Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
Summary
-
Page properties (1 modified, 0 added, 0 removed)
-
Attachments (0 modified, 0 added, 1 removed)
Details
- Page properties
-
- Content
-
... ... @@ -1,11 +3,12 @@ 1 - 2 - 3 3 (% style="text-align:center" %) 4 -[[image:image-202412 26135550-1.png]]2 +[[image:image-20240915231842-1.png]] 5 5 6 6 7 7 8 8 7 + 8 + 9 + 9 9 (% _mstvisible="1" %) 10 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 ... ... @@ -141,7 +141,7 @@ 141 141 142 142 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 143 143 144 -[[image:squareline.io_downloads.png ||height="888" width="1294"]]145 +[[image:squareline.io_downloads.png]] 145 145 146 146 147 147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -155,80 +155,81 @@ 155 155 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 156 156 157 157 158 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**.159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. 159 159 161 +* Select major **LVGL** version: **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 160 160 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 161 * Select the **CREATE **button to create the new project with the selected settings. 162 162 163 -[[image: squareline-studio-launcher-screen.png||height="752" width="1415"]]167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 164 164 165 165 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below.170 +Next, you need to configure some additional settings for this project. Select** File -> Project Settings** as shown in the image below. 167 167 168 168 [[image:1727229582471-566.png]] 169 169 170 170 171 -In the **PROJECT SETTINGS**dialog box, configure/modify the project settingsas shown in the image below.175 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 172 172 173 173 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 174 * **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES**button.179 +* **Click on the APPLY CHANGES button.** 176 176 177 177 [[image:image-20240928105309-4.png||height="526" width="556"]] 178 178 183 + Image 4 Configure/modify project settings 179 179 180 -Now you can start building the user interface. Follow the steps below: 181 181 186 +Now you can start building the sample UI. Follow the steps below: 182 182 188 + 183 183 === **Add widgets** === 184 184 185 185 186 -To add awidget,navigate to the **Widgets**panel,andthen click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them.Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.192 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 187 187 194 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 195 + 188 188 [[image:image-20240928111412-6.png||height="526" width="864"]] 189 189 198 + Image 5: Add widgets 190 190 191 -Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 192 192 193 -[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 194 - 195 195 === **Modify widget properties** === 196 196 197 197 198 -The area for modifying widgets is called the **Inspector** panel. The Inspectorpanelconsists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown inthe imagebelow.The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.204 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 199 199 206 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 207 + 200 200 [[image:1727485118799-984.png]] 201 201 210 + Image 6: The button widget's "Inspector" tab 202 202 212 + 203 203 ==== **Changing the Button properties** ==== 204 204 205 205 206 -Click the **Button**you have added to the screen.Under the **Layout** you can change the button's position and size. Use the following settings:216 +Click the Button. 207 207 208 -* **Flex Flow**: No Layout 209 -* **Transform**: 210 -** **X**: 331 px 211 -** **Y**: 203 px 212 -** **Width**: 100 px 213 -** **Height**: 50 px 214 -** **Align**: CENTER 218 +Under the "Layout" you can change the button's position and size. 215 215 216 216 [[image:1727485251053-655.png]] 217 217 222 +Image 7: The button widget's "BUTTON" tab 218 218 224 + 219 219 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 220 220 221 -* Click **ADD EVENT** button. A new section will appear to configure this event. 227 +* Click **ADD EVENT** button. 228 +* Select **CLICKED** under the Trigger. 229 +* Select **Screen2** from **Screen to**. 230 +* Select **FADE ON** from **Fade mode**. 231 +* Enter **500** in the **Speed** text box. 232 +* Finally, click **ADD** button. 222 222 223 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 - 225 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 - 227 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 - 229 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 -* Finally, click the **ADD** button. 231 - 232 232 [[image:1727485480434-713.png||height="395" width="290"]] 233 233 234 234 Image 8: Add an event for the button ... ... @@ -237,29 +237,27 @@ 237 237 ==== **Changing the label properties** ==== 238 238 239 239 240 -Click the Labelyou have added to the screen. Under the **Label** section, type "**Clickfor Detail**" in the **Text** textbox.242 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 241 241 242 242 [[image:image-20240928090825-1.png||height="327" width="391"]] 243 243 246 + Image 9: Modify text of label widget 244 244 245 -Once you enter the text, it will immediately appear on the label. 246 246 247 - 248 248 ==== **Changing image properties** ==== 249 249 250 250 251 -To use the **Image**widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.252 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 252 252 253 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 - 255 255 [[image:image-20240928113424-9.png||height="355" width="505"]] 256 256 256 + image 10 add image file into SquareLine Studio project 257 257 258 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 - 260 260 [[image:image-20240928114139-10.png||height="559" width="810"]] 261 261 260 + image 11 use image widget in SquareLine Studio 262 262 262 + 263 263 ==== **The relationship between widgets** ==== 264 264 265 265 ... ... @@ -266,29 +266,28 @@ 266 266 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 267 268 268 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 270 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 273 273 274 -Move the label,**Label1** to make it a child of **Button1**as shown in theimagebelow.274 +Move **Label1** to make it a child of **Button1**. See Image 13. 275 275 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 278 + Image 13: Move Label1 to make it a child of Button1. 278 278 279 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 280 280 281 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 282 - 283 - 284 284 ==== **Preview the screen** ==== 285 285 286 286 287 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.284 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 288 288 289 289 [[image:1727487368023-281.png]] 290 290 288 + Image 14: Simulating the project 291 291 290 + 292 292 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 293 293 294 294 ... ... @@ -295,62 +295,57 @@ 295 295 == 2.4 Integrate UI Code to ESP-IDF Project == 296 296 297 297 298 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.297 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 299 299 300 -On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 - 302 302 [[image:1727229798126-306.png]] 303 303 301 + image 15 export UI file 304 304 305 -The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 - 307 - 308 308 [[image:1727229821582-258.png||height="333" width="662"]] 309 309 305 + image 16 exported UI file 310 310 311 -Create a newfolder named "**ui**"atpath "**basic_prj/app_components/ui/**",the exportedUI code intoitas shownintheimagebelow.307 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 312 312 313 313 [[image:image-20240928144830-11.png]] 314 314 311 + image 17 open CMakeLists.txt 315 315 316 -Open the **CMakeLists.txt** file and edit it as ahown below. 317 - 318 318 [[image:1727229892636-154.png||height="521" width="407"]] 319 319 315 + image 18 modify CMakeLists.txt 320 320 321 - Openthemain.cfileandaddtwo lines of codeas shown inthe belowimages.317 +The last step of integrating is adding two lines of code in main.c file. 322 322 323 -Add **#include "ui.h"** 324 - 325 325 [[image:1727229926561-300.png]] 326 326 321 + image 19 add "ui.h" 327 327 328 -Add **ui_init();** 329 - 330 330 [[image:1727229955611-607.png]] 331 331 325 + image 20 add "ui_init()" 332 332 333 -== 2.5 Brief introduction to the Hello World project == 334 334 328 +== 2.5 Brief introduction of hello world project == 335 335 336 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 337 337 331 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 338 338 333 + 339 339 == 2.6 Test Result == 340 340 341 341 342 -By pressing the button l ocatedat thebottom right, the screen switchesto thenext oneas expected. Thisconfirms that the UI file has been successfully integrated into the project and isfunctioningcorrectly.337 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 343 343 344 -Screen 1: 345 - 346 346 [[image:1727488067077-684.png||height="402" width="574"]] 347 347 341 + image 21 screen1 348 348 349 -Screen 2: 350 - 351 351 [[image:1727488157579-949.png||height="397" width="572"]] 352 352 345 + image 22 screen2 353 353 347 + 354 354 = 3. Example Project 1: LoRa Central Display = 355 355 356 356 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -358,30 +358,30 @@ 358 358 359 359 = 4. Example Project 2: LoRaWAN RS485 Alarm = 360 360 361 -= 5. Addingnew panel totheproject =355 += 5. The way to add a new panel to project = 362 362 363 363 364 -**~1. **Design a panel in SquareLine Studio,asshowninImage 5.1 belowforreference.358 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 365 365 366 366 [[image:image-20241121113445-1.png||height="584" width="934"]] 367 367 368 - Image 5.1:a panel about water_leak362 + image 5.1 a panel about water_leak 369 369 370 370 371 -**2. Export the UIfile:**You need to adjust the export path first, then click'**Export**' on the menu bar. This stepwasintroduced earlier.Afterthat,you can get theUIfiles as shown inImage 5.2.365 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 372 372 373 373 [[image:image-20241121141120-4.png||height="383" width="795"]] 374 374 375 - Image 5.2:ExportedUI files369 + image 5.2 ui files exported 376 376 377 377 378 -**3. Delete andrename some file.** Here are the steps:372 +**3. Delete or rename some file.** Here are the steps: 379 379 380 - Step :Delete the 'components' directory.381 - Step :Delete 'filelist.txt'.382 - Step :Delete 'ui_helpers.c' and 'ui_helpers.h'.383 - Step :Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.384 - Step :Rename the 'screens' directory to 'styles'.374 + Step1 Delete the 'components' directory. 375 + Step2 Delete 'filelist.txt'. 376 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 377 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 378 + Step5 Rename the 'screens' directory to 'styles'. 385 385 386 386 [[image:image-20241121151934-10.png||height="303" width="792"]] 387 387 ... ... @@ -391,9 +391,9 @@ 391 391 392 392 image 5.4 rest file (2) 393 393 394 -4. Open th eproject in**VS Code**.388 +**4. Open this project in vscode.** 395 395 396 -5. thefile include pathfor**water_leak**in**extra_lib/CMakeLists.txt**,as shown inImages5.5and5.6.Its format is similar to thatof **tem_hum**or**door**."390 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 397 397 398 398 [[image:image-20241121181957-17.png||height="438" width="516"]] 399 399 ... ... @@ -403,10 +403,8 @@ 403 403 404 404 image 5.6 extra_lib/CMakeLists.txt after add 405 405 406 -**6. ** **Modifytheheader filesincluded in the fonts and images directories**.400 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 407 407 408 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way. 409 - 410 410 [[image:image-20241121171629-11.png]] 411 411 412 412 image 5.7 before-modified font file ... ... @@ -415,7 +415,7 @@ 415 415 416 416 image 5.8 modified font file 417 417 418 -Open the **images/ui_img_battery_empty_png.c**file,Image 5.9,andchange**#include "../ui.h"**to**#include "../ui_water_leak.h"**.ThemodifiedfileisshowninImage5.10.Other image filesneed to be modified inthesame way.410 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 419 419 420 420 [[image:image-20241121172714-13.png]] 421 421 ... ... @@ -425,7 +425,7 @@ 425 425 426 426 image 5.10 modified image file 427 427 428 -7. Modify the **ui_water_leak/CMakeLists.txt**.Open this file, and modify itas shownin image 5.11(before)andimage 5.12(after).420 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 429 429 430 430 [[image:image-20241121180030-15.png]] 431 431 ... ... @@ -435,9 +435,8 @@ 435 435 436 436 image 5.12 ui_water_leak/CMakeLists.txt after modification 437 437 430 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 438 438 439 -**8. **Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification. 440 - 441 441 [[image:image-20241122094200-23.png]] 442 442 443 443 image 5.13 ui_water_leak.h (1) before modification
- image-20241226135550-1.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.Xiaoling - Size
-
... ... @@ -1,1 +1,0 @@ 1 -293.3 KB - Content