Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Xiaoling on 2025/06/10 18:03
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... ... @@ -1,11 +3,12 @@ 1 - 2 - 3 3 (% style="text-align:center" %) 4 -[[image:image-202412 26135550-1.png]]2 +[[image:image-20240915231842-1.png]] 5 5 6 6 7 7 8 8 7 + 8 + 9 + 9 9 (% _mstvisible="1" %) 10 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 ... ... @@ -139,9 +139,9 @@ 139 139 === 2.2.2 Install SquareLine Studio === 140 140 141 141 142 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 5.0.See the image below.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 143 143 144 -[[image:squareline.io_downloads.png ||height="888" width="1294"]]145 +[[image:squareline.io_downloads.png]] 145 145 146 146 147 147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -155,140 +155,137 @@ 155 155 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 156 156 157 157 158 - Start theSquareLineStudio. The **launcher screen**appearsas shown in thebelowimage.Youcan create a new projectby clicking **Create** in the top menu. Thenselectthe **Desktop** tab. Select the developmentplatform, **Eclipsewith SDL for developmenton PC**.159 +After launching and logging into the software, create a new project as shown in Image 2. 159 159 160 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 -* Select the **CREATE **button to create the new project with the selected settings. 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 162 162 163 -[[image: squareline-studio-launcher-screen.png||height="752" width="1415"]]167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 164 164 169 + Image 2: Creating a new SquareLine project 165 165 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 167 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 + 174 +* Select** File -> Project Settings** 175 + 168 168 [[image:1727229582471-566.png]] 169 169 178 + Image 3 accessing project settings 170 170 171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 172 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 173 173 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 174 * **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES**button.185 +* **Click on the APPLY CHANGES button.** 176 176 177 177 [[image:image-20240928105309-4.png||height="526" width="556"]] 178 178 189 + Image 4 Configure/modify project settings 179 179 180 -Now you can start building the user interface. Follow the steps below: 181 181 192 +Now you can start building the sample UI. Follow the steps below: 182 182 183 -=== **Add widgets** === 184 184 195 +=== Add widgets === 185 185 186 -To add awidget,navigate to the **Widgets**panel,andthen click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them.Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.197 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 187 187 199 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 200 + 188 188 [[image:image-20240928111412-6.png||height="526" width="864"]] 189 189 203 + Image 5: Add widgets 190 190 191 - Thenclickthe **Screen **widgetto add the second screen. After adding the second screen, it will appearintheScreenspanel as **Screen2**.205 +=== Modify widget properties === 192 192 193 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]207 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 194 194 195 - ===**Modify widget properties**===209 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 196 196 197 - 198 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 - 200 200 [[image:1727485118799-984.png]] 201 201 213 + Image 6: The button widget's "Inspector" tab 202 202 203 -==== **Changing the Button properties** ==== 204 204 216 +==== Changing the Button properties ==== 205 205 206 -Click the **Button**you have added to the screen.Under the **Layout** you can change the button's position and size. Use the following settings:218 +Click the Button. 207 207 208 -* **Flex Flow**: No Layout 209 -* **Transform**: 210 -** **X**: 331 px 211 -** **Y**: 203 px 212 -** **Width**: 100 px 213 -** **Height**: 50 px 214 -** **Align**: CENTER 220 +Under the "Layout" you can change the button's position and size. 215 215 216 216 [[image:1727485251053-655.png]] 217 217 224 +Image 7: The button widget's "BUTTON" tab 218 218 226 + 219 219 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 220 220 221 -* Click **ADD EVENT** button. A new section will appear to configure this event. 229 +* Click **ADD EVENT** button. 230 +* Select **CLICKED** under the Trigger. 231 +* Select **Screen2** from **Screen to**. 232 +* Select **FADE ON** from **Fade mode**. 233 +* Enter **500** in the **Speed** text box. 234 +* Finally, click **ADD** button. 222 222 223 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 - 225 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 - 227 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 - 229 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 -* Finally, click the **ADD** button. 231 - 232 232 [[image:1727485480434-713.png||height="395" width="290"]] 233 233 234 - Image 8: Add an event for the button 238 + Image 8: Add an event for the button 235 235 236 236 237 -==== **Changing the label properties**====241 +==== Changing the label properties ==== 238 238 243 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 239 239 240 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 241 242 242 [[image:image-20240928090825-1.png||height="327" width="391"]] 243 243 248 + Image 9: Modify text of label widget 244 244 245 -Once you enter the text, it will immediately appear on the label. 246 246 251 +==== 4. Changing image properties ==== 247 247 248 - ====**Changing image properties**====253 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 249 249 250 - 251 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 - 253 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 - 255 255 [[image:image-20240928113424-9.png||height="355" width="505"]] 256 256 257 + image 10 add image file into SquareLine Studio project 257 257 258 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 - 260 260 [[image:image-20240928114139-10.png||height="559" width="810"]] 261 261 261 + image 11 use image widget in SquareLine Studio 262 262 263 -==== **The relationship between widgets** ==== 264 264 264 +==== 5. The relationship between widgets ==== 265 265 266 266 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 267 268 268 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 270 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 273 273 274 -Move the label,**Label1** to make it a child of **Button1**as shown in theimagebelow.274 +Move **Label1** to make it a child of **Button1**. See Image 13. 275 275 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 278 + Image 13: Move Label1 to make it a child of Button1. 278 278 279 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 280 280 281 - [[image:Screenshot2024-12-24 144005.png||height="360"width="290"]]281 +**6. Preview the screen** 282 282 283 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 283 283 284 -==== **Preview the screen** ==== 285 - 286 - 287 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 - 289 289 [[image:1727487368023-281.png]] 290 290 287 + Image 14: Simulating the project 291 291 289 + 292 292 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 293 293 294 294 ... ... @@ -295,7 +295,7 @@ 295 295 == 2.4 Integrate UI Code to ESP-IDF Project == 296 296 297 297 298 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.296 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 299 299 300 300 [[image:1727229798126-306.png]] 301 301 ... ... @@ -315,7 +315,6 @@ 315 315 316 316 image 18 modify CMakeLists.txt 317 317 318 - 319 319 The last step of integrating is adding two lines of code in main.c file. 320 320 321 321 [[image:1727229926561-300.png]] ... ... @@ -354,9 +354,8 @@ 354 354 355 355 = 4. Example Project 2: LoRaWAN RS485 Alarm = 356 356 357 -= 5. The way to add a new panel to project = 354 += 5. The way to add a new panel to project = 358 358 359 - 360 360 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 361 361 362 362 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -363,7 +363,6 @@ 363 363 364 364 image 5.1 a panel about water_leak 365 365 366 - 367 367 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 368 368 369 369 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -370,7 +370,6 @@ 370 370 371 371 image 5.2 ui files exported 372 372 373 - 374 374 **3. Delete or rename some file.** Here are the steps: 375 375 376 376 Step1 Delete the 'components' directory. ... ... @@ -505,7 +505,6 @@ 505 505 506 506 image 5.26 ui_water_leak_events_.c after modification 507 507 508 - 509 509 **12. Modify ui_water_leak_style.c file.** 510 510 511 511 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -522,7 +522,6 @@ 522 522 523 523 image 5.28 ui_water_leak_style.c (1) after modification 524 524 525 - 526 526 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 527 527 528 528 delete code as shown in image 5.29 ... ... @@ -531,7 +531,6 @@ 531 531 532 532 image 5.29 ui_water_leak_style.c (2) 533 533 534 - 535 535 Step3. The image 5.30, 5.31 show the change. 536 536 537 537 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -542,7 +542,6 @@ 542 542 543 543 image 5.31 ui_water_leak_style.c (3) after modification 544 544 545 - 546 546 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 547 547 548 548 [[image:image-20241122153958-47.png]] ... ... @@ -553,7 +553,6 @@ 553 553 554 554 image 5.33 ui_water_leak_style.c (4) 555 555 556 - 557 557 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 558 558 559 559 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -560,7 +560,6 @@ 560 560 561 561 image 5.34 ui_water_leak_style.c (5) 562 562 563 - 564 564 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 565 565 566 566 [[image:image-20241122161934-51.png]] ... ... @@ -567,7 +567,6 @@ 567 567 568 568 image 5.35 569 569 570 - 571 571 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 572 572 573 573 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -574,7 +574,6 @@ 574 574 575 575 image 5.37 576 576 577 - 578 578 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 579 579 580 580 panel_with_type union_sensor; ... ... @@ -593,7 +593,6 @@ 593 593 594 594 image 5.38 595 595 596 - 597 597 **13. Modify sort.c file.** 598 598 599 599 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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