Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. Xiaoling1 +XWiki.xieby - Content
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... ... @@ -1,11 +3,12 @@ 1 - 2 - 3 3 (% style="text-align:center" %) 4 -[[image:image-202412 26135550-1.png]]2 +[[image:image-20240915231842-1.png]] 5 5 6 6 7 7 8 8 7 + 8 + 9 + 9 9 (% _mstvisible="1" %) 10 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 11 11 ... ... @@ -20,20 +20,20 @@ 20 20 21 21 = 1. Introduction = 22 22 23 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==24 +== 1.1 What is LTS5 LoRa HMI touch screen == 24 24 25 25 26 - TheLTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displayinginformationinIoT projects. Itfeaturesa**5.0-inchHMI touch screen**and supports**Wi-Fi**,**Bluetooth**,and **LoRa**wireless protocols.27 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 27 27 28 - TheLTS5 is anopen-source software projectpoweredbyan**ESP32MCU**anda **Dragino LA66 LoRa**module. The extensivedevelopmentresourcesavailablefor ESP32 cansignificantly reduce development time.29 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 29 29 30 -The LTS5'sHMI touch screen supports**drag-and-drop**design,allowing developerstouse SquareLine to easily customize the display UI forvariousapplications.31 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 31 31 32 -T he LA66 LoRa module can be programmedto supporteitherprivate LoRa protocolsortheLoRaWAN protocol.33 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 33 33 35 + 34 34 == 1.2 Features == 35 35 36 - 37 37 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 38 38 * Dragino LA66 LoRa Module 39 39 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -46,7 +46,7 @@ 46 46 * 5V DC power 47 47 * IP Rating: IP52 48 48 49 -== 1.3 Specification s==50 +== 1.3 Specification == 50 50 51 51 52 52 **LoRa**: ... ... @@ -101,37 +101,28 @@ 101 101 * Smart Cities 102 102 * Smart Factory 103 103 104 -= 2. Getting Started with 'Hello World'=105 += 2. Getting Started with Hello World = 105 105 106 106 == 2.1 About this demo == 107 107 108 108 109 - Thisgettingstartedexampledemonstrateshow to design anddeploy asimpledisplay UIfortheLTS5device. The exampleincludes:110 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 110 110 111 -* Creating a basic UI with a single button. 112 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 113 -* Uploading the UI to the LTS5 device. 114 114 115 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 116 - 117 - 118 118 == 2.2 Install Software Running Environment == 119 119 115 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 120 120 121 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.117 +=== 2.2.1 Install VSCode and ESP-IDF extension === 122 122 123 123 124 - ===2.2.1Install VSESP-IDFextension===120 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 125 125 122 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 126 126 127 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 128 - 129 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 130 - 131 - 132 132 [[image:image-20240928110211-5.png||height="508" width="866"]] 133 133 134 - Image 1:ESP-IDF extension install126 + image 1 ESP-IDF extension install 135 135 136 136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 137 137 ... ... @@ -139,163 +139,109 @@ 139 139 === 2.2.2 Install SquareLine Studio === 140 140 141 141 142 - Downloadand installthe latest version of[[SquareLine Studio>>https://squareline.io/downloads#lastRelease]]on your computer.It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.134 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 143 143 144 - [[image:squareline.io_downloads.png||height="888"width="1294"]]136 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 145 145 146 146 147 - Afterinstallation,youcan use SquareLine Studiowitha**PERSONAL license plan**. Click **LOG IN** andcreate a free account using youremail address. Then activateyourPERSONAL license plan for free. Youdon’t needto provide any credit card information. However, the PERSONAL license plan has the following limitations:139 +== 2.3 Simple usage of SquareLine Studio and export UI code == 148 148 149 -* Max. 10 screens 150 -* Max. 150 widgets 151 -* Max. 5 global colors 152 -* Max. 2 themes 153 -* Max. 1 component 154 154 155 - == 2.3 Simple usageofSquareLineStudio andexportingUIcode==142 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 156 156 144 +[[image:image-20240928103357-2.png||height="680" width="708"]] 157 157 158 - StarttheSquareLineStudio.The**launcherscreen**appearsasshowninthebelowimage.Youcancreateanewprojectbyclicking**Create** inthetopmenu.Thenselectthe**Desktop**tab.Selectthedevelopmentplatform, **EclipsewithSDL fordevelopmenton PC**.146 + image 2 create a SquareLine project 159 159 160 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 -* Select the **CREATE **button to create the new project with the selected settings. 148 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 162 162 163 -[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 164 - 165 - 166 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 - 168 168 [[image:1727229582471-566.png]] 169 169 152 + image 3 project settings 170 170 171 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 - 173 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 -* **LVGL Include Path**: Set this to **lvgl.h** 175 -* Click on the **APPLY CHANGES** button. 176 - 177 177 [[image:image-20240928105309-4.png||height="526" width="556"]] 178 178 156 + image 4 modify project settings 179 179 180 -Now youcan startbuildingthe userinterface.Followthestepsbelow:158 +Now we can start to use this software. Here are some usage information for this software. 181 181 160 +**~1. add widget** 182 182 183 - ===**Add widgets**===162 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 184 184 185 - 186 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 187 - 188 188 [[image:image-20240928111412-6.png||height="526" width="864"]] 189 189 166 + image 5 add widgets 190 190 191 - Then click the**Screen **widget to add the second screen.After adding the secondscreen,itwill appear inthe Screens panel as**Screen2**.168 +**2. modify widget** 192 192 193 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]170 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 194 194 195 -=== **Modify widget properties** === 196 - 197 - 198 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 - 200 200 [[image:1727485118799-984.png]] 201 201 174 + image 6 the button widget's "Inspector" tab 202 202 203 - ====**ChangingtheButtonproperties**====176 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 204 204 205 - 206 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 - 208 -* **Flex Flow**: No Layout 209 -* **Transform**: 210 -** **X**: 331 px 211 -** **Y**: 203 px 212 -** **Width**: 100 px 213 -** **Height**: 50 px 214 -** **Align**: CENTER 215 - 216 216 [[image:1727485251053-655.png]] 217 217 180 +image 7 the button widget's "BUTTON" tab 218 218 219 - Next, add a click event to the button. When the buttonis clicked,an event should triggertochangethecurrentscreen(Screen1) toaewscreen (Screen2) witha fadeeffectand thetransition from Screen1to Screen2 shouldtake 500ms.182 +Third part: It is an area of style setting. 220 220 221 - *Click**ADDEVENT**button.Anewsection will appeartoconfigure this event.184 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 222 222 223 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 - 225 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 - 227 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 - 229 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 -* Finally, click the **ADD** button. 231 - 232 232 [[image:1727485480434-713.png||height="395" width="290"]] 233 233 234 - Image 8:Addanevent forthebutton188 + image 8 add event for button 235 235 190 +**3. change label widget content** 236 236 237 - ====**Changing the labelproperties**====192 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 238 238 239 - 240 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 - 242 242 [[image:image-20240928090825-1.png||height="327" width="391"]] 243 243 196 + image 9 modify text content of label widget 244 244 245 - Onceyouenter the text,it will immediatelyappearn thelabel.198 +**4. Add image into project** 246 246 200 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 247 247 248 -==== **Changing image properties** ==== 249 - 250 - 251 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 - 253 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 - 255 255 [[image:image-20240928113424-9.png||height="355" width="505"]] 256 256 204 + image 10 add image file into SquareLine Studio project 257 257 258 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 - 260 260 [[image:image-20240928114139-10.png||height="559" width="810"]] 261 261 208 + image 11 use image widget in SquareLine Studio 262 262 263 - ====**The relationship between widgets**====210 +**5. The relationship between widgets** 264 264 212 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 265 265 266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 - 268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 - 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 216 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 273 273 274 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 - 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 220 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 278 278 279 - Then set the**X** and **Y** position of the label to **0** as shown in the image below.The label will appearon thebutton. If you move thebuttonon the screen, the labelwill movealong with it as part ofthebutton.222 +**6. Preview the final effect** 280 280 281 - [[image:Screenshot2024-12-24144005.png||height="360"width="290"]]224 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 282 282 283 - 284 -==== **Preview the screen** ==== 285 - 286 - 287 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 - 289 289 [[image:1727487368023-281.png]] 290 290 228 + image 14 click on the triangle icon to start or end the simulation 291 291 292 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].230 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 293 293 294 294 295 295 == 2.4 Integrate UI Code to ESP-IDF Project == 296 296 297 297 298 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.236 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 299 299 300 300 [[image:1727229798126-306.png]] 301 301 ... ... @@ -315,7 +315,6 @@ 315 315 316 316 image 18 modify CMakeLists.txt 317 317 318 - 319 319 The last step of integrating is adding two lines of code in main.c file. 320 320 321 321 [[image:1727229926561-300.png]] ... ... @@ -354,56 +354,54 @@ 354 354 355 355 = 4. Example Project 2: LoRaWAN RS485 Alarm = 356 356 357 -= 5. The way to add a new panel to project = 294 +(% class="wikigeneratedid" %) 295 += 5. The way to add a new panel to project = 358 358 297 +~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference. 359 359 360 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 361 - 362 362 [[image:image-20241121113445-1.png||height="584" width="934"]] 363 363 364 364 image 5.1 a panel about water_leak 365 365 303 +2. Export the ui file. You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 366 366 367 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 368 - 369 369 [[image:image-20241121141120-4.png||height="383" width="795"]] 370 370 371 371 image 5.2 ui files exported 372 372 309 +3. Delete or rename some file. Here are the steps: 373 373 374 -**3. Delete or rename some file.** Here are the steps: 311 + 3.1 Delete the 'components' directory. 312 + 3.2 Delete 'filelist.txt'. 313 + 3.3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 314 + 3.4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 315 + 3.5 Rename the 'screens' directory to 'styles'. 375 375 376 - Step1 Delete the 'components' directory. 377 - Step2 Delete 'filelist.txt'. 378 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 379 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 380 - Step5 Rename the 'screens' directory to 'styles'. 381 - 382 382 [[image:image-20241121151934-10.png||height="303" width="792"]] 383 383 384 - image 5.3 rest file (1)319 + image 5.3 rest file 1 385 385 386 386 [[image:image-20241121142925-7.png||height="141" width="793"]] 387 387 388 - image 5.4 rest file (2)323 + image 5.4 rest file 2 389 389 390 - **4. Open this project in vscode.**325 +4. Open this project in vscode. 391 391 392 392 5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 393 393 394 394 [[image:image-20241121181957-17.png||height="438" width="516"]] 395 395 396 - image 5.5 extra_lib/CMakeLists.txt before add331 + image 5.5 before add 397 397 398 398 [[image:image-20241121182239-18.png||height="520" width="518"]] 399 399 400 - image 5.6 extra_lib/CMakeLists.txt after add335 + image 5.6 after add 401 401 402 - **6. Modify header file include in fonts and images directory.**Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.337 +6. Modify header file include in fonts and images directory. Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 403 403 404 404 [[image:image-20241121171629-11.png]] 405 405 406 - image 5.7 before-modified font file 341 + image 5.7 before-modified font file 407 407 408 408 [[image:image-20241121171901-12.png]] 409 409 ... ... @@ -419,192 +419,28 @@ 419 419 420 420 image 5.10 modified image file 421 421 422 - **7. Modify the ui_water_leak/CMakeLists.txt.**Open this file, and modify it from image 5.11 to image 5.12.357 +7. Modify the ui_water_leak/CMakeLists.txt. Open this file, and modify it from image 5.11 to image 5.12. 423 423 424 424 [[image:image-20241121180030-15.png]] 425 425 426 - image 5.11 ui_water_leak/CMakeLists.txtbefore modification361 + image 5.11 before modification 427 427 428 428 [[image:image-20241121180517-16.png]] 429 429 430 - image 5.12 ui_water_leak/CMakeLists.txt after modification365 + image 5.12 after modification 431 431 432 - **8.Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.367 +8. 433 433 434 -[[image:image-20241122094200-23.png]] 435 435 436 - image 5.13 ui_water_leak.h (1) before modification 437 437 438 -[[image:image-20241122094320-24.png||height="852" width="554"]] 439 439 440 - image 5.14 ui_water_leak.h (2) before modification 441 441 442 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 443 443 444 - image 5.15 ui_water_leak.h (1) after modification 445 445 446 -[[image:image-20241122094719-26.png||height="941" width="583"]] 447 447 448 - image 5.16 ui_water_leak.h (2) before modification 449 449 450 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 451 451 452 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 453 453 454 -[[image:image-20241122102929-27.png||height="619" width="426"]] 455 - 456 - image 5.17 ui_water_leak.c (1) before modification 457 - 458 -[[image:image-20241122112838-30.png||height="551" width="628"]] 459 - 460 - image 5.18 ui_water_leak.c (2) before modification 461 - 462 -[[image:image-20241122110815-29.png||height="725" width="712"]] 463 - 464 - image 5.19 ui_water_leak.c (3) before modification 465 - 466 -[[image:image-20241122113158-31.png||height="872" width="677"]] 467 - 468 - image 5.20 ui_water_leak.c (1) after modification 469 - 470 -[[image:image-20241122113259-33.png||height="874" width="724"]] 471 - 472 - image 5.21 ui_water_leak.c (2) after modification 473 - 474 -[[image:image-20241122113359-34.png||height="804" width="746"]] 475 - 476 - image 5.22 ui_water_leak.c (3) after modification 477 - 478 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 479 - 480 -[[image:image-20241122134113-35.png||height="380" width="421"]] 481 - 482 - image 5.23 ui_water_leak_events_.h before modification 483 - 484 -[[image:image-20241122134420-37.png||height="201" width="283"]] 485 - 486 -image 5.24 ui_water_leak_events_.h after modification 487 - 488 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 489 - 490 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 491 - 492 -Step2. add code below in delete_object() function definition. 493 - 494 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 495 - 496 - size_t index = panel->panel_obj_index; 497 - 498 - deleteElement(&arr, index); 499 - 500 -[[image:image-20241122135023-38.png||height="358" width="372"]] 501 - 502 - image 5.25 ui_water_leak_events_.c before modification 503 - 504 -[[image:image-20241122135258-39.png||height="403" width="559"]] 505 - 506 - image 5.26 ui_water_leak_events_.c after modification 507 - 508 - 509 -**12. Modify ui_water_leak_style.c file.** 510 - 511 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 512 - 513 - add '#include "../../sort.h"' 514 - 515 - add '#include "ui.h"' 516 - 517 -[[image:image-20241122141536-41.png||height="361" width="612"]] 518 - 519 - image 5.27 ui_water_leak_style.c (1) before modification 520 - 521 -[[image:image-20241122142129-42.png||height="386" width="613"]] 522 - 523 - image 5.28 ui_water_leak_style.c (1) after modification 524 - 525 - 526 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 527 - 528 - delete code as shown in image 5.29 529 - 530 -[[image:image-20241122145620-44.png||height="757" width="671"]] 531 - 532 - image 5.29 ui_water_leak_style.c (2) 533 - 534 - 535 -Step3. The image 5.30, 5.31 show the change. 536 - 537 -[[image:image-20241122152026-45.png||height="277" width="828"]] 538 - 539 - image 5.30 ui_water_leak_style.c (3) before modification 540 - 541 -[[image:image-20241122152542-46.png||height="293" width="830"]] 542 - 543 - image 5.31 ui_water_leak_style.c (3) after modification 544 - 545 - 546 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 547 - 548 -[[image:image-20241122153958-47.png]] 549 - 550 - image 5.32 ui_water_leak_style.c (4) 551 - 552 -[[image:image-20241122154755-49.png||height="864" width="513"]] 553 - 554 - image 5.33 ui_water_leak_style.c (4) 555 - 556 - 557 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 558 - 559 -[[image:image-20241122155650-50.png||height="922" width="513"]] 560 - 561 - image 5.34 ui_water_leak_style.c (5) 562 - 563 - 564 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 565 - 566 -[[image:image-20241122161934-51.png]] 567 - 568 - image 5.35 569 - 570 - 571 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 572 - 573 -[[image:image-20241122162852-53.png||height="330" width="529"]] 574 - 575 - image 5.37 576 - 577 - 578 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 579 - 580 -panel_with_type union_sensor; 581 - 582 -union_sensor.panel_type = WATER_LEAK_TYPE; 583 - 584 -...... 585 - 586 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 587 - 588 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 589 - 590 -return union_sensor; 591 - 592 -[[image:image-20241122171211-54.png||height="635" width="792"]] 593 - 594 - image 5.38 595 - 596 - 597 -**13. Modify sort.c file.** 598 - 599 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 600 - 601 -[[image:image-20241122173718-56.png||height="378" width="579"]] 602 - 603 - image 5.39 sort.c (1) 604 - 605 -There are still some changes need to be done in sort.c, and omit here for the moment. 606 - 607 - 608 608 = 6. FAQ = 609 609 610 610 == 6.1 ==
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