 656  
657 - image 7.14 ui_water_leak.h (2) before modification
438 + image 5.14 ui_water_leak.h (2) before modification
658 658  
659 659  [[image:image-20241122094600-25.png||height="1078" width="554"]]
660 660  
661 - image 7.15 ui_water_leak.h (1) after modification
442 + image 5.15 ui_water_leak.h (1) after modification
662 662  
663 663  [[image:image-20241122094719-26.png||height="941" width="583"]]
664 664  
665 - image 7.16 ui_water_leak.h (2) before modification
446 + image 5.16 ui_water_leak.h (2) before modification
666 666  
667 -9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
448 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
668 668  
669 669  _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
670 670  
671 671  [[image:image-20241122102929-27.png||height="619" width="426"]]
672 672  
673 - image 7.17 ui_water_leak.c (1) before modification
454 + image 5.17 ui_water_leak.c (1) before modification
674 674  
675 675  [[image:image-20241122112838-30.png||height="551" width="628"]]
676 676  
677 - image 7.18 ui_water_leak.c (2) before modification
458 + image 5.18 ui_water_leak.c (2) before modification
678 678  
679 679  [[image:image-20241122110815-29.png||height="725" width="712"]]
680 680  
681 - image 7.19 ui_water_leak.c (3) before modification
462 + image 5.19 ui_water_leak.c (3) before modification
682 682  
683 683  [[image:image-20241122113158-31.png||height="872" width="677"]]
684 684  
685 - image 7.20 ui_water_leak.c (1) after modification
466 + image 5.20 ui_water_leak.c (1) after modification
686 686  
687 687  [[image:image-20241122113259-33.png||height="874" width="724"]]
688 688  
689 - image 7.21 ui_water_leak.c (2) after modification
470 + image 5.21 ui_water_leak.c (2) after modification
690 690  
691 691  [[image:image-20241122113359-34.png||height="804" width="746"]]
692 692  
693 - image 7.22 ui_water_leak.c (3) after modification
474 + image 5.22 ui_water_leak.c (3) after modification
694 694  
695 -10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
476 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
696 696  
697 697  [[image:image-20241122134113-35.png||height="380" width="421"]]
698 698  
699 - image 7.23 ui_water_leak_events_.h before modification
480 + image 5.23 ui_water_leak_events_.h before modification
700 700  
701 701  [[image:image-20241122134420-37.png||height="201" width="283"]]
702 702  
703 -image 7.24 ui_water_leak_events_.h after modification
484 +image 5.24 ui_water_leak_events_.h after modification
704 704  
705 -11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
486 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
706 706  
707 707  Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
708 708  
... ... @@ -716,14 +716,14 @@
716 716  
717 717  [[image:image-20241122135023-38.png||height="358" width="372"]]
718 718  
719 - image 7.25 ui_water_leak_events_.c before modification
500 + image 5.25 ui_water_leak_events_.c before modification
720 720  
721 721  [[image:image-20241122135258-39.png||height="403" width="559"]]
722 722  
723 - image 7.26 ui_water_leak_events_.c after modification
504 + image 5.26 ui_water_leak_events_.c after modification
724 724  
725 725  
726 -12. **Modify ui_water_leak_style.c file.**
507 +**12. Modify ui_water_leak_style.c file.**
727 727  
728 728  Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
729 729  
... ... @@ -733,67 +733,66 @@
733 733  
734 734  [[image:image-20241122141536-41.png||height="361" width="612"]]
735 735  
736 - image 7.27 ui_water_leak_style.c (1) before modification
517 + image 5.27 ui_water_leak_style.c (1) before modification
737 737  
738 738  [[image:image-20241122142129-42.png||height="386" width="613"]]
739 739  
740 - image 7.28 ui_water_leak_style.c (1) after modification
521 + image 5.28 ui_water_leak_style.c (1) after modification
741 741  
742 742  
743 743  Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
744 744  
745 - delete code as shown in image 7.29
526 + delete code as shown in image 5.29
746 746  
747 747  [[image:image-20241122145620-44.png||height="757" width="671"]]
748 748  
749 - image 7.29 ui_water_leak_style.c (2)
530 + image 5.29 ui_water_leak_style.c (2)
750 750  
751 751  
752 -Step3. The image 7.30, 7.31 show the change.
533 +Step3. The image 5.30, 5.31 show the change.
753 753  
754 754  [[image:image-20241122152026-45.png||height="277" width="828"]]
755 755  
756 - image 7.30 ui_water_leak_style.c (3) before modification
537 + image 5.30 ui_water_leak_style.c (3) before modification
757 757  
758 758  [[image:image-20241122152542-46.png||height="293" width="830"]]
759 759  
760 - image 7.31 ui_water_leak_style.c (3) after modification
541 + image 5.31 ui_water_leak_style.c (3) after modification
761 761  
762 762  
763 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
544 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
764 764  
765 765  [[image:image-20241122153958-47.png]]
766 766  
767 - image 7.32 ui_water_leak_style.c (4)
548 + image 5.32 ui_water_leak_style.c (4)
768 768  
769 -
770 770  [[image:image-20241122154755-49.png||height="864" width="513"]]
771 771  
772 - image 7.33 ui_water_leak_style.c (4)
552 + image 5.33 ui_water_leak_style.c (4)
773 773  
774 774  
775 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
555 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
776 776  
777 777  [[image:image-20241122155650-50.png||height="922" width="513"]]
778 778  
779 - image 7.34 ui_water_leak_style.c (5)
559 + image 5.34 ui_water_leak_style.c (5)
780 780  
781 781  
782 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
562 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
783 783  
784 784  [[image:image-20241122161934-51.png]]
785 785  
786 - image 7.35
566 + image 5.35
787 787  
788 788  
789 -Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
569 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
790 790  
791 791  [[image:image-20241122162852-53.png||height="330" width="529"]]
792 792  
793 - image 7.37
573 + image 5.37
794 794  
795 795  
796 -Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
576 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
797 797  
798 798  panel_with_type union_sensor;
799 799  
... ... @@ -807,45 +807,36 @@
807 807  
808 808  return union_sensor;
809 809  
810 -[[image:image-20250122173546-6.png||height="777" width="922"]]
590 +[[image:image-20241122171211-54.png||height="635" width="792"]]
811 811  
812 - image 7.38
592 + image 5.38
813 813  
814 814  
815 -13. Rest midification in sort.h file.
595 +**13. Modify sort.c file.**
816 816  
817 -In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
597 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
818 818  
819 -[[image:image-20250122170230-1.png||height="580" width="513"]]
599 +[[image:image-20241122173718-56.png||height="378" width="579"]]
820 820  
821 - image 7.39 sort.h
601 + image 5.39 sort.c (1)
822 822  
823 -13. **Modify sort.c file.**
824 -
825 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
826 -
827 -[[image:image-20250122171910-5.png||height="524" width="510"]]
828 -
829 - image 7.40 sort.c (1)
830 -
831 831  There are still some changes need to be done in sort.c, and omit here for the moment.
832 832  
833 833  
606 += 6. FAQ =
834 834  
835 -= 8. FAQ =
608 +== 6.1 ==
836 836  
837 -== 8.1 ==
838 838  
611 += 7. Order Info =
839 839  
840 -= 9. Order Info =
613 +== 7. Part Number ==
841 841  
842 -== 9.1  Part Number ==
843 843  
844 -
845 845  Part Number: (% style="color:#4472c4" %)LTS5
846 846  
847 847  
848 -== 9.2  Packing Info ==
619 +== 7.2  Packing Info ==
849 849  
850 850  
851 851  **Package Includes**:
... ... @@ -854,21 +854,20 @@
854 854  * 5V,2A DC Power Adapter.
855 855  * USB Type C Program Cable
856 856  
857 -= 10. Support =
628 += 8. Support =
858 858  
859 859  
860 860  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
861 861  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
862 862  
863 -= 11.  Reference material =
634 += 9.  Reference material =
864 864  
865 865  
866 866  * Datasheet
867 -* schematic: [[LTS5-V1>>attach:LTS5-V1.pdf]]
868 -* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
638 +* Source Code
869 869  * Mechinical
870 870  
871 -= 12. FCC Warning =
641 += 10. FCC Warning =
872 872  
873 873  
874 874  This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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