Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/05/05 12:26
Change comment:
Dec 24 edits - part 1
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -1,11 +3,12 @@ 1 - 2 - 3 3 (% style="text-align:center" %) 4 -[[image:image-202412 26135550-1.png]]2 +[[image:image-20240915231842-1.png]] 5 5 6 6 7 7 8 8 7 + 8 + 9 + 9 9 (% _mstvisible="1" %) 10 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 ... ... @@ -141,7 +141,7 @@ 141 141 142 142 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 143 143 144 -[[image:squareline.io_downloads.png ||height="888" width="1294"]]145 +[[image:squareline.io_downloads.png]] 145 145 146 146 147 147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -155,80 +155,81 @@ 155 155 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 156 156 157 157 158 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**.159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. 159 159 161 +* Select major **LVGL** version: **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 160 160 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 161 * Select the **CREATE **button to create the new project with the selected settings. 162 162 163 -[[image: squareline-studio-launcher-screen.png||height="752" width="1415"]]167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 164 164 165 165 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below.170 +Next, you need to configure some additional settings for this project. Select** File -> Project Settings** as shown in the image below. 167 167 168 168 [[image:1727229582471-566.png]] 169 169 170 170 171 -In the **PROJECT SETTINGS**dialog box, configure/modify the project settingsas shown in the image below.175 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 172 172 173 173 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 174 * **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES**button.179 +* **Click on the APPLY CHANGES button.** 176 176 177 177 [[image:image-20240928105309-4.png||height="526" width="556"]] 178 178 183 + Image 4 Configure/modify project settings 179 179 180 -Now you can start building the user interface. Follow the steps below: 181 181 186 +Now you can start building the sample UI. Follow the steps below: 182 182 188 + 183 183 === **Add widgets** === 184 184 185 185 186 -To add awidget,navigate to the **Widgets**panel,andthen click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them.Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.192 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 187 187 194 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 195 + 188 188 [[image:image-20240928111412-6.png||height="526" width="864"]] 189 189 198 + Image 5: Add widgets 190 190 191 -Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 192 192 193 -[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 194 - 195 195 === **Modify widget properties** === 196 196 197 197 198 -The area for modifying widgets is called the **Inspector** panel. The Inspectorpanelconsists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown inthe imagebelow.The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.204 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 199 199 206 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 207 + 200 200 [[image:1727485118799-984.png]] 201 201 210 + Image 6: The button widget's "Inspector" tab 202 202 212 + 203 203 ==== **Changing the Button properties** ==== 204 204 205 205 206 -Click the **Button**you have added to the screen.Under the **Layout** you can change the button's position and size. Use the following settings:216 +Click the Button. 207 207 208 -* **Flex Flow**: No Layout 209 -* **Transform**: 210 -** **X**: 331 px 211 -** **Y**: 203 px 212 -** **Width**: 100 px 213 -** **Height**: 50 px 214 -** **Align**: CENTER 218 +Under the "Layout" you can change the button's position and size. 215 215 216 216 [[image:1727485251053-655.png]] 217 217 222 +Image 7: The button widget's "BUTTON" tab 218 218 224 + 219 219 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 220 220 221 -* Click **ADD EVENT** button. A new section will appear to configure this event. 227 +* Click **ADD EVENT** button. 228 +* Select **CLICKED** under the Trigger. 229 +* Select **Screen2** from **Screen to**. 230 +* Select **FADE ON** from **Fade mode**. 231 +* Enter **500** in the **Speed** text box. 232 +* Finally, click **ADD** button. 222 222 223 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 - 225 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 - 227 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 - 229 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 -* Finally, click the **ADD** button. 231 - 232 232 [[image:1727485480434-713.png||height="395" width="290"]] 233 233 234 234 Image 8: Add an event for the button ... ... @@ -237,29 +237,27 @@ 237 237 ==== **Changing the label properties** ==== 238 238 239 239 240 -Click the Labelyou have added to the screen. Under the **Label** section, type "**Clickfor Detail**" in the **Text** textbox.242 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 241 241 242 242 [[image:image-20240928090825-1.png||height="327" width="391"]] 243 243 246 + Image 9: Modify text of label widget 244 244 245 -Once you enter the text, it will immediately appear on the label. 246 246 247 - 248 248 ==== **Changing image properties** ==== 249 249 250 250 251 -To use the **Image**widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.252 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 252 252 253 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 - 255 255 [[image:image-20240928113424-9.png||height="355" width="505"]] 256 256 256 + image 10 add image file into SquareLine Studio project 257 257 258 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 - 260 260 [[image:image-20240928114139-10.png||height="559" width="810"]] 261 261 260 + image 11 use image widget in SquareLine Studio 262 262 262 + 263 263 ==== **The relationship between widgets** ==== 264 264 265 265 ... ... @@ -266,29 +266,28 @@ 266 266 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 267 268 268 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 270 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 273 273 274 -Move the label,**Label1** to make it a child of **Button1**as shown in theimagebelow.274 +Move **Label1** to make it a child of **Button1**. See Image 13. 275 275 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 278 + Image 13: Move Label1 to make it a child of Button1. 278 278 279 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 280 280 281 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 282 - 283 - 284 284 ==== **Preview the screen** ==== 285 285 286 286 287 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.284 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 288 288 289 289 [[image:1727487368023-281.png]] 290 290 288 + Image 14: Simulating the project 291 291 290 + 292 292 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 293 293 294 294 ... ... @@ -295,62 +295,57 @@ 295 295 == 2.4 Integrate UI Code to ESP-IDF Project == 296 296 297 297 298 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.297 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 299 299 300 -On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 - 302 302 [[image:1727229798126-306.png]] 303 303 301 + image 15 export UI file 304 304 305 -The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 - 307 - 308 308 [[image:1727229821582-258.png||height="333" width="662"]] 309 309 305 + image 16 exported UI file 310 310 311 -Create a newfolder named "**ui**"atpath "**basic_prj/app_components/ui/**",the exportedUI code intoitas shownintheimagebelow.307 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 312 312 313 313 [[image:image-20240928144830-11.png]] 314 314 311 + image 17 open CMakeLists.txt 315 315 316 -Open the **CMakeLists.txt** file and edit it as ahown below. 317 - 318 318 [[image:1727229892636-154.png||height="521" width="407"]] 319 319 315 + image 18 modify CMakeLists.txt 320 320 321 - Openthemain.cfileandaddtwo lines of codeas shown inthe belowimages.317 +The last step of integrating is adding two lines of code in main.c file. 322 322 323 -Add **#include "ui.h"** 324 - 325 325 [[image:1727229926561-300.png]] 326 326 321 + image 19 add "ui.h" 327 327 328 -Add **ui_init();** 329 - 330 330 [[image:1727229955611-607.png]] 331 331 325 + image 20 add "ui_init()" 332 332 333 -== 2.5 Brief introduction to the Hello World project == 334 334 328 +== 2.5 Brief introduction of hello world project == 335 335 336 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 337 337 331 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 338 338 333 + 339 339 == 2.6 Test Result == 340 340 341 341 342 -By pressing the button l ocatedat thebottom right, the screen switchesto thenext oneas expected. Thisconfirms that the UI file has been successfully integrated into the project and isfunctioningcorrectly.337 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 343 343 344 -Screen 1: 345 - 346 346 [[image:1727488067077-684.png||height="402" width="574"]] 347 347 341 + image 21 screen1 348 348 349 -Screen 2: 350 - 351 351 [[image:1727488157579-949.png||height="397" width="572"]] 352 352 345 + image 22 screen2 353 353 347 + 354 354 = 3. Example Project 1: LoRa Central Display = 355 355 356 356 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -358,180 +358,30 @@ 358 358 359 359 = 4. Example Project 2: LoRaWAN RS485 Alarm = 360 360 361 -= 5. ExampleProject3: P2P=355 += 5. The way to add a new panel to project = 362 362 363 -The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen. 364 364 365 - Theprojectcanbefoundat [[thislink>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].358 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 366 366 367 -== 5.1 firmware flashing approach. == 368 - 369 -5.1.1 Download this project 370 - 371 -5.1.2 Download esp32 firmware flash tool in [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 372 - 373 -5.1.3 Download la66 firmware flash tool in [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 374 - 375 -5.1.4 Upload firmware to esp32 376 - 377 -Open flash_download_tool.exe, and then follow the steps below. 378 - 379 -[[image:1738893226894-758.png||height="170" width="176"]] 380 - 381 -[[image:image-20250207100150-7.png||height="476" width="538"]] 382 - 383 -5.1.5 Upload firmware to la66 384 - 385 -Open Dragino_Sensor_Manager_Utility.exe, and then follow the steps below. 386 - 387 -[[image:image-20250207101415-8.png||height="522" width="618"]] 388 - 389 -[[image:image-20250207101515-9.png||height="522" width="618"]] 390 - 391 -== 5.2 AT command and P2P data format == 392 - 393 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 394 - 395 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 396 - 397 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 398 - 399 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 400 - 401 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 402 - 403 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 404 - 405 -**Data format**: 406 - 407 -~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 408 - 409 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 410 - 411 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 412 - 413 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 414 - 415 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 416 - 417 - 0x02~-~->Door, 418 - 419 - 0x03~-~->Water Leak, 420 - 421 - 0x04~-~->Occupied, 422 - 423 - 0x05~-~->Button, 424 - 425 - 0x06~-~->Alarm, 426 - 427 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 428 - 429 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 430 - 431 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 432 - 433 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 434 - 435 -2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 436 - 437 -Specific sections of the data share the same function. 438 - 439 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 440 - 441 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 442 - 443 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 444 - 445 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 446 - 447 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 448 - 449 -== 5.3 Usage == 450 - 451 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 452 - 453 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 454 - 455 -[[image:image-20250207143131-11.png||height="527" width="547"]] 456 - 457 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 458 - 459 -[[image:image-20250207144605-12.png||height="634" width="548"]] 460 - 461 -= 6. Example Project 4: LoRaWAN_CLASS_C = 462 - 463 - 464 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 465 - 466 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 467 - 468 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 469 - 470 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 471 - 472 -== 6.1 firmware flashing approach == 473 - 474 -The firmware flashing approach is the same as described in section [[5.1>>5.1]]. 475 - 476 -== 6.2 flowchart == 477 - 478 -[[image:image-20250207164320-13.png||height="696" width="1344"]] 479 - 480 -== 6.3 Usage == 481 - 482 -6.3.1 TTN downlink panel data to display in LTS5 483 - 484 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 485 - 486 -[[image:image-20250207165702-14.png||height="830" width="563"]] 487 - 488 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 489 - 490 -[[image:image-20250207173212-27.png]] 491 - 492 -[[image:image-20250207172246-20.png]] 493 - 494 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 495 - 496 -[[image:image-20250207172010-19.png]] 497 - 498 -[[image:image-20250207171650-17.png]] 499 - 500 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 501 - 502 -[[image:image-20250207192107-28.png]] 503 - 504 -6.3.5 TTN distributes panel data in three batches. 505 - 506 -1. downlink DEUI F1A84041000181D4A8 507 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF 508 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 或 5504A4CB01 509 - 510 -= 5. The method for adding a new type of panel to the project = 511 - 512 -If you don't have this need, then this part of the content can be ignored. 513 - 514 -1. Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference. 515 - 516 516 [[image:image-20241121113445-1.png||height="584" width="934"]] 517 517 518 - Image 5.1:a panel about water_leak362 + image 5.1 a panel about water_leak 519 519 520 520 521 -2. **Export theUIfile:**You need to adjust the export path first, then click'**Export**' on the menu bar. This stepwasintroduced earlier.Afterthat,you can get theUIfiles as shown inImage 5.2.365 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 522 522 523 523 [[image:image-20241121141120-4.png||height="383" width="795"]] 524 524 525 - Image 5.2:ExportedUI files369 + image 5.2 ui files exported 526 526 527 527 528 -3. **Deleteandrename some file.** Here are the steps:372 +**3. Delete or rename some file.** Here are the steps: 529 529 530 - Step :Delete the 'components' directory.531 - Step :Delete 'filelist.txt'.532 - Step :Delete 'ui_helpers.c' and 'ui_helpers.h'.533 - Step :Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.534 - Step :Rename the 'screens' directory to 'styles'.374 + Step1 Delete the 'components' directory. 375 + Step2 Delete 'filelist.txt'. 376 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 377 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 378 + Step5 Rename the 'screens' directory to 'styles'. 535 535 536 536 [[image:image-20241121151934-10.png||height="303" width="792"]] 537 537 ... ... @@ -541,9 +541,9 @@ 541 541 542 542 image 5.4 rest file (2) 543 543 544 -4. Open th eproject in**VS Code**.388 +**4. Open this project in vscode.** 545 545 546 -5. thefile include pathfor**water_leak**in**extra_lib/CMakeLists.txt**,as shown inImages5.5and5.6.Its format is similar to thatof **tem_hum**or**door**."390 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 547 547 548 548 [[image:image-20241121181957-17.png||height="438" width="516"]] 549 549 ... ... @@ -553,10 +553,8 @@ 553 553 554 554 image 5.6 extra_lib/CMakeLists.txt after add 555 555 556 -6. **Modifytheheader filesincluded in the fonts and images directories**.400 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 557 557 558 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way. 559 - 560 560 [[image:image-20241121171629-11.png]] 561 561 562 562 image 5.7 before-modified font file ... ... @@ -565,7 +565,7 @@ 565 565 566 566 image 5.8 modified font file 567 567 568 -Open the **images/ui_img_battery_empty_png.c**file,Image 5.9,andchange**#include "../ui.h"**to**#include "../ui_water_leak.h"**.ThemodifiedfileisshowninImage5.10.Other image filesneed to be modified inthesame way.410 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 569 569 570 570 [[image:image-20241121172714-13.png]] 571 571 ... ... @@ -575,7 +575,7 @@ 575 575 576 576 image 5.10 modified image file 577 577 578 -7. Modify the **ui_water_leak/CMakeLists.txt**.Open this file, and modify itas shownin image 5.11(before)andimage 5.12(after).420 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 579 579 580 580 [[image:image-20241121180030-15.png]] 581 581 ... ... @@ -585,9 +585,8 @@ 585 585 586 586 image 5.12 ui_water_leak/CMakeLists.txt after modification 587 587 430 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 588 588 589 -8. Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification. 590 - 591 591 [[image:image-20241122094200-23.png]] 592 592 593 593 image 5.13 ui_water_leak.h (1) before modification ... ... @@ -604,7 +604,7 @@ 604 604 605 605 image 5.16 ui_water_leak.h (2) before modification 606 606 607 -9. **Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.448 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 608 608 609 609 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 610 610 ... ... @@ -632,7 +632,7 @@ 632 632 633 633 image 5.22 ui_water_leak.c (3) after modification 634 634 635 -10. **Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.476 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 636 636 637 637 [[image:image-20241122134113-35.png||height="380" width="421"]] 638 638 ... ... @@ -642,7 +642,7 @@ 642 642 643 643 image 5.24 ui_water_leak_events_.h after modification 644 644 645 -11. **Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.486 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 646 646 647 647 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 648 648 ... ... @@ -663,7 +663,7 @@ 663 663 image 5.26 ui_water_leak_events_.c after modification 664 664 665 665 666 -12. **Modify ui_water_leak_style.c file.**507 +**12. Modify ui_water_leak_style.c file.** 667 667 668 668 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 669 669 ... ... @@ -706,7 +706,6 @@ 706 706 707 707 image 5.32 ui_water_leak_style.c (4) 708 708 709 - 710 710 [[image:image-20241122154755-49.png||height="864" width="513"]] 711 711 712 712 image 5.33 ui_water_leak_style.c (4) ... ... @@ -747,31 +747,22 @@ 747 747 748 748 return union_sensor; 749 749 750 -[[image:image-202 50122173546-6.png||height="777" width="922"]]590 +[[image:image-20241122171211-54.png||height="635" width="792"]] 751 751 752 752 image 5.38 753 753 754 754 755 -13. Rest midificationinsort.hfile.595 +**13. Modify sort.c file.** 756 756 757 - Inimage5.39 as below, wecansee"WATER_LEAK_TYPE" at line24 andwaterswitchstatusdefinitionat line32,33,and thesearewhat weneedto add in sort.h.597 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 758 758 759 -[[image:image-202 50122170230-1.png||height="580" width="513"]]599 +[[image:image-20241122173718-56.png||height="378" width="579"]] 760 760 761 - image 5.39 sort. h601 + image 5.39 sort.c (1) 762 762 763 -13. **Modify sort.c file.** 764 - 765 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 766 - 767 -[[image:image-20250122171910-5.png||height="524" width="510"]] 768 - 769 - image 5.40 sort.c (1) 770 - 771 771 There are still some changes need to be done in sort.c, and omit here for the moment. 772 772 773 773 774 - 775 775 = 6. FAQ = 776 776 777 777 == 6.1 == ... ... @@ -804,7 +804,7 @@ 804 804 805 805 806 806 * Datasheet 807 -* Source Code : [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]638 +* Source Code 808 808 * Mechinical 809 809 810 810 = 10. FCC Warning =
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