Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.Xiaoling - Content
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... ... @@ -1,11 +3,12 @@ 1 - 2 - 3 3 (% style="text-align:center" %) 4 -[[image:image-202412 26135550-1.png]]2 +[[image:image-20240915231842-1.png]] 5 5 6 6 7 7 8 8 7 + 8 + 9 + 9 9 (% _mstvisible="1" %) 10 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 ... ... @@ -20,17 +20,18 @@ 20 20 21 21 = 1. Introduction = 22 22 23 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==24 +== 1.1 What is LTS5 LoRa HMI touch screen == 24 24 25 25 26 - TheLTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displayinginformationinIoT projects. Itfeaturesa **5.0-inchHMI touch screen** and supports**Wi-Fi**,**Bluetooth**,and **LoRa**wireless protocols.27 +LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for display purpose of IoT project. It have a **5.0" HMI touch screen**, and **support WiFi, Bluetooch, LoRa wireless protocol**. 27 27 28 - TheLTS5 is anopen-source software projectpoweredbyan**ESP32MCU**anda **Dragino LA66 LoRa**module. The extensivedevelopmentresourcesavailablefor ESP32 cansignificantly reduce development time.29 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 29 29 30 -The LTS5'sHMI touch screen supports**drag-and-drop**design,allowing developerstouse SquareLine to easily customize the display UI forvariousapplications.31 +The HMI touch screen of LTS5 **supports drap & drop design**. Developer can use SquareLine to easily customize the display UI for different application. 31 31 32 -T he LA66 LoRa module can be programmedto supporteitherprivate LoRa protocolsortheLoRaWAN protocol.33 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 33 33 35 + 34 34 == 1.2 Features == 35 35 36 36 ... ... @@ -46,7 +46,7 @@ 46 46 * 5V DC power 47 47 * IP Rating: IP52 48 48 49 -== 1.3 Specification s==51 +== 1.3 Specification == 50 50 51 51 52 52 **LoRa**: ... ... @@ -85,6 +85,7 @@ 85 85 86 86 * External 5V DC power adapter 87 87 90 + 88 88 == 1.5 Storage & Operation Temperature == 89 89 90 90 ... ... @@ -91,6 +91,7 @@ 91 91 * Operation Temperature: -20 ~~ 70°C (No Dew) 92 92 * Storage Temperature: -30 ~~ 70°C (No Dew) 93 93 97 + 94 94 == 1.6 Applications == 95 95 96 96 ... ... @@ -101,37 +101,31 @@ 101 101 * Smart Cities 102 102 * Smart Factory 103 103 104 -= 2. Getting Started with 'Hello World' = 105 105 109 += 2. Getting Started with Hello World = 110 + 106 106 == 2.1 About this demo == 107 107 108 108 109 - Thisgettingstartedexampledemonstrateshow to design anddeploy asimpledisplay UIfortheLTS5device. The exampleincludes:114 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 110 110 111 -* Creating a basic UI with a single button. 112 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 113 -* Uploading the UI to the LTS5 device. 114 114 115 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 116 - 117 - 118 118 == 2.2 Install Software Running Environment == 119 119 120 120 121 -The **ESP MCU**supportsdevelopmentwith **ESP-IDF**,**Arduino**, or**MicroPython**.We use**ESP-IDF**for compilation and**Visual Studio Code (VS**as the development environmentforthis project.120 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 122 122 123 123 124 -=== 2.2.1 Install VS 123 +=== 2.2.1 Install VSCode and ESP-IDF extension === 125 125 126 126 127 -First, download and install **VS**for your operating system from theVisualStudio Codewebsite:126 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 128 128 129 -Next, install the **ESP-IDF**extension within**VS**.Detailed stepsforthisprocessareshowninImage 1.128 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 130 130 131 - 132 132 [[image:image-20240928110211-5.png||height="508" width="866"]] 133 133 134 - Image 1:ESP-IDF extension install132 + image 1 ESP-IDF extension install 135 135 136 136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 137 137 ... ... @@ -139,218 +139,159 @@ 139 139 === 2.2.2 Install SquareLine Studio === 140 140 141 141 142 - Downloadand installthe latest version of[[SquareLine Studio>>https://squareline.io/downloads#lastRelease]]on your computer.It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.140 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 143 143 144 - [[image:squareline.io_downloads.png||height="888"width="1294"]]142 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 145 145 146 146 147 - Afterinstallation,youcan use SquareLine Studiowitha**PERSONAL license plan**. Click **LOG IN** andcreate a free account using youremail address. Then activateyourPERSONAL license plan for free. Youdon’t needto provide any credit card information. However, the PERSONAL license plan has the following limitations:145 +== 2.3 Simple usage of SquareLine Studio and export UI code == 148 148 149 -* Max. 10 screens 150 -* Max. 150 widgets 151 -* Max. 5 global colors 152 -* Max. 2 themes 153 -* Max. 1 component 154 154 155 - == 2.3 Simple usageofSquareLineStudio andexportingUIcode==148 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 156 156 150 +[[image:image-20240928103357-2.png||height="680" width="708"]] 157 157 158 - StarttheSquareLineStudio.The**launcherscreen**appearsasshowninthebelowimage.Youcancreateanewprojectbyclicking**Create** inthetopmenu.Thenselectthe**Desktop**tab.Selectthedevelopmentplatform, **EclipsewithSDL fordevelopmenton PC**.152 + image 2 create a SquareLine project 159 159 160 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 -* Select the **CREATE **button to create the new project with the selected settings. 154 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 162 162 163 -[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 164 - 165 - 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 - 168 168 [[image:1727229582471-566.png]] 169 169 158 + image 3 project settings 170 170 171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 - 173 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 -* **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES** button. 176 - 177 177 [[image:image-20240928105309-4.png||height="526" width="556"]] 178 178 162 + image 4 modify project settings 179 179 180 -Now youcan startbuildingthe userinterface.Followthestepsbelow:164 +Now we can start to use this software. Here are some usage information for this software. 181 181 166 +**~1. add widget** 182 182 183 - ===**Add widgets**===168 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 184 184 185 - 186 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 187 - 188 188 [[image:image-20240928111412-6.png||height="526" width="864"]] 189 189 172 + image 5 add widgets 190 190 191 - Then click the**Screen **widget to add the second screen.After adding the secondscreen,itwill appear inthe Screens panel as**Screen2**.174 +**2. modify widget** 192 192 193 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]176 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 194 194 195 -=== **Modify widget properties** === 196 - 197 - 198 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 - 200 200 [[image:1727485118799-984.png]] 201 201 180 + image 6 the button widget's "Inspector" tab 202 202 203 - ====**ChangingtheButtonproperties**====182 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 204 204 205 - 206 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 - 208 -* **Flex Flow**: No Layout 209 -* **Transform**: 210 -** **X**: 331 px 211 -** **Y**: 203 px 212 -** **Width**: 100 px 213 -** **Height**: 50 px 214 -** **Align**: CENTER 215 - 216 216 [[image:1727485251053-655.png]] 217 217 186 +image 7 the button widget's "BUTTON" tab 218 218 219 - Next, add a click event to the button. When the buttonis clicked,an event should triggertochangethecurrentscreen(Screen1) toaewscreen (Screen2) witha fadeeffectand thetransition from Screen1to Screen2 shouldtake 500ms.188 +Third part: It is an area of style setting. 220 220 221 - *Click**ADDEVENT**button.Anewsection will appeartoconfigure this event.190 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 222 222 223 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 - 225 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 - 227 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 - 229 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 -* Finally, click the **ADD** button. 231 - 232 232 [[image:1727485480434-713.png||height="395" width="290"]] 233 233 234 - Image 8:Addanevent forthebutton194 + image 8 add event for button 235 235 196 +**3. change label widget content** 236 236 237 - ====**Changing the labelproperties**====198 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 238 238 239 - 240 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 - 242 242 [[image:image-20240928090825-1.png||height="327" width="391"]] 243 243 202 + image 9 modify text content of label widget 244 244 245 - Onceyouenter the text,it will immediatelyappearn thelabel.204 +**4. Add image into project** 246 246 206 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 247 247 248 -==== **Changing image properties** ==== 249 - 250 - 251 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 - 253 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 - 255 255 [[image:image-20240928113424-9.png||height="355" width="505"]] 256 256 210 + image 10 add image file into SquareLine Studio project 257 257 258 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 - 260 260 [[image:image-20240928114139-10.png||height="559" width="810"]] 261 261 214 + image 11 use image widget in SquareLine Studio 262 262 263 - ====**The relationship between widgets**====216 +**5. The relationship between widgets** 264 264 218 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 265 265 266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 - 268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 - 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 222 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 273 273 274 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 - 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 226 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 278 278 279 - Then set the**X** and **Y** position of the label to **0** as shown in the image below.The label will appearon thebutton. If you move thebuttonon the screen, the labelwill movealong with it as part ofthebutton.228 +**6. Preview the final effect** 280 280 281 - [[image:Screenshot2024-12-24144005.png||height="360"width="290"]]230 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 282 282 283 - 284 -==== **Preview the screen** ==== 285 - 286 - 287 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 - 289 289 [[image:1727487368023-281.png]] 290 290 234 + image 14 click on the triangle icon to start or end the simulation 291 291 292 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].236 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 293 293 294 294 295 295 == 2.4 Integrate UI Code to ESP-IDF Project == 296 296 297 297 298 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.242 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 299 299 300 -On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 - 302 302 [[image:1727229798126-306.png]] 303 303 246 + image 15 export UI file 304 304 305 -The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 - 307 - 308 308 [[image:1727229821582-258.png||height="333" width="662"]] 309 309 250 + image 16 exported UI file 310 310 311 -Create a newfolder named "**ui**"atpath "**basic_prj/app_components/ui/**",the exportedUI code intoitas shownintheimagebelow.252 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 312 312 313 313 [[image:image-20240928144830-11.png]] 314 314 256 + image 17 open CMakeLists.txt 315 315 316 -Open the **CMakeLists.txt** file and edit it as ahown below. 317 - 318 318 [[image:1727229892636-154.png||height="521" width="407"]] 319 319 260 + image 18 modify CMakeLists.txt 320 320 321 - Openthemain.cfileandaddtwo lines of codeas shown inthe belowimages.262 +The last step of integrating is adding two lines of code in main.c file. 322 322 323 -Add **#include "ui.h"** 324 - 325 325 [[image:1727229926561-300.png]] 326 326 266 + image 19 add "ui.h" 327 327 328 -Add **ui_init();** 329 - 330 330 [[image:1727229955611-607.png]] 331 331 270 + image 20 add "ui_init()" 332 332 333 -== 2.5 Brief introduction to the Hello World project == 334 334 273 +== 2.5 Brief introduction of hello world project == 335 335 336 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 337 337 276 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 338 338 278 + 339 339 == 2.6 Test Result == 340 340 341 341 342 -By pressing the button l ocatedat thebottom right, the screen switchesto thenext oneas expected. Thisconfirms that the UI file has been successfully integrated into the project and isfunctioningcorrectly.282 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 343 343 344 -Screen 1: 345 - 346 346 [[image:1727488067077-684.png||height="402" width="574"]] 347 347 286 + image 21 screen1 348 348 349 -Screen 2: 350 - 351 351 [[image:1727488157579-949.png||height="397" width="572"]] 352 352 290 + image 22 screen2 353 353 292 + 354 354 = 3. Example Project 1: LoRa Central Display = 355 355 356 356 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -358,183 +358,28 @@ 358 358 359 359 = 4. Example Project 2: LoRaWAN RS485 Alarm = 360 360 361 -= 5. ExampleProject3: P2P=300 += 5. The way to add a new panel to project = 362 362 363 - Theproject achievesthe functionof receiving LoRaP2P messages and displaying themonthe screen. Theworkflowis as follows: A LA66,runninga P2P program, sendsamessageina particular formatvia anAT command. Then, theLTS5receives the message and displays it on the screen.302 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 364 364 365 -The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]]. 366 - 367 -== 5.1 firmware flashing approach. == 368 - 369 -5.1.1 Download this project 370 - 371 -5.1.2 Download esp32 firmware flash tool in [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 372 - 373 -5.1.3 Download la66 firmware flash tool in [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 374 - 375 -5.1.4 Upload firmware to esp32 376 - 377 -Open flash_download_tool.exe, and then follow the steps below. 378 - 379 -[[image:1738893226894-758.png||height="170" width="176"]] 380 - 381 -[[image:image-20250207100150-7.png||height="476" width="538"]] 382 - 383 -5.1.5 Upload firmware to la66 384 - 385 -Open Dragino_Sensor_Manager_Utility.exe, and then follow the steps below. 386 - 387 -[[image:image-20250207101415-8.png||height="522" width="618"]] 388 - 389 -[[image:image-20250207101515-9.png||height="522" width="618"]] 390 - 391 -== 5.2 AT command and P2P data format == 392 - 393 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 394 - 395 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 396 - 397 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 398 - 399 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 400 - 401 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 402 - 403 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 404 - 405 -**Data format**: 406 - 407 -~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 408 - 409 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 410 - 411 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 412 - 413 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 414 - 415 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 416 - 417 - 0x02~-~->Door, 418 - 419 - 0x03~-~->Water Leak, 420 - 421 - 0x04~-~->Occupied, 422 - 423 - 0x05~-~->Button, 424 - 425 - 0x06~-~->Alarm, 426 - 427 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 428 - 429 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 430 - 431 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 432 - 433 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 434 - 435 -2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 436 - 437 -Specific sections of the data share the same function. 438 - 439 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 440 - 441 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 442 - 443 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 444 - 445 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 446 - 447 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 448 - 449 -== 5.3 Usage == 450 - 451 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 452 - 453 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 454 - 455 -[[image:image-20250207143131-11.png||height="527" width="547"]] 456 - 457 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 458 - 459 -[[image:image-20250207144605-12.png||height="634" width="548"]] 460 - 461 -= 6. Example Project 4: LoRaWAN_CLASS_C = 462 - 463 - 464 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 465 - 466 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 467 - 468 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 469 - 470 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 471 - 472 -== 6.1 firmware flashing approach == 473 - 474 -The firmware flashing approach is the same as described in section [[5.1>>5.1]]. 475 - 476 -== 6.2 flowchart == 477 - 478 -[[image:image-20250207164320-13.png||height="696" width="1344"]] 479 - 480 -== 6.3 Usage == 481 - 482 -This section now describes a process about TTN downlink panel data to display on LTS5 screen. 483 - 484 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 485 - 486 -[[image:image-20250207165702-14.png||height="830" width="563"]] 487 - 488 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 489 - 490 -[[image:image-20250207173212-27.png]] 491 - 492 -[[image:image-20250207172246-20.png]] 493 - 494 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 495 - 496 -[[image:image-20250207172010-19.png]] 497 - 498 -[[image:image-20250207171650-17.png]] 499 - 500 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 501 - 502 -[[image:image-20250207192107-28.png]] 503 - 504 -6.3.5 TTN distributes panel data in three batches~-~-DEUI, Dev Name, Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen. 505 - 506 -There is a example for TTN downlink. 507 - 508 -1. downlink DEUI F1A84041000181D4A8 509 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF 510 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data. 511 - 512 -= 5. The method for adding a new type of panel to the project = 513 - 514 -If you don't have this need, then this part of the content can be ignored. 515 - 516 -1. Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference. 517 - 518 518 [[image:image-20241121113445-1.png||height="584" width="934"]] 519 519 520 - Image 5.1:a panel about water_leak306 + image 5.1 a panel about water_leak 521 521 308 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 522 522 523 -2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2. 524 - 525 525 [[image:image-20241121141120-4.png||height="383" width="795"]] 526 526 527 - Image 5.2:ExportedUI files312 + image 5.2 ui files exported 528 528 314 +**3. Delete or rename some file.** Here are the steps: 529 529 530 -3. **Delete and rename some file.** Here are the steps: 316 + Step1 Delete the 'components' directory. 317 + Step2 Delete 'filelist.txt'. 318 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 319 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 320 + Step5 Rename the 'screens' directory to 'styles'. 531 531 532 - Step 1: Delete the 'components' directory. 533 - Step 2: Delete 'filelist.txt'. 534 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 535 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 536 - Step 5: Rename the 'screens' directory to 'styles'. 537 - 538 538 [[image:image-20241121151934-10.png||height="303" width="792"]] 539 539 540 540 image 5.3 rest file (1) ... ... @@ -543,9 +543,9 @@ 543 543 544 544 image 5.4 rest file (2) 545 545 546 -4. Open th eproject in**VS Code**.330 +**4. Open this project in vscode.** 547 547 548 -5. thefile include pathfor**water_leak**in**extra_lib/CMakeLists.txt**,as shown inImages5.5and5.6.Its format is similar to thatof **tem_hum**or**door**."332 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 549 549 550 550 [[image:image-20241121181957-17.png||height="438" width="516"]] 551 551 ... ... @@ -555,10 +555,8 @@ 555 555 556 556 image 5.6 extra_lib/CMakeLists.txt after add 557 557 558 -6. **Modifytheheader filesincluded in the fonts and images directories**.342 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 559 559 560 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way. 561 - 562 562 [[image:image-20241121171629-11.png]] 563 563 564 564 image 5.7 before-modified font file ... ... @@ -567,7 +567,7 @@ 567 567 568 568 image 5.8 modified font file 569 569 570 -Open the **images/ui_img_battery_empty_png.c**file,Image 5.9,andchange**#include "../ui.h"**to**#include "../ui_water_leak.h"**.ThemodifiedfileisshowninImage5.10.Other image filesneed to be modified inthesame way.352 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 571 571 572 572 [[image:image-20241121172714-13.png]] 573 573 ... ... @@ -577,7 +577,7 @@ 577 577 578 578 image 5.10 modified image file 579 579 580 -7. Modify the **ui_water_leak/CMakeLists.txt**.Open this file, and modify itas shownin image 5.11(before)andimage 5.12(after).362 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 581 581 582 582 [[image:image-20241121180030-15.png]] 583 583 ... ... @@ -587,9 +587,8 @@ 587 587 588 588 image 5.12 ui_water_leak/CMakeLists.txt after modification 589 589 372 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 590 590 591 -8. Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification. 592 - 593 593 [[image:image-20241122094200-23.png]] 594 594 595 595 image 5.13 ui_water_leak.h (1) before modification ... ... @@ -606,7 +606,7 @@ 606 606 607 607 image 5.16 ui_water_leak.h (2) before modification 608 608 609 -9. **Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.390 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 610 610 611 611 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 612 612 ... ... @@ -634,7 +634,7 @@ 634 634 635 635 image 5.22 ui_water_leak.c (3) after modification 636 636 637 -10. **Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.418 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 638 638 639 639 [[image:image-20241122134113-35.png||height="380" width="421"]] 640 640 ... ... @@ -644,7 +644,7 @@ 644 644 645 645 image 5.24 ui_water_leak_events_.h after modification 646 646 647 -11. **Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.428 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 648 648 649 649 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 650 650 ... ... @@ -664,9 +664,8 @@ 664 664 665 665 image 5.26 ui_water_leak_events_.c after modification 666 666 448 +**12. Modify ui_water_leak_style.c file.** 667 667 668 -12. **Modify ui_water_leak_style.c file.** 669 - 670 670 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 671 671 672 672 add '#include "../../sort.h"' ... ... @@ -681,7 +681,6 @@ 681 681 682 682 image 5.28 ui_water_leak_style.c (1) after modification 683 683 684 - 685 685 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 686 686 687 687 delete code as shown in image 5.29 ... ... @@ -690,7 +690,6 @@ 690 690 691 691 image 5.29 ui_water_leak_style.c (2) 692 692 693 - 694 694 Step3. The image 5.30, 5.31 show the change. 695 695 696 696 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -701,7 +701,6 @@ 701 701 702 702 image 5.31 ui_water_leak_style.c (3) after modification 703 703 704 - 705 705 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 706 706 707 707 [[image:image-20241122153958-47.png]] ... ... @@ -708,12 +708,10 @@ 708 708 709 709 image 5.32 ui_water_leak_style.c (4) 710 710 711 - 712 712 [[image:image-20241122154755-49.png||height="864" width="513"]] 713 713 714 714 image 5.33 ui_water_leak_style.c (4) 715 715 716 - 717 717 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 718 718 719 719 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -720,7 +720,6 @@ 720 720 721 721 image 5.34 ui_water_leak_style.c (5) 722 722 723 - 724 724 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 725 725 726 726 [[image:image-20241122161934-51.png]] ... ... @@ -727,7 +727,6 @@ 727 727 728 728 image 5.35 729 729 730 - 731 731 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 732 732 733 733 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -734,7 +734,6 @@ 734 734 735 735 image 5.37 736 736 737 - 738 738 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 739 739 740 740 panel_with_type union_sensor; ... ... @@ -749,31 +749,21 @@ 749 749 750 750 return union_sensor; 751 751 752 -[[image:image-202 50122173546-6.png||height="777" width="922"]]524 +[[image:image-20241122171211-54.png||height="635" width="792"]] 753 753 754 754 image 5.38 755 755 528 +**13. Modify sort.c file.** 756 756 757 - 13.Restmidification insort.hfile.530 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 758 758 759 - Inimage5.39as below, we can see "WATER_LEAK_TYPE" at line24and water leak switch status definition at line 32,33, and these are what we needo add in sort.h.532 +[[image:image-20241122173718-56.png||height="378" width="579"]] 760 760 761 - [[image:image-20250122170230-1.png||height="580"width="513"]]534 + image 5.39 sort.c (1) 762 762 763 - image 5.39 sort.h 764 - 765 -13. **Modify sort.c file.** 766 - 767 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 768 - 769 -[[image:image-20250122171910-5.png||height="524" width="510"]] 770 - 771 - image 5.40 sort.c (1) 772 - 773 773 There are still some changes need to be done in sort.c, and omit here for the moment. 774 774 775 775 776 - 777 777 = 6. FAQ = 778 778 779 779 == 6.1 == ... ... @@ -806,7 +806,7 @@ 806 806 807 807 808 808 * Datasheet 809 -* Source Code : [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]571 +* Source Code 810 810 * Mechinical 811 811 812 812 = 10. FCC Warning =
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