Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/17 15:54
From version 133.2
edited by Xiaoling
on 2024/12/26 14:00
on 2024/12/26 14:00
Change comment:
There is no comment for this version
To version 26.1
edited by BoYang Xie
on 2024/09/25 10:23
on 2024/09/25 10:23
Change comment:
Uploaded new attachment "1727231038705-173.png", version {1}
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. Xiaoling1 +XWiki.xieby - Content
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... ... @@ -1,13 +1,9 @@ 1 - 1 + 2 +[[image:image-20240915231842-1.png]] 2 2 3 -(% style="text-align:center" %) 4 -[[image:image-20241226135550-1.png]] 5 5 6 - 7 - 8 - 9 9 (% _mstvisible="1" %) 10 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 12 12 {{toc/}} 13 13 ... ... @@ -20,22 +20,20 @@ 20 20 21 21 = 1. Introduction = 22 22 23 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==19 +== 1.1 What is LTS5 LoRa HMI touch screen == 24 24 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 25 25 26 - TheLTS5 is a(% style="color:blue"%)**LoRa/ LoRaWANHMITouchScreen**(%%)designedfor displayinginformationinIoTprojects.It featuresa**5.0-inch HMItouchscreen**andsupports**Wi-Fi**,**Bluetooth**,and**LoRa**wirelessprotocols.23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 27 27 28 -The LTS5is anopen-sourcesoftwareprojectpoweredbyan**ESP32MCU** anda **DraginoLA66 LoRa** module. The extensivedevelopmentresources availableforESP32 cansignificantlyreducedevelopment time.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 29 29 30 - TheLTS5'sHMItouchscreensupports**drag-and-drop**design,allowingdeveloperstouse SquareLinetoeasily customizethedisplayUI forvariousapplications.27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 31 31 32 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 33 33 34 34 == 1.2 Features == 35 35 36 - 37 -* ESP32-WROOM MCU: 8MB RAM & 16MB ROM 38 -* Dragino LA66 LoRa Module 32 +* ESP32-WROOM MCU + Dragino LA66 LoRa Module 39 39 * Support Private LoRa protocol or LoRaWAN protocol 40 40 * Support WiFi & BLE wireless protocol 41 41 * 5.0" HMI touch screen ... ... @@ -46,17 +46,10 @@ 46 46 * 5V DC power 47 47 * IP Rating: IP52 48 48 49 -== 1.3 Specification s==43 +== 1.3 Specification == 50 50 51 - 52 52 **LoRa**: 53 53 54 -* Frequency Range: 870 MHz ~~ 960 MHz 55 -* TCXO crystal to ensure RF performance on low temperature 56 -* Maximum Power +22 dBm constant RF output 57 -* High sensitivity: -148 dBm 58 -* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm 59 -* LoRa Rx current: <9 mA 60 60 61 61 **WiFi:** 62 62 ... ... @@ -82,18 +82,15 @@ 82 82 83 83 == 1.4 Power Consumption == 84 84 85 - 86 86 * External 5V DC power adapter 87 87 88 88 == 1.5 Storage & Operation Temperature == 89 89 90 - 91 91 * Operation Temperature: -20 ~~ 70°C (No Dew) 92 92 * Storage Temperature: -30 ~~ 70°C (No Dew) 93 93 94 94 == 1.6 Applications == 95 95 96 - 97 97 * Smart Buildings & Home Automation 98 98 * Logistics and Supply Chain Management 99 99 * Smart Metering ... ... @@ -101,510 +101,38 @@ 101 101 * Smart Cities 102 102 * Smart Factory 103 103 104 -= 2. Getting Start edwith'Hello World'=88 += 2. Getting Start with Hello World = 105 105 106 106 == 2.1 About this demo == 107 107 92 +In this Getting Start Example, we will show how to desing a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 108 108 109 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 110 110 111 -* Creating a basic UI with a single button. 112 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 113 -* Uploading the UI to the LTS5 device. 114 - 115 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 116 - 117 - 118 118 == 2.2 Install Software Running Environment == 119 119 97 +=== 2.2.1 Install ESP-IDF tool === 120 120 121 -The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 122 - 123 - 124 -=== 2.2.1 Install VS Code and ESP-IDF extension === 125 - 126 - 127 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 128 - 129 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 130 - 131 - 132 -[[image:image-20240928110211-5.png||height="508" width="866"]] 133 - 134 - Image 1: ESP-IDF extension install 135 - 136 -Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 137 - 138 - 139 139 === 2.2.2 Install SquareLine Studio === 140 140 141 141 142 - Downloadandinstallthe latest versionof [[SquareLineStudio>>https://squareline.io/downloads#lastRelease]]on your computer.Itsupports Windows, Linux, and Mac OS. Thesoftware version we are using here is 1.5.0. See the image below.102 +== 2.3 Program in SquareLine and get UI code == 143 143 144 -[[image:squareline.io_downloads.png||height="888" width="1294"]] 145 145 105 +== 2.4 Intergrate UI Code to ESP32 == 146 146 147 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 148 148 149 -* Max. 10 screens 150 -* Max. 150 widgets 151 -* Max. 5 global colors 152 -* Max. 2 themes 153 -* Max. 1 component 108 +== 2.5 Test Result == 154 154 155 -== 2.3 Simple usage of SquareLine Studio and exporting UI code == 156 156 157 - 158 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 159 - 160 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 -* Select the **CREATE **button to create the new project with the selected settings. 162 - 163 -[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 164 - 165 - 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 - 168 -[[image:1727229582471-566.png]] 169 - 170 - 171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 - 173 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 -* **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES** button. 176 - 177 -[[image:image-20240928105309-4.png||height="526" width="556"]] 178 - 179 - 180 -Now you can start building the user interface. Follow the steps below: 181 - 182 - 183 -=== **Add widgets** === 184 - 185 - 186 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 187 - 188 -[[image:image-20240928111412-6.png||height="526" width="864"]] 189 - 190 - 191 -Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 192 - 193 -[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 194 - 195 -=== **Modify widget properties** === 196 - 197 - 198 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 - 200 -[[image:1727485118799-984.png]] 201 - 202 - 203 -==== **Changing the Button properties** ==== 204 - 205 - 206 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 - 208 -* **Flex Flow**: No Layout 209 -* **Transform**: 210 -** **X**: 331 px 211 -** **Y**: 203 px 212 -** **Width**: 100 px 213 -** **Height**: 50 px 214 -** **Align**: CENTER 215 - 216 -[[image:1727485251053-655.png]] 217 - 218 - 219 -Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 220 - 221 -* Click **ADD EVENT** button. A new section will appear to configure this event. 222 - 223 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 - 225 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 - 227 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 - 229 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 -* Finally, click the **ADD** button. 231 - 232 -[[image:1727485480434-713.png||height="395" width="290"]] 233 - 234 - Image 8: Add an event for the button 235 - 236 - 237 -==== **Changing the label properties** ==== 238 - 239 - 240 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 - 242 -[[image:image-20240928090825-1.png||height="327" width="391"]] 243 - 244 - 245 -Once you enter the text, it will immediately appear on the label. 246 - 247 - 248 -==== **Changing image properties** ==== 249 - 250 - 251 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 - 253 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 - 255 -[[image:image-20240928113424-9.png||height="355" width="505"]] 256 - 257 - 258 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 - 260 -[[image:image-20240928114139-10.png||height="559" width="810"]] 261 - 262 - 263 -==== **The relationship between widgets** ==== 264 - 265 - 266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 - 268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 - 271 -[[image:1727486567182-334.png||height="318" width="278"]] 272 - 273 - 274 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 - 276 -[[image:image-20240928112001-8.png||height="431" width="796"]] 277 - 278 - 279 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 280 - 281 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 282 - 283 - 284 -==== **Preview the screen** ==== 285 - 286 - 287 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 - 289 -[[image:1727487368023-281.png]] 290 - 291 - 292 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 293 - 294 - 295 -== 2.4 Integrate UI Code to ESP-IDF Project == 296 - 297 - 298 -To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 299 - 300 -[[image:1727229798126-306.png]] 301 - 302 - image 15 export UI file 303 - 304 -[[image:1727229821582-258.png||height="333" width="662"]] 305 - 306 - image 16 exported UI file 307 - 308 -Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 309 - 310 -[[image:image-20240928144830-11.png]] 311 - 312 - image 17 open CMakeLists.txt 313 - 314 -[[image:1727229892636-154.png||height="521" width="407"]] 315 - 316 - image 18 modify CMakeLists.txt 317 - 318 - 319 -The last step of integrating is adding two lines of code in main.c file. 320 - 321 -[[image:1727229926561-300.png]] 322 - 323 - image 19 add "ui.h" 324 - 325 -[[image:1727229955611-607.png]] 326 - 327 - image 20 add "ui_init()" 328 - 329 - 330 -== 2.5 Brief introduction of hello world project == 331 - 332 - 333 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 334 - 335 - 336 -== 2.6 Test Result == 337 - 338 - 339 -By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 340 - 341 -[[image:1727488067077-684.png||height="402" width="574"]] 342 - 343 - image 21 screen1 344 - 345 -[[image:1727488157579-949.png||height="397" width="572"]] 346 - 347 - image 22 screen2 348 - 349 - 350 350 = 3. Example Project 1: LoRa Central Display = 351 351 352 352 [[image:image-20240916101737-1.png||height="468" width="683"]] 353 353 354 354 116 + 355 355 = 4. Example Project 2: LoRaWAN RS485 Alarm = 356 356 357 -= 5. The way to add a new panel to project = 358 358 359 - 360 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 361 - 362 -[[image:image-20241121113445-1.png||height="584" width="934"]] 363 - 364 - image 5.1 a panel about water_leak 365 - 366 - 367 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 368 - 369 -[[image:image-20241121141120-4.png||height="383" width="795"]] 370 - 371 - image 5.2 ui files exported 372 - 373 - 374 -**3. Delete or rename some file.** Here are the steps: 375 - 376 - Step1 Delete the 'components' directory. 377 - Step2 Delete 'filelist.txt'. 378 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 379 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 380 - Step5 Rename the 'screens' directory to 'styles'. 381 - 382 -[[image:image-20241121151934-10.png||height="303" width="792"]] 383 - 384 - image 5.3 rest file (1) 385 - 386 -[[image:image-20241121142925-7.png||height="141" width="793"]] 387 - 388 - image 5.4 rest file (2) 389 - 390 -**4. Open this project in vscode.** 391 - 392 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 393 - 394 -[[image:image-20241121181957-17.png||height="438" width="516"]] 395 - 396 - image 5.5 extra_lib/CMakeLists.txt before add 397 - 398 -[[image:image-20241121182239-18.png||height="520" width="518"]] 399 - 400 - image 5.6 extra_lib/CMakeLists.txt after add 401 - 402 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 403 - 404 -[[image:image-20241121171629-11.png]] 405 - 406 - image 5.7 before-modified font file 407 - 408 -[[image:image-20241121171901-12.png]] 409 - 410 - image 5.8 modified font file 411 - 412 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 413 - 414 -[[image:image-20241121172714-13.png]] 415 - 416 - image 5.9 before-modified image file 417 - 418 -[[image:image-20241121172908-14.png]] 419 - 420 - image 5.10 modified image file 421 - 422 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 423 - 424 -[[image:image-20241121180030-15.png]] 425 - 426 - image 5.11 ui_water_leak/CMakeLists.txt before modification 427 - 428 -[[image:image-20241121180517-16.png]] 429 - 430 - image 5.12 ui_water_leak/CMakeLists.txt after modification 431 - 432 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 433 - 434 -[[image:image-20241122094200-23.png]] 435 - 436 - image 5.13 ui_water_leak.h (1) before modification 437 - 438 -[[image:image-20241122094320-24.png||height="852" width="554"]] 439 - 440 - image 5.14 ui_water_leak.h (2) before modification 441 - 442 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 443 - 444 - image 5.15 ui_water_leak.h (1) after modification 445 - 446 -[[image:image-20241122094719-26.png||height="941" width="583"]] 447 - 448 - image 5.16 ui_water_leak.h (2) before modification 449 - 450 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 451 - 452 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 453 - 454 -[[image:image-20241122102929-27.png||height="619" width="426"]] 455 - 456 - image 5.17 ui_water_leak.c (1) before modification 457 - 458 -[[image:image-20241122112838-30.png||height="551" width="628"]] 459 - 460 - image 5.18 ui_water_leak.c (2) before modification 461 - 462 -[[image:image-20241122110815-29.png||height="725" width="712"]] 463 - 464 - image 5.19 ui_water_leak.c (3) before modification 465 - 466 -[[image:image-20241122113158-31.png||height="872" width="677"]] 467 - 468 - image 5.20 ui_water_leak.c (1) after modification 469 - 470 -[[image:image-20241122113259-33.png||height="874" width="724"]] 471 - 472 - image 5.21 ui_water_leak.c (2) after modification 473 - 474 -[[image:image-20241122113359-34.png||height="804" width="746"]] 475 - 476 - image 5.22 ui_water_leak.c (3) after modification 477 - 478 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 479 - 480 -[[image:image-20241122134113-35.png||height="380" width="421"]] 481 - 482 - image 5.23 ui_water_leak_events_.h before modification 483 - 484 -[[image:image-20241122134420-37.png||height="201" width="283"]] 485 - 486 -image 5.24 ui_water_leak_events_.h after modification 487 - 488 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 489 - 490 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 491 - 492 -Step2. add code below in delete_object() function definition. 493 - 494 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 495 - 496 - size_t index = panel->panel_obj_index; 497 - 498 - deleteElement(&arr, index); 499 - 500 -[[image:image-20241122135023-38.png||height="358" width="372"]] 501 - 502 - image 5.25 ui_water_leak_events_.c before modification 503 - 504 -[[image:image-20241122135258-39.png||height="403" width="559"]] 505 - 506 - image 5.26 ui_water_leak_events_.c after modification 507 - 508 - 509 -**12. Modify ui_water_leak_style.c file.** 510 - 511 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 512 - 513 - add '#include "../../sort.h"' 514 - 515 - add '#include "ui.h"' 516 - 517 -[[image:image-20241122141536-41.png||height="361" width="612"]] 518 - 519 - image 5.27 ui_water_leak_style.c (1) before modification 520 - 521 -[[image:image-20241122142129-42.png||height="386" width="613"]] 522 - 523 - image 5.28 ui_water_leak_style.c (1) after modification 524 - 525 - 526 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 527 - 528 - delete code as shown in image 5.29 529 - 530 -[[image:image-20241122145620-44.png||height="757" width="671"]] 531 - 532 - image 5.29 ui_water_leak_style.c (2) 533 - 534 - 535 -Step3. The image 5.30, 5.31 show the change. 536 - 537 -[[image:image-20241122152026-45.png||height="277" width="828"]] 538 - 539 - image 5.30 ui_water_leak_style.c (3) before modification 540 - 541 -[[image:image-20241122152542-46.png||height="293" width="830"]] 542 - 543 - image 5.31 ui_water_leak_style.c (3) after modification 544 - 545 - 546 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 547 - 548 -[[image:image-20241122153958-47.png]] 549 - 550 - image 5.32 ui_water_leak_style.c (4) 551 - 552 -[[image:image-20241122154755-49.png||height="864" width="513"]] 553 - 554 - image 5.33 ui_water_leak_style.c (4) 555 - 556 - 557 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 558 - 559 -[[image:image-20241122155650-50.png||height="922" width="513"]] 560 - 561 - image 5.34 ui_water_leak_style.c (5) 562 - 563 - 564 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 565 - 566 -[[image:image-20241122161934-51.png]] 567 - 568 - image 5.35 569 - 570 - 571 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 572 - 573 -[[image:image-20241122162852-53.png||height="330" width="529"]] 574 - 575 - image 5.37 576 - 577 - 578 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 579 - 580 -panel_with_type union_sensor; 581 - 582 -union_sensor.panel_type = WATER_LEAK_TYPE; 583 - 584 -...... 585 - 586 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 587 - 588 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 589 - 590 -return union_sensor; 591 - 592 -[[image:image-20241122171211-54.png||height="635" width="792"]] 593 - 594 - image 5.38 595 - 596 - 597 -**13. Modify sort.c file.** 598 - 599 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 600 - 601 -[[image:image-20241122173718-56.png||height="378" width="579"]] 602 - 603 - image 5.39 sort.c (1) 604 - 605 -There are still some changes need to be done in sort.c, and omit here for the moment. 606 - 607 - 608 608 = 6. FAQ = 609 609 610 610 == 6.1 == ... ... @@ -614,13 +614,11 @@ 614 614 615 615 == 7.1 Part Number == 616 616 617 - 618 618 Part Number: (% style="color:#4472c4" %)LTS5 619 619 620 620 621 621 == 7.2 Packing Info == 622 622 623 - 624 624 **Package Includes**: 625 625 626 626 * LTS5 HMI Touch Screen ... ... @@ -629,13 +629,11 @@ 629 629 630 630 = 8. Support = 631 631 632 - 633 633 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 634 634 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 635 635 636 636 = 9. Reference material = 637 637 638 - 639 639 * Datasheet 640 640 * Source Code 641 641 * Mechinical
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