<
From version < 132.1 >
edited by Dilisi S
on 2024/12/25 01:39
To version < 128.1 >
edited by Dilisi S
on 2024/12/24 20:50
>
Change comment: Uploaded new attachment "Screenshot 2024-12-24 134937.png", version {1}

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156 156  == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
157 157  
158 158  
159 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu.
160 160  
161 +* Select major **LVGL** version: **8.3**.
162 +* Select the **Desktop** tab.
163 +* Select  **Eclipse with  SDL for  development on PC**:
161 161  * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
162 162  * Select the **CREATE **button to create the new project with the selected settings.
163 163  
164 -[[image:squareline-studio-launcher-screen.png]]
167 +[[image:image-20240928103357-2.png||height="680" width="708"]]
165 165  
166 166  
170 +Next, you need to configure some additional settings for this project. Select** File  -> Project Settings** as shown in the image below.
167 167  
168 -Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
169 -
170 170  [[image:1727229582471-566.png]]
171 171  
172 172  
173 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
175 +In the PROJECT SETTINGS dialog box, configure/modify the project settings:
174 174  
175 175  * **UI Files Export Root**: Select a folder on your computer to store the UI files.
176 176  * **LVGL Include Path**: Set this to **lvgl.h**
177 -* Click on the **APPLY CHANGES** button.
179 +* **Click on the APPLY CHANGES button.**
178 178  
179 179  [[image:image-20240928105309-4.png||height="526" width="556"]]
180 180  
183 + Image 4 Configure/modify project settings
181 181  
182 -Now you can start building the user interface. Follow the steps below:
183 183  
186 +Now you can start building the sample UI. Follow the steps below:
184 184  
188 +
185 185  === **Add widgets** ===
186 186  
187 187  
188 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
192 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
189 189  
194 +Add a Label, Button, and Image to the screen as shown in **Image 5**.
195 +
190 190  [[image:image-20240928111412-6.png||height="526" width="864"]]
191 191  
198 + Image 5: Add widgets
192 192  
193 -Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
194 194  
195 -[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
196 -
197 197  === **Modify widget properties** ===
198 198  
199 199  
200 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
204 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
201 201  
206 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
207 +
202 202  [[image:1727485118799-984.png]]
203 203  
210 + Image 6: The button widget's "Inspector" tab
204 204  
212 +
205 205  ==== **Changing the Button properties** ====
206 206  
207 207  
208 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
216 +Click the Button.
209 209  
210 -* **Flex Flow**: No Layout
211 -* **Transform**:
212 -** **X**: 331 px
213 -** **Y**: 203 px
214 -** **Width**: 100 px
215 -** **Height**: 50 px
216 -** **Align**: CENTER
218 +Under the "Layout" you can change the button's position and size.
217 217  
218 218  [[image:1727485251053-655.png]]
219 219  
222 +Image 7: The button widget's "BUTTON" tab
220 220  
224 +
221 221  Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
222 222  
223 -* Click **ADD EVENT** button. A new section will appear to configure this event.
227 +* Click **ADD EVENT** button.
228 +* Select **CLICKED** under the Trigger.
229 +* Select **Screen2** from **Screen to**.
230 +* Select **FADE ON** from **Fade mode**.
231 +* Enter **500** in the **Speed** text box.
232 +* Finally, click **ADD** button.
224 224  
225 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
226 -
227 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
228 -
229 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
230 -
231 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
232 -* Finally, click the **ADD** button.
233 -
234 234  [[image:1727485480434-713.png||height="395" width="290"]]
235 235  
236 236   Image 8: Add an event for the button
... ... @@ -239,29 +239,27 @@
239 239  ==== **Changing the label properties** ====
240 240  
241 241  
242 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
242 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
243 243  
244 244  [[image:image-20240928090825-1.png||height="327" width="391"]]
245 245  
246 + Image 9:  Modify text of label widget
246 246  
247 -Once you enter the text, it will immediately appear on the label.
248 248  
249 -
250 250  ==== **Changing image properties** ====
251 251  
252 252  
253 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
252 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
254 254  
255 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
256 -
257 257  [[image:image-20240928113424-9.png||height="355" width="505"]]
258 258  
256 + image 10 add image file into SquareLine Studio project
259 259  
260 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
261 -
262 262  [[image:image-20240928114139-10.png||height="559" width="810"]]
263 263  
260 + image 11 use image widget in SquareLine Studio
264 264  
262 +
265 265  ==== **The relationship between widgets** ====
266 266  
267 267  
... ... @@ -268,29 +268,28 @@
268 268  Widgets commonly have two types of relationships: **parallel** and **parent-child**.
269 269  
270 270  * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
271 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
272 272  
273 273  [[image:1727486567182-334.png||height="318" width="278"]]
274 274  
275 275  
276 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
274 +Move **Label1** to make it a child of **Button1**. See Image 13.
277 277  
278 278  [[image:image-20240928112001-8.png||height="431" width="796"]]
279 279  
278 + Image 13: Move Label1 to make it a child of Button1.
280 280  
281 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
282 282  
283 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
284 -
285 -
286 286  ==== **Preview the screen** ====
287 287  
288 288  
289 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
284 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
290 290  
291 291  [[image:1727487368023-281.png]]
292 292  
288 + Image 14: Simulating the project
293 293  
290 +
294 294  For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
295 295  
296 296  
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297 297  == 2.4 Integrate UI Code to ESP-IDF Project ==
298 298  
299 299  
300 -To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
297 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
301 301  
302 302  [[image:1727229798126-306.png]]
303 303  
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317 317  
318 318   image 18 modify CMakeLists.txt
319 319  
320 -
321 321  The last step of integrating is adding two lines of code in main.c file.
322 322  
323 323  [[image:1727229926561-300.png]]
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