Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
From version 133.2
edited by Xiaoling
on 2024/12/26 14:00
on 2024/12/26 14:00
Change comment:
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To version 55.1
edited by Edwin Chen
on 2024/10/09 10:25
on 2024/10/09 10:25
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Summary
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Details
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. Xiaoling1 +XWiki.Edwin - Content
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... ... @@ -1,13 +1,9 @@ 1 - 1 + 2 +[[image:image-20240915231842-1.png]] 2 2 3 -(% style="text-align:center" %) 4 -[[image:image-20241226135550-1.png]] 5 5 6 - 7 - 8 - 9 9 (% _mstvisible="1" %) 10 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 12 12 {{toc/}} 13 13 ... ... @@ -20,20 +20,19 @@ 20 20 21 21 = 1. Introduction = 22 22 23 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==19 +== 1.1 What is LTS5 LoRa HMI touch screen == 24 24 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 25 25 26 - TheLTS5 is a(% style="color:blue"%)**LoRa/ LoRaWANHMITouchScreen**(%%)designedfor displayinginformationinIoTprojects.It featuresa**5.0-inch HMItouchscreen**andsupports**Wi-Fi**,**Bluetooth**,and**LoRa**wirelessprotocols.23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 27 27 28 -The LTS5is anopen-sourcesoftwareprojectpoweredbyan**ESP32MCU** anda **DraginoLA66 LoRa** module. The extensivedevelopmentresources availableforESP32 cansignificantlyreducedevelopment time.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 29 29 30 - TheLTS5'sHMItouchscreensupports**drag-and-drop**design,allowingdeveloperstouse SquareLinetoeasily customizethedisplayUI forvariousapplications.27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 31 31 32 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 33 33 34 34 == 1.2 Features == 35 35 36 - 37 37 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 38 38 * Dragino LA66 LoRa Module 39 39 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -46,9 +46,8 @@ 46 46 * 5V DC power 47 47 * IP Rating: IP52 48 48 49 -== 1.3 Specification s==44 +== 1.3 Specification == 50 50 51 - 52 52 **LoRa**: 53 53 54 54 * Frequency Range: 870 MHz ~~ 960 MHz ... ... @@ -82,18 +82,15 @@ 82 82 83 83 == 1.4 Power Consumption == 84 84 85 - 86 86 * External 5V DC power adapter 87 87 88 88 == 1.5 Storage & Operation Temperature == 89 89 90 - 91 91 * Operation Temperature: -20 ~~ 70°C (No Dew) 92 92 * Storage Temperature: -30 ~~ 70°C (No Dew) 93 93 94 94 == 1.6 Applications == 95 95 96 - 97 97 * Smart Buildings & Home Automation 98 98 * Logistics and Supply Chain Management 99 99 * Smart Metering ... ... @@ -101,202 +101,132 @@ 101 101 * Smart Cities 102 102 * Smart Factory 103 103 104 -= 2. Getting Started with 'Hello World'=95 += 2. Getting Started with Hello World = 105 105 106 106 == 2.1 About this demo == 107 107 99 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 108 108 109 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 110 - 111 -* Creating a basic UI with a single button. 112 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 113 -* Uploading the UI to the LTS5 device. 114 - 115 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 116 - 117 - 118 118 == 2.2 Install Software Running Environment == 119 119 103 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 120 120 121 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.105 +=== 2.2.1 Install VSCode and ESP-IDF extension === 122 122 107 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 123 123 124 - ===2.2.1InstallVS CodeandESP-IDF extension===109 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 125 125 126 - 127 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 128 - 129 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 130 - 131 - 132 132 [[image:image-20240928110211-5.png||height="508" width="866"]] 133 133 134 - Image 1:ESP-IDF extension install113 + image 1 ESP-IDF extension install 135 135 136 136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 137 137 138 - 139 139 === 2.2.2 Install SquareLine Studio === 140 140 119 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 141 141 142 - Downloadandinstallthelatestversion of[[SquareLineStudio>>https://squareline.io/downloads#lastRelease]]onyourcomputer.ItsupportsWindows,Linux,andMacOS. Thesoftware versionweare usinghereis1.5.0.Seethe imagebelow.121 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 143 143 144 - [[image:squareline.io_downloads.png||height="888"width="1294"]]123 +== 2.3 Simple usage of SquareLine Studio and export UI code == 145 145 125 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 146 146 147 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 148 148 149 -* Max. 10 screens 150 -* Max. 150 widgets 151 -* Max. 5 global colors 152 -* Max. 2 themes 153 -* Max. 1 component 128 +[[image:image-20240928103357-2.png||height="680" width="708"]] 154 154 155 - ==2.3SimpleusageofSquareLineStudio and exporting UI code==130 + image 2 create a SquareLine project 156 156 132 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 157 157 158 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 159 - 160 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 -* Select the **CREATE **button to create the new project with the selected settings. 162 - 163 -[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 164 - 165 - 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 - 168 168 [[image:1727229582471-566.png]] 169 169 136 + image 3 project settings 170 170 171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 - 173 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 -* **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES** button. 176 - 177 177 [[image:image-20240928105309-4.png||height="526" width="556"]] 178 178 140 + image 4 modify project settings 179 179 180 -Now youcan startbuildingthe userinterface.Followthestepsbelow:142 +Now we can start to use this software. Here are some usage information for this software. 181 181 144 +**1.add widget** 182 182 183 - ===**Add widgets**===146 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 184 184 185 - 186 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 187 - 188 188 [[image:image-20240928111412-6.png||height="526" width="864"]] 189 189 150 + image 5 add widgets 190 190 191 - Then click the**Screen **widget to add the second screen.After adding the secondscreen,itwill appear inthe Screens panel as**Screen2**.152 +**2.modify widget** 192 192 193 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]154 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 194 194 195 -=== **Modify widget properties** === 196 - 197 - 198 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 - 200 200 [[image:1727485118799-984.png]] 201 201 158 + image 6 the button widget's "Inspector" tab 202 202 203 - ====**ChangingtheButtonproperties**====160 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 204 204 205 - 206 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 - 208 -* **Flex Flow**: No Layout 209 -* **Transform**: 210 -** **X**: 331 px 211 -** **Y**: 203 px 212 -** **Width**: 100 px 213 -** **Height**: 50 px 214 -** **Align**: CENTER 215 - 216 216 [[image:1727485251053-655.png]] 217 217 164 +image 7 the button widget's "BUTTON" tab 218 218 219 - Next, add a click event to the button. When the buttonis clicked,an event should triggertochangethecurrentscreen(Screen1) toaewscreen (Screen2) witha fadeeffectand thetransition from Screen1to Screen2 shouldtake 500ms.166 +Third part: It is an area of style setting. 220 220 221 - *Click**ADDEVENT**button.Anewsection will appeartoconfigure this event.168 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 222 222 223 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 - 225 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 - 227 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 - 229 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 -* Finally, click the **ADD** button. 231 - 232 232 [[image:1727485480434-713.png||height="395" width="290"]] 233 233 234 - Image 8:Addanevent forthebutton172 + image 8 add event for button 235 235 174 +**3.change label widget content** 236 236 237 - ====**Changing the labelproperties**====176 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 238 238 239 - 240 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 - 242 242 [[image:image-20240928090825-1.png||height="327" width="391"]] 243 243 180 + image 9 modify text content of label widget 244 244 245 - Onceyou enter the text,it will immediatelyappearn thelabel.182 +**4.Add image into project** 246 246 184 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 247 247 248 -==== **Changing image properties** ==== 249 - 250 - 251 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 - 253 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 - 255 255 [[image:image-20240928113424-9.png||height="355" width="505"]] 256 256 188 + image 10 add image file into SquareLine Studio project 257 257 258 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 - 260 260 [[image:image-20240928114139-10.png||height="559" width="810"]] 261 261 192 + image 11 use image widget in SquareLine Studio 262 262 263 - ====**The relationship between widgets**====194 +**5.The relationship between widgets** 264 264 196 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 265 265 266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 - 268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 - 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 200 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 273 273 274 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 - 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 204 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 278 278 279 - Then set the**X** and **Y** position of the label to **0** as shown in the image below.The label will appearon thebutton. If you move thebuttonon the screen, the labelwill movealong with it as part ofthebutton.206 +**6.Preview the final effect** 280 280 281 - [[image:Screenshot2024-12-24144005.png||height="360"width="290"]]208 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 282 282 283 - 284 -==== **Preview the screen** ==== 285 - 286 - 287 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 - 289 289 [[image:1727487368023-281.png]] 290 290 212 + image 14 click on the triangle icon to start or end the simulation 291 291 292 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].214 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 293 293 294 294 295 295 == 2.4 Integrate UI Code to ESP-IDF Project == 296 296 219 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 297 297 298 -To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 299 - 300 300 [[image:1727229798126-306.png]] 301 301 302 302 image 15 export UI file ... ... @@ -315,7 +315,6 @@ 315 315 316 316 image 18 modify CMakeLists.txt 317 317 318 - 319 319 The last step of integrating is adding two lines of code in main.c file. 320 320 321 321 [[image:1727229926561-300.png]] ... ... @@ -326,16 +326,12 @@ 326 326 327 327 image 20 add "ui_init()" 328 328 329 - 330 330 == 2.5 Brief introduction of hello world project == 331 331 332 - 333 333 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 334 334 335 - 336 336 == 2.6 Test Result == 337 337 338 - 339 339 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 340 340 341 341 [[image:1727488067077-684.png||height="402" width="574"]] ... ... @@ -346,265 +346,15 @@ 346 346 347 347 image 22 screen2 348 348 349 - 350 350 = 3. Example Project 1: LoRa Central Display = 351 351 352 352 [[image:image-20240916101737-1.png||height="468" width="683"]] 353 353 354 354 270 + 355 355 = 4. Example Project 2: LoRaWAN RS485 Alarm = 356 356 357 -= 5. The way to add a new panel to project = 358 358 359 - 360 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 361 - 362 -[[image:image-20241121113445-1.png||height="584" width="934"]] 363 - 364 - image 5.1 a panel about water_leak 365 - 366 - 367 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 368 - 369 -[[image:image-20241121141120-4.png||height="383" width="795"]] 370 - 371 - image 5.2 ui files exported 372 - 373 - 374 -**3. Delete or rename some file.** Here are the steps: 375 - 376 - Step1 Delete the 'components' directory. 377 - Step2 Delete 'filelist.txt'. 378 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 379 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 380 - Step5 Rename the 'screens' directory to 'styles'. 381 - 382 -[[image:image-20241121151934-10.png||height="303" width="792"]] 383 - 384 - image 5.3 rest file (1) 385 - 386 -[[image:image-20241121142925-7.png||height="141" width="793"]] 387 - 388 - image 5.4 rest file (2) 389 - 390 -**4. Open this project in vscode.** 391 - 392 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 393 - 394 -[[image:image-20241121181957-17.png||height="438" width="516"]] 395 - 396 - image 5.5 extra_lib/CMakeLists.txt before add 397 - 398 -[[image:image-20241121182239-18.png||height="520" width="518"]] 399 - 400 - image 5.6 extra_lib/CMakeLists.txt after add 401 - 402 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 403 - 404 -[[image:image-20241121171629-11.png]] 405 - 406 - image 5.7 before-modified font file 407 - 408 -[[image:image-20241121171901-12.png]] 409 - 410 - image 5.8 modified font file 411 - 412 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 413 - 414 -[[image:image-20241121172714-13.png]] 415 - 416 - image 5.9 before-modified image file 417 - 418 -[[image:image-20241121172908-14.png]] 419 - 420 - image 5.10 modified image file 421 - 422 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 423 - 424 -[[image:image-20241121180030-15.png]] 425 - 426 - image 5.11 ui_water_leak/CMakeLists.txt before modification 427 - 428 -[[image:image-20241121180517-16.png]] 429 - 430 - image 5.12 ui_water_leak/CMakeLists.txt after modification 431 - 432 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 433 - 434 -[[image:image-20241122094200-23.png]] 435 - 436 - image 5.13 ui_water_leak.h (1) before modification 437 - 438 -[[image:image-20241122094320-24.png||height="852" width="554"]] 439 - 440 - image 5.14 ui_water_leak.h (2) before modification 441 - 442 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 443 - 444 - image 5.15 ui_water_leak.h (1) after modification 445 - 446 -[[image:image-20241122094719-26.png||height="941" width="583"]] 447 - 448 - image 5.16 ui_water_leak.h (2) before modification 449 - 450 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 451 - 452 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 453 - 454 -[[image:image-20241122102929-27.png||height="619" width="426"]] 455 - 456 - image 5.17 ui_water_leak.c (1) before modification 457 - 458 -[[image:image-20241122112838-30.png||height="551" width="628"]] 459 - 460 - image 5.18 ui_water_leak.c (2) before modification 461 - 462 -[[image:image-20241122110815-29.png||height="725" width="712"]] 463 - 464 - image 5.19 ui_water_leak.c (3) before modification 465 - 466 -[[image:image-20241122113158-31.png||height="872" width="677"]] 467 - 468 - image 5.20 ui_water_leak.c (1) after modification 469 - 470 -[[image:image-20241122113259-33.png||height="874" width="724"]] 471 - 472 - image 5.21 ui_water_leak.c (2) after modification 473 - 474 -[[image:image-20241122113359-34.png||height="804" width="746"]] 475 - 476 - image 5.22 ui_water_leak.c (3) after modification 477 - 478 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 479 - 480 -[[image:image-20241122134113-35.png||height="380" width="421"]] 481 - 482 - image 5.23 ui_water_leak_events_.h before modification 483 - 484 -[[image:image-20241122134420-37.png||height="201" width="283"]] 485 - 486 -image 5.24 ui_water_leak_events_.h after modification 487 - 488 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 489 - 490 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 491 - 492 -Step2. add code below in delete_object() function definition. 493 - 494 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 495 - 496 - size_t index = panel->panel_obj_index; 497 - 498 - deleteElement(&arr, index); 499 - 500 -[[image:image-20241122135023-38.png||height="358" width="372"]] 501 - 502 - image 5.25 ui_water_leak_events_.c before modification 503 - 504 -[[image:image-20241122135258-39.png||height="403" width="559"]] 505 - 506 - image 5.26 ui_water_leak_events_.c after modification 507 - 508 - 509 -**12. Modify ui_water_leak_style.c file.** 510 - 511 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 512 - 513 - add '#include "../../sort.h"' 514 - 515 - add '#include "ui.h"' 516 - 517 -[[image:image-20241122141536-41.png||height="361" width="612"]] 518 - 519 - image 5.27 ui_water_leak_style.c (1) before modification 520 - 521 -[[image:image-20241122142129-42.png||height="386" width="613"]] 522 - 523 - image 5.28 ui_water_leak_style.c (1) after modification 524 - 525 - 526 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 527 - 528 - delete code as shown in image 5.29 529 - 530 -[[image:image-20241122145620-44.png||height="757" width="671"]] 531 - 532 - image 5.29 ui_water_leak_style.c (2) 533 - 534 - 535 -Step3. The image 5.30, 5.31 show the change. 536 - 537 -[[image:image-20241122152026-45.png||height="277" width="828"]] 538 - 539 - image 5.30 ui_water_leak_style.c (3) before modification 540 - 541 -[[image:image-20241122152542-46.png||height="293" width="830"]] 542 - 543 - image 5.31 ui_water_leak_style.c (3) after modification 544 - 545 - 546 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 547 - 548 -[[image:image-20241122153958-47.png]] 549 - 550 - image 5.32 ui_water_leak_style.c (4) 551 - 552 -[[image:image-20241122154755-49.png||height="864" width="513"]] 553 - 554 - image 5.33 ui_water_leak_style.c (4) 555 - 556 - 557 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 558 - 559 -[[image:image-20241122155650-50.png||height="922" width="513"]] 560 - 561 - image 5.34 ui_water_leak_style.c (5) 562 - 563 - 564 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 565 - 566 -[[image:image-20241122161934-51.png]] 567 - 568 - image 5.35 569 - 570 - 571 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 572 - 573 -[[image:image-20241122162852-53.png||height="330" width="529"]] 574 - 575 - image 5.37 576 - 577 - 578 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 579 - 580 -panel_with_type union_sensor; 581 - 582 -union_sensor.panel_type = WATER_LEAK_TYPE; 583 - 584 -...... 585 - 586 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 587 - 588 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 589 - 590 -return union_sensor; 591 - 592 -[[image:image-20241122171211-54.png||height="635" width="792"]] 593 - 594 - image 5.38 595 - 596 - 597 -**13. Modify sort.c file.** 598 - 599 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 600 - 601 -[[image:image-20241122173718-56.png||height="378" width="579"]] 602 - 603 - image 5.39 sort.c (1) 604 - 605 -There are still some changes need to be done in sort.c, and omit here for the moment. 606 - 607 - 608 608 = 6. FAQ = 609 609 610 610 == 6.1 == ... ... @@ -614,13 +614,11 @@ 614 614 615 615 == 7.1 Part Number == 616 616 617 - 618 618 Part Number: (% style="color:#4472c4" %)LTS5 619 619 620 620 621 621 == 7.2 Packing Info == 622 622 623 - 624 624 **Package Includes**: 625 625 626 626 * LTS5 HMI Touch Screen ... ... @@ -629,13 +629,11 @@ 629 629 630 630 = 8. Support = 631 631 632 - 633 633 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 634 634 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 635 635 636 636 = 9. Reference material = 637 637 638 - 639 639 * Datasheet 640 640 * Source Code 641 641 * Mechinical
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