Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -21,20 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==24 +== 1.1 What is LTS5 LoRa HMI touch screen == 25 25 26 26 27 - TheLTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displayinginformationinIoT projects. Itfeaturesa**5.0-inchHMI touch screen**and supports**Wi-Fi**,**Bluetooth**,and **LoRa**wireless protocols.27 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 28 28 29 - TheLTS5 is anopen-source software projectpoweredbyan**ESP32MCU**anda **Dragino LA66 LoRa**module. The extensivedevelopmentresourcesavailablefor ESP32 cansignificantly reduce development time.29 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 30 30 31 -The LTS5'sHMI touch screen supports**drag-and-drop**design,allowing developerstouse SquareLine to easily customize the display UI forvariousapplications.31 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 32 32 33 -T he LA66 LoRa module can be programmedto supporteitherprivate LoRa protocolsortheLoRaWAN protocol.33 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 34 34 35 + 35 35 == 1.2 Features == 36 36 37 - 38 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 39 * Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -47,7 +47,7 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification s==50 +== 1.3 Specification == 51 51 52 52 53 53 **LoRa**: ... ... @@ -102,37 +102,28 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with 'Hello World'=105 += 2. Getting Started with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 109 109 110 - Thisgettingstartedexampledemonstrateshow to design anddeploy asimpledisplay UIfortheLTS5device. The exampleincludes:110 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 111 111 112 -* Creating a basic UI with a single button. 113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 -* Uploading the UI to the LTS5 device. 115 115 116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 - 118 - 119 119 == 2.2 Install Software Running Environment == 120 120 115 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 121 121 122 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.117 +=== 2.2.1 Install VSCode and ESP-IDF extension === 123 123 124 124 125 - ===2.2.1Install VSESP-IDFextension===120 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 126 126 122 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 127 127 128 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 - 130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 - 132 - 133 133 [[image:image-20240928110211-5.png||height="508" width="866"]] 134 134 135 - Image 1:ESP-IDF extension install126 + image 1 ESP-IDF extension install 136 136 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 ... ... @@ -140,164 +140,109 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 - Downloadand installthe latest version of[[SquareLine Studio>>https://squareline.io/downloads#lastRelease]]on your computer.It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.134 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 144 144 145 - [[image:squareline.io_downloads.png]]136 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 146 146 147 147 148 - Afterinstallation,youcan use SquareLine Studiowitha**PERSONAL license plan**. Click **LOG IN** andcreate a free account using youremail address. Then activateyourPERSONAL license plan for free. Youdon’t needto provide any credit card information. However, the PERSONAL license plan has the following limitations:139 +== 2.3 Simple usage of SquareLine Studio and export UI code == 149 149 150 -* Max. 10 screens 151 -* Max. 150 widgets 152 -* Max. 5 global colors 153 -* Max. 2 themes 154 -* Max. 1 component 155 155 156 - == 2.3 Simple usageofSquareLineStudio andexportingUIcode==142 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 157 157 144 +[[image:image-20240928103357-2.png||height="680" width="708"]] 158 158 159 - StarttheSquareLineStudio.The**launcherscreen**appearsasshowninthebelowimage.Youcancreateanewprojectbyclicking**Create** inthetopmenu.Thenselectthe**Desktop**tab.Selectthedevelopmentplatform, **EclipsewithSDL fordevelopmenton PC**.146 + image 2 create a SquareLine project 160 160 161 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 -* Select the **CREATE **button to create the new project with the selected settings. 148 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 163 163 164 -[[image:squareline-studio-launcher-screen.png]] 165 - 166 - 167 - 168 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 169 - 170 170 [[image:1727229582471-566.png]] 171 171 152 + image 3 project settings 172 172 173 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 174 - 175 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 176 -* **LVGL Include Path**: Set this to **lvgl.h** 177 -* Click on the **APPLY CHANGES** button. 178 - 179 179 [[image:image-20240928105309-4.png||height="526" width="556"]] 180 180 156 + image 4 modify project settings 181 181 182 -Now youcan startbuildingthe userinterface.Followthestepsbelow:158 +Now we can start to use this software. Here are some usage information for this software. 183 183 160 +**~1. add widget** 184 184 185 - ===**Add widgets**===162 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 186 186 187 - 188 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 189 - 190 190 [[image:image-20240928111412-6.png||height="526" width="864"]] 191 191 166 + image 5 add widgets 192 192 193 - Then click the**Screen **widget to add the second screen.After adding the secondscreen,itwill appear inthe Screens panel as**Screen2**.168 +**2. modify widget** 194 194 195 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]170 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 196 196 197 -=== **Modify widget properties** === 198 - 199 - 200 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 201 - 202 202 [[image:1727485118799-984.png]] 203 203 174 + image 6 the button widget's "Inspector" tab 204 204 205 - ====**ChangingtheButtonproperties**====176 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 206 206 207 - 208 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 209 - 210 -* **Flex Flow**: No Layout 211 -* **Transform**: 212 -** **X**: 331 px 213 -** **Y**: 203 px 214 -** **Width**: 100 px 215 -** **Height**: 50 px 216 -** **Align**: CENTER 217 - 218 218 [[image:1727485251053-655.png]] 219 219 180 +image 7 the button widget's "BUTTON" tab 220 220 221 - Next, add a click event to the button. When the buttonis clicked,an event should triggertochangethecurrentscreen(Screen1) toaewscreen (Screen2) witha fadeeffectand thetransition from Screen1to Screen2 shouldtake 500ms.182 +Third part: It is an area of style setting. 222 222 223 - *Click**ADDEVENT**button.Anewsection will appeartoconfigure this event.184 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 224 224 225 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 226 - 227 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 - 229 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 - 231 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 -* Finally, click the **ADD** button. 233 - 234 234 [[image:1727485480434-713.png||height="395" width="290"]] 235 235 236 - Image 8:Addanevent forthebutton188 + image 8 add event for button 237 237 190 +**3. change label widget content** 238 238 239 - ====**Changing the labelproperties**====192 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 240 240 241 - 242 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 243 - 244 244 [[image:image-20240928090825-1.png||height="327" width="391"]] 245 245 196 + image 9 modify text content of label widget 246 246 247 - Onceyouenter the text,it will immediatelyappearn thelabel.198 +**4. Add image into project** 248 248 200 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 249 249 250 -==== **Changing image properties** ==== 251 - 252 - 253 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 254 - 255 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 - 257 257 [[image:image-20240928113424-9.png||height="355" width="505"]] 258 258 204 + image 10 add image file into SquareLine Studio project 259 259 260 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 - 262 262 [[image:image-20240928114139-10.png||height="559" width="810"]] 263 263 208 + image 11 use image widget in SquareLine Studio 264 264 265 - ====**The relationship between widgets**====210 +**5. The relationship between widgets** 266 266 212 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 267 267 268 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 269 - 270 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 271 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 272 - 273 273 [[image:1727486567182-334.png||height="318" width="278"]] 274 274 216 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 275 275 276 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 277 - 278 278 [[image:image-20240928112001-8.png||height="431" width="796"]] 279 279 220 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 280 280 281 - Then set the**X** and **Y** position of the label to **0** as shown in the image below.The label will appearon thebutton. If you move thebuttonon the screen, the labelwill movealong with it as part ofthebutton.222 +**6. Preview the final effect** 282 282 283 - [[image:Screenshot2024-12-24144005.png||height="360"width="290"]]224 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 284 284 285 - 286 -==== **Preview the screen** ==== 287 - 288 - 289 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 290 - 291 291 [[image:1727487368023-281.png]] 292 292 228 + image 14 click on the triangle icon to start or end the simulation 293 293 294 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].230 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 295 295 296 296 297 297 == 2.4 Integrate UI Code to ESP-IDF Project == 298 298 299 299 300 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.236 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 301 301 302 302 [[image:1727229798126-306.png]] 303 303 ... ... @@ -317,7 +317,6 @@ 317 317 318 318 image 18 modify CMakeLists.txt 319 319 320 - 321 321 The last step of integrating is adding two lines of code in main.c file. 322 322 323 323 [[image:1727229926561-300.png]] ... ... @@ -356,56 +356,54 @@ 356 356 357 357 = 4. Example Project 2: LoRaWAN RS485 Alarm = 358 358 359 -= 5. The way to add a new panel to project = 294 +(% class="wikigeneratedid" %) 295 += 5. The way to add a new panel to project = 360 360 297 +~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference. 361 361 362 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 363 - 364 364 [[image:image-20241121113445-1.png||height="584" width="934"]] 365 365 366 366 image 5.1 a panel about water_leak 367 367 303 +2. Export the ui file. You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 368 368 369 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 370 - 371 371 [[image:image-20241121141120-4.png||height="383" width="795"]] 372 372 373 373 image 5.2 ui files exported 374 374 309 +3. Delete or rename some file. Here are the steps: 375 375 376 -**3. Delete or rename some file.** Here are the steps: 311 + 3.1 Delete the 'components' directory. 312 + 3.2 Delete 'filelist.txt'. 313 + 3.3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 314 + 3.4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 315 + 3.5 Rename the 'screens' directory to 'styles'. 377 377 378 - Step1 Delete the 'components' directory. 379 - Step2 Delete 'filelist.txt'. 380 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 381 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 382 - Step5 Rename the 'screens' directory to 'styles'. 383 - 384 384 [[image:image-20241121151934-10.png||height="303" width="792"]] 385 385 386 - image 5.3 rest file (1)319 + image 5.3 rest file 1 387 387 388 388 [[image:image-20241121142925-7.png||height="141" width="793"]] 389 389 390 - image 5.4 rest file (2)323 + image 5.4 rest file 2 391 391 392 - **4. Open this project in vscode.**325 +4. Open this project in vscode. 393 393 394 394 5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 395 395 396 396 [[image:image-20241121181957-17.png||height="438" width="516"]] 397 397 398 - image 5.5 extra_lib/CMakeLists.txt before add331 + image 5.5 before add 399 399 400 400 [[image:image-20241121182239-18.png||height="520" width="518"]] 401 401 402 - image 5.6 extra_lib/CMakeLists.txt after add335 + image 5.6 after add 403 403 404 - **6. Modify header file include in fonts and images directory.**Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.337 +6. Modify header file include in fonts and images directory. Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 405 405 406 406 [[image:image-20241121171629-11.png]] 407 407 408 - image 5.7 before-modified font file 341 + image 5.7 before-modified font file 409 409 410 410 [[image:image-20241121171901-12.png]] 411 411 ... ... @@ -421,192 +421,28 @@ 421 421 422 422 image 5.10 modified image file 423 423 424 - **7. Modify the ui_water_leak/CMakeLists.txt.**Open this file, and modify it from image 5.11 to image 5.12.357 +7. Modify the ui_water_leak/CMakeLists.txt. Open this file, and modify it from image 5.11 to image 5.12. 425 425 426 426 [[image:image-20241121180030-15.png]] 427 427 428 - image 5.11 ui_water_leak/CMakeLists.txtbefore modification361 + image 5.11 before modification 429 429 430 430 [[image:image-20241121180517-16.png]] 431 431 432 - image 5.12 ui_water_leak/CMakeLists.txt after modification365 + image 5.12 after modification 433 433 434 - **8.Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.367 +8. 435 435 436 -[[image:image-20241122094200-23.png]] 437 437 438 - image 5.13 ui_water_leak.h (1) before modification 439 439 440 -[[image:image-20241122094320-24.png||height="852" width="554"]] 441 441 442 - image 5.14 ui_water_leak.h (2) before modification 443 443 444 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 445 445 446 - image 5.15 ui_water_leak.h (1) after modification 447 447 448 -[[image:image-20241122094719-26.png||height="941" width="583"]] 449 449 450 - image 5.16 ui_water_leak.h (2) before modification 451 451 452 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 453 453 454 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 455 455 456 -[[image:image-20241122102929-27.png||height="619" width="426"]] 457 - 458 - image 5.17 ui_water_leak.c (1) before modification 459 - 460 -[[image:image-20241122112838-30.png||height="551" width="628"]] 461 - 462 - image 5.18 ui_water_leak.c (2) before modification 463 - 464 -[[image:image-20241122110815-29.png||height="725" width="712"]] 465 - 466 - image 5.19 ui_water_leak.c (3) before modification 467 - 468 -[[image:image-20241122113158-31.png||height="872" width="677"]] 469 - 470 - image 5.20 ui_water_leak.c (1) after modification 471 - 472 -[[image:image-20241122113259-33.png||height="874" width="724"]] 473 - 474 - image 5.21 ui_water_leak.c (2) after modification 475 - 476 -[[image:image-20241122113359-34.png||height="804" width="746"]] 477 - 478 - image 5.22 ui_water_leak.c (3) after modification 479 - 480 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 481 - 482 -[[image:image-20241122134113-35.png||height="380" width="421"]] 483 - 484 - image 5.23 ui_water_leak_events_.h before modification 485 - 486 -[[image:image-20241122134420-37.png||height="201" width="283"]] 487 - 488 -image 5.24 ui_water_leak_events_.h after modification 489 - 490 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 491 - 492 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 493 - 494 -Step2. add code below in delete_object() function definition. 495 - 496 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 497 - 498 - size_t index = panel->panel_obj_index; 499 - 500 - deleteElement(&arr, index); 501 - 502 -[[image:image-20241122135023-38.png||height="358" width="372"]] 503 - 504 - image 5.25 ui_water_leak_events_.c before modification 505 - 506 -[[image:image-20241122135258-39.png||height="403" width="559"]] 507 - 508 - image 5.26 ui_water_leak_events_.c after modification 509 - 510 - 511 -**12. Modify ui_water_leak_style.c file.** 512 - 513 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 514 - 515 - add '#include "../../sort.h"' 516 - 517 - add '#include "ui.h"' 518 - 519 -[[image:image-20241122141536-41.png||height="361" width="612"]] 520 - 521 - image 5.27 ui_water_leak_style.c (1) before modification 522 - 523 -[[image:image-20241122142129-42.png||height="386" width="613"]] 524 - 525 - image 5.28 ui_water_leak_style.c (1) after modification 526 - 527 - 528 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 529 - 530 - delete code as shown in image 5.29 531 - 532 -[[image:image-20241122145620-44.png||height="757" width="671"]] 533 - 534 - image 5.29 ui_water_leak_style.c (2) 535 - 536 - 537 -Step3. The image 5.30, 5.31 show the change. 538 - 539 -[[image:image-20241122152026-45.png||height="277" width="828"]] 540 - 541 - image 5.30 ui_water_leak_style.c (3) before modification 542 - 543 -[[image:image-20241122152542-46.png||height="293" width="830"]] 544 - 545 - image 5.31 ui_water_leak_style.c (3) after modification 546 - 547 - 548 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 549 - 550 -[[image:image-20241122153958-47.png]] 551 - 552 - image 5.32 ui_water_leak_style.c (4) 553 - 554 -[[image:image-20241122154755-49.png||height="864" width="513"]] 555 - 556 - image 5.33 ui_water_leak_style.c (4) 557 - 558 - 559 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 560 - 561 -[[image:image-20241122155650-50.png||height="922" width="513"]] 562 - 563 - image 5.34 ui_water_leak_style.c (5) 564 - 565 - 566 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 567 - 568 -[[image:image-20241122161934-51.png]] 569 - 570 - image 5.35 571 - 572 - 573 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 574 - 575 -[[image:image-20241122162852-53.png||height="330" width="529"]] 576 - 577 - image 5.37 578 - 579 - 580 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 581 - 582 -panel_with_type union_sensor; 583 - 584 -union_sensor.panel_type = WATER_LEAK_TYPE; 585 - 586 -...... 587 - 588 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 589 - 590 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 591 - 592 -return union_sensor; 593 - 594 -[[image:image-20241122171211-54.png||height="635" width="792"]] 595 - 596 - image 5.38 597 - 598 - 599 -**13. Modify sort.c file.** 600 - 601 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 602 - 603 -[[image:image-20241122173718-56.png||height="378" width="579"]] 604 - 605 - image 5.39 sort.c (1) 606 - 607 -There are still some changes need to be done in sort.c, and omit here for the moment. 608 - 609 - 610 610 = 6. FAQ = 611 611 612 612 == 6.1 ==
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