<
From version < 135.1 >
edited by Dilisi S
on 2024/12/26 18:50
To version < 131.1 >
edited by Dilisi S
on 2024/12/24 21:45
>
Change comment: Dec 24 edits - part 2

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10 10  (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
11 11  
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141 141  
142 142  Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
143 143  
144 -[[image:squareline.io_downloads.png||height="888" width="1294"]]
145 +[[image:squareline.io_downloads.png]]
145 145  
146 146  
147 147  After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
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160 160  * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 161  * Select the **CREATE **button to create the new project with the selected settings.
162 162  
163 -[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
164 164  
165 +[[image:squareline-studio-launcher-screen.png]]
165 165  
167 +
168 +
166 166  Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
167 167  
168 168  [[image:1727229582471-566.png]]
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266 266  Widgets commonly have two types of relationships: **parallel** and **parent-child**.
267 267  
268 268  * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
272 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
270 270  
271 271  [[image:1727486567182-334.png||height="318" width="278"]]
272 272  
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284 284  ==== **Preview the screen** ====
285 285  
286 286  
287 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
290 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
288 288  
289 289  [[image:1727487368023-281.png]]
290 290  
294 + Image 14: Simulating the project
291 291  
296 +
292 292  For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
293 293  
294 294  
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295 295  == 2.4 Integrate UI Code to ESP-IDF Project ==
296 296  
297 297  
298 -To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
303 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
299 299  
300 -On the  menubar, click **Export -> Export UI** Files as shown in the image below.
301 -
302 302  [[image:1727229798126-306.png]]
303 303  
307 + image 15 export UI file
304 304  
305 -The exported UI files can be found in your SquareLine project folder as shown in the image below.
306 -
307 -
308 308  [[image:1727229821582-258.png||height="333" width="662"]]
309 309  
311 + image 16 exported UI file
310 310  
311 -Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
313 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
312 312  
313 313  [[image:image-20240928144830-11.png]]
314 314  
317 + image 17 open CMakeLists.txt
315 315  
316 -Open the **CMakeLists.txt** file and edit it as ahown below.
317 -
318 318  [[image:1727229892636-154.png||height="521" width="407"]]
319 319  
321 + image 18 modify CMakeLists.txt
320 320  
321 -Open the main.c file and  add two lines of code as shown in the below images.
323 +The last step of integrating is adding two lines of code in main.c file.
322 322  
323 -Add **#include "ui.h"**
324 -
325 325  [[image:1727229926561-300.png]]
326 326  
327 + image 19 add "ui.h"
327 327  
328 -Add **ui_init();**
329 -
330 330  [[image:1727229955611-607.png]]
331 331  
331 + image 20 add "ui_init()"
332 332  
333 -== 2.5 Brief introduction to the Hello World project ==
334 334  
334 +== 2.5 Brief introduction of hello world project ==
335 335  
336 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
337 337  
337 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
338 338  
339 +
339 339  == 2.6 Test Result ==
340 340  
341 341  
342 -By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
343 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
343 343  
344 -Screen 1:
345 -
346 346  [[image:1727488067077-684.png||height="402" width="574"]]
347 347  
347 + image 21 screen1
348 348  
349 -Screen 2:
350 -
351 351  [[image:1727488157579-949.png||height="397" width="572"]]
352 352  
351 + image 22 screen2
353 353  
353 +
354 354  = 3. Example Project 1: LoRa Central Display =
355 355  
356 356  [[image:image-20240916101737-1.png||height="468" width="683"]]
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358 358  
359 359  = 4. Example Project 2: LoRaWAN RS485 Alarm =
360 360  
361 -= 5. Adding new panel to the project =
361 += 5. The way to add a new panel to project =
362 362  
363 363  
364 -**~1. **Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference.
364 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
365 365  
366 366  [[image:image-20241121113445-1.png||height="584" width="934"]]
367 367  
368 - Image 5.1: a panel about water_leak
368 + image 5.1 a panel about water_leak
369 369  
370 370  
371 -**2. Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2.
371 +**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
372 372  
373 373  [[image:image-20241121141120-4.png||height="383" width="795"]]
374 374  
375 - Image 5.2: Exported UI files
375 + image 5.2 ui files exported
376 376  
377 377  
378 -**3. Delete and rename some file.** Here are the steps:
378 +**3. Delete or rename some file.** Here are the steps:
379 379  
380 - Step 1: Delete the 'components' directory.
381 - Step 2: Delete 'filelist.txt'.
382 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
383 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
384 - Step 5: Rename the 'screens' directory to 'styles'.
380 + Step1 Delete the 'components' directory.
381 + Step2 Delete 'filelist.txt'.
382 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
383 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
384 + Step5 Rename the 'screens' directory to 'styles'.
385 385  
386 386  [[image:image-20241121151934-10.png||height="303" width="792"]]
387 387  
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391 391  
392 392   image 5.4 rest file (2)
393 393  
394 -4. Open the project in **VS Code**.
394 +**4. Open this project in vscode.**
395 395  
396 -5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 5.5 and 5.6. Its format is similar to that of **tem_hum** or **door**."
396 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
397 397  
398 398  [[image:image-20241121181957-17.png||height="438" width="516"]]
399 399  
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403 403  
404 404   image 5.6 extra_lib/CMakeLists.txt after add
405 405  
406 -**6. ** **Modify the header files included in the fonts and images directories**.
406 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
407 407  
408 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way.
409 -
410 410  [[image:image-20241121171629-11.png]]
411 411  
412 412   image 5.7 before-modified font file
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415 415  
416 416   image 5.8 modified font file
417 417  
418 -Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 5.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.10. Other image files need to be modified in the same way.
416 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
419 419  
420 420  [[image:image-20241121172714-13.png]]
421 421  
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425 425  
426 426   image 5.10 modified image file
427 427  
428 -7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 5.11 (before) and image 5.12 (after).
426 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
429 429  
430 430  [[image:image-20241121180030-15.png]]
431 431  
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435 435  
436 436   image 5.12 ui_water_leak/CMakeLists.txt after modification
437 437  
436 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
438 438  
439 -**8. **Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification.
440 -
441 441  [[image:image-20241122094200-23.png]]
442 442  
443 443   image 5.13 ui_water_leak.h (1) before modification
image-20241226135550-1.png
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