Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
From version 133.1
edited by Xiaoling
on 2024/12/26 13:55
on 2024/12/26 13:55
Change comment:
Uploaded new attachment "image-20241226135550-1.png", version {1}
To version 51.1
edited by BoYang Xie
on 2024/09/28 11:41
on 2024/09/28 11:41
Change comment:
Uploaded new attachment "image-20240928114139-10.png", version {1}
Summary
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. Xiaoling1 +XWiki.xieby - Content
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... ... @@ -1,14 +1,9 @@ 1 - (%style="text-align:center"%)1 + 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 - 6 - 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 13 13 {{toc/}} 14 14 ... ... @@ -21,22 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==19 +== 1.1 What is LTS5 LoRa HMI touch screen == 25 25 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 26 26 27 - TheLTS5 is a(% style="color:blue"%)**LoRa/ LoRaWANHMITouchScreen**(%%)designedfor displayinginformationinIoTprojects.It featuresa**5.0-inch HMItouchscreen**andsupports**Wi-Fi**,**Bluetooth**,and**LoRa**wirelessprotocols.23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 28 28 29 -The LTS5is anopen-sourcesoftwareprojectpoweredbyan**ESP32MCU** anda **DraginoLA66 LoRa** module. The extensivedevelopmentresources availableforESP32 cansignificantlyreducedevelopment time.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 30 30 31 - TheLTS5'sHMItouchscreensupports**drag-and-drop**design,allowingdeveloperstouse SquareLinetoeasily customizethedisplayUI forvariousapplications.27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 32 32 33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 35 == 1.2 Features == 36 36 37 - 38 -* ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 -* Dragino LA66 LoRa Module 32 +* ESP32-WROOM MCU + Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol 41 41 * Support WiFi & BLE wireless protocol 42 42 * 5.0" HMI touch screen ... ... @@ -47,17 +47,10 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification s==43 +== 1.3 Specification == 51 51 52 - 53 53 **LoRa**: 54 54 55 -* Frequency Range: 870 MHz ~~ 960 MHz 56 -* TCXO crystal to ensure RF performance on low temperature 57 -* Maximum Power +22 dBm constant RF output 58 -* High sensitivity: -148 dBm 59 -* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm 60 -* LoRa Rx current: <9 mA 61 61 62 62 **WiFi:** 63 63 ... ... @@ -83,18 +83,15 @@ 83 83 84 84 == 1.4 Power Consumption == 85 85 86 - 87 87 * External 5V DC power adapter 88 88 89 89 == 1.5 Storage & Operation Temperature == 90 90 91 - 92 92 * Operation Temperature: -20 ~~ 70°C (No Dew) 93 93 * Storage Temperature: -30 ~~ 70°C (No Dew) 94 94 95 95 == 1.6 Applications == 96 96 97 - 98 98 * Smart Buildings & Home Automation 99 99 * Logistics and Supply Chain Management 100 100 * Smart Metering ... ... @@ -102,511 +102,138 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Start edwith'Hello World'=88 += 2. Getting Start with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 92 +In this Getting Start Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 109 109 110 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 - 112 -* Creating a basic UI with a single button. 113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 -* Uploading the UI to the LTS5 device. 115 - 116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 - 118 - 119 119 == 2.2 Install Software Running Environment == 120 120 96 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 121 121 122 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.98 +=== 2.2.1 Install VSCode and ESP-IDF extension === 123 123 100 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 124 124 125 - ===2.2.1InstallVS CodeandESP-IDF extension===102 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 126 126 104 +[[image:1727229396732-319.png]] 127 127 128 - First,downloadandinstall**VSCode**foryouroperatingsystemfromtheVisualStudioCodewebsite: [[Visual StudioCode - Mac, Linux,Windows>>https://code.visualstudio.com/download]].106 + image 1 ESP-IDF extension install 129 129 130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 - 132 - 133 -[[image:image-20240928110211-5.png||height="508" width="866"]] 134 - 135 - Image 1: ESP-IDF extension install 136 - 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 139 - 140 140 === 2.2.2 Install SquareLine Studio === 141 141 112 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 142 142 143 - Downloadandinstallthelatestversion of[[SquareLineStudio>>https://squareline.io/downloads#lastRelease]]onyourcomputer.ItsupportsWindows,Linux,andMacOS. Thesoftware versionweare usinghereis1.5.0.Seethe imagebelow.114 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 144 144 145 - [[image:squareline.io_downloads.png]]116 +== 2.3 Simple usage of SquareLine Studio and export UI code == 146 146 118 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 147 147 148 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 149 149 150 -* Max. 10 screens 151 -* Max. 150 widgets 152 -* Max. 5 global colors 153 -* Max. 2 themes 154 -* Max. 1 component 121 +[[image:1727233636007-933.png]] 155 155 156 - ==2.3SimpleusageofSquareLineStudio and exporting UI code==123 + image 2 create a SquareLine project 157 157 125 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 158 158 159 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 160 - 161 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 -* Select the **CREATE **button to create the new project with the selected settings. 163 - 164 -[[image:squareline-studio-launcher-screen.png]] 165 - 166 - 167 - 168 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 169 - 170 170 [[image:1727229582471-566.png]] 171 171 129 + image 3 project settings 172 172 173 - In the **PROJECT SETTINGS** dialogbox, configure/modify theproject settings as shown in the image below.131 +[[image:1727229618724-758.png]] 174 174 175 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 176 -* **LVGL Include Path**: Set this to **lvgl.h** 177 -* Click on the **APPLY CHANGES** button. 133 + image 4 modify project settings 178 178 179 - [[image:image-20240928105309-4.png||height="526"width="556"]]135 +Now we can start to use this software. The steps for creating this UI are shown in image 5-10. 180 180 137 +[[image:1727229653254-680.png]] 181 181 182 - Nowyoucanstartbuildingtheuserinterface.Followthestepsbelow:139 + image 5 create a UI(1) 183 183 141 +[[image:1727231038705-173.png]] 184 184 185 - ===**Addwidgets**===143 + image 6 create a UI(2) 186 186 145 +[[image:1727229682537-381.png]] 187 187 188 - Toaddawidget,navigatetothe**Widgets**panel,andthenclickonthewidget you want to add to the screen. You can reposition the widgetsinthe screenarea by clicking and draggingthem.Nowadda **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.147 + image 7 create a UI(3) 189 189 190 - [[image:image-20240928111412-6.png||height="526"width="864"]]149 +We repeat the steps of screen1 in screen2. Then we get screen2 as shown in image 8. 191 191 151 +[[image:1727229715361-392.png]] 192 192 193 - Thenclickthe**Screen**widgettoaddthesecondscreen.Afteraddingthesecondscreen,itwillappearintheScreenspanelas**Screen2**.153 + image 8 create a UI(4) 194 194 195 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]155 +Finally, we add click event for screen change to button1 in screen1(shown in image 9) and button2 in screen2. 196 196 197 - === **Modify widgetproperties** ===157 +[[image:1727229740592-843.png]] 198 198 159 + image 9 create a UI(5) 199 199 200 -The area for modifying widgetsiscalledthe **Inspector** panel. The Inspectorpanel consists offour sections:**COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**,and**EVENTS**,asshownin the imagebelow. Thesecond sectionallows youtoadjust a widget'slayout, size,position, alignment, flags, states, and more. Whenyouselecta widgetthe screen, the name of this section changes tomatchthe nameofthe selected widget.161 +The event settings of button1 are as image 10 shown. The event adding operation of button2 is similar to button1. 201 201 202 -[[image:1727 485118799-984.png]]163 +[[image:1727229760857-521.png]] 203 203 165 + image 10 create a UI(6) 204 204 205 -==== **Changing the Button properties** ==== 206 - 207 - 208 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 209 - 210 -* **Flex Flow**: No Layout 211 -* **Transform**: 212 -** **X**: 331 px 213 -** **Y**: 203 px 214 -** **Width**: 100 px 215 -** **Height**: 50 px 216 -** **Align**: CENTER 217 - 218 -[[image:1727485251053-655.png]] 219 - 220 - 221 -Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 222 - 223 -* Click **ADD EVENT** button. A new section will appear to configure this event. 224 - 225 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 226 - 227 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 - 229 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 - 231 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 -* Finally, click the **ADD** button. 233 - 234 -[[image:1727485480434-713.png||height="395" width="290"]] 235 - 236 - Image 8: Add an event for the button 237 - 238 - 239 -==== **Changing the label properties** ==== 240 - 241 - 242 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 243 - 244 -[[image:image-20240928090825-1.png||height="327" width="391"]] 245 - 246 - 247 -Once you enter the text, it will immediately appear on the label. 248 - 249 - 250 -==== **Changing image properties** ==== 251 - 252 - 253 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 254 - 255 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 - 257 -[[image:image-20240928113424-9.png||height="355" width="505"]] 258 - 259 - 260 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 - 262 -[[image:image-20240928114139-10.png||height="559" width="810"]] 263 - 264 - 265 -==== **The relationship between widgets** ==== 266 - 267 - 268 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 269 - 270 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 271 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 272 - 273 -[[image:1727486567182-334.png||height="318" width="278"]] 274 - 275 - 276 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 277 - 278 -[[image:image-20240928112001-8.png||height="431" width="796"]] 279 - 280 - 281 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 282 - 283 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 284 - 285 - 286 -==== **Preview the screen** ==== 287 - 288 - 289 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 290 - 291 -[[image:1727487368023-281.png]] 292 - 293 - 294 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 295 - 296 - 297 297 == 2.4 Integrate UI Code to ESP-IDF Project == 298 298 169 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 299 299 300 -To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 301 - 302 302 [[image:1727229798126-306.png]] 303 303 304 - image 1 5export UI file173 + image 11 export UI file 305 305 306 -[[image:1727229821582-258.png ||height="333" width="662"]]175 +[[image:1727229821582-258.png]] 307 307 308 - image 1 6exported UI file177 + image 12 exported UI file 309 309 310 -Create a empty directory entitled "ui"in path"basic_prj/app_components/ui/", and then copy all UI code exported to this directory.179 +Create a empty directory entitled ‘ui’ in path “basic_prj/app_components/ui/”, and then copy all UI code exported to this directory. 311 311 312 -[[image: image-20240928144830-11.png]]181 +[[image:1727229845835-509.png]] 313 313 314 - image 1 7open CMakeLists.txt183 + image 13 open CMakeLists.txt 315 315 316 -[[image:1727229892636-154.png ||height="521" width="407"]]185 +[[image:1727229892636-154.png]] 317 317 318 - image 1 8modify CMakeLists.txt187 + image 14 modify CMakeLists.txt 319 319 320 - 321 321 The last step of integrating is adding two lines of code in main.c file. 322 322 323 323 [[image:1727229926561-300.png]] 324 324 325 - image 1 9add"ui.h"193 + image 15 add “ui.h” 326 326 327 327 [[image:1727229955611-607.png]] 328 328 329 - image 20add"ui_init()"197 + image 16 add “ui_init()” 330 330 199 +== 2.5 Test Result == 331 331 332 -== 2.5 Brief introduction of hello world project == 333 - 334 - 335 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 336 - 337 - 338 -== 2.6 Test Result == 339 - 340 - 341 341 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 342 342 343 -[[image:1727 488067077-684.png||height="402" width="574"]]203 +[[image:1727229990795-405.png]] 344 344 345 - image 21 screen1205 + image 17 screen1 346 346 347 -[[image:1727 488157579-949.png||height="397" width="572"]]207 +[[image:1727230012478-930.png]] 348 348 349 - image 22screen2209 + image 18 screen2 350 350 351 - 352 352 = 3. Example Project 1: LoRa Central Display = 353 353 354 354 [[image:image-20240916101737-1.png||height="468" width="683"]] 355 355 356 356 216 + 357 357 = 4. Example Project 2: LoRaWAN RS485 Alarm = 358 358 359 -= 5. The way to add a new panel to project = 360 360 361 - 362 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 363 - 364 -[[image:image-20241121113445-1.png||height="584" width="934"]] 365 - 366 - image 5.1 a panel about water_leak 367 - 368 - 369 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 370 - 371 -[[image:image-20241121141120-4.png||height="383" width="795"]] 372 - 373 - image 5.2 ui files exported 374 - 375 - 376 -**3. Delete or rename some file.** Here are the steps: 377 - 378 - Step1 Delete the 'components' directory. 379 - Step2 Delete 'filelist.txt'. 380 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 381 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 382 - Step5 Rename the 'screens' directory to 'styles'. 383 - 384 -[[image:image-20241121151934-10.png||height="303" width="792"]] 385 - 386 - image 5.3 rest file (1) 387 - 388 -[[image:image-20241121142925-7.png||height="141" width="793"]] 389 - 390 - image 5.4 rest file (2) 391 - 392 -**4. Open this project in vscode.** 393 - 394 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 395 - 396 -[[image:image-20241121181957-17.png||height="438" width="516"]] 397 - 398 - image 5.5 extra_lib/CMakeLists.txt before add 399 - 400 -[[image:image-20241121182239-18.png||height="520" width="518"]] 401 - 402 - image 5.6 extra_lib/CMakeLists.txt after add 403 - 404 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 405 - 406 -[[image:image-20241121171629-11.png]] 407 - 408 - image 5.7 before-modified font file 409 - 410 -[[image:image-20241121171901-12.png]] 411 - 412 - image 5.8 modified font file 413 - 414 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 415 - 416 -[[image:image-20241121172714-13.png]] 417 - 418 - image 5.9 before-modified image file 419 - 420 -[[image:image-20241121172908-14.png]] 421 - 422 - image 5.10 modified image file 423 - 424 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 425 - 426 -[[image:image-20241121180030-15.png]] 427 - 428 - image 5.11 ui_water_leak/CMakeLists.txt before modification 429 - 430 -[[image:image-20241121180517-16.png]] 431 - 432 - image 5.12 ui_water_leak/CMakeLists.txt after modification 433 - 434 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 435 - 436 -[[image:image-20241122094200-23.png]] 437 - 438 - image 5.13 ui_water_leak.h (1) before modification 439 - 440 -[[image:image-20241122094320-24.png||height="852" width="554"]] 441 - 442 - image 5.14 ui_water_leak.h (2) before modification 443 - 444 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 445 - 446 - image 5.15 ui_water_leak.h (1) after modification 447 - 448 -[[image:image-20241122094719-26.png||height="941" width="583"]] 449 - 450 - image 5.16 ui_water_leak.h (2) before modification 451 - 452 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 453 - 454 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 455 - 456 -[[image:image-20241122102929-27.png||height="619" width="426"]] 457 - 458 - image 5.17 ui_water_leak.c (1) before modification 459 - 460 -[[image:image-20241122112838-30.png||height="551" width="628"]] 461 - 462 - image 5.18 ui_water_leak.c (2) before modification 463 - 464 -[[image:image-20241122110815-29.png||height="725" width="712"]] 465 - 466 - image 5.19 ui_water_leak.c (3) before modification 467 - 468 -[[image:image-20241122113158-31.png||height="872" width="677"]] 469 - 470 - image 5.20 ui_water_leak.c (1) after modification 471 - 472 -[[image:image-20241122113259-33.png||height="874" width="724"]] 473 - 474 - image 5.21 ui_water_leak.c (2) after modification 475 - 476 -[[image:image-20241122113359-34.png||height="804" width="746"]] 477 - 478 - image 5.22 ui_water_leak.c (3) after modification 479 - 480 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 481 - 482 -[[image:image-20241122134113-35.png||height="380" width="421"]] 483 - 484 - image 5.23 ui_water_leak_events_.h before modification 485 - 486 -[[image:image-20241122134420-37.png||height="201" width="283"]] 487 - 488 -image 5.24 ui_water_leak_events_.h after modification 489 - 490 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 491 - 492 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 493 - 494 -Step2. add code below in delete_object() function definition. 495 - 496 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 497 - 498 - size_t index = panel->panel_obj_index; 499 - 500 - deleteElement(&arr, index); 501 - 502 -[[image:image-20241122135023-38.png||height="358" width="372"]] 503 - 504 - image 5.25 ui_water_leak_events_.c before modification 505 - 506 -[[image:image-20241122135258-39.png||height="403" width="559"]] 507 - 508 - image 5.26 ui_water_leak_events_.c after modification 509 - 510 - 511 -**12. Modify ui_water_leak_style.c file.** 512 - 513 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 514 - 515 - add '#include "../../sort.h"' 516 - 517 - add '#include "ui.h"' 518 - 519 -[[image:image-20241122141536-41.png||height="361" width="612"]] 520 - 521 - image 5.27 ui_water_leak_style.c (1) before modification 522 - 523 -[[image:image-20241122142129-42.png||height="386" width="613"]] 524 - 525 - image 5.28 ui_water_leak_style.c (1) after modification 526 - 527 - 528 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 529 - 530 - delete code as shown in image 5.29 531 - 532 -[[image:image-20241122145620-44.png||height="757" width="671"]] 533 - 534 - image 5.29 ui_water_leak_style.c (2) 535 - 536 - 537 -Step3. The image 5.30, 5.31 show the change. 538 - 539 -[[image:image-20241122152026-45.png||height="277" width="828"]] 540 - 541 - image 5.30 ui_water_leak_style.c (3) before modification 542 - 543 -[[image:image-20241122152542-46.png||height="293" width="830"]] 544 - 545 - image 5.31 ui_water_leak_style.c (3) after modification 546 - 547 - 548 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 549 - 550 -[[image:image-20241122153958-47.png]] 551 - 552 - image 5.32 ui_water_leak_style.c (4) 553 - 554 -[[image:image-20241122154755-49.png||height="864" width="513"]] 555 - 556 - image 5.33 ui_water_leak_style.c (4) 557 - 558 - 559 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 560 - 561 -[[image:image-20241122155650-50.png||height="922" width="513"]] 562 - 563 - image 5.34 ui_water_leak_style.c (5) 564 - 565 - 566 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 567 - 568 -[[image:image-20241122161934-51.png]] 569 - 570 - image 5.35 571 - 572 - 573 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 574 - 575 -[[image:image-20241122162852-53.png||height="330" width="529"]] 576 - 577 - image 5.37 578 - 579 - 580 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 581 - 582 -panel_with_type union_sensor; 583 - 584 -union_sensor.panel_type = WATER_LEAK_TYPE; 585 - 586 -...... 587 - 588 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 589 - 590 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 591 - 592 -return union_sensor; 593 - 594 -[[image:image-20241122171211-54.png||height="635" width="792"]] 595 - 596 - image 5.38 597 - 598 - 599 -**13. Modify sort.c file.** 600 - 601 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 602 - 603 -[[image:image-20241122173718-56.png||height="378" width="579"]] 604 - 605 - image 5.39 sort.c (1) 606 - 607 -There are still some changes need to be done in sort.c, and omit here for the moment. 608 - 609 - 610 610 = 6. FAQ = 611 611 612 612 == 6.1 == ... ... @@ -616,13 +616,11 @@ 616 616 617 617 == 7.1 Part Number == 618 618 619 - 620 620 Part Number: (% style="color:#4472c4" %)LTS5 621 621 622 622 623 623 == 7.2 Packing Info == 624 624 625 - 626 626 **Package Includes**: 627 627 628 628 * LTS5 HMI Touch Screen ... ... @@ -631,13 +631,11 @@ 631 631 632 632 = 8. Support = 633 633 634 - 635 635 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 636 636 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 637 637 638 638 = 9. Reference material = 639 639 640 - 641 641 * Datasheet 642 642 * Source Code 643 643 * Mechinical
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