Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
To version 53.1
edited by BoYang Xie
on 2024/09/28 14:48
on 2024/09/28 14:48
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Uploaded new attachment "image-20240928144830-11.png", version {1}
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. pradeeka1 +XWiki.xieby - Content
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... ... @@ -1,14 +1,9 @@ 1 - (%style="text-align:center"%)1 + 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 - 6 - 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 13 13 {{toc/}} 14 14 ... ... @@ -21,22 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==19 +== 1.1 What is LTS5 LoRa HMI touch screen == 25 25 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 26 26 27 - TheLTS5 is a(% style="color:blue"%)**LoRa/ LoRaWANHMITouchScreen**(%%)designedfor displayinginformationinIoTprojects.It featuresa**5.0-inch HMItouchscreen**andsupports**Wi-Fi**,**Bluetooth**,and**LoRa**wirelessprotocols.23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 28 28 29 -The LTS5is anopen-sourcesoftwareprojectpoweredbyan**ESP32MCU** anda **DraginoLA66 LoRa** module. The extensivedevelopmentresources availableforESP32 cansignificantlyreducedevelopment time.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 30 30 31 - TheLTS5'sHMItouchscreensupports**drag-and-drop**design,allowingdeveloperstouse SquareLinetoeasily customizethedisplayUI forvariousapplications.27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 32 32 33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 35 == 1.2 Features == 36 36 37 - 38 -* ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 -* Dragino LA66 LoRa Module 32 +* ESP32-WROOM MCU + Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol 41 41 * Support WiFi & BLE wireless protocol 42 42 * 5.0" HMI touch screen ... ... @@ -47,17 +47,10 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification s==43 +== 1.3 Specification == 51 51 52 - 53 53 **LoRa**: 54 54 55 -* Frequency Range: 870 MHz ~~ 960 MHz 56 -* TCXO crystal to ensure RF performance on low temperature 57 -* Maximum Power +22 dBm constant RF output 58 -* High sensitivity: -148 dBm 59 -* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm 60 -* LoRa Rx current: <9 mA 61 61 62 62 **WiFi:** 63 63 ... ... @@ -83,18 +83,15 @@ 83 83 84 84 == 1.4 Power Consumption == 85 85 86 - 87 87 * External 5V DC power adapter 88 88 89 89 == 1.5 Storage & Operation Temperature == 90 90 91 - 92 92 * Operation Temperature: -20 ~~ 70°C (No Dew) 93 93 * Storage Temperature: -30 ~~ 70°C (No Dew) 94 94 95 95 == 1.6 Applications == 96 96 97 - 98 98 * Smart Buildings & Home Automation 99 99 * Logistics and Supply Chain Management 100 100 * Smart Metering ... ... @@ -102,204 +102,135 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with 'Hello World'=88 += 2. Getting Started with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 92 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 109 109 110 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 - 112 -* Creating a basic UI with a single button. 113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 -* Uploading the UI to the LTS5 device. 115 - 116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 - 118 - 119 119 == 2.2 Install Software Running Environment == 120 120 96 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 121 121 122 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.98 +=== 2.2.1 Install VSCode and ESP-IDF extension === 123 123 100 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 124 124 125 - ===2.2.1InstallVS CodeandESP-IDF extension===102 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 126 126 127 127 128 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 - 130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 - 132 - 133 133 [[image:image-20240928110211-5.png||height="508" width="866"]] 134 134 135 - Image 1:ESP-IDF extension install107 + image 1 ESP-IDF extension install 136 136 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 139 - 140 140 === 2.2.2 Install SquareLine Studio === 141 141 113 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 142 142 143 - Downloadandinstallthelatestversion of[[SquareLineStudio>>https://squareline.io/downloads#lastRelease]]onyourcomputer.ItsupportsWindows,Linux,andMacOS. Thesoftware versionweare usinghereis1.5.0.Seethe imagebelow.115 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 144 144 145 - [[image:squareline.io_downloads.png]]117 +== 2.3 Simple usage of SquareLine Studio and export UI code == 146 146 119 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 147 147 148 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 149 149 150 -* Max. 10 screens 151 -* Max. 150 widgets 152 -* Max. 5 global colors 153 -* Max. 2 themes 154 -* Max. 1 component 122 +[[image:image-20240928103357-2.png||height="680" width="708"]] 155 155 156 - ==2.3SimpleusageofSquareLineStudio and exporting UI code==124 + image 2 create a SquareLine project 157 157 126 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 158 158 159 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 160 - 161 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 -* Select the **CREATE **button to create the new project with the selected settings. 163 - 164 - 165 -[[image:squareline-studio-launcher-screen.png]] 166 - 167 - 168 - 169 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 170 - 171 171 [[image:1727229582471-566.png]] 172 172 130 + image 3 project settings 173 173 174 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 175 175 176 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 177 -* **LVGL Include Path**: Set this to **lvgl.h** 178 -* Click on the **APPLY CHANGES** button. 179 - 180 180 [[image:image-20240928105309-4.png||height="526" width="556"]] 181 181 135 + image 4 modify project settings 182 182 183 -Now youcan startbuildingthe userinterface.Followthestepsbelow:137 +Now we can start to use this software. Here are some usage information for this software. 184 184 139 +**1.add widget** 185 185 186 - ===**Add widgets**===141 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 187 187 188 - 189 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 190 - 191 191 [[image:image-20240928111412-6.png||height="526" width="864"]] 192 192 193 193 194 - Thenclickthe**Screen**widgettoaddthesecondscreen.Afteraddingthesecondscreen,itwillappearintheScreenspanelas**Screen2**.146 + image 5 add widgets 195 195 196 - [[image:Screenshot2024-12-24 140459.png||height="278"width="290"]]148 +**2.modify widget** 197 197 198 - ===**Modify widget properties**===150 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 199 199 200 - 201 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 202 - 203 203 [[image:1727485118799-984.png]] 204 204 154 + image 6 the button widget's "Inspector" tab 205 205 206 - ====**ChangingtheButtonproperties**====156 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 207 207 208 - 209 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 210 - 211 -* **Flex Flow**: No Layout 212 -* **Transform**: 213 -** **X**: 331 px 214 -** **Y**: 203 px 215 -** **Width**: 100 px 216 -** **Height**: 50 px 217 -** **Align**: CENTER 218 - 219 219 [[image:1727485251053-655.png]] 220 220 160 +image 7 the button widget's "BUTTON" tab 221 221 222 - Next, add a click event to the button. When the buttonis clicked,an event should triggertochangethecurrentscreen(Screen1) toaewscreen (Screen2) witha fadeeffectand thetransition from Screen1to Screen2 shouldtake 500ms.162 +Third part: It is an area of style setting. 223 223 224 - *Click**ADDEVENT**button.Anewsection will appeartoconfigure this event.164 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added, the current screen will fade into another specified screen, and the switching process will last 500ms. 225 225 226 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 227 - 228 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 229 - 230 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 231 - 232 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 233 -* Finally, click the **ADD** button. 234 - 235 235 [[image:1727485480434-713.png||height="395" width="290"]] 236 236 237 - Image 8: Add an event for the button 238 238 239 239 240 - ====**Changing thelabelproperties**====170 + image 8 add event for button 241 241 172 +**3.change label widget content** 242 242 243 - ClicktheLabel you haveaddedtothescreen.Underthe**Label**section,type"**Click for Detail**" inthe**Text** textbox.174 +Modify the content in text, the text content of label widget will be changed accordingly. 244 244 245 245 [[image:image-20240928090825-1.png||height="327" width="391"]] 246 246 178 + image 9 modify text content of label widget 247 247 248 - Onceyou enter the text,it will immediatelyappearn thelabel.180 +**4.Add image into project** 249 249 182 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 250 250 251 -==== **Changing image properties** ==== 252 - 253 - 254 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 255 - 256 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 257 - 258 258 [[image:image-20240928113424-9.png||height="355" width="505"]] 259 259 186 + image 10 add image file into SquareLine Studio project 260 260 261 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 262 - 263 263 [[image:image-20240928114139-10.png||height="559" width="810"]] 264 264 190 + image 11 use image widget in SquareLine Studio 265 265 266 - ====**The relationship between widgets**====192 +**5.The relationship between widgets** 267 267 194 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 268 268 269 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 270 - 271 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 272 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 273 - 274 274 [[image:1727486567182-334.png||height="318" width="278"]] 275 275 198 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 276 276 277 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 278 - 279 279 [[image:image-20240928112001-8.png||height="431" width="796"]] 280 280 202 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 281 281 282 - Then set the**X** and **Y** position of the label to **0** as shown in the image below.The label will appearon thebutton. If you move thebuttonon the screen, the labelwill movealong with it as part ofthebutton.204 +**6.Preview the final effect** 283 283 284 - [[image:Screenshot2024-12-24144005.png||height="360"width="290"]]206 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 285 285 286 - 287 -==== **Preview the screen** ==== 288 - 289 - 290 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 291 - 292 292 [[image:1727487368023-281.png]] 293 293 294 - Image 14:Simulatingtheproject210 + image 14 click on the triangle icon to start or end the simulation 295 295 212 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 296 296 297 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 298 298 299 - 300 300 == 2.4 Integrate UI Code to ESP-IDF Project == 301 301 302 - 303 303 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 304 304 305 305 [[image:1727229798126-306.png]] ... ... @@ -312,7 +312,7 @@ 312 312 313 313 Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 314 314 315 -[[image: image-20240928144830-11.png]]229 +[[image:1727229845835-509.png||height="165" width="582"]] 316 316 317 317 image 17 open CMakeLists.txt 318 318 ... ... @@ -330,16 +330,13 @@ 330 330 331 331 image 20 add "ui_init()" 332 332 333 - 334 334 == 2.5 Brief introduction of hello world project == 335 335 336 - 337 337 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 338 338 339 - 251 +(% class="wikigeneratedid" %) 340 340 == 2.6 Test Result == 341 341 342 - 343 343 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 344 344 345 345 [[image:1727488067077-684.png||height="402" width="574"]] ... ... @@ -350,265 +350,15 @@ 350 350 351 351 image 22 screen2 352 352 353 - 354 354 = 3. Example Project 1: LoRa Central Display = 355 355 356 356 [[image:image-20240916101737-1.png||height="468" width="683"]] 357 357 358 358 269 + 359 359 = 4. Example Project 2: LoRaWAN RS485 Alarm = 360 360 361 -= 5. The way to add a new panel to project = 362 362 363 - 364 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 365 - 366 -[[image:image-20241121113445-1.png||height="584" width="934"]] 367 - 368 - image 5.1 a panel about water_leak 369 - 370 - 371 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 372 - 373 -[[image:image-20241121141120-4.png||height="383" width="795"]] 374 - 375 - image 5.2 ui files exported 376 - 377 - 378 -**3. Delete or rename some file.** Here are the steps: 379 - 380 - Step1 Delete the 'components' directory. 381 - Step2 Delete 'filelist.txt'. 382 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 383 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 384 - Step5 Rename the 'screens' directory to 'styles'. 385 - 386 -[[image:image-20241121151934-10.png||height="303" width="792"]] 387 - 388 - image 5.3 rest file (1) 389 - 390 -[[image:image-20241121142925-7.png||height="141" width="793"]] 391 - 392 - image 5.4 rest file (2) 393 - 394 -**4. Open this project in vscode.** 395 - 396 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 397 - 398 -[[image:image-20241121181957-17.png||height="438" width="516"]] 399 - 400 - image 5.5 extra_lib/CMakeLists.txt before add 401 - 402 -[[image:image-20241121182239-18.png||height="520" width="518"]] 403 - 404 - image 5.6 extra_lib/CMakeLists.txt after add 405 - 406 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 407 - 408 -[[image:image-20241121171629-11.png]] 409 - 410 - image 5.7 before-modified font file 411 - 412 -[[image:image-20241121171901-12.png]] 413 - 414 - image 5.8 modified font file 415 - 416 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 417 - 418 -[[image:image-20241121172714-13.png]] 419 - 420 - image 5.9 before-modified image file 421 - 422 -[[image:image-20241121172908-14.png]] 423 - 424 - image 5.10 modified image file 425 - 426 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 427 - 428 -[[image:image-20241121180030-15.png]] 429 - 430 - image 5.11 ui_water_leak/CMakeLists.txt before modification 431 - 432 -[[image:image-20241121180517-16.png]] 433 - 434 - image 5.12 ui_water_leak/CMakeLists.txt after modification 435 - 436 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 437 - 438 -[[image:image-20241122094200-23.png]] 439 - 440 - image 5.13 ui_water_leak.h (1) before modification 441 - 442 -[[image:image-20241122094320-24.png||height="852" width="554"]] 443 - 444 - image 5.14 ui_water_leak.h (2) before modification 445 - 446 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 447 - 448 - image 5.15 ui_water_leak.h (1) after modification 449 - 450 -[[image:image-20241122094719-26.png||height="941" width="583"]] 451 - 452 - image 5.16 ui_water_leak.h (2) before modification 453 - 454 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 455 - 456 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 457 - 458 -[[image:image-20241122102929-27.png||height="619" width="426"]] 459 - 460 - image 5.17 ui_water_leak.c (1) before modification 461 - 462 -[[image:image-20241122112838-30.png||height="551" width="628"]] 463 - 464 - image 5.18 ui_water_leak.c (2) before modification 465 - 466 -[[image:image-20241122110815-29.png||height="725" width="712"]] 467 - 468 - image 5.19 ui_water_leak.c (3) before modification 469 - 470 -[[image:image-20241122113158-31.png||height="872" width="677"]] 471 - 472 - image 5.20 ui_water_leak.c (1) after modification 473 - 474 -[[image:image-20241122113259-33.png||height="874" width="724"]] 475 - 476 - image 5.21 ui_water_leak.c (2) after modification 477 - 478 -[[image:image-20241122113359-34.png||height="804" width="746"]] 479 - 480 - image 5.22 ui_water_leak.c (3) after modification 481 - 482 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 483 - 484 -[[image:image-20241122134113-35.png||height="380" width="421"]] 485 - 486 - image 5.23 ui_water_leak_events_.h before modification 487 - 488 -[[image:image-20241122134420-37.png||height="201" width="283"]] 489 - 490 -image 5.24 ui_water_leak_events_.h after modification 491 - 492 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 493 - 494 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 495 - 496 -Step2. add code below in delete_object() function definition. 497 - 498 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 499 - 500 - size_t index = panel->panel_obj_index; 501 - 502 - deleteElement(&arr, index); 503 - 504 -[[image:image-20241122135023-38.png||height="358" width="372"]] 505 - 506 - image 5.25 ui_water_leak_events_.c before modification 507 - 508 -[[image:image-20241122135258-39.png||height="403" width="559"]] 509 - 510 - image 5.26 ui_water_leak_events_.c after modification 511 - 512 - 513 -**12. Modify ui_water_leak_style.c file.** 514 - 515 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 516 - 517 - add '#include "../../sort.h"' 518 - 519 - add '#include "ui.h"' 520 - 521 -[[image:image-20241122141536-41.png||height="361" width="612"]] 522 - 523 - image 5.27 ui_water_leak_style.c (1) before modification 524 - 525 -[[image:image-20241122142129-42.png||height="386" width="613"]] 526 - 527 - image 5.28 ui_water_leak_style.c (1) after modification 528 - 529 - 530 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 531 - 532 - delete code as shown in image 5.29 533 - 534 -[[image:image-20241122145620-44.png||height="757" width="671"]] 535 - 536 - image 5.29 ui_water_leak_style.c (2) 537 - 538 - 539 -Step3. The image 5.30, 5.31 show the change. 540 - 541 -[[image:image-20241122152026-45.png||height="277" width="828"]] 542 - 543 - image 5.30 ui_water_leak_style.c (3) before modification 544 - 545 -[[image:image-20241122152542-46.png||height="293" width="830"]] 546 - 547 - image 5.31 ui_water_leak_style.c (3) after modification 548 - 549 - 550 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 551 - 552 -[[image:image-20241122153958-47.png]] 553 - 554 - image 5.32 ui_water_leak_style.c (4) 555 - 556 -[[image:image-20241122154755-49.png||height="864" width="513"]] 557 - 558 - image 5.33 ui_water_leak_style.c (4) 559 - 560 - 561 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 562 - 563 -[[image:image-20241122155650-50.png||height="922" width="513"]] 564 - 565 - image 5.34 ui_water_leak_style.c (5) 566 - 567 - 568 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 569 - 570 -[[image:image-20241122161934-51.png]] 571 - 572 - image 5.35 573 - 574 - 575 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 576 - 577 -[[image:image-20241122162852-53.png||height="330" width="529"]] 578 - 579 - image 5.37 580 - 581 - 582 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 583 - 584 -panel_with_type union_sensor; 585 - 586 -union_sensor.panel_type = WATER_LEAK_TYPE; 587 - 588 -...... 589 - 590 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 591 - 592 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 593 - 594 -return union_sensor; 595 - 596 -[[image:image-20241122171211-54.png||height="635" width="792"]] 597 - 598 - image 5.38 599 - 600 - 601 -**13. Modify sort.c file.** 602 - 603 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 604 - 605 -[[image:image-20241122173718-56.png||height="378" width="579"]] 606 - 607 - image 5.39 sort.c (1) 608 - 609 -There are still some changes need to be done in sort.c, and omit here for the moment. 610 - 611 - 612 612 = 6. FAQ = 613 613 614 614 == 6.1 == ... ... @@ -618,13 +618,11 @@ 618 618 619 619 == 7.1 Part Number == 620 620 621 - 622 622 Part Number: (% style="color:#4472c4" %)LTS5 623 623 624 624 625 625 == 7.2 Packing Info == 626 626 627 - 628 628 **Package Includes**: 629 629 630 630 * LTS5 HMI Touch Screen ... ... @@ -633,13 +633,11 @@ 633 633 634 634 = 8. Support = 635 635 636 - 637 637 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 638 638 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 639 639 640 640 = 9. Reference material = 641 641 642 - 643 643 * Datasheet 644 644 * Source Code 645 645 * Mechinical
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